-
Posts
346 -
Joined
-
Any specific questions?
-
Quote:If you had read my posts much earlier in the thread, you would have known I thought the OP was full of it from the start.
The only person with a bigger ego than the tanker in the OP's story is the OP himself, that's a red flag right off the bat that he is full of it. Also I would have kicked him regardless of his AT and build if he gave anyone in one of my teams that kind of attitude.
Play a lot of plant? You sure are a *****-ly type. -
-
Yoshi, it's crazy powerful as a lockdown controller. If the player referenced in the OP had known what he was about, he never would have needed O2 boost.
-
My own observation:
I've played a FF Dark (deleted at 41) 2 Kin defenders to the 40's (deleted one), an empath rad to 40 (deleted) an earth storm (at 41 now), a mind rad (32), and a grav emp(39 deleted).
If I had to choose between taking a controller and a defender on a team (one or the other) I'd have to go with a controller, unless that defender is a 3D.
I mostly solo now, and I don't play defenders. Defenders just don't do enough damage. When a mind rad is chewing through even conning spawns of 16 (tsoo, family, council) at level 29, and a 35 kin electric has trouble soloing 5-6 even con minions, there is a disparity, and it's a big one. -
This kind of thing is why I hate pug's. You never know when you're going to run into some jerk that thinks his role on the team is the most important, and simply can't handle it when someone else steps up when said jerk fails.
-
I don't understand the "situational" tag to hurricane. I run it almost constantly on my storm toons. You can do a whole lot more with it than corner pin. Hurricane+fly pretty much keeps the mobs where you want them (like in a patch, or in a tanks damage aura), and the debuff is pretty huge. You can keep a targets debuffed without moving them by learning how to "kiss" them with the edge of the effect and moving back before the kb pulse.
-
Random thoughts, sorry for the wall of text.
Be flexible. You'll likely notice that group play will be harder on you than solo play, as you pay a higher price for other peoples misques. Learning how to deal with your aggro will come more easily than learning how to deal with other peoples aggro. The fact that you say you only have one AOE will help in teams. AoE will generate a LOT of unintentional aggro. When grouping with mostly single target attacks, focus on the peskier mobs first, as you will take them out quickly. Don't rely on other teammates for anything. Learn how to use line of sight to stop incoming ranged fire. Looking at an 8 man spawn on the highest difficulty is not the same as looking at a solo spawn on the third difficulty. Focus on doing things that will keep you alive the longest. You have the fewest available tools for damage mitigation, so use what you have. Pay attention to who is providing the best aggro management, and support them. If the tank is getting hurt by a particular foe, put all your fire on that foe. If the defender or controller keeps getting mezzed, take out the mezzers first. Don't let people convince you that your build is sucky, blasters are sucky, or you are a sucky player. Just keep on pounding away at the bad guys. . -
That just happened to me in a dev choice arc. I got "one shotted" and just said **** it. I think I was missing 10 or so health.
-
For common IO's, at what level do they equal (or come within a few percent of) an even level single?
tia -
[ QUOTE ]
So is THAT what I should expect from my light hearted Hero based MMO I started with my 8-year old son in January?
*looks for the unsubscribe box*
[/ QUOTE ]
Are you expecting to get the l33t stuff from lighthearted play? If it were really lighthearted play, you'd be more worried about getting enough influence to buy your next set of singles, not your PVP (lol) IO. OR any other IO. -
Say hello to my lil Rikti.
Do you feel lucky, Rikti, do ya?
That didn't scare Little Rikti, did it?
OHHHHHH, my rikti, my darling, I hunger for your touch
You rikti think you're above the law. Well you aint above mine.
What makes you think she's a Rikti?
She turned me into a newt! -
I got IE8, thanks for the info.
[ QUOTE ]
To you, maybe not.
To browsers, there is a big difference.
[/ QUOTE ]
I meant that adding the s to http didn't have an affect on the issue.
:P -
there is no difference to me between http and https
-
I didn't know their was a later version.
-
[ QUOTE ]
OK, for every theory there are going to be exceptions. Besides, this could just be thought of as "Really Bad Headache".... unless I actually see a head roll a random 2d6 feet away (old RPG reference there. +4 geek points if you know it) it could still be considered non-lethal.
[/ QUOTE ]
(roll your dex +2 -AC penalty to avoid the head or take 1d4 dmg, save vs disease +1 to avoid the plague) -
I've always been a fan of point scoring. I can't think of a better more abstract way to balance the risk vs reward ratio, assuming the point allotments are accurate.
-
Tear gas is neither poisonous nor a gas. It is an aerosolized compound that irritates the mucous membranes.
-
I personally find it annoying that there isn't more ingame help information about a variety of subjects I want to know more about. I think Cox is pretty guilty of this across a broad spectrum of things, which is why I can't think of anything specific as an example. In a perfect game, I wouldn't have to tab to wiki to learn how the rikti raid works.
-
[ QUOTE ]
It's not a deflationary cycle. The rate of Inf earned is the same. The amount you can hold is what changes.
*EDIT*
Imagine the real world and all bank accounts were limited to $10,000 and everyone used direct deposit.
People earn the same amount of money. Wages are the same. Salary is the same. When you are at $9,000 or so your choices are... do nothing and watch your money poof or go out and buy something and put it in your house.
[/ QUOTE ]
That's not how an economy works though. This would eliminate profitability for business, causing ..well you know the rest.
A deflationary period is actually just as dangerous to an economy as an inflationary period, even more so if you have price inflation and currency deflation, which has only happened once IIRC, in the early 30's. -
Right. But an enforced inf cap would create a deflationary cycle, just as if the gov't stopped printing money tomorrow. The funny thing is, even if prices went down, the affordability of the rare IO's would probably be even steven with what it is now, unless the fixed prices in game for costume changes, market sales, prestige transfers, singles, etc were also lowered. The prices would be lower, and people would still complain because they couldn't afford them.
-
In a deflationary cycle, 4 things happen:
1) a decrease in the available supply of money
2) an increase in the available supply of goods
3) a decrease in the demand for goods
4) an increase in the demand for money
I do realize that the CoH economic model isn't really all that close to real world economics, but the basic principals still apply as they do in any economy. I think prices on the market would go down. -
Because the perceived value of the lower available amount of influence will increase. 500k with a 5 million cap has more tangible spending power than 500k with a 4 billion cap, and requires a bigger sacrifice.
This is why it's so critical to try to control inflation after/during a recession. More available currency devalues the currency. -
A lower cap would increase the value of the influence in inventory. Demand would go down because fewer players would be willing to make the sacrifice necessary to sustain demand. If demand is down, supply constant, then price goes down.
I agree that your scenario would be the initial reaction to a reduced influence cap, but the market would eventually adjust, I think to the point where farmers would be willing to trade their inf cap for a single IO. This would increase supply, as the number of players farming inf would increase, causing a larger number of drops. I think prices would actually increase on non purple IO's, but purples would go down.