SoulTouch

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  1. Okay downs who think flashfire is essential on a FARMING only fire/kin build's are hillarious.

    Also i'm surprised you all thinking slotting a set on hot feet is good stuff, it really really really really really really isn't. You wanna slot all 5 dmg procs (1 from the slow) and 1 end reduction. Get over it a good fire/kin farmer should have transference up atleast every 8 seconds. and I slot dmg procs in hot feet because your DMG is capped through FS. extra DMG from the procs makes a lot more sense people.

    Second frankenslot fire cages for 2 DMG procs and then end/acc/immob.

    and barrier is right you're farming, insps are gonna drop, build a bridge get over the end, and pop the damn insps.

    This is the build I use for my fire/kin/psy... I invite you to come watch me farm on the freedom server WITHOUT flashfire or cinders. Lol people who say you have to have flashfire, please believe me when I say that they are complete noobs when they come to farming.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jasmine Bliss: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Endurance/Hold
    • (34) Unbreakable Constraint - Hold
    • (37) Unbreakable Constraint - Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Recharge
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (27) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (31) Touch of the Nictus - Accuracy/Healing
    • (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (34) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 2: Ring of Fire
    • (A) Gravitational Anchor - Immobilize/Endurance
    • (3) Gravitational Anchor - Immobilize
    • (3) Gravitational Anchor - Immobilize/Recharge
    • (19) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (27) Gravitational Anchor - Accuracy/Recharge
    Level 4: Fire Cages
    • (A) Trap of the Hunter - Chance of Damage(Lethal)
    • (5) Positron's Blast - Chance of Damage(Energy)
    • (5) Gravitational Anchor - Chance for Hold
    • (7) Endurance Reduction IO
    • (7) Trap of the Hunter - Accuracy/Endurance
    • (19) Immobilisation Duration IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Siphon Speed
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Accuracy IO
    • (17) Accuracy IO
    Level 12: Hot Feet
    • (A) Impeded Swiftness - Chance of Damage(Smashing)
    • (13) Armageddon - Chance for Fire Damage
    • (13) Scirocco's Dervish - Chance of Damage(Lethal)
    • (15) Obliteration - Chance for Smashing Damage
    • (15) Eradication - Chance for Energy Damage
    • (17) Endurance Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Miracle - +Recovery
    Level 18: Kick
    • (A) Accuracy IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Performance Shifter - Chance for +End
    Level 22: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (23) Impervious Skin - Resistance/Recharge
    • (23) Impervious Skin - Endurance/Recharge
    • (25) Impervious Skin - Resistance/Endurance/Recharge
    • (25) Impervious Skin - Status Resistance
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense/Endurance/Recharge
    Level 26: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (46) HamiO:Cytoskeleton Exposure
    • (50) HamiO:Cytoskeleton Exposure
    Level 28: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (29) Adjusted Targeting - To Hit Buff/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - Endurance/Recharge
    • (31) Adjusted Targeting - To Hit Buff/Endurance
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Endurance
    • (37) Efficacy Adaptor - EndMod/Accuracy
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Accuracy IO
    • (39) Accuracy IO
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Mind Over Body
    • (A) Impervious Skin - Resistance/Endurance
    • (45) Impervious Skin - Resistance/Recharge
    • (45) Impervious Skin - Endurance/Recharge
    • (45) Impervious Skin - Resistance/Endurance/Recharge
    • (46) Impervious Skin - Status Resistance
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Force Feedback - Chance for +Recharge
    Level 49: Speed Boost
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 2.25% Max End
    • 5% Enhancement(Heal)
    • 91.3% Enhancement(RechargeTime)
    • 5% Enhancement(Immobilize)
    • 63% Enhancement(Accuracy)
    • 61 HP (6%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 17.5%
    • MezResist(Held) 17.5%
    • MezResist(Immobilize) 19.7%
    • MezResist(Sleep) 21.9%
    • MezResist(Stun) 17.5%
    • MezResist(Terrorized) 17.5%
    • 13.5% (0.23 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 4% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  2. SoulTouch

    Good PvP Videos?

    Lol this was a pretty funny video, pre i13 pvp, someone got confused then zoned to AP and confused a mind troller in AP who perma confused people which led to this:
    http://www.youtube.com/watch?v=ScwgauwaHFs
  3. Quote:
    Originally Posted by Microcosm View Post
    I can do an inf trade and I have a miracle for sale. I'd go 1:.8 just like fulmens as well since I'd be moving the inf across server blue side. (unless you got influence on protector).
    is the 500 mill inf trade still on?
  4. Okay I appreciate you all replying to this thread, can you quickly tell me how much inf you are willing to trade?
  5. Quote:
    Originally Posted by Not_Epsilon View Post
    Lies, be a unique snowflake and lrn2playaneenja
    lol
  6. Quote:
    Originally Posted by Londoner View Post
    More than 5 people in one place on an EU server.
    ^^
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    I was under the impression that the EU and NA clients were the same, it was the login you use that makes the difference.
    Its two different clients, and its very very easy to get your EU client, without having to download it off the site etc, to become a US client. You have to make a copy of the EU client, and then you gotta right click it and click on properties, where it says 'Target' you just gotta get rid of the 'EU' and then a bit further down, the 'start in', take away the EU... this might not be the EXACT procedures that need to take place, but over a year ago when I left the EU servers to play on Freedom, I did something like this.

    Hope this helps for the OP in some shape or form.
  8. Thank you very much for your reply - least there is some hope, and hey I don't mind the ratio as long as I see it as fair. Also see if you can send him any offline messages, might be easier way to communicate.
  9. I'm interested in doing a trade with someone who has the Numina proc and Miracle proc from heroes to villains... (So I give you it on blue side, FREEDOM, and collect on Red side FREEDOM - I understand its worth more on vills then hereos so i'm willing to add a lil cash if needed.) Also if anyone is willing to do a influence for infamy trade PLEASE tell me, i'm willing to do a 1:1.1 ratio or whatever it is you guys feel is fair, but again I have influence and I need infamy. anything above 200mill +

    My global is @SoulTouch if you want to get in touch with me (no pun intended) in-game. lol

    Thanks in advance =]]

    even if its a maybe, please post.
  10. SoulTouch

    elec/therm corr

    Quote:
    Originally Posted by black_barrier View Post
    i care, really.
    grow up
  11. SoulTouch

    elec/therm corr

    hahaha klavim mefagrim hamorim zevel hara.
  12. SoulTouch

    elec/therm corr

    Quote:
    Originally Posted by black_barrier View Post
    after being such a dick, you want help now?


    AHAHAHAHAAHAHAHAAHAHAHA
    who asked YOU for help and what is this lick **** commenting after EVERY singlecomment of yours... its kinda creepy.
  13. SoulTouch

    elec/therm corr

    Ima be re rolling my elec/therm corr I deleted a few months ago - I'm dead clueless on how to build her.. mainly cas i get wrekd when i attempt building a corruptor for pvp so any builds out there, tips on how to play her? shes gonna be living in RV forev0r yo and I wanna be able to kill stuff solo with her too. ^^

    thanks in advance.
  14. Quote:
    Originally Posted by black_barrier View Post
    no, i tell them not to start with one.
    very different.

    my first pvp toon was a fire/sonic corruptor; quite possibly the most challenging position to play in (then) i9 pvp on the villain ladder, where there wasn't as much +perception as in the hero ladder, shields mattered, caging mattered, and being in on the spike was essential. After that, i moved to dominators, and back then, playing one required quite a bit of finesse; it wasn't the damage spam of i13.. but guess you weren't around back then.

    still, i think you're just bitter about being a victim of reginitus.
    how wrong you are no I wasn't around back then on FREEDOM, however I was EU side. So don't be so steady to make stupid *** assumptions.
  15. Quote:
    Originally Posted by black_barrier View Post
    Adding a Few More:
    - Never EVER EVER EVER delete a toon unless you have the same exact power sets on another toon. I cannot stress this enough. Throughout the years, CoH Devs have shown an affinity towards reshuffling what is an what isn't a fotm. A year and a half ago we laughed a /EM doms and Fire/Darks, Sonic blast was third-rate in blasters. Elec/therms were bad because the lolzy damage meant forts would kill you before running out of end or blues. Don't ever delete a toon.
    - Do not PVE too much. If you need money, Market PVP, then go PVP some more. You're not gonna get better at PVP by killing Lord Recluse 25 times a week.
    - Practice your survivability. This is the one thing we're lacking in the community right now; and while it is partially the system's fault; back when I played for UJL, there were matches where my dom was put in just so that the opposing team would chase me around and leave other, less survivable players alone (syph).
    - Don't play a regin. It makes you see the game in black and white if you haven't played another toon more extensively. That is my main quarrel with the set and why I make fun of people playing them; it removes insp management as a skill from 90% of encounters (therms being basically the only exception to this), and becoming actually good at using it requires that you stop thinking like the toon you may have PVE'd for 50 level and begin thinking of yourself as a blapper with infinite greens.
    You tell people not to play a regen yet your stalker is a regen. lol.
  16. If you are the fire/regen i dueled today on my kohav after your fiteklub duel in the train then gosh your DMG is pretty aweful for a fire.. you got wrekd.
  17. SoulTouch

    DMG procs.

    After building my Fire/MM i've hit RV a hella lot and had a fair share of duels. What i've noticed is that she don't do that well usually against /EM because of boost range I instantly become the chaser in a way. So I asked a few how to improve my build and they said "DMG procs all the way, purple/pvp set procs"

    I have 1 bill left over... should I go for it? Just how important are these dmg procs, I never found them THAT usefull on my kat/regen.

    ty ^^
  18. SoulTouch

    Fire/MM PvP.

    Just to let you all know I finished IO'ng out this blaster today and absolutly love it, I didn't take blaze either as supermax and conflict advised, and I now see why. I notice, especially when im dueling that practically the entire time my oponent is mezzed either because of <Fear> or 1 of my 4 hold procs. Its brilliant, thank you all ^^
  19. I have both a 50 elec/regen and a kat/regen as you can see in my sig, while neither were made to be tru wryrs, because I do enjoy real pvp, I can honestly tell you that kat goes a long way in duels, stacking DA and you've won... Elec has mad burst dmg, but if you're fighting a BS (as you said you want to), and they stack parry enough you're not likely to win the match... Or so I find, so I took phase shift for the oh sh** moments, and for the 'ROFL PHASE' comments in duels. ^^
  20. SoulTouch

    Fire/MM PvP.

    So my build, tbh im not THAT bothered with getting up to 41 KB prot but Im guessing I must be near on this build, 27.5% DMG bonus +27% acc +221 HP + 53% rech and a long the way kind thing of 90+% regen.... could work?
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Accuracy/Recharge
    • (5) Apocalypse - Chance of Damage(Negative)
    • (7) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 1: Subdual
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Endurance
    • (42) Devastation - Damage/Recharge
    • (43) Devastation - Accuracy/Damage/Recharge
    • (43) Gravitational Anchor - Chance for Hold
    • (43) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 2: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage
    • (46) Devastation - Chance of Hold
    Level 4: Telekinetic Thrust
    • (A) Accuracy IO
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (11) Luck of the Gambler - Recharge Speed
    • (11) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Karma - Knockback Protection
    Level 12: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - Endurance/Recharge
    • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Recharge
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Miracle - +Recovery
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: Concentration
    • (A) Adjusted Targeting - To Hit Buff
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (40) Adjusted Targeting - Endurance/Recharge
    • (40) Adjusted Targeting - Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (37) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Blaze
    • (A) Devastation - Accuracy/Damage
    • (23) Devastation - Damage/Endurance
    • (23) Devastation - Damage/Recharge
    • (34) Devastation - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 24: Drain Psyche
    • (A) Efficacy Adaptor - EndMod
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (29) Efficacy Adaptor - Accuracy/Recharge
    • (29) Efficacy Adaptor - EndMod/Endurance
    • (33) Efficacy Adaptor - EndMod/Accuracy
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (27) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 28: Acrobatics
    • (A) Knockback Distance IO
    Level 30: Blazing Bolt
    • (A) Sting of the Manticore - Damage/Endurance/Recharge
    • (31) Sting of the Manticore - Accuracy/Damage
    • (31) Sting of the Manticore - Damage/Endurance
    • (31) Sting of the Manticore - Accuracy/Interrupt/Range
    • (33) Sting of the Manticore - Damage/Interrupt/Recharge
    • (33) Extreme Measures - Damage/Interrupt/Recharge
    Level 32: Assault
    • (A) Endurance Reduction IO
    Level 35: Scare
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (36) Glimpse of the Abyss - Endurance/Fear
    • (36) Glimpse of the Abyss - Accuracy/Endurance
    • (36) Glimpse of the Abyss - Fear/Range
    • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 38: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 41: Snow Storm
    • (A) Endurance Reduction IO
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (50) Karma - Knockback Protection
    • (50) Steadfast Protection - Knockback Protection
    Level 47: Hoarfrost
    • (A) Miracle - Heal
    • (48) Miracle - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    • (50) Numina's Convalescence - Endurance/Recharge
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 27.5% DamageBuff(Smashing)
    • 27.5% DamageBuff(Lethal)
    • 27.5% DamageBuff(Fire)
    • 27.5% DamageBuff(Cold)
    • 27.5% DamageBuff(Energy)
    • 27.5% DamageBuff(Negative)
    • 27.5% DamageBuff(Toxic)
    • 27.5% DamageBuff(Psionic)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 4.06% Defense(Energy)
    • 4.06% Defense(Negative)
    • 8.13% Defense(Ranged)
    • 6.25% Defense(AoE)
    • 53.8% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 10% FlySpeed
    • 221.4 HP (18.4%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -24)
    • Knockup (Mag -24)
    • MezResist(Held) 3.3%
    • 9% (0.15 End/sec) Recovery
    • 96% (4.83 HP/sec) Regeneration
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 10% RunSpeed
  21. SoulTouch

    Fire/MM PvP.

    taking everything you've all said into account im working on a near-finalized build. Thanks a bunch all.
  22. SoulTouch

    Fire/MM PvP.

    Hmm I had a bit of trouble doing this but this is what I got:
    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Soul Touch: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares
    • (A) Devastation - Accuracy/Damage
    • (3) Devastation - Damage/Endurance
    • (3) Devastation - Damage/Recharge
    • (5) Devastation - Accuracy/Damage/Recharge
    • (5) Devastation - Chance of Hold
    • (7) Thunderstrike - Accuracy/Damage
    Level 1: Subdual
    • (A) Gravitational Anchor - Chance for Hold
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Devastation - Accuracy/Damage
    • (50) Devastation - Damage/Endurance
    • (50) Devastation - Accuracy/Damage/Recharge
    Level 2: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Endurance
    • (9) Devastation - Damage/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (11) Devastation - Chance of Hold
    • (11) Thunderstrike - Accuracy/Damage
    Level 4: Telekinetic Thrust
    • (A) Kinetic Crash - Damage/Knockback
    • (13) Kinetic Crash - Accuracy/Knockback
    • (42) Kinetic Crash - Recharge/Knockback
    • (42) Kinetic Crash - Recharge/Endurance
    • (43) Kinetic Crash - Accuracy/Damage/Knockback
    • (43) Kinetic Crash - Damage/Endurance/Knockback
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (43) Karma - Knockback Protection
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Luck of the Gambler - Recharge Speed
    Level 12: Aim
    • (A) Adjusted Targeting - Recharge
    • (15) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    • (17) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (19) Adjusted Targeting - Endurance/Recharge
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Health
    • (A) Miracle - +Recovery
    • (31) Miracle - Heal
    • (33) Numina's Convalescence - +Regeneration/+Recovery
    • (33) Regenerative Tissue - +Regeneration
    Level 18: Concentration
    • (A) Adjusted Targeting - To Hit Buff
    • (19) Adjusted Targeting - Recharge
    • (21) Adjusted Targeting - To Hit Buff/Recharge
    • (21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (23) Adjusted Targeting - Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod/Accuracy
    • (25) Performance Shifter - EndMod
    • (25) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Recharge
    Level 22: Blaze
    • (A) Apocalypse - Damage/Endurance
    • (27) Apocalypse - Damage
    • (29) Apocalypse - Damage/Recharge
    • (29) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Chance of Damage(Negative)
    Level 24: Drain Psyche
    • (A) Performance Shifter - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Touch of the Nictus - Accuracy/Healing
    • (42) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 26: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 28: Blazing Bolt
    • (A) Sting of the Manticore - Damage/Endurance/Recharge
    • (37) Sting of the Manticore - Accuracy/Damage
    • (37) Sting of the Manticore - Damage/Endurance
    • (37) Sting of the Manticore - Accuracy/Interrupt/Range
    • (39) Sting of the Manticore - Damage/Interrupt/Recharge
    • (39) Extreme Measures - Damage/Interrupt/Recharge
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 35: Acrobatics
    • (A) Endurance Reduction IO
    Level 38: Scare
    • (A) Glimpse of the Abyss - Fear/Range
    • (39) Nightmare - Accuracy/Fear/Recharge
    Level 41: Snow Storm
    • (A) Tempered Readiness - Damage/Slow
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Karma - Knockback Protection
    • (45) HamiO:Cytoskeleton Exposure
    Level 47: Hoarfrost
    • (A) Miracle - Heal/Recharge
    • (48) Miracle - Heal
    • (48) Miracle - Heal/Endurance/Recharge
    • (48) Numina's Convalescence - Heal/Recharge
    • (50) Numina's Convalescence - Heal/Endurance/Recharge
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 25% DamageBuff(Smashing)
    • 25% DamageBuff(Lethal)
    • 25% DamageBuff(Fire)
    • 25% DamageBuff(Cold)
    • 25% DamageBuff(Energy)
    • 25% DamageBuff(Negative)
    • 25% DamageBuff(Toxic)
    • 25% DamageBuff(Psionic)
    • 1.56% Defense(Fire)
    • 1.56% Defense(Cold)
    • 4.06% Defense(Energy)
    • 4.06% Defense(Negative)
    • 5% Defense(Psionic)
    • 8.13% Defense(Ranged)
    • 3.13% Defense(AoE)
    • 18% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 207.8 HP (17.2%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -23)
    • Knockup (Mag -23)
    • MezResist(Held) 6.6%
    • 10% (0.17 End/sec) Recovery
    • 82% (4.13 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    • 18% RunSpeed