Snow Globe

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  1. I'll preface what I'm about to say by saying that I've played with Turbo often recently. I like him as a player. However the way this has been handled was wrong.

    I make this post having been on a couple of player committees for this game. Even with the best intentions a player committee can run afoul of the group that it is supposed to be representing.

    Quote:
    Originally Posted by Dead_West View Post
    Turbo has done what no one else wanted to do and thats the leg work.
    This statement is inaccurate. MadScientist quit the game because he was tired of smashing his head against the developer silence.

    Before Issue 12 I was asked, in private, for a consolidated list of player concerns of bases. I pointed out the extensive documented concerns and suggestions that were ignored. I was involved, publically, in those threads. I felt at the time that editing and prioritizing those concerns in private would be detrimental to the community as a whole and I still do. I feel it was, and still is, the developer's job to take the existing player base issues thread(s) and see what could be done. What completely disillusioned me that was going to happen was Issue 13. I've also been sitting on a pretty large group security hole (which I've documented, tested, and sent to the developers) for the last six months, but I was told that it wasn't on the radar to be fixed.

    Since then several other players have tried to shed light on the base building community to no avail.

    No disrespect to Turbo, Sidhe, or yourself, but saying that no one else wanted to do the legwork for a project that no one knew about is wrong.

    Quote:
    Originally Posted by Dead_West View Post
    not holding a vote was going to draw negative comments, i understood that. but to think we will sabotage what this community wants is absurd.
    I don't think the intention was to sabotage the community. However, as some have pointed out, secret committees and player committees tend to have a polarization effect.

    Reading this entire thread, I'm taking a "wait and see" approach. However be very aware of the fact that how you have went about this damaged some of the base community players' trust in what you are doing.
  2. Definitely not related to vidiotmaps overlay. Anti-Virus up to date? Drivers?
  3. Quote:
    Originally Posted by _Klaw_ View Post
    I am finding a shortage of healers on the server so I am making a pain corr straight after work. Whose with me!?
    I know of a few great healers on the server, besides myself that is.
  4. Quote:
    Originally Posted by Kheldarn View Post
    Little bit of a sidetrack here...

    ProTip: To earn Avid Reader on a new Praetorian, when you talk to Rothstein, just click the bottom option every time, and you'll get the badge. You do NOT have to click every single option he gives. Just the bottom ones.
    Quote:
    Originally Posted by Symar View Post
    That's the same thing.
    Yes, it is the same thing. On the other hand it eliminates the chance of missing one of the trees.
  5. Best of luck! You have a strong team there.
  6. Quote:
    Originally Posted by TheMagicTramp View Post
    I am assuming having a load of costume slots wouldn't break the game engine or something, and it might take more effort to implement than is worth it
    Actually, having a load of costume slots does break the game at this point. This is why characters that switch sides cannot do more than one costume mission at 20, 30, 40, and turn in one set of Halloween salvage. All of which were tested.

    I would agree with the "it might take more effort to implement than it worth it" though.

    Quote:
    Originally Posted by TheMagicTramp View Post
    can end up costing alot of inf.
    I believe that is the point... Going to the tailors is MEANT to be an INF sink. Given the advent of Gleemail, vet costume tokens, and bonus costume tokens whenever they break/redesign costumes I don't really think this suggestion is needed.
  7. Quote:
    Originally Posted by Zombie Man View Post
    Try these badges...

    Mini-booster: JumpJetPack or KoreanJetPack

    CoV DVD: ComboCostume or DVD
    JumpJetPack reads as active, even though I don't have it. So that isn't it (not sure what that hidden badge is for). I'll try the KoreanJetPack though.

    As far as the CoV DVD, I've tried the following (both as badge and authbit):
    COV_DVD_Edition
    COV_DVD_Edition_CapeCostume
    COV_DVD_Edition_CapeCostume_DVD
    COV_DVD_Edition_EmblemCostume
    COV_DVD_Edition_EmblemCostume_DVD

    The other problem is that I have the CoV DVD so I can't tell a false positive (any error shows "true") from a true positive on my account.

    As for the Macpack, I've tried macpack1 as both a badge and an authbit with no luck. Again, I have it so I can't tell a false positive from a true positive. Though when I was running my second account during reactivation I had a "positive" result even though I didn't have the mission transporter on that account.
  8. Oh, and my own little threadjack:

    Code:
    // Expansion Reporter PopMenu
    // Written By: Eric "Snow Globe" Sutton
    // Version 0.9
    //
    Menu "ExReport"
    {
        Title "Expansion Reporter"
        Divider
        // Major expansion editions.
        Menu "Editions"
        {
            Title "Collector's Editions"
            Divider
            // City of Heroes Collector's Edition
            LockedOption
            {
                DisplayName "City of Heroes Collector's Edition"
                Command nop
                Badge DVDEdition
            }        
            // Good versus Evil Edition
            LockedOption
            {
                DisplayName "Good versus Evil Edition"
                Command nop
                Badge GoldClub
            }        
            // Going Rogue - Basic
            LockedOption
            {
                DisplayName "Going Rogue - Basic"
                Command nop
                Authbit RogueAccess
            }
            // Going Rogue - Complete
            LockedOption
            {
                DisplayName "Going Rogue - Complete"
                Command nop
                Authbit RogueCompleteBox
            }
        }
        // Origin specific booster packs
        Menu "Origin Booster Packs"
        {
            Title "Origin Booster Packs"
            Divider
            // Super Booster I - Cyborg Pack (Technology)
            LockedOption
            {
                DisplayName "Super Booster I - Cyborg Pack (Technology)"
                Command nop
                Authbit CyborgPack
            }
            // Super Booster II - Magic Pack (Magic)
            LockedOption
            {
                DisplayName "Super Booster II - Magic Pack (Magic)"
                Command nop
                Authbit MagicPack
            }
            // Super Booster III - Super Science Pack (Science)
            LockedOption
            {
                DisplayName "Super Booster III - Super Science Pack (Science)"
                Command nop
                Authbit SupersciencePack
            }
            // Super Booster IV - Martial Arts (Natural)
            LockedOption
            {
                DisplayName "Super Booster IV - Martial Arts (Natural)"
                Command nop
                Authbit MartialArtsPack
            }
            // Super Booster V - Mutant Pack (Mutant)
            LockedOption
            {
                DisplayName "Super Booster V - Mutant Pack (Mutant)"
                Command nop
                Authbit MutantPack
            }
        }
        // Other expansion packs
        Menu "Miscellaneous Packs"
        {
            Title "Miscellaneous Packs"
            Divider
            // Wedding Pack
            LockedOption
            {
                DisplayName "Wedding Pack"
                Command nop
                Authbit WeddingPack
            }
            // Recreation Pack
            LockedOption
            {
                DisplayName "Recreation Pack"
                Command nop
                Authbit RecreationPack
            }
        }
    }
    In case people were wondering why I've not included the CoV DVD edition, the Mac pack/architect edition, and the 30 day mini-booster, the reason is that I can't find the authbits needed for them.

    After you've made a exreporter.mnu (or similarly named file), you can access in game with:

    /popmenu exreport

    Or make a bind/marco for it similar to the ones above.

    I'm currently working on an unlockables reporter for vanguard/weapons/vet costumes/contacts/and missions (certain badge missions and mayhem/safeguard completions).
  9. Btw, you have 2 copies in that code block.
  10. Snow Globe

    TF Commander

    There are many of those going on lately, all you need to do is ask on Triumph Watch 2.0 and you'll likely find a team.
  11. Snow Globe

    Badge Team

    Quote:
    Originally Posted by Turbo_Starr View Post
    Quote:
    Originally Posted by B_Samson View Post
    You might have some issues trying to get those. Shortly after I18 went live, a group of us made a run on the tree and found that not all of us were awarded with a badge. (Link.) Might want to hold off on those until there's a fix in for that issue.
    It was a reported problem during GR Beta that still is unresolved.

    Quote:
    Originally Posted by Turbo_Starr View Post
    Should be possible.

    Quote:
    Originally Posted by Turbo_Starr View Post
    You really need to specify red or blue side for this one due to base limitations. Rogues can't get into hero bases and vigilantes can't get into villain bases.

    Quote:
    Originally Posted by Turbo_Starr View Post
    My honest advice: Build a team and only include 1-2 badge characters for any master run.

    Quote:
    Originally Posted by Turbo_Starr View Post
    I have a trick that would help with this one.
  12. Do I roll up characters because of a great name? Very frequently.

    Over the years I've come up with some very quirky characters because of it.
  13. Quote:
    Originally Posted by Snow Globe View Post
    Subjective feedback: That is disappointing.
    Quote:
    Originally Posted by Jake_Summers View Post
    Oh no, someone might do a tip mission 10 minutes before me. Obviously it's time to cancel my sub at the unfairness.

    ;_; WWWWWWWHHHHHHYYYYYYYYY?!?!?!?!
    I gave subjective feedback. I never said anything about cancelling my subscription. However seeing that you are quite willing to make a donkey out of yourself, welcome to my ignore list.
  14. Quote:
    Originally Posted by Xaphan View Post
    If the ones from the conventions and meet-ups (or forum games) count as well, then some people will have an advantage since they don't need to wait for a costume drop first.
    Quote:
    Originally Posted by theOcho View Post
    The Costumes available from the conventions and meet ups will function in this regard as well.
    Subjective feedback: That is disappointing.
  15. Quote:
    Originally Posted by Zombie Man View Post
    Is there something I'm missing?
    All the characters that avoided the original Posi TF plus the villains that switched over.
  16. The trick is to let it start downloading to the new directory, then stopping it.
  17. Quote:
    Originally Posted by Hy-Beams View Post
    I have a second installation of COH from the GR Beta test. I would like to turn this into a Test Server install. I had asked this before and someone suggested that I change the tags in the shortcut to test from beta but that didn't seem to work (when is started it, it wanted to download the client again which is what I am trying to avoid). I also changed the folder name to test form beta but no dice. Any suggestions? Thanks.
    Quote:
    Originally Posted by Hy-Beams View Post
    Thanks for the help. I didn't create a new folder, I renamed the existing one. Was that a mistake?
    When it started downloading and you stopped it, did you delete the folder it was downloading to?

    Simple steps:
    1. Change tags from -beta to -test
    2. Run shortcut
    3. When it asked "do you want to install in C:\program files\CoHTest" <-What, exactly, did you do here?
    3a. If you accepted proceed to step 4.
    3b. If you said "No" and changed the directory then did you make note of the directory?
    4. The updater starts checking files and downloading.
    5. Stop the updater. <-Did you try changing the folder name here? If so, that was a mistake.
    6. Using the windows explorer (file system), copy the files from the source directory (any type of existing CoH directory, an external HD/USB thumbdrive copy, or even a DVD backup) to the directory that the updater was downloading to.
    7. Delete any .checksum files in the new install directory.
    8. Run the updater again.
    9. Wait while it compares/checksums the files.
    10. Profit?
    Now you've seem to have stopped at some point, and you'll have to give us a bit more information for us to help you.
  18. Snow Globe

    Mo5thSF , MoRSF

    The 8pm start time was because of me, as I can't seem to get on earlier than that. However, if you don't need me then you might find more people available for an earlier start.
  19. Snow Globe

    Is Caleb broken?

    Quote:
    Originally Posted by NordBlast View Post
    Another idea... Shouldn't /demorecord give location of Caleb if it was already spawned?
    I tried this a little while ago. The results were interesting. It took me 45-60 minutes and a dozen demorecords, and then a bit longer to actually snag him with targetcustomnext.

    The problem is that Caleb flies around a LOT. At max speed. By the time you've checked the demofile (if he's in it), he's moved. Also he doesn't despawn during the day, as this one lasted 2 ingame day cycles.
  20. Snow Globe

    Mo5thSF , MoRSF

    I'd like to think this would be a start to assemble teams that can take 1-2 badge collectors to help them get the harder to complete badges. I know from painful experience that too many unoptimized characters on a team is a recipe for failure unless the team has a lot of practice.

    I'm going to be building up a mind dom to help with future runs. Until I get the dom ready, if these attempts need an extra Emp I'll do my best to assist.
  21. Quote:
    Originally Posted by SonicRemedy View Post
    Okies, will do. If I find out I'll post it here. I'm using it for my pop menu for CC Emotes. So far I have it letting you choose any of your costume slots then any of the emotes. It locks the known ones but the PB, WS, and Vigil where the only ones it couldn't. I even have it so it clears your previous emote then does the costume change to make sure you don't waste your chance.
    Using Fleeting's hidden badges, here is what the Vanguard Sigil should look like (in case you haven't done it already):

    Menu "Vanguard Sigil"
    {
    Title "Vanguard Sigil"
    Divider
    LockedOption
    {
    DisplayName "Costume Slot 1"
    Command "cc_e 0 CCVanguardSigil"
    Badge Vanguard_Sigil_CC
    }
    LockedOption
    {
    DisplayName "Costume Slot 2"
    Command "cc_e 1 CCVanguardSigil"
    Badge Vanguard_Sigil_CC
    }
    LockedOption
    {
    DisplayName "Costume Slot 3"
    Command "cc_e 2 CCVanguardSigil"
    Badge Vanguard_Sigil_CC
    }
    LockedOption
    {
    DisplayName "Costume Slot 4"
    Command "cc_e 3 CCVanguardSigil"
    Badge Vanguard_Sigil_CC
    }
    LockedOption
    {
    DisplayName "Costume Slot 5"
    Command "cc_e 4 CCVanguardSigil"
    Badge Vanguard_Sigil_CC
    }
    }

    Edit:
    I still suspect there is an authbit or hidden badge for the CoV Collector's Edition and the AE/Mac edition. If anyone knows them, please let me know.
  22. I've made the change already in my local copy. I've actually using your menu as a springboard for another project. I'll post more about that in a couple days.
  23. Quote:
    Originally Posted by Traska View Post
    Okay, with Issue 19, the Fitness pool is going to be inherent. And this is, understandably, upsetting some people who want their characters to be... shall we say, down-to-earth. Not everybody wants to leap over speeding bullets in a locomotive, after all.
    The nicest way I can respond is that they are playing the wrong game.
  24. Quote:
    Originally Posted by TheUnnamedOne View Post
    Oh yeah, it is a PVP Mission badge. I'll get that fixed.
    You have Temporal Strife listed twice in the "Task/Strike Forces and Trials" section.

    As a suggestion, split "Task/Strike Forces and Trials" into "Co-op Task/Strike Forces", "Task Forces", "Strike Forces", and "Trials" for easier reference.