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Posts
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I absolutely love the Ghostbusters, but at this point I think it'll be a miracle if a third movie ever gets made, and the quality issues worry me too. Dan Ackroyd's always been the creative driving force behind Ghostbusters and he kind of strikes me as being the real-life Ray Stanz: Bill Murray dropping out and Dan cheerfully responding with "it'll be great anyway" just sounds so much like Ray answering Egon's "this place should be condemned" by sliding down the rickety pole and announcing "this place is perfect, we'll take it!"
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Quote:I haven't seen the movie, but having loved the short story and so read the plot spoilers and reviews to find out if that's the case, it's not... it's really not. Total Recall was a very loose adaptation of "We Can Remember It for You Wholesale" and this is a very loose remake of Total Recall, so what little bits of "We Can Remember It for You Wholesale" survived in the first one have now gone totally out the window.Aint seen it but from the previews it looked like another Bourne movie but heard it suppose to be closer to the original book than the the original movie was. Also a friend told me that they dont even go to mars.
Quote:Trying my hardest to think of that one line he says in itThere is no bathroom or something?
And it's not a toomah! -
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This seems like a case where, assuming the game has random monsters and leveling up doesn't require PVP fighting, cooperation would quickly solve the problem as long as most of the game's population is willing to do so. Everyone bands together in the first town. Any PK trolls that want to run around causing trouble get treated just like criminals in a frontier town: they're caught and imprisoned by the appointed authorities. Now, with everyone safe and allied together, it's just a matter of figuring out the best farming methods and then going out in shifts and farming like crazy until everyone's at the max level. After that, go to the tower as an army and secure each floor (this can also be happening while the farming's going on, with squadrons moving gradually up the tower as the population can safely do so), and finally take out the final boss in max-leveled waves consisting of however many people are allowed to challenge it at once, one after the other, until everyone's safely out.
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I had the odd experience of seeing Superman Returns before the original Superman (technically that's not true, but I certainly hadn't seen Superman since reaching an age that I could actually remember seeing it), and seeing Brandon Routh's rather wooden performance, and then Christopher Reeve a few weeks later, made me appreciate Reeve's take on Superman even more. He really brought a likeable, "aw shucks" humanity to Clark Kent, and he could make Superman's stalwart patriotism actually feel genuine and convincing, rather than either cardboard or ironic. It's a shame the Christopher Reeve Superman movies were mostly written before the "Clark Kent is Superman's real personality" idea had caught on, because I think he could have knocked that interpretation of Superman totally out of the park.
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Quote:Ah, so the bartender's name is Marty.
A diminishing returns system where I begin the day sober and get increasingly inebriated and incoherent as the day progresses would frontload most of the information rewards -
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Huh, I can honestly say I didn't see that coming as a sequel to First Class.
I wonder if they'll be setting it in the '60s like the first movie, or moving it to the '80s to keep it lined up with the comic book's setting, or jumping right into the present day?
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Quote:Those are my thoughts exactly. Any mention of the Joker in the movie would trigger, for most of the audience, a quick "oh yeah, Heath Ledger, that was sad" moment, and that break in immersion just isn't worth satisfying the handful of people who weren't content to assume the Joker's still in Arkham Asylum. The Joker isn't such an integral part of the Batman lore that his absence needs to be explained: lots of Batman stories never mention his whereabouts.I probably shouldn't bother, but I imagine that a large factor in not mentioning the Joker is to avoid knocking the audience out of the movie immersion. I know that it goes both ways and some of you would say, "not mentioning him knocked me out of the movie immersion", but, overall, the general audience can find it tough to separate an actor's death from the movie experience.
In TDK, the intensity of the script and the acting (and the enjoyment of being taken completely in by the late actor's fantastic performance) was enough to win most people over and the sad reality of his death didn't get in the way of it.
I can totally see any mention of the Joker in the subsequent movie making most people step outside the film, even just for a moment, and think, "Man... I wonder what would have been different if Ledger hadn't died". And/or any mention of the character is going to be an obvious attempt to explain away the reason the character is not present (and we all know the real reason why he was not present).
The people responsible for the movies don't want the audience to be thinking of such things. They wish for them to be enthralled by the movie.
Anyway, I am not trying to convince anyone of anything and I cannot speak for Nolan or anyone else on the real reason(s) why they made the decisions that they made.
All I can truthfully say is that I had no problem with the Joker not being mentioned at all.
My only problem with any of it is that Ledger died. Other than that... I have no real complaints. -
Quote:With that reassurance, I'm on board too! Plus, it'd be easier to tell the story of the PC villain rising to power if they're doing so in a truly lawless, strife-ridden setting rather than a, well, quasi-lawless, strife-ridden setting kept that way because that's how its leader rolls.
I don't aim to diminish Arachnos as a significant threat, I just mean to bring it a little more in-line with all the other threats of the Isles. And you have to remember - I still haven't gotten to Grandville. That's still Arachnos' capital and the largest city of the Rogue Isles, and it's well and truly in Recluse's hands, even if it's under siege. As you'll notice, I've left Arachnos soldiers in almost all the islands leading up to that. What I want to do with this is to keep building up Arachnos as a threat until the player reaches Grandville and Bane Spiders open up, when the REAL might of Arachnos is revealed. Johnny Sonata or Emil Marcone might control cities, but Recluse BUILT a city (on top of another city) and he still has a frighteningly large army locked away inside. The point of recalling all Arachnos forces back to the capital is to ensure that Recluse can exercise an overhwelming show of force when he's ready to move, and not risk his break-out attack being countered. -
As others have said, it's too much trouble to deal with juggling Ouroboros arcs and team content, and it really breaks the immersion of the arcs as being part of the character's own development and exploration of the city. But that does give me an idea about a Mender character who treats all the content in the game as missions into the past. It'd be a limiting way to play the game, but an interesting story angle.
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I'd say...
A Kings Row zone-spanning series of arcs (maybe a story about the Clockwork King's origins)
A Steel Canyon zone-spanning series of arcs (maybe a large-scale gang war arc)
A Founders' Fall zone-spanning series of arcs (maybe a story about Hamidon and the DE)
The arcs that tie a whole zone together, like Faultline, Croatoa and Dark Astoria, have made for some of the best stories in the game so far, and giving a few more zones their own plotlines would help pace that sort of content more evenly from 1-50. -
Quote:I'd guess they're contractually limited in how much they can say and who to assign blame to, and simply aren't allowed to point the finger at the Korean developers even if it's really on them. It's probaly the same situation as the customer service phone rep who has to keep repeating the line "I apologize the inconvenience, but we are experiencing a temporary delay in service" instead of just saying "our database runs in freakin' DOS, it just crashed for the umpteenth time this week, and believe me, I'm just as frustrated as you are."They didn't even say that. It basically boiled down to the CMs saying "XP is broken? Oh crap! We'll fix it right away!" and then two weeks later going "Oh wait actually that's how it should be. Thanks for your concern, bye." Not even a "We kind of got stubbed by Korea guys, sorry" sort of response.
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Quote:I think the movie even hinted at that outcome, with Batman driving away everyone he cares about and winding up bitter and alone in his mansion. In this story, he just caught himself in time to stop that from playing out as completely as it had by the time Batman Beyond started.Being the real world (as much as it was) the only other way Batman could go out was being killed. Guess he could of ended up like he did in Batman Beyond.
Also, the physical injuries he'd sustained can't be overstated: Bruce couldn't even walk anymore without a cane or a leg brace, and then Bane tore him up even worse. He pushed himself through one last battle, but, even if he hadn't vanished, he couldn't keep being Batman much longer. Knowing that, and also knowing that he'd never be able to let go so long as he's still in Gotham, was probably part of why he left.
Also...
Quote:I think its really a matter of closure. It was closure enough for Gordon to know that the boy he reached out to long ago became the man who was inspired to become the Batman, and that Gotham was saved by the acts of people like Gordon, even if Batman became the symbol of that salvation.
It was closure enough for Lucius to know that one last time Bruce Wayne thought his way out of a bind.
The closure Alfred needed was to know that his effort was not in vain: that Bruce forgave him and had fulfilled his (Alfred's) dream to finally move past the death of his parents and live his life.
They were the three people who really mattered to Bruce, and he gave them each the closure they deserved after he decided to leave Bruce Wayne behind. I believe that this was his plan from the moment he escaped the pit. -
Quote:I know how you feel, but that's probably exactly what he wanted to happen. Whatever else his motives, it's obvious he wanted to take all the attention from the movie and twist it around onto himself, to immortalize himself by making it so that nobody can talk about or think about the movie without thinking of what he did. He wanted to hijack the media's focus on the movie and make it all about him instead, which is all the more reason to, apart from honoring the victims, treat the movie just like he never existed.There is so much about all this that's wrong, I can't begin to express it all.
I feel so conflicted for my feelings. As well as the obvious reaction to the senselessness and sheer cruelty of what this man did to the poor people at the cinema, it's also the impact it's had on so many others as well.
I saw the film this morning, before I heard about what happened and I loved it, seriously loved it. I was on my way home, thinking about the film and actually working out what to post on these forums about the movie. I was actually excited to discuss another fantastic movie with like minded people.....and then I saw what had happened and felt instant guilt about it.......and then felt angry for being made to feel like that....and then feeling more guilt for feeling angry about feeling that way!
It's not just the nastiness of what has happened, it's the way it's affected the simple enjoyments of the world and the things we love. Making people feeling guilty for just enjoying doing something normal. And I feel guilty for feeling like that, knowing that real, normal people have suffered FAR worse than I have
Why do these nutcases have to do things to spoil the world in so many ways -
You'd need to be an oracle to have seen this thread coming...
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My condolonces to everyone in Aurora and Colorado right now. If there's even a thread of a silver lining in this horrible act, it's that now we see what happens in real life when someone decides he wants to be the Joker - he gets caught, recognized as the pathetic loser he is and gets to rot in jail.
I'm glad the OP's okay, and the rest of the people who made it through shooting. And I'm so sorry for all the families who lost a loved one over something as insignificant as deciding to go see a movie... -
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Quote:The ability to currently exploit the system doesn't justify adding a new way to exploit the system.
There is no sense whatsoever to this particular retort. If different powerset dual builds would be implemented, it wouldn't change the ratio of farm xp to normal XP one bit. The only argument you could make is actually against your position, that is, being able to essentially level two different characters in one go can make farming less important and hence less attractive.
As others have said, making each AT earn its own levels would fix that problem, though once that's done, there doesn't seem to be much difference between that and just using separate character slots. -
Quote:But only "at the SG leadership's discretion." Even if the leadership evenly distributes that responsibility (and I've seen some horror stories about how badly that's turned out sometimes), having a voice in the creation of a shared base isn't quite the same thing as creating your own. That sort of unrestrained freedom's usually reserved for those who create solo bases, which is why it confuses me that, in a game where creative expression is such a selling point, the developers never saw that coming and still rail against it rather than trying to work with it.Where exactly are you getting the notion that the devs intended maybe one person in ten would get to design a base?
Base editing permissions have always been in the players hands and open to every SG member at the SG leaderships discretion.
For the record, I have no solo bases and I wouldn't feel right creating one knowing that it wasn't meant for that, that it strains the servers and that the developers are set against it. But I'd love for them to offer a legitimate option along those lines. -
Quote:I'll second (third, fourth, twentieth!) Electric Blast. I'm playing with a character whose concept relies on it, and though it does look really good, it feels like trying to beat the enemies into submission with a foam bat. It's a little bit better against a single boss, where the endurance drain can stack up, but get a mob together and the damage trade-off really starts to hurt. On the bright side, relying on EB's certainly given me a crash course on making money at Wentworths, optimizing the enhancements and making sure I'm using inspirations.Ice Control and Electric Blast top my "Thumbs down" list.
Ice Control very happily eats my entire blue bar just to inconvenience the enemy somewhat.
Electric Blast is largely a victim of the nature of Endurance Drain.
PBs and WSs aren't the worst in my eyes, but they are VERY late bloomers compared to most sets. The Voids spawning from the very beginning don't help. Once you're into your 20s, you have tools to handle them. At level 6 you really don't.
I can't say much about the numbers, but as a scrapper, Katana/Dark Armor has at least been all kinds of survivable and fun. -
Quote:Because power-leveling through AE farming is not something that the game mechanics should actively encourage. I'm playing the game via the soloable story arcs, meaning I'm working pretty long and hard to get to level 50, and I'd be insulted if something like that was instituted and people like me were told "well go farm if you don't want to get left behind."given that you can level to 50 in about 4 hours if you really want to, how is doubling that to 8 hours going to make much difference?
Now, that said...
Quote:I agree that it would be a case of the devs cutting their own throats, but I'm all for a less-treacherous suggestion, such as allowing a character to pick a different secondary power set on a secondary build, IF AND ONLY IF that power set had to be leveled up independently--i.e. you would have to earn XP toward its progression while it was active. And you couldn't pick it until at least level 30, and you would have to go on a story arc to unlock your new alternate secondary, and you would be stuck with your choice forever after making it. Consequently, it would be at a lower level than your character's combat or security levels (i.e. it would have its own 1-50 level scale independent of your primary/original secondary scale), because in fairness, your character is learning to use that power set now. Along with the current 30-minute cool-down on switching builds, I see this as a fair thing. -
From a leveling standpoint, it'd be pretty balance-breaking: one character would have two primaries, two secondaries, and however many power pools we can fit onto them. Making the AT's as separate builds means we can't use all those powers at the same time, but since the builds share XP, it'd be like leveling up two characters for the price of one. I could see people using a mechanic like that to squeeze two separate characters into one roll, to halve the XP it'd take to get each of them to 50. Sometimes that might even make thematic sense, like superpowered siblings, but in effect it'd be punishing people who aren't stacking their characters by making them work twice as hard on each one.
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One thing that's baffled me for awhile is that this game is built around creative expression. You can choose the powers you want, the appearance you want, the backstory you want, even write the missions you want. It's naturally very appealing to people with a creative streak; I'd even say that's partly the niche it's carved out for itself among MMO's.
But the concept of bases, as the developers intended it, is that maybe one person in ten (if even that) gets to be creative and design the base, while the other members of the supergroup just follow that person's lead and maybe get to design their own little room if the leader allows it. Really, how can the developers be surprised that players exploit the system to create solo bases? Solo bases fit way, way more into the spirit of the game. Storage aside, it seems to me like the kind of people who'd be drawn in by the prospect of infinitely versatile costumes, power sets and character stories are generally also the kind of people who'd much rather have the creative freedom to design their own bases than to just claim a spot in someone else's base.
Rather than trying to force that square peg into a round hole, which apparently hasn't been working and is just making them frustrated with players, they should just embrace CoH's role as a creative outlet and find a way to let individual players express themselves via personal bases, with whatever technical compromises need to be made for it to work (such as an assortment prefab maps and decor rather than precisely placing everything).