Soul_System

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  1. I was under the impression that find contact brought up jim and you could tp to him?
  2. Quote:
    Originally Posted by SinergyX_EU View Post
    Perspective, does that include comparing your life with perhaps 3rd world people or homeless people? So rich people should never complain about poor service they get at their regular 5 star hotel, nor can factoryworkers for being underpaid because there are people that dont even have a job?

    So if your new mobile phone reboots every day, you never go back to the shop, because you feel you have the privilege of actualy having a mobile phone thus you shouldnt complain about this?
    I agree. No matter what people will never be happy . Destitute are unhappy they are fighting merely not to die, poor are unhappy they cannot afford convenience, middle class are unhappy they are not as pampered as they could be, upper class is unhappy that they are not even richer, rich people are unhappy at any single slight inconvenience to them.

    Meanwhile I'm here, working 60-70 hours a week while going to college full time whilst fighting to stay afloat financially whilst going through the nasty D word with my wife who stole my car. Yet I'm happy. Go figure . If COH happens to be down I simply do something else. But hey, it's your choice to spend your life kevitching .
  3. Quote:
    Originally Posted by TopDoc View Post
    You're wrong if you're talking XP. Cash doesn't change nearly that much, since level 50-54 mobs all drop the same things at the same probability, and most of your cash comes from selling drops. The table below has much more realistic numbers for cash. Fighting higher level mobs for cash is a very bad idea. But it is better for XP up to +3. At +4 the extra XP doesn't outweigh the extra time due to reduced damage. If it takes twice as long to defeat +4 mobs, you're doing it wrong. Probably not enough Accuracy or ToHit to softcap at 95%.

    +0 mobs, 100% damage, 12 min, 1.124M XP, $38M, 0.937M XP/min, $3.17M/min
    +1 mobs, 90% damage, 13.3 min, 1.52M XP, $39M, 0.114M XP/min, $2.93M/min
    +2 mobs, 80% damage, 15 min, 2M XP, $40M, 0.1333M XP/min, $2.67M/min
    +3 mobs, 65% damage, 18.46 min, 2.66M XP, $42M, 0.144M XP/min, $2.28M/min
    +4 mobs, 48% damage, 25 min, 3.45M XP, $43.9M, 0.138 XP/min, $1.75M/min

    But wait! I'm not done yet! Ambush farms are based on fighting massive numbers of mobs for a few minutes, then resetting the mission and doing it again. Due to the fixed overhead of zoning and such, you want to spend as much time fighting as possible. Fighting 1/5 as many mobs as above (taking 1/5 the time) and adding the overhead of one minute to zone, +3 mobs are 0.1134M XP/min, while +4 mobs are 0.115M XP/min.
    1st my examples were theoretical for the sake of expressing a point and I stated myself it was grossly simplified.

    2nd you yourself agreed with me by saying higher level foes are bad for cash and hence bad for farming. PLing is something altogether different yet related. We were discussing farming and the in game economy. In that case not only are lower mobs vastly better but also makes farming rather easy.

    3rd there are a large amount of variables that can change the particular effectiveness of what you have posted. Not every farmer is the exact same build. There are many many farming builds with varying degree's of effectiveness. Load time overhead is also heavily dependent on computer speed and to a lesser extent server load. As well the extra burst of red inspirations could very well make up for lost time or even exceed output of the sustained damage, again depending on the build leveraging it. Custom enemy types can also have an effect on this, some farms are slightly less efficient. Again as well more time spent using defensive only powers is less time fighting and some builds face this more than others.

    4th There is a seriously major difference in talking about darn near professional farmers and twinked out characters farming missions and your average farmer. The relative EXP efficiency of +4 very quickly nose dives when you leave the top % of this range as ACC, global recharge, DEF, and RES are generally lowered and the effect of the lowering is multiplicative.

    I wasn't trying to go into uber detail, just give a light pass over the concept of rewards size vs rewards over time amount.
  4. Quote:
    Originally Posted by ricktu View Post
    My goodness you really are turning into GG. What a totally pointless and rediculous comment.

    Life is too short to waste time reading any more of that drivel. I'm just going to make good use of that ignore function. We really shouldn't feed the trolls. In this case the troll is someone who is jumping in on a conversation between unhappy customers and NCSoft. Telling said customer he has no right to be unhappy. Now to find a post by this individual to access that function. Fortunately that will not be difficult as there are plenty to find.

    In all seriousness folks this forum has become unbearable of late. There is an increasing number of smarmy, high post count losers jumping in on most threads trying to put down anyone who says anything remotely against the game or the company. It appears this company and this game are perfect and anyone with any issue is obviously a loser who doesnt know when he is well off. I'm surprised anyone dares talk about anything that they are unhappy with the way you get jumped on in this forum. Long live free speech huh?
    While perhaps not the most helpful comment ever you obviously misunderstood the thrust of their comment. They said essentially that happiness has nothing to do with NCsoft but instead comes from within you and the perceptions of the world that you hold. Which is all absolutely true. Which is why you have happy school teachers and suicide millionaires. One looked to the right place for happiness, themselves. The other tried to plug that hole with everything else.

    What alot of these "losers" are saying is that people are vastly misrepresenting both the rights they have and the expectations they should have. People feel as if they are owed things which they simply do not have a leg to stand on claiming. Not legally, not morally, not logically. They think they do, but they do not understand the very agreements they entered into or the actual expectations of such a platform.

    They instead base their judgements on their own "I want" mentalities, and I'm sorry that's one of the most faulty, rude, biased, and selfish roads you can travel down which will always end up treading on everyone that disagrees with you while always feeling that you, personally, are right. Forget all the black and white and facts, forget the context, you know better.

    It's up to us as reasonably intelligent people to realize alot of times what we feel is very much incorrect and does not match up with the actuality of the situation. Also, look up the actor-observer asymmetry. It's a sobering look at how very much the situation changes in your own eyes merely by the same actions being performed by somebody that isn't you.


    Edit:


    Quote:
    Originally Posted by eth_Nargy View Post
    Oh man, guys, sorry I'm late. I almost brought last year's book by mistake!

    Wait, you mean this isn't the Condescension Class? Dang, and I already paid my tuition fees! I want a refund.
    Anyone who considers themselves superior to others is a fool. Plain and simple, and this rule must go double for oneself. Even if one was, theoretically, superior to others nobody really has the position to properly judge such a thing well enough to claim it. Self bias alone would prevent that.

    We all come from different walks and in situations I would flounder others would excel, and vice versa. Which is why we should work to understand and be empathetic instead of selfish and divisive for the sake of furthering oneself. Of course togetherness, empathy, education, etc are enemies of capitalism. It's much easier to sell sides and insecurity .
  5. Quote:
    Originally Posted by TopDoc View Post
    It's human nature to want more. Just ask my kids. Give someone a million dollars, and they'll just ask for more. No matter how fun you make the game, as long as there are rewards people will try to get them. People who really like the rewards will try and get them faster.

    And It isn't being lazy at all. In fact farming is usually a very difficult activity. The object is to defeat as many really hard mobs as you possibly can. If it's easy, you crank up the difficulty higher, because higher difficulty means higher rewards.
    It's a common flaw to say that higher difficulty means higher rewards without adding time into the equation. Unfortunately with the purple patch it is rarely worth it for people to grind on the highest difficulty.

    Lets put it this way grossly simplified. Lets assume 15 minutes of +2/x8 gives you 2 million exp and drops + cash equivalent to $40,000,000 on average. +4/X8 gives you 3.5 million exp and drops + cash equivalent to $70,000,000 on average but takes 30 minutes.

    The better value is +2/x8 in this case. It's not exp/cash per mob or per mission gained that's important, it's cash/exp gained over set amounts of time. 2 levels makes a ridiculous difference in your TTK, time to kill. This being the case your also much safer while doing so, resulting in little if any downtime from deaths/endurance loss, time spent using self heals, etc. Honestly it really does get quite easy in this case. If you wanted to you could leave a pbaoe aura on, and set a skill on auto for some farmers. Farming slowly while watching movies, cooking dinner, etc. It can take time, but it usually isn't that difficult even when your power farming. Also keep in mind with the ambushes set as they are people can walk into a map capped on dmg from inspirations and still pack quite alot of inspirations to speed up missions in a way that would never be possible if jumping from group to group.
  6. Quote:
    Originally Posted by Captiosus View Post
    Maybe it's just me, but it feels like if gameplay design is the cause of easier farming, on which points we agree, then the solution is to change gameplay design to make people not want to farm; Not by punitive or restrictive measures, such as putting on limiters and reward restrictions but rather by addressing why people farm in the first place. The only thing they can't change is the "lazy player" factor.

    Consider the problem presented by your argument: IOs have definitely made farming easier than ever. However, players who are farming for tickets to turn into cash are supplying the market with IO salvage and recipes, making IOs easier to obtain for everyone. What happens to the IO system for everyone if they really turn the screw on AE rewards and farmers without adjusting drop rates for rare salvage across the board? Supply drops off a cliff and that 1.2 million INF Rikti Alloy you may need for a recipe will end up being 10 to 100 times that much. Then the IO system becomes prohibitive to everyone who isn't a multi-billionaire and those who aren't filthy rich can't use alternate means to obtain salvage short of praying for good RNG while running missions.

    Don't get me wrong, I've been in favor of doing some pruning, but it has to be done gingerly and with much forethought. What I fear is that between this and MARTy, they're starting to crank up a chainsaw when some simple pruning shears would suffice.
    That's not how it works, the market balances itself. Yeah you might be facing more expensive buying prices, but your also getting more expensive SELLING prices. People with patience win out in a market. People without patience use farming as a shortcut to circumvent the need to use any sort of self control, patience, or thinking to make money.

    I've done everything in market based MMO's form being a very casual user to completely cornering a segment of the market. The market isn't the issue. The ability for people to so easily farm is what imbalances the system. Otherwise all but the rarest things remain obtainable by your average person, though not always as easily as would be liked. By the bigger the difference between the farmers and the non-farmers the worse off the general populace is.

    There is no monetray system you can go to that avoids or circumvents this. As long as they are able to produce an excessive supply of an otherwise rare to semi-rare item they will make money hand over fist.

    Quite simply in the case of Rift, I sold through volume and I spent time. I literally spent hours a day to control the market and any SERIOUS competition I undercut until they left. Even though I dominated the market I DID NOT GOUGE. Because that would just open the door for a slew of competitors to get footholds. Inevitably I would have someone share the marketplace with me as the demand continued to grow, offering competitive rates to me. That's ok and expected. But I was typically first to capitalize on any shortage.

    I got most of my materials and made most of my products by obtaining them from the market itself and reselling them. I made a name for myself as the person to go to for accessories. Any spike in demand or fall in supply I was on like stink on garbage. During such shortages I raised my prices slightly and majorly increased my supply before stablizing.

    Throw farmers into such an equasion. They flood the market with things, driving prices down and making it simply not worth my time to play the market anymore. Instead of wheeling and dealing and spending some time they simply spend sheer amounts of time and collectively force me out of business. Their cash flow grows and then I'm part of their market in areas outside of my production till eventually I buy their stuff instead of make my own because it takes about the same amount of effort. Money flows inevitably to the farmers and away from any player that doesn't farm or otherwise spend time intentionally creating cashflow of their own.


    Long story short, Walmart is one of the best examples of a RL farmer. Low expense from all but forced labor. High supply at low prices to drive out competition. With the unfair advantages they obtain through farming people employing honest market strategies from self made sources simply cannot compete, and that's before politics are even touched.
  7. Quote:
    Originally Posted by General_CoH View Post
    People have a perfect idea what they pay for: they pay for being able to play a game. Obviously reading the EULA confuses you on that point, so I guess the lawyers have done their job. Step back a moment from the EULA and consider what you're paying for. If you're not paying to be able to play the game, then by all means quit, because you have absolutely no reason to pay that subscription.



    I'm not going to go back and see if it has been answered, so I'll answer it myself just so next time anyone claims it hasn't been answered I'll know it's not true.

    The answer is: of course I'd rather that these problems be fixed as soon as possible. That doesn't make the desire for compensation any less valid. Regardless of when these service interruptions happen, and regardless of the reasons for them (which is valid, that was never argued), they are still interruptions of the service which people expect to get.

    Personally, I could care less if I don't get any compensation. I never asked for it, and I don't feel the need. However I feel that it's completely legitimate to ask for it in this case (and it's also legitimate for NCsoft/Paragon not to provide it), and it angers me that people get put down for doing so, and lawyerisms get bandied about. It never helps to tell people that what they feel is wrong, especially when the basis for their complaint is valid (they couldn't play for extended periods of time). I see no logical reason to argue against the request for compensation. What point does this argument serve? Making you feel "right"? Protecting the devs?
    You pay for access to the game servers. Such access is understood to have downtime either planned or otherwise. What constitutes excessive downtime that deserves compensation is purely subjective and is nowhere spelled out in your agreement. The fact they provide compensation of any form at all is in fact a nicety. In all honesty the down times are similar to car repairs. Only if its excessive and not justified by the actions needed to make things run right do you have any inkling of a right to even complain. Nobody here is qualified to judge what is excessive because we do not know the specifics of their infrastructures, the unplanned problems, or what exactly they are doing. So, knowing that we base everything on ignorance, we go WWWWWAAAAHHHHHH!!!! Entitlement!!

    Besides most people really don't care what they reasons are, they are just angry they can't play period. Must be a good game .
  8. Quote:
    Originally Posted by General_CoH View Post
    People have a right to complain when they feel they didn't get what they paid for. Complaining about not getting gaming time you paid for is no different than complaining about getting a half cooked meal at a restaurant or about having to pay for fixing a gadget you returned to the store under warranty. The restaurant can say "that's the way that meal is supposed to be cooked." The store can say "these were the last days of the warranty, and it's a manufacturer warranty, not ours; by the time it arrived at the manufacturer the warranty has passed." The game company can say "this is done for your own benefit and besides you agreed to the EULA."

    These are legitimate responses, and it's also legitimate for the customer to get angry, vow he'd never set foot in that restaurant, store or game, and tell all his friends as well as the local newsreporter not to do that either.

    That's just the way these things go. Being within the letter of the law doesn't mean that the customer can't feel cheated or even be cheated. If whoever is providing the service feels that losing some customers this way is okay then that's fine. If not, they can provide some sort of compensation.
    People complaining here obviously have no idea what they pay for. Try reading the EULA sometime :P.
  9. Quote:
    Originally Posted by Captiosus View Post
    Sorry if this has already been said but:
    I see the word "exploit" is being thrown around again.

    If it was truly an exploit, Freakshow mobs outside of AE would also have this rule applied and they'd no longer reward XP, INF and Prestige again for killing them a second time after rez. After all, what's good for the goose, et cetera. I remember people holding onto big Freakshow maps specifically for farming/PLing years before AE came along. Despite what some in this thread have stated, there really wasn't that much more risk to a Freakshow farm, before or after AE, because Freakshow damage types are predictable - smashing, lethal, energy damage - and specific tank and brute builds can mitigate those types of damage just as well as fire can against custom fire mobs.

    And therein lies the problem: You can't have two competing definitions or standards for the same game mechanic.

    So I'm just going to echo what was said way back on page 1. This isn't going to change ticket farming, at all, but it will increase mapserver load. Not sure why anyone would want to increase load before opening the floodgates to free players but, meh, whatever. Not my call.

    My own two cents: I honestly don't understand why farming has become such a hot button topic. I get that people hate running into clueless 50s. I hate it as well. I get that people hate that AE turned into FarmVille rather than a good place to share mission arcs. I understand, and somewhat agree, with that sentiment, too.

    However, with all the vitriol going around any time AE and farming is brought up, one would think farming never happened before AE, and that's hardly the case. I don't recall this kind of hatred against instanced outdoor blinky farms, or Behemoth farms, or Nemesis farms. There were some people against those farms back in the days, but it certainly wasn't up to this level of community polarization. The only thing AE did, in all honesty, was consolidate farming to one place. It certainly didn't invent farming and I don't even think it's necessarily made players lazier. The same people you may see begging for an AE farm would have been clogging up the Ferry in PI, begging for an instanced farm.
    It's because instead of having to go from mob to mob you can now have an entire outdoor mission show up at the doorstep, with little to no def/res and self rez when killed. It's because of IO's and Incarnate powers. It's because essentially it's now far easier to farm than it ever has been before because of actual game enhancing additions being turned towards farming. All they are doing is pruning it back down again to more acceptable levels.
  10. Ahhhh, the ranting of entitled people is music to my ears.


    Lets look at this from another perspective shall we. Lets avoid the typical fair/not fair debate where arguing with an entitled person is like arguing with a religious uneducated person talking about high science. IE who needs facts and context when you can spout whatever sounds good in your world.


    Look at this from a self happiness perspective. Would you be happier by putting more focus on the downtime, negative feelings, and cutting yourself off from other entertainment options via your point of view alone? Or would you be happier taking your lumps and watching a movie or TV series you'd like...or playing a video game...or here's the really strange one, reading a book?


    You DO have the CAPACITY to CHOOSE not to stress about this type of utterly insignificant occurrence and be happier because of it. Or you can come and rant here. Your choice .
  11. Maybe I'm just crazy but with just ninja run and sprint I was able to ditch the ambushes, dash past the mobs, and click the glowies before they could stop me. If I was really worried about ANY of my toons that I would take solo on a map, I'd just grab some purples. Bang ambushes over, gathered mobs dealt with. Mission continues as normal. Also I noticed someone complained it was hard with their UNSLOTTED dom. I just LOL at that. Why would you even try to judge the difficulty of an arc on an UNSLOTTED character anywhere past level 12?

    As for the EB? Pretty much 1 word sums up how to beat the EB if your a poor solo character. Inspirations. They are all you need.


    I swear it's like nobody remembers how we used to roll old school. Where we dealt with death on a daily basis and the good blasters were the ones not in perma debt lol. We are all so spoiled today that a little challenge comes our way and "omg, too hard".


    Just like the occasional superspeeder or even ninja runner that says they can't make it through terra volta lol. I'm just sitting there thinking that I used to do it back in the day with swift/cj without significantly slowing the team down and btw Wire running in TV is awesome.
  12. Quote:
    Originally Posted by Megajoule View Post
    As a system becomes more complex, it becomes exponentially more difficult to fairly balance.

    Maybe you want more options, but IMO this would simply result in a new set of cookie-cutter builds for each AT and (expanded) powerset, optimized for maximum DPS/resistance/recharge/all of the above as the "best" choices are quickly identified and codified.
    Yet we all want new sets with new mechanics. While we get increasing amounts of power through incarnate and now buyable enhances for each AT. As well as enhancement boosters and shiny new inspirations. As well as more slots.

    I'm saying to keep it within reason as much as possible. However fact is we passed the power bridge a long time ago. Challenge wise the game is nothing like it was it one time. Back when people didn't just dislike carnies and malta, they cursed them as being far too strong and totally cheap bs. Now my I can waltz through them with most any AT with a good build. Defenders used to be the golden child of the game for exactly that reason. Things had a very good chance of killing you and your team without one or two.


    Not to mention that there are quite alot of us out there that simply play whats fun. Regardless of whether it's considered "less powerful" or "FOTM". I actually put down katana because I felt DA made things far too easy and took away from the "feel" of the set. I played TA/A from the day it released, and LOVED it. Even when it was gimp by comparison. I've seen numerous fire/kin and fa/fm and etc roll past me and farm away, and still stuck with my own toons. I rolled a FA/FM finally when they were nerfed, then they were rebuffed lol, but are still relatively fragile (outside of AE). I rolled a time defender and a couple time MM and so far my opinion is it needs nerfing lol.

    Don't give me that crap where we can't have options because someone will eventually find a way to abuse them. That's an equal argument for never adding new power sets or mechanics to the game. Why don't you just say you want to kill the game lol. No new content = slow bleed till death. If you add something to the game and it goes over the top, yeah I'm sorry but you nerf it. Just ask regen how that feels .

    Theoretically that's all moot though. They don't balance around IO's. They balance around SO's.
  13. Quote:
    Originally Posted by Leo_G View Post
    Basically, the premise of my Powerset Skin idea. Basically, the idea is, since it's easier to make *new* sets rather than trying to revisit old ones, just make buyable skins that give you more options to sets.

    My first imagining had the idea being alternate 'modes' or 'stances' for thematic sets but people deemed it overpowered and a waste of time/resources.

    I felt it seemed like a good idea, especially if you want to play something like 'Assault Rifle' but you don't want to go making a whole new set with practically the same theme in mind.

    Examples:
    -Optic Blasts skin for Energy Blast (blasts of varying widths and intensities from the eyes).
    -Microwave Beams skin for Radiation Blast (think solid beams instead of balls of 'stuff')
    -Grenades for Assault Rifle (various explosive charges and bombs launched from the gun)
    -Fencing skin for Broadsword (lighter, faster, more finesse)
    -Iaido skin for Katana (longer root time but instantaneous damage)

    I suppose the difference between my idea and this is you're literally adding power options to existing sets where mine are replacing (they're an exclusive style, although the costume skin would just be alternate animations so wouldn't be exclusive). I feel having larger branching powersets would be tougher to balance. If the powers were exclusive and locked out other options after you choose them, maybe that'd be easier. But would it be desirable? I don't know. But interested to see what other responses your idea gets.
    Ya the balancing is prolly a thing, but really with attack powers it's not that big of a deal. You cannot exceed a rotation. IE animation speed will ultimately limit your damage output. We already have sets out there with ridiculous AOE or single target damage output, so in reality you have alot of playing room. You can do some cool, unique, and possibly even powerful stuff. Just as long as you don't get too heavy handed within the same set. If you came up with 2 particularly strong powers or those of tier 9 proportions I'd assume you'd make them mutually exclusive. Same thing with stacking off buffs and debuffs past designs of 1 set. Could give thematic options for 1 set without letting them essentially break the game in certain areas.

    Most things could be done within existing animations, though I would hope for some new stuff too :P.



    Essentially I want to give people more freedom within a single power set. Both look and feel as well as play style. Taking some of the good of another popular superhero game, but using it within COH's gameplay mechanics. Lets be honest at no time do we want to mess up COH's gameplay mechanics, it's what makes this game fun. But you can get more freedom of creation without doing that. I'm also not about to start suggesting the ability to mix and match power sets. While cool and possible to be well done one day, that will never work in COH as is. I want to improve a good thing, not make something different .
  14. Quote:
    Originally Posted by Megajoule View Post
    Fantastic. You are, of course, willing to pay out-of-pocket so that Paragon can double their staff to give you all of this?
    Given that this would likely be part of the equivalent of a paid expansion, yes. We have paid for things of this magnitude before and will again. Especially with freedom here. I'll gladly sink money into this game. Unlike the rest of life, where the price of items continue to rise as companies make record profits, at least when I spend more money on this game I actually get increased returns from it. AND they now give me a choice on what to spend money for more than ever.

    People throw money around like it's an end all argument. Money is only important IN CONTEXT. More cost =/= bad. It's all about how much you get in return and how much your willing to spend, which is entirely based on price/return for competitive products. For example: See Netflix. People are outraged that they are increasing their prices, prices that have stayed the same as licensing companies and internet companies have continuously charged them more. Furthermore it's still hands down cheaper than anything excepting Redbox. Redbox still only wins in low usage situations where the individual does not spend extra money at the establishment it's intentionally placed at.




    Money aside, honestly you wouldn't have to do every set at once. Look at power set proliferation. It's taking awhile but it's getting there and is definitely appreciated.
  15. I think that power sets in general should be revamped to give them more options, starting with some of the lesser used ones.

    Personal story:
    For example, Assault Rifle is a set I thought I would like. Unfortunately the gun on it turned out to be a small weapons platform. While it's cool to shoot buckshot, flames, grenades, more flames, machine gun bullets, sniper shells, rifle shells, and etc out of the same gun it really lost the magic of a natural Assault Rifle set for me. In comes VEAT sets and Wolf Spiders. Bam, a much more "gun toting" experience.


    The Point:
    To add more options I would suggest 1 of 3 things.


    1. Make power sets like really big power pools. Tiers unlock at specific levels and you have to get low tier powers to get high tier powers. HOWEVER, you can have alot more than just 9 powers to choose from. This would be like the VEAT's with different restrictions.

    2. Implement the VEAT type system for all power sets.

    3. If possible tech wise let us have 2-3 choices for some tiers or each tier. So for instance maybe you can get buckshot OR heavy burst.



    Examples:

    Could have multiple play styles on some sets that are currently limited.

    Could give alternate Tier 1 and Tier 2 attacks so people are not stuck with Tier 1 or 2 that they do not like.

    Could bypass the cottage rule for helping some sets. *looks at force fields*

    Could use new tech on older sets. *looks at Electric Blast (where is my chain lightning!!??)*

    Could allow people valid power choices instead of junk powers. *looks at time bomb*

    Could allow people to more easily fit concepts. *pistol powers that are not gun-fu*

    Could help some struggling sets with great potential. *looks at devices*

    Could allow people to avoid powers they do not like while still choosing a set more easily. *for instance I generally dislike eye beam type powers or insanely quick recharge blasts*

    Could add more variety without the limits of animation time so like as options were generally equal. *Martial Arts attacks*




    Concerns:
    The real concerns I see people having are balance and homogenization. Balance I see as a concern. How do you balance that kind of freedom? I mean look at VEAT's. They can get such good combinations, if you give variety that's bound to happen. But by the same token some power sets can already do that. It's hard for others to compete as they are held back by the very concept of balance that others have "broken". So it's a muddy issue.

    Homogenization? Well really you have 2 things opposed on that one. It's "uniqueness" of each set vs the freedom to tailor a set to you. While I think it's cool that you go fire for AOE and Beam Rifle for single target I don't think the limitations should be as severe as they can be sometimes.

    If you want unique effects? Most things have that outside of how many targets they are suited for. Fire has DOT effects (that could be expanded upon), Electricity has end drain (and should have chain attacks), Ice has slows and tendencies to hold/sleep, energy has kb, radiation has -def, etc. You can make things unique without big limits.

    Lets face it, this game is about rolling fun characters, teaming up, and pounding bad guys with friends. Freedom is a good thing.






    Thoughts? Opinions? Criticism?
  16. 1st notice it says custom critters. So freaks are still game, just not sets with little to no def/res, full exp, and a rez.


    Secondly, for all you saying: haha this will barely slow us. I wouldn't worry about this change. I'd worry about the future. This is a significant step and Marty is prolly gonna be something you'll eventually curse. This will prolly take your farm speed down like 10%. More than you'd think because it's more than enter/exit slowing you down, but nothing crazy. Future changes on top of this may cripple you though :P.

    Don't worry you can always join me farming freaks in PI, or taking on *gasp* more challenging foes sometimes .
  17. Nothing like spending 10 minutes filling up a sewer trial, locking your team, and then crashing as you teleport. Then upon re-entry it gives you a rejoin the last event button...which doesn't work.

    This problem is crippling my entertainment of the game. I cannot provide essential team roles of an active player outside of my friends because I could crash out at any time :/. Game is fun, i just want to be able to play it.
  18. Quote:
    Originally Posted by Rylas View Post
    Every time one of these threads pops up I have to wonder; if you want HVAM buying power so bad, why not just change alignment? Obvious answer: Because you just love being able to change sides that much. If you're that stubborn about being able to keep your Rogue/Vigilante status, then obviously the payoff is worth it.

    Suggestion for the OP. Make a Hero/Villain, get the merits and email purchased items to yourself. Problem solved.
    Heck I got shut down and all I wanted in the end was to be able to team with anyone and still make progress towards my own set of balanced rewards. I completely dropped the rewards thing and apparently it's still not ok even though I thoroughly explained it thematically of why it would work to earn vig/rogue fame (at a slower rate) for hero/villain missions. Heck I even used the games own lore.

    That being said, here it is again. It will rise again and again and again. It's just a divisionary setup and as long as there is perceived imbalance they will hear about it continuously.

    Quote:
    Originally Posted by SkarmoryThePG View Post
    (why a Vigilante would ever team with villains is beyond me)
    Remember vigilante's are end justify the means people. If there was a big enough payoff for teaming with villains they would do so. See Manticore betraying to Lord Recluse in the COH lore comic books .

    Also, in comic book history villains and hero's have teamed up numerous times. Usually against a common foe. Vigilante's/Rogue's have much easier justification. Vig's are trying to gain trust or learn information used to do something big. Or maybe they are even casing the villain they are teaming with to try and take them down later. Rogue's just like money .


    Quote:
    Originally Posted by Socorro View Post
    It's not really. If you're a Vigilante, there are no real contacts or arcs for you Redside. Sure, you can run newspapers and pretend your bashing bad guys, but then every once in a while you have to rob a bank (I guess to fund your vigilante activities). And occasionally you can go help Villains beat up Real Heroes in Strike Forces (even I have trouble RPing why my Vigilante sometimes helps the type of people she normally would put six-feet-under go bash the Freedom Phalanx into oblivion)
    Again referring directly to COH lore. Manticore killed Statesmen in the Prometheus arc. He didn't plan on him to stay dead, but he shot him dead to get Prometheus to help. So there is a direct example IN THE COH LORE of a reason to bash a hero for a vigilante. Simply the fact that the "end" of restoring super powers justified the "means" of killing Statesmen and risking that he would stay dead. Luckily Manticore was able to get him revived (though he had to temporarily kill himself, find him, and then pull his spirit back with him as he was resurrected).

    Quote:
    Originally Posted by Socorro View Post
    It's not really. If you're a Vigilante, there are no real contacts or arcs for you Redside.
    This is true for both sides and as mentioned by others includes oroborous and badges. We do not truly get to use both sides. Saying that we have the ability to team with the other side is also not an advantage, everyone can do that via pocket D and RWZ. If you want to play with a friend on the other side going to one of those locations is very easy to do.
  19. Properly used the gripes against kb are by people who are lazy and don't want to have to move even a short distance to attack a mob in melee. That being said improperly used it can be a pain. Everyone has encountered one of those tankers with hand clap that uses it gleefully whenever they get enemies built up and launches the mobs in every direction.

    It's kinda like AOE immobilize. AOE immobilize used at the right time is both a damage mitigation and a way to keep mobs clustered. Used at the wrong time it makes people with rains/slicks/kd powers want to kill you.


    Personally I've encountered way more people who think they are a blastroller, spam AOE immobs, and forget to actually control or support than I have encountered people who use kb badly consistently.
  20. Give us the option to buy various temp powers outright. In charges or time. Go ahead and remove them from recipes, it's pointless to have them as recipes atm. In return charge a fair amount for them.

    Instead of say, 10k or 20k, charge 100k for the jetpack. + 5 endo temporary power? 500k for 6 hours in game time. Hand Grenades? 100k for the current amount of charges. Backup Radio? 500K. Power Analyzers? 50k. Stun grenades? 500k. A few charges of the temporary crafting table? 500k.

    If you make people able to buy them outright and not have to craft them, not only will they not clutter up your drops but more people will likely use them because they will be 10 times more convenient.
  21. Quote:
    Originally Posted by Arcanaville View Post
    To be honest, I'm not sure how the guiding principle of "I must win all arguments" alone explains this thread. Near as I can tell, Koreans have taken over Paragon Studios and forced the devs to change their minds and merge the villain market with the hero market so they can overcharge them for email. I'm not sure I can declare a winner there.
    Hehe, capitalism. Gotta love it. Alternatively speculation, gotta love it .
  22. Quote:
    Originally Posted by Blackleviathan View Post
    I'm just suprised how many comments on the topic sry never had something like this :P
    Ya, things can get pretty convoluted pretty quickly. Things are reasonably complicated enough in a straight up discussion and then people start putting their feelings and their pride into discussions, making them even more difficult and less productive. Becomes a match for "who is right" instead of "what is right" or "what I feel is best".

    Situations like that are why phrases like "the internet, serious business" gained popularity.


    Unfortunately society teaches you how to argue your side and try to win, it really doesn't teach you how to discuss things respectfully and successfully.
  23. Quote:
    Originally Posted by Morgan Reed View Post
    And these kinds of posts come from people who are spending just as much energy worrying about people worrying about a video game, as the people worrying about the video game.

    Yeah... That is classic.
    I highlighted the bolded the important part for me . You can call me out on that all you want. I'll gladly worry about people more than I'll worry about a video game.

    While it sounds like it works and it's the same thing, the object your comment focused on radically changed. For example saying someone is worried about money, and saying that someone is worried about people who are worried about money are two radically different statements as well.
  24. Quote:
    Originally Posted by OmniSurge View Post
    Its amazing to me how g****** entitled some of you people think you are, simply because you pay 15 bucks to play a videogame. ..Someone made the comment about "what if your electricity goes out for a day..".. Um..personally..I go the hell outside if that happens..but maybe thats just me.

    My point is simply this..yes we all pay a monthly subscription fee to play CoH, but NOT, NEVER, ONCE have we been promised, or guaranteed that the services we pay for, (the game) would be up and available at all times, whenever we wanted. Things happen people and getting on here while your in the middle of a little nerd rage just so you can sound like a whiny 2 yr old who missed out on a lolly, doesn't solve anything at all. Though it does give those of us with higher functioning brains, something to laugh at on occasion.

    Instead of complaining on the forums during server downtime, why not think up a forum game, or ...DUN DUN DUN, actually come up with something valid to discuss instead of getting in a cluster**** and crying like kids at a daycare. ...Just saying...
    I'd like to say it's the new generation, but it's most generations. We've been raised to be petty and divisive and expect all sorts of things except for the things that really matter.

    Understanding, flexibility, logic. These things are not taught, that's counterproductive to capitalism . So instead of worrying about important things that actually seriously impact our lives people are too busy worrying about whether or not they got shortchanged a couple bucks (at most) on some video game that's still hands down a better value than any other entertainment out there.

    People really need to read Brave New World or if your the "conspiracy" type watch some Zeitgeist movies lol. Or better yet just go look up the musings or George Carlin. His death was a serious loss.

    Last thing you should really be spending your energy on is worrying about some stupid video game and whether or not you lost less than 5 bucks from something they didn't plan on happening.
  25. Quote:
    Originally Posted by BrandX View Post
    I don't think it needs all the suggestions.

    50/50 split for sure.

    Possibly keeping the -Resist on all ammo types.

    Then I'd say either the +Def or the end/rch. Doesn't really increase it's damage but either gives a set that goes witht he idea of move move move (+Def) or Pistols don't really need to use so much END/RCH.

    I thought of the END/RCH from claws, as while it won't increase the damage, people can attack more.

    Ya I understand what your saying, but that would require the rework of alot of animations. DP has pretty long animations in HOB, Bullet Rain, Empty Clips, Executioner's Shot, and Piercing Rounds.

    It would need an animation shortening across the board akin to the TA/A changes.