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Union Underground Trial Strategy Walkthrough
In the trial you have to lead Desdemona through the Underground Tunnels and find out the Praetorian Vanessa DeVore’s secret that will shake the foundation of Praetoria itself.
This is a guide written to expand upon both the official walkthrough and Voodoo Girl’s guide and add some of my own touches too.
Below is a map of the trial.
As with most of the trials there are 3 main stages to the trial itself and I’ll attempt to give you a basic strategy to complete the trial successfully. Please bear in mind I will describe when and how to get the badges, but this guide will not specifically walk through how you can get the ‘Master Of’ badge.
NOTE: The most useful Incarnate ability to have and use on this trial is the Clarion Destiny shield. This will protect you against the hold and terrorize attacks of the different War Walkers. I would be hesitant to start the trial without making sure that there are enough people (roughly 3 or 4 people with Clarion) on your league with the Clarion Destiny Shield to overlap the confuse protection.
- Break Free (Mag 5) will give you 30 seconds of protection
- Emerge (Mag 15) will give you 60 seconds of protection
- Escape (Mag 20) will give you 90 seconds of protection
It's a good idea to sort out 2 things before you enter the trial;- First you should establish a Main Tank that will be taunting the War Walkers and Avatar in the trial. This Main tank will be supported by a single designated healer throughout (preferably a support character with targeted heals).
- It's also a good idea to pick out a couple of blasters and melee damage characters in your league and assign them as "Regenerative Lichen Duty". These characters will ignore the Lichen-Infested War Walker and concentrate on taking out the Regenerating Lichen columns near the War Walker. Do this early to speed things up later on.
Stage 1 – Desdemona’s Ritual and Extinction War Walker
Enemies: Imperial Defense Force
Rewards: 3 x Astral Merit for Extinction War Walker
Tips: Whoever enters the trial first will be given ‘custody’ of Desdemona, and that will last the duration of the trial, unless she loses you (like any other escort npc) so have this in mind as you enter the trial. The person that is given custody of her will have a floating symbol of Desdemona above them, so you don’t lose them. Either a Tank (to take damage for her) or a MM (keep your pets around her at all times) or a healer (heal the damage she takes) would be good choices for her escort. Obviously other people on the trial can help out, but this is a good foundation to consider.
For the first part of the trial, at least until the Self-Repairing War Walker, you will stand more chance of completing the trial if everyone on your league moves and acts as a single body to clear the mobs.
- When you first arrive you’ll have to clear out all the mobs in the area and then protect Desdemona while she performs a Ritual. During these Rituals she will not move or defend herself so you’ll have to do it for her. There will be 4 separate IDF assaults in 2 different locations. The game will give you plenty of time to defeat each wave.
- Next you’ll need to lead Desdemona through the different subways and tunnels. When you hit a tunnel with a big right-hand curve, stick to the right hand side to protect Desdemona - sticking to the right will minimise the mobs you encounter as they tend to spawn on the left hand side.
- Now you’ll have to clear 60 IDF before you get to the Extinction War Walker. It's a good idea to stop your team and explain to them the dangers of War Walker's attacks and to instruct everyone that only the Main Tank you decided earlier should be taunting. It's not important at this stage but it's good to get the league into the habit of listening and coordinating together early on. At this point you’ll need to defeat the Extinction War Walker. By this point in the trial should have had little to no damage to Desdemona.
- Note: All of the War Walkers can Hold, Terrorize or Damage (DoT) you by marking anyone within a 30-foot sphere with a targeting reticule. Anyone within 10-feet will be hit by 1 of 3 attacks:
- Crowd Dispersal – When hit, you are Terrorized for 10 seconds.
- Arrest Mode - When hit, you are Held for 10 seconds.
- Lethal Force – When hit, you suffer high damage over time. This DoT deals 30% of your maximum HP each tick. Heal yourself quickly.
- Tip: Instruct your league to watch if they are 'Targeted' by the War Walker. When targeted a player should run away from the rest of the league so that the War Walkers attacks don't affect anyone else on league. A good tactic here is to make your main tank be the only taunter and have them be positioned away from the rest of the league. This should make sure that only the tank is targeted by the War Walkers.
- After this War Walker it is a good idea to save all of your Lore Pets, Alignment Powers and Accolade powers until you face the Lichen Infested War Walker. This will help to take the target down easier.
Stage 2 – Crystal Chamber Trap, Self-Repairing War Walker, Lichen Infested War Walker
Enemies: Devouring Earth, Imperial Defense Force
Rewards: 2 x Astral Merit per War Walker.
Tip: Use the Clarion shield or make sure you carry break free’s for the War Walker fights, as the Hold and Terrorize attacks can and will wipe entire teams.- Next you will be faced with a lot of tunnels you’ll need to clear through. You’ll start to see some glowing pillars as you clear. Start collecting the Glowing Lichen to use on the Self Repairing War Walker when you face him later.
- Now is the Crystal Chamber Trap. There will be 4 regenerating crystals that have locked in Desdemona. While she is trapped she can’t be healed and her pets have been killed. While the trap is active, every 3 seconds everyone in the league (and Desdemona) will lose 1% of maximum health. Keep your Tanks near the crystals and try to keep any Devouring Earth away from the crystals because they will regenerate instantly if there are any near them. Once she is freed her health will be fully restored.
- After the trap you will need to navigate through the tunnels (you’ll know if you’re going the right way because the walls will continually get more and more covered in goo.) As you go, you’ll need to clear away 60 Devouring Earth. It is very important you take the time to collect the Glowing Lichen at this stage in the trial. Everyone should take the time to put their Glowing Lichen power’s into an easily accessible tray ready for the fight. It's a good strategy to stop your entire league in these tunnels and talk them through how you will fight the upcoming War Walkers from beginning to end. This way everyone will know how to fight properly and your chances of success improve.
- You’ll come to an elevator and then you’ll see the Self-Repairing War Walker. His regeneration is off the charts, so use the Glowing Lichen you collected on it – this will disable his regeneration temporarily, allowing you to defeat him.
- A good strategy to use at this point is to use your main tank and a support character (decided before the trial began) and only send them into the room. The tank can choose to pull the Self-Repairing War Walker to a corner if it helps your league but it's not too important at this point. When the Lichen Infested War Walker spawns, the whole league should stop attacking and wait for the lead tank to pull the War Walker to a corner. When using the Glowing Lichen power it's a good idea to remind the league to keep trying to use the power and ignore the 'Invalid Target' message that sometimes appears. Then the War Walker should go down quickly.
- The Lichen Infested War Walker, will appear next. You will notice there are Regenerative Lichens in the area. The Lichen Infested War Walker has a different spawn point to the Self-Repairing War Walker and will regenerate health in these areas so it’s important for the main tank to pull the War Walker away from the Regenerative Lichens into a corner of the room. The league should only engage the War Walker when the tank has done this.
- Any stronger damage dealing toons can disable the Regenerative Lichens and ranged toons can find a balance between firing on the War Walker and the Regenerative Lichens. It will help to assign 3 or 4 specific people on your league to take down the Regenerative Lichens before the fight. The Devouring Earth will be respawning throughout this fight (Bosses and Elite Bosses) but you should ignore these and focus your fire on the War Walker throughout.
- After this War Walker it is a good idea to save all of your Lore Pets, Alignment Powers and Accolade powers until you face the Avatar of Hamidon. This will help to take the target down easier.
- Badge note: If you manage to defeat both of these War Walkers within 8 minutes of starting the fight you will get the Regenerate This badge. A single enemy can be left alive in the chamber just before you face the War Walkers to give your league time to prepare.
Stage Three – Bombs and Avatar of Hamidon
Enemies: Devouring Earth, Imperial Defense Force, IDF Explosive Devices
Rewards: 2 x Empyrean Merit (first completion that day) 1 x Empyrean Merit (thereafter)
1 x Astral merit if you destroy all IDF Explosive Devices before they explode
- You’ll encounter an area of tunnels where there are a number of IDF Explosive Devices, or bombs. These bombs count down from 10 and then there’s a pbaoe explosion. They also have a range of 150ft. If you stay close to Desdemonda at this point she will protect everyone around her (within a 30-foot radius) from the blast. If you don’t stay close to her and can’t defeat the bomb before the timer runs out, back away otherwise you will die. It can help to gather your league up and explain to them about the bombs and even lead them through the tunnels making sure that everyone is grouped up and working at the same pace.
- Badge note: If you manage to defeat all bombs before they explode, you get a badge called Preservation Specialist. There are two 'phases' to the Bombs. There are a number of bombs along the corridor and in side rooms (see map), and as long as your league is attentive and follows the leader closely you should be fine. But in the second 'phase' there are 5/6 bombs very close in proximity to each other along the corridor just before the Avatar of Hamidon. One of the bombs is even hidden around a corner. It's advisable that you clear the bombs close together with ranged characters with a snipe of over 150ft. This will take time but you are more likely to get the bade this way. If someone wanders off or ahead it will almost certainly mean you fail this badge.
- An alternative method of doing this is to have any snipers on league with range of 160ft or more snipe each bomb individually from their maximum range. This takes a lot of time and will leave 90% of your league doing nothing. It all depends how badly you want this badge.
- The corridors will, surprise surprise, be covered in Devouring Earth for you to hit. . Further on down these corridors you’ll enter an area where you start to take some minor tick-damage which is Toxic and Negative energy damage. In this area your healing will be half as effective and you’ll be debuffed randomly by 20% every 12 seconds. Now you’re in the ‘Toxic Corridor’ or Spore Infestation Area (see map). In this phase of the trial you’ll have to defeat around 60 Devouring Earth and about 20 IDF Guards.
- Eventually you’ll enter the final room with a cut-scene. Now you have to defeat the Avatar of Hamidon. After you've cleared the final room of bombs and mobs stop your league and brief them on your strategy for taking the Avatar down. Again, making sure that everyone knows what they're doing in the next fight is invaluable here as the Avatar is much more likely to be successfully defeated.
- The Avatar’s attacks: He uses smashing and toxic damage and will attack people at random. He will summon vines (aoe attack) that will attack people in the air or on the ground. He has a pbaoe debuff that will stack and even apply a DoT effect as well as a pbaoe Confuse as well as a debuff that cripples your Recharge and Recovery and will drain all your Endurance. Not to mention the way he will corrupt Desdemona to fight against you.
- IMPORTANT NOTE: If you are confused DO NOT use the Rebirth's or heals or buffs etc otherwise you will buff the Avatar. Be careful not to use nukes or judgements etc while confused too otherwise you will harm your league. A few runs have been made nigh impossible because some members of the league were buffing and healing the Avatar.
- Before entering the final chamber and even before triggering the cutscene, arrange your league so that one of the teams has only people with Clarion shields on it. Instruct the first 2 to fire off their Clarions immediately after the cut scene, and then when you instruct the next Clarion throughout the boss fight, they can fire off their clarions down the team list. As leader then you will need to pay extra attention to when the first clarions are losing effectiveness and say "Clarion" in league chat to trigger the next person down the list to use their Clarion shield to keep everyone protected.
- During this final fight I would recommend that your main tank and his support enters the room first and taunts the Avatar so its back is facing the entrance of the trial. I recommend only 1 tank do this as it is going to be hard to get multiple tanks taunting in the same direction.
- The Confuse power that the Avatar has is Mag 20 so at this stage it’s worth making sure you have all of your confuse resistant pbaoe's, Leadership toggles, Clarion shields and Break Free insp's ready to fire off because the Avatar of Hamidon likes its Confuses (and this confuse has a very long range too! You’ll need to pay extra attention to make sure you’re not hitting the players around you or worse, healing the Avatar.
- The Avatar of Hamidon can Hold, Terrorize or Heavily debuff your Endurance and Recovery. If you are debuffed make your way around to the REAR of the Avatar and keep hitting him.
- If you can make sure you have enough Clarions to overlap, then you should take him down quickly. You’ll need to gather around Desdemona when the Detonating Seedlings start to explode as her Ember Shroud will protect you from their blast (the explosion will cover the entire chamber).
- When you defeat the Avatar of Hamidon you’ll be awarded the Underground Seeker badge and your Empyrean Merits (2 on the first completion of the day, 1 the rest of the time)
- Badge notes: You can wait to strike the final blow to the Avatar and defeat both a seedling and the Avatar at the same time to get the Avatar Assassin badge. If at the end of the trial you don’t let Desdemona’s health go below 50%), you will get the Tour Guide badge.
Underground Seekers – Complete The Underground Trial.
Regenerate This – Defeat the Self-Repairing and Lichen Infested War Walkers within 8 minutes of starting the fight.
Tour Guide – Don’t let Desdemona’s health go below 50%.
Preservation Specialist – Don't let any of the IDF bombs detonate.
Avatar Assassin – Defeat the Avatar of Hamidon at the same time as an Seedling.
Master of the Underground Trial – Earn the Regenerate This, Tour Guide, Preservation Specialist and Avatar Assassin badges.
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I'm not sure if this is the right place to suggest this but it's the only place I can see that's relevant.
Can we have 2 sets of colour options (primary and secondary) for the Cloud and Cloud & Thuder path auras? At the moment you can only set the effect colour of the flashes of lightning themselves and that means that even when you set the thunder to white, the cloud is still dark grey. If we could get the primary colour to set the colour of the cloud and the secondary to set the colour of the flashes this would allow much more freedom in customisation and general use of this path aura.
Also, can we have it so that Path auras are classed differently so that we can have an aura and a path aura on the same character at the same time? -
I for one am really looking forward to this and I'll try my best to attend!
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There are 3 main channels on Union:
* Sals Badgehunters - Here you can talk about anything badge related and some tf's etc are organised here.
* Union Taskforce - This is a channel where you can talk about anything TF / SF related and some TF's and different events are organised here.
* Union Chat - This is just a friendly OT channel everyone just chats about everything in here. -
I heard that UTF also got capped yesterday, I'll wait for a day or two to see if its a common thing or whether we need to do a purge too...
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I was in a small league in PI 1 with Tsumiju Zero, Lady Arete and others who battled it out for the entire thing. I personally got a couple of crashes but found it a great event that was really fun - especially because I tend to miss these things! Below is a screenshot we took in PI at the end of the event...
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Well for 7 years I have been @Soul Storm and because I received no communication alerting me otherwise I thought I was safe with that. I logged in to find out my new global was @Torsion - one of my lowbie alts. I managed to rename my account handle to @SoulStormEU and some semblance of normality has returned but having literally no communication about it to prepare me and a generic apology (I can see why this is all you are able to say because you picked a method and had to go through with it) really doesn't make it all okay. To be honest I kinda feel like someone with an american account has stolen my identifiy a little bit.
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I purposely made sure the only thing I'd logged in on for the last week and a bit was my main that I wanted to keep my global - Soul Storm my PB. I never got an email of any kind telling me my global name was going to be renamed so imagine my horror when I login and fint out my new global name is @Torsion!!!
I've never heard of another @Soul Storm or even @SoulStorm out there and changing it to have a EU on the end just serves as a bitter reminder how I was screwed out of the name I've had for 7 years. Not happy. -
I know that in this last week a lot of unexpected and somewhat frustrating things have happened with servers going down more times and a frisky rabbit, but I just wanted to take the time to say thanks for pushing out hotfixes and new patches perhaps the fastest I've seen you all handle it compared to the past nearly 7 years. Especially considering that you didn't know about the issues before i20 went live (and you did a lot of open beta to try to find the issues and solve them too!)
So yeah I just wanted to pop by and say that even though some would say that is the kind of service that we're all paying for etc, that I for one greatly appreciate your dedication to the community here.
Anyway.. back to Incarnate trials! -
So with those numbers the +dmg and -res is best for the team as a whole, but the -rech is actually the most effective debuff?
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I've not had a lot of time to do the trials yet but I've got some way to unlocking the slot. I do like the idea that my attacks would do -regen and -tohit to stack that effect. I think that could prove useful. I agree that perhaps it wouldn't be all that much -regen and so it wouldn't help THAT much versus the enemies you'd want it for, but surely firing off PBAOE's, multiple and single target attacks too you'd see at least some stacking benefit from with -tohit and -regen. The question is, would -res be more effective over time?
I'm surprised no one has mentioned the -def and -rech options. What are you guys thoughts on this? -
I had this issue tonight. I formed 3 Lambda teams and all 3 of them everyone else in the team managed to zone but when the time came for me to zone it told me "You have quit your team" and I was effectively kicked from the trial even though I was supposed to be leading the thing. 3 TIMES!!!!!!
1) Union
2) 16 player League
3) Lambda Trial
4) 21:00-23:30 / 06/04/2011 / GMT
5) Preformed Group -
Well i've tried my hardest to do a Lambda today. I formed 3 teams and was league leader. I started the trial and ... 3 times when it gets to the point where you zone it says "you have quit your team" and I'm kicked out and can't do it. W00t go i20!
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I am currently trying to decide which of the interface options would give the most benefit to my Dark/Dark scrapper. Is it best to -rech, slow and -end the enemy? Or would stacking dark's inherent -tohit work better? I could debuff damage and add some -def to my attacks or add some fire damage and -res in the mix.
I'm a normal team-based scrapper that sometimes likes to solo and I'm having a hard time figuring out which of these options would give me the best bang for buck.. any advice guys? -
I would like to see more actual colours to choose from. I'm surprised that hasn't been mentioned before. I'd love to see more variety in every area and an overhaul of the general costume creator interface.
It seems to me that a lot of the requests for specific chin/nose/eyes/legs options would benefit from a completely redone character model. I'd love to see this too and I'd love to see new expressions and even fingers on the players. Having said that given the current age of the game I'd have to admit that this isn't very likely and it'd be more likely for a COH2 game. -
Yeah this run is on Friday nights meeting in Pocket D from around 7.30pm to form the teams. We start the run around 8pm and sometimes do more than one run on either Blue or Redside.
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Well I logged on a little late tonight but it was quick enough to get the last spot on the raid. I zoned to the SG base and was elected leader. We managed to take the Purple AV down without a hitch. We've really got this nailed down to a fine art now.
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Well I don't know if I'm the only one that's not had the foresight to completely plan out a character but I've recently come across the following situation. I started out making up a Spiritual alpha and go all the way to V Rare and started to make the second (got to uncommon stage) and then I finalised my rebuild of the character before realising I needed to go for another Alpha. The problem is I can't find a way to breakdown the 2 existing alpha's at all...
What do you guys think... give us the ability to breakdown an unused alpha for X amount of shards? -
Here's my short list of things back from I3/4 and since then...
- I remember when you started getting debt at lvl 5 and it actually took time to work the debt off.
- I remember when it took me 4 months to get my first 50. That was with playing every day for a few hours.
- I remember when I used to wonder why my scrapper would die and asking my friends. They replied "well do you use your shields?" to which I replied; "erm only in the really big fights". That's back when I 6 slotted for damage on a dark/dark scrapper and would run out of endurance in under 30 seconds. Such fun!
- I remember when street sweeping wasn't just light relief but was actually a quicker way to level up than doing normal missions because the XP was lower then. Dang newbies you don't know how good y'all have it today!
- I remember when teaming with a lvl 50 was a mystical occasion - you'd ask them all sorts of questions and treated them like they really were actual heroes like Batman/Superman.
- I remember when I went into Peregrine Island for the first time. I was lvl 40 and stumbled across some lvl 47 Nemesis... our group decided that we were tough enough to take them down and were all faceplanted on the floor within 10 seconds.
- I remember when you started getting debt at lvl 5 and it actually took time to work the debt off.
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Finally got a chance to look over the builds and suggestions here and the following is what I came up with:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Aier: Level 50 Technology Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: O2 Boost -- Numna-Heal(A), Numna-Heal/EndRdx(3), HO:Golgi(3)
Level 1: Dark Blast -- Apoc-Dmg(A)
Level 2: Gloom -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg(9)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- LkGmblr-Def(A), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx(13), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(15)
Level 8: Freezing Rain -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg(17), UndDef-DefDeb/Rchg(17), Achilles-ResDeb%(19)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(19)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(23)
Level 14: Fly -- Zephyr-Travel(A)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), GravAnch-Hold%(23), Posi-Dam%(25), Posi-Dmg/Rng(25), TotHntr-Dam%(27), Cloud-%Dam(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 20: Night Fall -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/EndRdx/Rchg(31), Cloud-%Dam(31), Posi-Acc/Dmg(33), Posi-Dmg/Rchg(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Rchg+(34), HO:Enzym(34)
Level 26: Tornado -- C'Arms-Dmg/EndRdx(A), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg(36), C'Arms-Acc/Dmg/Rchg(36), Achilles-ResDeb%(36)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(37), Amaze-Stun(37), Amaze-EndRdx/Stun(37), Stpfy-Acc/Rchg(39)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/EndRdx(40)
Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(42), Nictus-Acc/EndRdx/Heal/HP/Regen(42), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 38: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 44: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx(50)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(9), P'Shift-EndMod/Acc(11)
Code:It's got high enough passive defense to soft cap with a single luck, it has high HP and regen and uses the Darkness Mastery strategy detailed above, where you toggle on OP Gloom, go into melee for TC, LS and then out again and everything is stunned. I'd then probably turn off Op Gloom and go from there with other debuffs. With this build I've got Dark Consumption to keep my endurance high and depending how the build plays I currently plan for Cardiac Alpha to keep the high end toggles managable. However a friend has suggested taking Musculature Radial for the extra debuffs?| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;713;1426;HEX;| |78DA6D93CB4F534114C667FA10DAF22AB4A53C2A2DCF5AA0D068A23B23A289A4101| |471679A4A2F6D63B96D4A496405A82B055F0B5D189F41D1B83412746734F17F30C6| |4734D18D8FFFA09E7BBE29D4D49BF4FEA6DF9CF3CD997367C6CF8DD608B17C50C8B| |AC399F8FC7C6C549BD5F48496B79FD466527A36934D2EDA46E3F9B3FE43692D5F25| |84F0952262230BB3B3E1A942363F179B5A989BCBEA693DD9BA3D7B22AE27B544D8C| |88D8D9075C1794C4F69794D2F844B03C764369B091FCDA493A9829DC753394D4BD4| |F030AAC57364585FFA439EF3A974CE7924979E81EB38996AF9452F153540BF4B26A| |19EA2494C4B21FA84E9387080448B10EB3B1194427F22E211BD2524ABBC2B0CC9F2| |0078C8D8751FB8C7A8BEC3B84C596609237380A55592AC90AC56973424BB9B51D30| |078083E51D70C78196B945585E5CD556FB9A28677C01B46E36B4293B051900DEED2| |06DBC60F1C7085DE0ECC981D9B2CB9B680970CCF2B86831C6AD5DE6BDFB3F484DEF| |56AEFF5CF79179E699EF16EF13FEF26A3F5362FD8FAC36494DC49464E2C6872F673| |40FB3F78CA15C3B6E92BE7ECFE067C0760E4C792FE1758996CDDAAA56E3737C7495| |2B3DA5A335AEA472F036841603FBEEB35F26BC18A96964F6C1EF8C2E8FA087C06D0| |CCABF46E53E16DE3BCE1EE2830064C307A97D0682AC3A72AF3E1635FA7F90EB5C50| |E1C975E1C975E1C90BE0DE031B0CE7846599D2AABB3C96C487B5C8007805508472E| |04C70DCAEA51D5F6A0A2D032636005380F5C602C9153509DC320C207113E88F0418| |40F217CE8226385B2FAD547ED0FF2A519EA6644421CE0A22684D5F109A3FBCB9433| |CC97A7288757B963913546BBA5EC9E15E911A10A65B8428954287B2B947D154AB44| |2993014ECA53869D9BEDE42F2ACAD81AE2E94E24F3BCDAA2F2BBBB8DBBF7724294F| |F13E2363DC885FE5C1410EFEB32399E42DDE7AF50D86FD26E38CDDF051A5948D4F9| |78DFFF7FC05534C0451| |-------------------------------------------------------------------|
What do you guys think? -
I just updated the OP builds let me know if they work...
-
Thanks for doing me a sample build, I'll take a look over it when I get out of work. I wonder why you all can't open my mids builds? My version is up to date... I'll post the build manually as well as a datalink and datachunk in a bit.
I'll take a look into the Dark mastery epic pool. The only problem I can see with getting Opp gloom is that I'm only going to be going into melee to do LS and TC and after that I'll be going to range again. So maybe we can discuss your feedback a little more after you can see the builds properly. -
Well I have duo'd a storm/dark def and as soon as I hit 50 I pretty much stopped playing it and benched it. I want to update that character to make it much more playable and fast paced than it currently is.
After playing on the toon for a bit solo it just gets depressing to watch all of your damage be DPS - for a scrapper at heart. So I have buried my head in mids and come out with 2 possible builds. I've found that when playing on teams (which I do most of the time) overlapping Thunder Clap and Dark Pit will stun anything up to and including bosses. This character seems to utilise a variety of soft controls to mitigate damage.
Build 1:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Aier: Level 50 Technology Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(3), HO:Golgi(34)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(34)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 8: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg/EndRdx(31), LdyGrey-Rchg/EndRdx(31), LdyGrey-DefDeb/EndRdx(31)
Level 10: Hover -- Zephyr-ResKB(A), Zephyr-Travel(15), LkGmblr-Rchg+(50)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(33)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(36)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 22: Combat Jumping -- Ksmt-ToHit+(A)
Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Rchg+(46), LkGmblr-Def(46)
Level 26: Tornado -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-+Res(Pets)(48)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-EndRdx/Stun(36), Amaze-Stun/Rchg(50), Amaze-Stun(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(37), Thundr-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(37), HO:Nucle(39)
Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 38: Dark Pit -- Stpfy-Stun/Rng(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/Stun/Rchg(43)
Level 41: Thunder Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46)
Level 44: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Power Sink -- EndMod-I(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(29)
Code:Bearing that in mind, build 1 has increased HP (a bit) and damage while still remaining a good debuffer and is slotted to give a lot of ranged def (38%) because other than going in to melee to fire off a Lightning Storm or Thunder Clap I'll be out at the back debuffing where possible. I've left out the nuke because although it massively debuffs -tohit I found a defender with no end is just useless.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;730;1460;HEX;| |78DA6594CB4F534114C6E7DE16B00F5A0A2D9447A1E54D8142A3262E4C880846110| |811E3CE34B55CDAC672DB5C4A223BA23BDFBAD08DE0231A342E7DA13BB7EA5FA0FE| |0B0A3E768AF5DCEF4C0BA44DDBDFCC37E77C9D33F74CA72E8C39855819118AEB682| |6BEB8181BD3E6357D4E33ECA7B5444ACF66B2C965DB58DC381F3C92D68C2A2144A0| |18111B5D9A9F8FCCE6B3C6426C76696121ABA7F5645369F5545C4F6A73113337364| |AD679CF093DA5199A9E8F14078E996C36133996492753793BC6B3394D9B736238A9| |C57364E82E4EC8733195CEF9C773E944643CA325F2463A91CE2FC7A6C85B3396FDB| |4B73EFA5C56857C155431AE08D123D4E340E81089568B78BC135121560951A1AE01| |D6FB80F301E07F08841E014F284B91590A675939AB92B3EC9C55C35941CEBA42591| |6CE129610A4AB2455286C5461574C699F03B03B016735E07531DCC035CAAA62234B| |D57B9AD489D60FAAB9D2FA91F109B051908DDD55DB5748AECF40D407A3EB3471482| |3C76BACD46C00C1B78C7780838CAA394EA96607D717E0297DBB79C5EA7E819AEA5F| |325EF1C1BD013A36807632F2C81D79FA21D5EEC13354C37E75ECD7C47E4DEC17DAE| |3574F7E3EF613BE6DB3238587A406F9130D07CDA72CC420973BE8056ED26F34CAA7| |D7B88932C25B8C1FC0D04FC62FD5341CFA8DD90DFA6E963B6B9E82D43209744CF39| |99E644C00B5B48D80DC59801FF62D5A68930E6DDC129DDC209DDC2E9DEB40F761EE| |CDE714DF2EE3DBEB2C58F2023D3E463DA30158A7F02ED9EC5D175169F70A10BE04D| |CA3B05E59776F01BBEC1348EDFBC3B3BFC0C03630F80F58A5887E799EFD61180D98| |E71B10037EC04B9546645B47F8A0D728671837A420868328AAC55ABA68F4A697089| |729C3654AB44CD95FA61C285326CB946953E1220A33D6D2E5150A566D35A58B59F8| |66A755F9DC940E6C7D73475294337C4927F02FF27D77702F82B7762455B98B13ACB| |CCDDD720718A1F68E16B762373D797C76D7F8DCAEF17FE8BBF933| |-------------------------------------------------------------------|
Build 2:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Aier: Level 50 Technology Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: O2 Boost -- Numna-Heal(A), Numna-Heal/Rchg(3)
Level 1: Dark Blast -- Apoc-Dmg(A), Apoc-Acc/Rchg(3), Cloud-Acc/Rchg(5), Cloud-ToHitDeb(13), Cloud-Acc/ToHitDeb(25), Cloud-%Dam(34)
Level 2: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Dmg/Rchg(5), Cloud-%Dam(7), Cloud-Acc/ToHitDeb(11), Cloud-Acc/Rchg(17), Cloud-ToHitDeb/EndRdx/Rchg(33)
Level 4: Snow Storm -- EndRdx-I(A)
Level 6: Steamy Mist -- LkGmblr-Def(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(11), S'fstPrt-ResDam/EndRdx(13), S'fstPrt-ResDam/Def+(21), S'fstPrt-ResKB(21)
Level 8: Freezing Rain -- ShldBrk-%Dam(A), TmpRdns-Acc/Slow(31), TmpRdns-Acc/Dmg/Slow(31), AnWeak-Acc/Rchg/EndRdx(31), AnWeak-Acc/Rchg(50)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(33)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Tenebrous Tentacles -- Cloud-Acc/Rchg(A), Cloud-Acc/EndRdx/Rchg(23), Cloud-Acc/ToHitDeb(23), Cloud-%Dam(25), Ragnrk-Dmg(36), Ragnrk-Dmg/EndRdx(46)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Night Fall -- Cloud-ToHitDeb(A), Cloud-Acc/EndRdx/Rchg(27), Cloud-Acc/ToHitDeb(27), Cloud-%Dam(34), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Rchg(48)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(46), HO:Cyto(46)
Level 26: Tornado -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(43), ExStrk-Dam%(43)
Level 28: Thunder Clap -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-EndRdx/Stun(36), Amaze-Stun/Rchg(50), Amaze-Stun(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Lightning Storm -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/KB(37), KinCrsh-Acc/KB(37), Apoc-Dmg/Rchg(37), Apoc-Dam%(39)
Level 35: Life Drain -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 38: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(48)
Level 41: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(45)
Level 44: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), GA-3defTpProc(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Power Sink -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(9), RgnTis-Regen+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(29)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;721;1442;HEX;| |78DA65945B53525114C7F701D4B828A0DCBCA0285E50E1089A4DB7C9C9B4994A1D2| |7AAB786213C0213028338493D68F5D6BD1EEAA57AAAB1A69E9BEA53343D566F5D5F| |BA7C035AFCD716716060FF366BFDD75A7BAF7DF6995F9FB108B1392594966399F8E| |A6A6C465BD6B24B5AC174464BA4B2B94C2E5932CEC40B177D47D35AA14908E1DD56| |C4A6D79697D5683157588945D7565672D97436D951F59E8E6793DA925A898D4D53E| |AA2FD4436A515B46C51DD9E981773B98C7A3C934EA68A26CCA3794D5BB2603AA7C5| |F394D0BAFD8772AEA6D279CF6C3E9D5067335AA2584827D2C5526C9E726B859287D| |6364CBF1B3A213F65459C558488085D1478B6E36910411D3C6380E13BC12B2C5F01| |CF37A0F717F09C464546296196AB40230B4C2CB7710EDF0FE0268D7A8E12FA5E519| |1DF225383C2891A1C58D11E2760B2011697520975B8191EE036453571224353A3BE| |62EADE82BCFB35E3230A463E0046D21AB9883072F63BE4307306BDF90D566E7B0BF| |8DE31DE03660A6D669DAEF9134C2D9F195F8017345A6527ACBC5BD74F06B7C0C30D| |F18F431EDA07F4515A3BAF48671F45275A77E125C9DA64DA363E810E4EDBB1EB20F| |C13C8373609B828AD536ED4E944ABEC6472CB4A6E6E70885B109A24A3412FEE5168| |BBDC62FB25D41D59679480BB3476CA6E77CEA350D71CE05F0022A718278156AAE89| |58BF0F229DF27478FCCD0B30155FF65C6154608188C00AF68EC93F2BE363D3C0E60| |C8C97031DCC016C907A47C60037B1BDC0446AE0263D718D781C7141490F2C07E141| |C3EC038CC3808040F014F483E2A1B38DA4F9321110CA0B5C1713C790EDAAF2A9F6A| |955BFB941C615C90B208FBD0822E43F59ED1973E62A4CE12AEB344EA2C137596BD7| |596B93ACB42C5C29B282F1AAA775728F01A6DD57B59FE6D22AF3C3DC58FA5FFDD31| |E994737C47F91DD27B048DF8531B1340CCBFDA9847FC6678C08FCE4360D18477116| |A9EAF995FA8994FD10D88C8F97F9ED7EFC9| |-------------------------------------------------------------------|
As far as alpha slot goes, I was thinking of going for Cardiac Core Paragon to make sure the end use is good and to boost the resistance from Steamy Mist.
I will post the builds up when I get back to my computer and update this OP. In the mean time can anyone give me any advice or a build that far surpasses both of these? -
Nice to see old faces return to the game, you've got a lot to catch up on!
As far as a SG goes I'm sure you'd be welcome to join the Zero Strykers, a small SG made by @Tsumiju Zero who will no doubt be in this thread in no time. If you want an invite to the SG or just a friendly face to team with as you get back into it all feel free to contact me in game @Soul Storm.