Successful Lambda
Tsumiju Zero's updated tactics for Lambda Sector.
- Stage 1: Defeat IDF Forces
From the start of the mission, sweep around the entire road surrounding Lambda Sector defeating all opponents. Then clear the Courtyard, the roof of Lambda Sector and the turret guns on the defensive wall. This makes the latter stages easier, and with no time limit rewards a large amount of Incarnate XP and drops. - Stage 2: Access Lambda Sector and Defeat Security
The League Leader should at this stage assess their teams and decide two important things, which team is more adept at handling mobs, and which would fare better against Marauder. Whichever team get the Marauder job, should be directed to sabotage the Warehouse after defeating the security War Walker. Please note: The timer does NOT start immediately after defeating the War Walker, teams do have time to organise and discuss the sabotage section. - Stage 3: Warehouse and Lab Sabotage
Teams should be thoroughly prepared for this section before entering. The objective here are the Weapon Crates and Containment Chambers scattered around the map. Essentially, this section should be played as a game of follow the leader, ignoring mobs where possible unless one of the aforementioned targets is present, even then, until a few minutes have been added to the clock, ignore fighting mobs and focus on the job at hand. This stage is damned important, getting 10/10 targets in the Lab and Warehouse is a must! - Stage 4: Pre-Marauder checklist
Once Marauder turns up, you have a short time in the room where you fight the War Walker to arrange things, everyone with Molecular Acids temps, should pass them to the first two characters in that teams list, so that those two people can deal with all 10 portals. Where possible, pass the Pacification Grenades to the tanks of the team assigned to take Marauder. - Stage 5: Battle with Marauder
While 2 people with the Molecular Acids deal with the reinforcement portals, the others should Immediately begin their assault on Marauder and deal with the current mobs supporting him. Without attacking momentum, the amount of enemies present will make dealing with him almost impossible.- If Marauder uses Nova Fist please back away and get some extra mobs hits in, again thinning his reinforcements.
- Marauder will also jump around the area in an attempt to throw us off, don't forget to target him by clicking his health bar in the objective window, follow him and keep the attacking pressure on!
- The mobs that support Marauder (and incidentially supporting Siege and Nightstar during the B.A.F.) use the same AI coding as those found in the Cathedral of Pain trial. Attacking a single target in any of the mobs, can and will cause all mobs spawned under the same conditions to attack you. This means sniping out a Battle Orb in error will bring Marauder and every supporting mob to the person that attacked, this is a useful feature for starting the battle and bringing Marauder away from the Lambda Sector doors (we fail if he leaves) but teams must be prepared for their attack and engage them so that aggro isn't focused on just one person.

In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
Shame you had to leave zero because we figured out a way to do the BAF and we did it quite a few times after that with ease
Still gutted i had a mapsever during the LAMBDA run though
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
sadly it happens, but on the upside if you have a decent BAF strategy we cen get some runs in tomorrow
I'll continue to update notes as we go about each trial so we have a good set of information to work from.

In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
sadly it happens, but on the upside if you have a decent BAF strategy we cen get some runs in tomorrow
![]() I'll continue to update notes as we go about each trial so we have a good set of information to work from. |



@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Well i've tried my hardest to do a Lambda today. I formed 3 teams and was league leader. I started the trial and ... 3 times when it gets to the point where you zone it says "you have quit your team" and I'm kicked out and can't do it. W00t go i20!
Soul Storm, @Ly (aka Evils on the forums) is having the exact same problem, if you want to compare notes.
Tsumiju, thanks for the updated notes on Lambda. That's one I have still to succeed on yet, but have been more focused on the BAF so far. Damz was kind enough to let me run the first test of my 2 choke-point method of controlling the escapees, (on the BAF) and since then no more failed runs at that point. In fact, the clean sweep and badge look to be a cinch now.
http://www.savecoh.com/
As far as lambda goes, I have some ideas about the MO run, which I'll detail here, and some tests that I'd like to complete.
- Synchronized Destroy a Weapons Cache and an Incubation Pod within 2 seconds of each other during the Lambda Sector Incarnate Trial.
This is easily achieveable at random, teams can always get to 9/10 temps and do a synchronised assault to try and match defeat times. - Well-Stocked Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades and 10 Molecular Acids but using none of them.
- Antacid Complete the Lambda Sector Incarnate Trial having acquired 10 molecular Acids but using none of them.
- Lambda Looter Complete the Lambda Sector Incarnate Trial having acquired 10 Pacification Grenades but using none of them.
Given that Well-Stocked also includes the requirements for Antacid and Lambda Looter it would be sensible to achieve these three in one attempt. My suggestion is to attack the facility as normal with 2 teams, one taking lab, one taking warehouse.
I have seen that the mobs spawning near Marauder from the reinforcement doors use the same AI methods as the Cathedral of Pain trial in that mobs spawned under the same conditions are treated as one entity and attacking one will draw aggro from all of them. Additionally as we have a reinforcement timer, I would like to suggest a repeat of my strategy from the B.A.F to some degree.
Things to experiment with and test.
- Are the mobs that spawn with the supply drops in the courtyard linked to the reinforcement mobs under the AI conditions noted above?
- What spawning pattern is used for the reinforcements, do they spawn from the closest door to Marauder at each timer interval?
Suggested MO strategy
- Give ALL temps (Pacification Grenades and Molecular Acids) obtained through the Sabotage stage to ONE person, who holds them for the remainder of the trial to achieve the nessecary badge conditions.
- Depending on the answers to the above questions, divide the league into 3 groups.
- Team dedicated to attacking Marauder (5 people from a team as an example)
- Remainders of the same team constantly attacking the Weapons Crate Spawn, so that the temporary power is always present in the team attacking Marauder.
- Entire team dedicate to intercepting reinforcements as they spawn, location, duties and numbers again dependant on the outcome of previously mentioned tests.
If the reinforcements from the open Reinforcement Portals and the lack of the 10 pacification grenades from the Warehouse are overcome, the victory conditions for the badges should be met.

In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide
With globals down I felt it important to communicate Union's first Lambda Sector victory!
We managed 10/10 on the temps and a nice speedy takedown of Marauder. My thanks to everyone that took part in the battle, you are going to all be the inspiration that drives further Union victories forward!
You all have my admiration and thanks for your support!
TZ
In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide