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Quote:Like I said, you are turning off a lot of people that you don't need to turn off. More to the point, you are turning off more people than you are winning over.FWIW, I agree.
I am faced with two options:- Do nothing.
- Do something that I don't particularly like but some will find fun and that will increase our audience via another social media platform that has a proven track record of reaching customers.
As for the NON UNIQUE code situation, why aren't you talking to your market vendor about a clear lack of functionality?
Quote:There *will be* exclusive giveaways. There *will be* exclusive media content. For all venues, not just social media.
Quote:It's hilarious how inapplicable that example is. But go on thinking that if it makes you happy.
What the majority of us are mad about is that (to keep your analogy) the free sample lady gives ONE taste of pizza to the first person to look at her... and everyone else gets told they can't have any because that guy just ate his. Nevermind the giant pizza behind her.
Quote:Quote:Z, it's not that you're using or promoting Twitter, it's that you're using it in a way that is going to be a frustrating, fruitless, time-wasting experience for 99%+ of those who actually try to take part. If you can change that, then by all means, tweet away. Otherwise, you need to realize that you're buying those follow numbers at the cost of frustration and annoyance from most everyone involved.
The facepalm emote giveaway worked great. You follow/like, you get it. No time sink, no lightning reflexes needed, no huge crowd left empty handed.
Here's a quick idea that somewhat follows the Facebook lines:
1) You follow the twitter account
2) You send a message to the account under some set of conditions (using a specific word from a tweet or within a certain timeframe)
3) You get a reply back with a code that you can use to unlock <insert shiny here>
We will do what we can with the manpower and resources we have available.
Post a message on twitter to go to X site on the NCsoft/City hosting servers, give a time-limited password in the tweet.
The contest site asks for that password, and if successful (ie. during the timeframe), gives a code for whatever you are giving out.
This can be easily automated. -
I'm going to take on some comments from both sides here. Additionally, I'm taking my time to not "shoot from the hip" and trying not to be overly hostile (well more than usual, I do have a reputation to uphold.
). I'm only catching updates as I preview this post.
Quote:I would say that is next to impossible to do. A code has to be applied to be won. Any account being caught petitioning for the code to be removed and sold will likely be flagged with the possibility for the account to be closed.What I'm not looking forward is some snot that snagged a bunch put them on like eBay afterwards for an insane amount just because they want money ._.
Quote:Wow, so many negatives!
Well, over the past year or two, since they started doing this on FB and Twitter I've managed to get at least 3 codes, so it's not completely impossible, you just need a bit of luck, and a 1 in 5000 chance is a hell of a lot better than things like the Lottery, and people pay money for that!!
My only problem with it, get rid of the stupid US/EU codes and make them one, I hate seeing a code up and knowing I can't use it if I get it!
As to merging the EU and NA codes, did you even think for a minute that because there are less EU players that means you have a wider window to get the codes? Obviously not, given your post.
Quote:You know what would be a great VIP perk? Getting these codes automatically. Does it really matter to you if I subscribe to your twitter feed? I don't understand how that benefits you. As a VIP, I'm already giving you money. You're not selling things through Twitter. You're not being paid per follower, are you? I understand that you'll advertise there, and you want people to see the ads, but the main thing you're selling is subscriptions, and I already have one! And as a subscriber, you have no trouble getting word of new store items to me by other means.
However, that is where players are having the issue. "Contests" like this serve the exact opposite of what they are trying to do. For every player that they establish a positive relation with these codes, they are ticking off far more players. What will happen will be exactly what has happened in the past. Instead of driving people to the social network, the opposite will happen: people will avoid both the contest and twitter.
Way to go heroes.
Quote:Why not post codes that have unlimited usage for a given period of time?
Post a code, expire it in 5 or 10 minutes. That way those following the tweets are guaranteed a code. This will create alot less disappointment amongst your subscribers and still reach out to the extended community as desired.
Quote:Reaching out to the extended community at the cost of upsetting your VIP customers is not good business mmkay. Come on Paragon, it's not rocket science.
Quote:Those who fail to learn from history are doomed to repeat it.
Quote:It's not rocket science. It's social science.
Quote:And just as soon as they get that functionality working, we'll take advantage of it.
Quote:Until then, we'll be utilizing whatever means we see fit to promote our different social media channels.
It is costing you followers on twitter.
It is costing you public relations. -
Quote:Actually, thanks to Playspan, you do.I wish we had codes that work that way. Sadly, that's not the case.
It is called a promocode.
Paragon Studios enables the promo code announced on Twitter for 5-10 minutes, during which time anyone can get the item. No need for a single-use code. Not only that, you might get people that were turned off the last "contest" of this type (Coralax code).
And I'll also point out that the 12 Days of Coralax costume code has never been seen since for sale. -
Quote:No, you don't. You "create" these promotions, like previous attempts using these methods, in blind disregard of feedback on previous attempts at these same promotions.We create promotions like this in order to get old/new/current City of Heroes players to join us on these sites as an extension of our community.
Quote:We will continue to support our other outlets (FB, G+ and our forums) with content/updates and will do our best to make sure that no matter what method you use, you have the most up to date information possible. If we've failed you in this regard, we certainly apologize, but it's not intentional (we don't play favorites).
Take a look at the feedback for the Coralax codes given away by twitter/facebook/the forums in this format:
Discussion: The 12 days of Coralax!
Here is some of the comments in the first 20 posts:
Quote:I really dislike this sort of method of costume code giveaways.
Any chance Black Pebble could come up with a way of selling these sorts of codes in a Booster Pack?Quote:Yah. Honestly I just came here to post that I think I'd actually pay to get a bunch of these in a booster pack. But I'm not gonna sit there with my eyes peeled on a site all day in a frustrating attempt to try and snatch codes while I could...you know...be PLAYING the game. xDQuote:*sigh* Another cool costume code I'll have no chance to get whatsoever because I have to work and can't sit refreshing Twitter every 5 seconds.
I appreciate that this contest is open to everyone, but it's seriously unfair to the vast majority of the playerbase.
That said, since nothing's gonna change about it, I wish the best of luck to those who have a chance and hope they enjoy their new code.Quote:you guys don't have a way to limit the new codes from the lucky few (and fast fingered) that already have one of these codes.. there's no point as I can not check these places from work and most of the time they are all gone in seconds.. come on marketing.. think of a better way. and yes I would ponder the option of buying a costume code pack.Quote:Thanks, great to see a competition I can enter.
More like it please, even if it is hard to win
Quote:Ponder? Hell, if a pack of these were offered (or even individually), I'd buy it in an instant.Quote:This is completely unfair to people who cannot spend all day refreshing twitter, facebook and the forums. The NA codes are usually sniped in a matter of SECONDS, this contest is hardly open to "anyone" who plays a game, just an elite/lucky few that can type very fast.
I still can't understand why marketing keeps pushing Boosters that no one asked for while people are begging to buy costume codes...yeeesh.
Sorry for the negativity, spent a week trying to earn a PPD code from one of these "contests" and the frustration was INSANE.Quote:While I appreciate the fact that you guys do have these sorts of contests, holding them during weekday business hours, especially on the West Coast, is, well, meh and not very fun. I can't spend all day at work trying to have faster twitch reflexes than those who do just to try to get a costume code.
I'll mention my support of the idea of a booster pack with these temporary costume powers.Quote:I must say, I think these "contests" are the most disliked thing to ever "grace" City Of Heroes.
They're ridiculous, retarded, insane, unfair, and just not fun.
If you want to continue to hand out new codes this way, that's fine, but ONLY if you start bundling the older costume codes into "booster" packs and make them for sale at the NCSoft Store.Quote:The thing that baffles me is that "contests" like this keep popping up and the majority of comments are negative.
I always thought that contests were supposed to be fun and make the entire playerbase happy, yet these seem to only irritate the players.
It's been, what, two years since they've been giving away costume codes via "first come, first serve" and they haven't been able to find another method of giving these away?
To me, what would make more sense to start a thread called "Post in this thread between 12am and 12pm and you may be randomly selected to receive a costume code." Then after however many post in the 12 hours the contest is active, someone from NCsoft can pick a random number (between all of the post counts in that thread) and award the poster a code.
Contests like the current "snatch and grab" do two things:
1.) slow down the NCsoft Master Account page because so many people are trying to enter the same code at the exact same time
2.) cause frustration and anger amongst everyone that didn't win because they, physically, were not fast enough to type in a code.
Let's not even take into consideration that people that have a physical handicap are completely shut out, especially if they have an impairment that slows down their response time.
This post, btw, is not made as a complaint. Just that there is so many more ways to go about handling a contest where every person has the same exact opportunity to obtain a gift, rather than just whoever is the fastest to enter a code. I mean, ED supposedly was implemented to give everyone a fair chance, right? Maybe these contests need CD (Contest Diversification) ?
With feedback like that, why in the world could you possibly think that it would generate positive feedback for people to use twitter?
At least with the facepalm emote codes, it got people to sign up to Facebook so that they could get one of the 30/60 thousand codes knowing that they at least have a chance to get the code. Promotions like these 1-use codes only develops ill-will.
Quote:The UGLY:
* The vast majority of the player base hates this, they tell you they hate it and yet you still do it
You don't win customers by ticking them off.
Edit:
And I say this having got a Coralax costume code from the Forum portion. -
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According to Zwillinger and Synapse, the base editor is likely to be left as-is because any attempts at changing the base coding is "like playing Jenga on fire".
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Quote:I don't think you have the slightest clue how hard it is to get people to participate at all on some servers.Then they need to plan better. You can't send a bunch of kids to storm the beaches. Bring buffs, bring DPS, bring heals, bring debuffs.
Quote:I've tried forming for this trial countless times, and I'll get plenty of melee and one empath (to buff 23 other players!) or, 8 defenders, a bunch of doms and controllers, but no blasters, brutes or scrappers.
It also again goes to my point that if this is supposed to be the hardest trial to date, that the future trials are going to be even harder. Why? That is because the people already b*tching about how easy this trial is will be demanding an even tougher trial next time due to having more incarnate slots. Then again, these people already got their rewards, likely due to the lightning bug. -
Quote:I meant the lore pet nerf. If groups were getting the Really Hard Way badge with the exploit of the lightning, then that is even MORE ammunition for those that have said since beta that the trial favored some groups more than others.Incorrect it does effect that badge. So many groups were getting that badge very easily by flying Tyrant in the air and avoiding the lightning spawns which meant higher league DPS. Of course it meant no bringing trap MM's along but I had seen people doing PUGs of this and successfully obtaining the badge.
I know the badge groups on Triumph have been doing the trial with most, if not all, players on the ground. I also know that we've at times barely succeeded the trial with the lore pets buffed by the wells.
Again, this is another prime example of the developers overreacting. I also don't expect this change to be reversed. So the people that screamed that the trial was too easy and using the exploit will now get a harder trial while the players that just wanted to succeed without hand-picking groups will be up the creek.
Bravo devs, bravo. -
As others have said, it won't affect that badge. It will affect "The hard way" badge as people count on that DPS to actually combat the obscene regen rate he has between 40% and 15%. I can see a lot more failures with pickup groups because of this.
Edit:
I wonder if the developers seen the effects of the flight bug then decided to punish everyone else for using lore pets. -
Quote:Seems to be par for the course for the the development team to make gross adjustments without thinking through the consequences of the changes.Hm. So, OK, it became fairly ridiculously easy after the initial fix to the Lights, but it seems kind of a wild swing in the other direction to make Lore immune to it. They're going to do very little against an AV that's +7, minimum. (Characters who are 50+3 summon 49+3 Lore pets, and Tyrant is 54+5.)
I am OK with it being harder than it was last week, but, I don't know, I would prefer a solution that didn't make Lore quite that pointless.
Some leagues need shifted lore pets to overcome Tyrant's ridiculous regeneration rate. -
Quote:Then may I suggest that the developers work on keeping the following active beyond the defeat of the player using them:Incarnate Trial – Magisterium
- In the final Tyrant fight, Lore Pets no longer receive the level shift from defeating Lights of the Well. This was causing Tyrant to be defeated much more quickly than intended.
- Ultimate Inspirations (lasts 3 minutes or much less because of defeat).
- Lore pets. Supposedly balanced by an extreme recharged, but either they die (by not being level shifted) or the player gets defeated and they are then without the power for 10-15 minutes.
Edit:
It is also extremely hard to find this thread by going to the News, Events & Announcement Discussion section given all the other stickied threads/patch notes. -
Quote:Well I did say that I only gave it a few minutes thought.You forgot Slime Blast, which is a big one in the comic book universe. (Though an argument could be made that it's covered by combining your "Glue Blast" and "Poison Blast" example, since that's how it's most often used.)
Quote:Didn't he always shape-shift into water or ice? He couldn't really do anything with those forms unless somebody else moved him.
Quote:Red Valkyrja mentioned to me on twitter that's she'll be re-rolling a sand-based character to utilize the set.
Sorry, I need to reset my sarcasm meter.At any rate, directed at Doctor Roswell, not you.
Nanomite blast!
Oooh, Ectoplasm blast!
Quote:We have solid, plasma, and even air-based powers (gale, hurricane, tornado). No liquid.
Yes, all we're missing now is:
I thought you were avoiding making bets you were not 100% positive about. -
Quote:As in free for the customer, yes.Do you KNOW that the competitor to this game is showing up on Steam for free?
Quote:Are you SURE they aren't paying a listing fee for appearing there?
Are you SURE they aren't paying a referral fee for each user that discovers the game through Steam?
Are you SURE they don't flag users that first encountered the game and pay steam a microtransaction?
I'm sure the super hero MMO on Steam has announced their partnership with Steam and has Steam achievements so Valve is getting something out of the deal (if only publicity). Steam has got free advertising at that game's community.
Quote:All of these would be revenue models that Steam could use that would be totally transparent to the user, give Steam reason to promote the F2P game, and help explain why every single developer would opt against a free listing in the service.
Quote:Also, I don't play the game and know better than to trust wikipedia, but it does list that game specifically and includes this line: " Valve included support via Steamworks for microtransactions through Steam's purchasing channels for in-game items in these titles, in a similar manner to the existing in-game store for Team Fortress 2" so are you SURE that wikipedia's incorrect in this?
Quote:If it was truly a free no-hassle service, there'd be little reason not to include all your titles. It could actually bring new attention to a dying title and would still be beneficial to Steam as a loss leader. They seemed to put only the ones more likely to generate revenue.
The sad thing about this conversation is that we're both speculating as to motives of groups we don't belong to.
I'll end my time in this thread with the following quote from another (not competitor) MMO game developer's blog (game's name hidden):
Quote:Steam is the best digital distribution platform Ive ever seen. Ive spent incredible amounts of money on it, and I own a crazy amount of games on it. It runs great, offers great services like that shift+tab stuff, and it remembers my credit card details so theres no barrier for me when I want to buy a game. The only downside I can think of is that offline mode is a bit flimsy, and that the game list is sometimes full off DLC releases for stuff I dont even own, and those are some tiny complaints!
But..
Being on Steam limits a lot of what were allowed to do with the game, and how were allowed to talk to our users. We (probably?) wouldnt be able to, say, sell capes or have a map market place on *******.*** that works with steam customers in a way that keeps Valve happy. It would effectively split the ******* community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. Theres a certain inherent incompatibility between what we want to do and what they want to do.
So theres no big argument, we just dont want to limit what we can do with *******. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release ******* on. -
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Quote:Okay, how about we take a look at how this set can be used (beyond juvenile humor):I understand there was a great deal of demand for it. My question is why it was in such high demand.
- Water blast (obvious)
- Milk blast
- Glue blast (Captain Mucilage from the Tick
)
- Soda blast (pick any number of them)
- Juice blast (again pick any type of juice)
- Poison blast (seems obvious)
- Blood blast (sick, but villains or vampires)
- Liquid Metal blast
- Paint Blast (have each blast a different color)
Oh, and Zan had water powers in both the tv and comic book versions of the Superfriends in the 70s. -
Quote:Now you seem to be ignoring the (edit: one) direct competitor to this game on Steam. Both are F2P with micro-transactions not tied into Steam.Now, that's not to say they aren't treating all these as loss-leaders for now, but given that both the microtransaction market and the "social" markets in gaming are considered a growth field, it seems a tad generous to NOT get money off a socially-driven microtransaction game like a F2P MMO.
In the end I have to ask myself which is the most likely scenario:- Steam doesn't want F2P games on its service, even if they aren't getting a piece of the micro-transaction pie.
- NCsoft wanting to push its own launcher.
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Nope, got those, but you don't seem to understand the concept of a "loss leader" in marketing.
Quote:1) It does cost Valve to list a F2P MMO there. Players have limited time to play games. Time spent on F2P games is time not spent on a title they make money on. A "free" single-player game would be a safe giveaway, as they have finite playability, but an MMO that's potentially frequently-updated has greater potential to draw someone away from other purchases.
Quote:2) Being the google of games only works if you get revenue from your listings or paid referrals.
If you want to use Google as an example here, Steam would be charging either a flat listing fee (if you want your game listed in our store, give us $X a month) or a referral fee (for every user you get from us, give us $X or X% of that user's transactions) which is essentially what I had stated they'd do.
Quote:3) If steam just wanted to offer "referral" absolutely free, like Google, then they could easily craft their store to provide external links to all sorts of F2P games out there, just a Google shows a "City of Heroes" result when I search "Superhero MMO." Nothing would stop it from offering a store PLUS referral service. It doesn't. It enters into business agreements with specific titles and only then are those titles are listed. That relationship alone strongly hints that it isn't "free" to the developers.
Quote:That doesn't mean that they didn't approach Paragon / NCSoft with an offer to enter into such an agreement. It just means that any offer wasn't enticing enough...
Going Rogue: Complete Collection Sale on Steam! (one day only, July 15, 2011)
And there were other Steam deals:
Weeklong Steam sale: Going Rogue Complete Collection 50% off (May 23, 2011)
They had City of Heroes available through Steam. I'm assuming that either Paragon Studios or NCsoft decided that they didn't want to sell on Steam for undisclosed reasons (any number of reasons, but at a guess NCsoft wanted their own excuse for a portal, aka the NCsoft Launcher *). I doubt we'll ever know why. Then again, we don't need to know.
* I still don't like that piece of garbage, but we're stuck with it. -
1) After a VIP/pre-Issue 21 account gets to Premium (Free to Play) status, all characters become locked. Note that you have a number of character slots at the top left of the character selection screen. As a VIP you have 12+ server slots (more than 12 if you have bought any). Use "server slots" first.
2) See this guide: Guide: Premium Accounts and Paragon Rewards.
Paragon Points however are a currency you use in the Paragon Market to buy stuff. You can't directly buy Paragon Rewards (well, sort of... Spend money on Paragon Points and you earn 1 Paragon Reward Token for every 1,200 points you get including the bonus points for bulk purchase).
3) Yes, if you have Going Rogue retail attached to your account, or have bought access to the alignment system. I'd strongly suggest trying to find an unused retail copy.
See this guide for the alignment system as to how it works: Going Rogue Morality System - In plain English.
Edit:
Welcome back to the game! -
Their "cut" in the case of F2P games tends to be the same as say, Google. They want to be the de-facto game portal people use. Why? So people will view their store and buy stuff. It doesn't cost Valve to list a F2P MMO, but if a player opens steam to play CoH then they have a chance to make a transaction for another game/purchase.
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Quote:If you know the name of the temp power, you can bind a key to it.I love the new temp tray that pops up. No more new players not knowing they have temps that are needed like in Lambda. Is there an easy way to use them without my mouse and pointer? Is there a ctrl-1 or something-ish?
Example:
/bind ctrl+1 powexecname Pacification Grenade
/bind ctrl+2 powexecname Molecular Acid
I really wouldn't recommend binding them to the same key to prevent accidents. -
Curiously enough, on a pre-formed group on Triumph last night: One person on my team DC'd during the acceptance dialogue, the turnstyle didn't allow us to start as we were "one member short", then instantly re-queued with a pick-up player. The DC'd person was willing to wait until we finished that run so we ran with the random person.
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Also keep an eye out for the VIP Starter Kit. It goes on sale every so often for less than $5 (often $1-$2). The downside is that it can't be applied to an existing VIP or Premium (any money spent) account.
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Is anyone else a bit spooked that Black Pebble appears in both the Developer Digest and the Community Digest?
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Quote:You'd only get one chance to do so on one of my badge leagues... ever.But you'd have me in your league purposefully stopping you from getting the badge!
Quote:If we assume it's a PUG, even if it's announced as a badge run, you'll get people who don't care either way about the badge.
Quote:That being said, I'll usually find one of Snow Globe's posts on what needs to be done so I don't mess everyone up either.
Maybe, but I tend to limit my badge running to Triumph, and I generally know everyone in Triumph's badge community. -