-
Posts
1317 -
Joined
-
-
-
-
Quote:When everyone on the server starts saying "I'm mapservering every two seconds" and it's happening to me, I'm pretty sure it's not ISP or internet. We're probably coming from very different route paths and have different ISPs.The OP did spark one idea, though, that I'm a bit too tired to go look it up myself in the Technical/Bugs section...
... do we have instructions there for how to run a traceroute from an individual's computer to the NCsoft servers, so that (should the info prove a significant loss of rate) the individual can pass it along to either their ISP or the tech support guys at NCsoft?
If it's an ISP issue, router issue (as in internet, not as in wireless thing you have in your house), or even backbone server issue (rare, but it does happen), then grousing at the NCsoft team is useless because the lag is not their fault.
Just something to consider.
Michelle
aka
Samuraiko/Dark_Respite
However, I have reason to believe that there is a problem with the network at the co-loc facility where NCSoft has it's West Coast servers. I've suspected it for years and there's alot of data to support it. While I recognize they probably have limited control over that, as they can just call and grouse to their service provider, the ball is still quite firmly in their court. -
Yeah, it hit at the worst possible time. Wife and I leveled our new Crab Spiders to 24 to get them kitted out with their backpacks and wanted to really give em a test. We hopped in a mayhem, and after beating down the Hero, we ran off to do the side missions.
To really give it a test, we went into a smash and grab and hit all the alarms. A small army of 'bow and PPD show up, and we're mowing them down 5-6 at a time, with more coming in constantly. We're raking in the XP, popping insps left and right, and are just cresting the wave of bodies to the point we're thinking we might just win this... and MAPSERVER... MAPSERVER... MAPSERVER...
Had to relog. Was totally bummed. Crowing moment of the entire day cut short.
Ah well. -
Quote:I think they're referring to the sell price at the QM as it's "value".How does one determine what an item is worth if one cannot use its market value as a factor?
I consider that it's price if it's value-less. i.e. a common salvage selling for less than 250 is effectively worthless, since people aren't even willing to pay what the QM will. -
Same here. I've never had to do more than 6 rolls to get whatever I was looking for... and I sold the remainder for a nice price to boot. It's mildly annoying not to get the salvage you want instantly, but it's really a minor inconvenience at best.
-
[ QUOTE ]
[ QUOTE ]
I still maintain that rewards need to be removed from AE missions aside from a token mission completion reward.
It was intended to be used to tell stories. With no rewards it would actually be used for it's purpose.
[/ QUOTE ]
I'll second that!!
[/ QUOTE ]
I'd rather they punish the perpetrators and exploiters and not punish everyone else.
I've been running alot of my characters in MA, one I've got to mid 30s so far using JUST the MA (aside from things like cape, aura, etc). I don't farm: I haven't done the same mission twice. I do not want to see the MA's utility for people like me, who use it as intended, go away because of a few bad apples.
I'd rather Positron make good on his promise and wield the banhammer ruthlessly and punish those responsible for abuse and not ruin it for the rest of us. -
[ QUOTE ]
[ QUOTE ]
Real Men Wear Pink
[/ QUOTE ]
Pink isn't girly... It's just so manly that most men can't handle the epic manly-ness of it!
[/ QUOTE ]
It takes a certain kind of man to be able to pull off wearing pink successfully and make it work.
If I know one thing for certain it is I am not that kind of man. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
[/ QUOTE ]
I don't RP much, but most of my toons that I RP with lack self control. I find it's much more fun to RP a chaotic character. Usually Chaotic Good or Chaotic Neutral (in D&D terms)
[/ QUOTE ]
There's an important distinction to be made between the character lacking self-control and the player lacking self-control. You're a real person, your character is not; as such, you are in control. People who claim otherwise are just being pretentious.
[/ QUOTE ]
Or as I often say:
"I was just playing my character" is never a good excuse for bad behavior on the part of the player. -
[ QUOTE ]
Personally I don't feel like it's important for characters to fight a lot, there's other kinds of interaction that I think are more interesting and result in better character development and I tend to gravitate toward them.
[/ QUOTE ]
I agree. I never really understood text fighting and don't do it. I can't imagine it being a big problem really, but it doesn't seem interesting. There are far more dynamic forms of conflict that can spur RP in a new direction than physical confrontation. If I want that, I'll go to a PVP zone.
I tend to lean more towards intrigue, adventure, and competition than direct confrontation, as thats what I find most interesting.
[ QUOTE ]
Is that really what all this is about? How to resolve text fighting?
[/ QUOTE ]
No. At least, I didn't THINK so... -
[ QUOTE ]
To give everyone a base portal to the AE is like pushing the issue on people who (in all fairness) shouldn't be pushed to use a feature they don't care for in game.
[/ QUOTE ]
Make it craftable. Only those who want it would have it.
[ QUOTE ]
Now, if I was to "want" anything in my base, it would be to have a "science booster tailor" made availible in the base, perhaps look like the hologram in the AE building, or a new version of mystic advisor that we can place in the energy room (just an example room)
[/ QUOTE ]
Those tailors are surgeons. They go in the infirmary! -
[ QUOTE ]
what would be cool is if we could zone back into the sg.
[/ QUOTE ]
You sorta could. Instead of exiting the mission normally, use the base teleporter vet power. -
[ QUOTE ]
[ QUOTE ]
I don't see it being feasible to change sides without leaving your supergroup.
[/ QUOTE ]
That's how I see it too.
Plus, we SHOULD have to leave our group. I mean, a hero base is usually a publicly known place. If a hero turns into a villain, he would have to go into hiding (lair) or be arrested, right?
In my mind, this shouldn't even be a question...switch sides, get in a new SG/VG. It makes total sense to me.
[/ QUOTE ]
Then you should absolutely be allowed to do that. I, however, would be dismayed if, in order to experience the going rogue content, I have to leave my SG which has exactly three real people in it and is mostly my and my wife's characters. After all these years we have quite a nice base and if Going Rogue means Starting Over on a SG base, then I will have no part of it.
I further think forcing players to fragment their community in that way would be a truly bonehead maneuver. -
[ QUOTE ]
Thank you for your response Texas however I did try the 185.85 and the newest ones 190ish drivers as well and had the same results so I uninstalled them and went further back thinking that may have been the issue.
[/ QUOTE ]
Do a full uninstall of the nvidia video drivers and put the 185.85 drivers on. This will at least eliminate this as an issue so you don't end up with trying to chase multiple bugs.
I also had to update my audio drivers for some reason after I-15 to prevent system lockups. Might have something to do with the new audio effects. Probably not your issue, but it's a thought.
What EXACTLY is the issue. When you say "crash" what does that mean? Is there an error message? If so what does it say? Does the system bluescreen or does just the game crash to desktop? -
Driver Version: 7.15.0011.7735
Driver Date: 6/10/2008 2:36:00 AM
I'd update that video driver pronto. -
[ QUOTE ]
My computer has 225 GB of Ram. Normally, I only have three or four big games (City of X, Team Fortress 2, The Path, Etc.) on my computer at a time. Aside from that, there are about two Gigs of music, and that's it. My personal files are reasonable, my pictures sparse compared to most (I believe maybe 1,000 at the most)...
So why does my computer say I only have 14 Gigs left?
I know so little about computers, but it doesn't seem right that I have no idea why my computer's full. Is there some sort of program that will let me know unused programs on my compy? Additionally, are there ways to know what oversized files I may not have noticed?
Thanks for any help!
(If I do understand computers at all, this near-to-bursting capacity may be influencing the slow running speed of City of X.)
[/ QUOTE ]
Odds are, your computer came with a bunch of free software which you don't need or want. Manufacturers tend to load these things up with all kinds of stuff: their own portal software, trial versions of office, demo games, etc.
Try going to Start->Settings->Control Panel and choose add/remove programs. That will show you all the software installed on your system and the size of that program. If there are some large programs taking up several gigs (1 GB = 1000 MB) that you're absolutely certain you do not want (like ones that say "never" in the "Last Used On" column), you can uninstall them right there. -
[ QUOTE ]
This probably isn't very surprising coming from me, but does anyone else find it a bit silly how much everyone's fussing over whether to say "I put a spider on your shoulder" versus "I attempt to put a spider on your shoulder"? I mean, it's not like the other player can magically control your mind or hack your computer and force you to actually say "Oh noes there is a spider on my shoulder I'm done for!" Does it really matter that much which exact choice of words they use? So long as they aren't being a jerk about it, it seems to me that either works fine, as someone said earlier you can always say "I dodge out of the way!" or something either way. And if they are being a jerk about it then a rule about proper word choice isn't going to stop them from being a jerk. They're just going to find another way to go about it. The whole matter seems like a lot of fuss over nothing to me.
[/ QUOTE ]
That's exactly what I was trying to say where that particular point is concerned. It's just someone throwing out an action in RP for you to respond to if you choose. If you Do Not Want To Go There, then you don't have to.
But really the conversation has progressed beyond that point (I think) to the spider/shoulder juxtaposition being really the increasingly hypothetical example to hang other ideas around. -
[ QUOTE ]
[ QUOTE ]
The number one way I meet RPers is I recruit for teams (or ask for a team) in broadcast while In Character. Then, once on a team, I roleplay my character in the mission amongst my teammates.
When you broadcast for a team in character, all the other RPers in the zone perk up. When you RP on the team, the RPers on your team will join in.
Then once you've found those people, Friend them.
[/ QUOTE ]
It also helps to put something indicating that you RP in your comments for the team search function (open your team tab when you're not teamed, and type your comments into the field there). I use it to look for people to fill out TFs fairly regularly and I always go for RPers first if I can find them.
[/ QUOTE ]
I've not personally ever been contacted via RP based on my search comments, however I also do search for RPers first when pulling together a task force. -
[ QUOTE ]
[ QUOTE ]
Work WITH the other player to build on a conflict and you'll find those conflicts more fun to play. After all, in order for a story to happen, conflict needs to occur. Conflict is FUN! So don't shut someone down when they do something to initiate it. Instead, say "Yes, but..." or "Yes, and..." then build on it.
[/ QUOTE ]
In real life, you don't go up to the person you want to have a conversation with and say "okay, I wanna start a convo with you. How should we start it, how long should it go on, what should we say to eachother?"
Same thing with RP, it's not ALWAYS "work with the player to know EXACTLY whats going to go on, when to do a specific action, etc." Part of the fun is RPing with someone where you won't know their reactions.
Your post is telling me that you like to: metagame. Taking what the player knows, and using it in character, when your character shouldn't know, and godmod. Taking control of another player's character. (Like it or not, cooperating with someone before hand to script out how an RP will go is a faint form of godmodding. "Hey, I think you should do this when I do this" is indirectly the same as "I do this, he in response reacts like this".)
But hey, go ahead and do that for all I care. I'm not here to tell you how you should, or shouldn't RP, like the OP and a lot of you are saying.
[/ QUOTE ]
No, you're misreading me. Generally you do not need to speak OOC to collaberate. It just takes all participants to decide to be generous with each other and riff off one another. Only in extreme circumstances (where things have drifted into a realm where you Do Not Want To Go There) did I advocate sending the person an OOC tell. And I NEVER suggested scripting the RP! I am not sure where you got that idea from. It SHOULD be spontaneous. And I certainly never advocated godmoding. I merely disagreed where the exact line for godmoding was, but I never once said anyone should be able to take control of another person's character.
Did you read my entire post, or just the last paragraph? Can you do me a quick favor and go back and re-read the whole thing one more time?
As I said in that post, RP is like improv. Do you know how Improv works? Have you ever seen an improv group? Or maybe Who's Line is It Anyways? If not, Improv is short for improvisation. It involves each person taking what the last person said or did and building on it. That's those "Yes, and..." or "Yes, but..." parts I mentioned. It doesn't work with each person saying "Hey how about we make a story about This?" and the other person saying "Sure, but only if we include That! Lets write a script!".
It's one guy walks up and throws out a line or an action and the other guy responding. However, it involves both people having the Agenda to Make A Good Story and NOT have the Agenda of "make MY character cool at YOUR character's expense". Thats what I mean when I say collaberation: We both work to make each others' characters cool within the context of what makes for an interesting story.
Collaberation means that even when our CHARACTERS are at odds, you and I as players are NOT. We're both after the same thing: a good RP experience, a good story or scene, and that may involve conflict between our characters to happen. It's about not shutting down the other person you're RPing with, the player BEHIND the character, but rather encouraging them by building on what they do, letting them build on what you do, etc. By making the conflict fun.
Embrace the conflict you find your character embroiled in and do your best to make it as interesting and fun both for you and for those you're playing with as you can and trust them to do the same for you.
THAT'S collaberation and it's NOT metagaming.
[ QUOTE ]
You go your way, I'll go my way, if you get upset over how I do things, you need to relax and understand that this is just a game, and that you aren't going to be in control of everything like a DM in a PnP game is.
[/ QUOTE ]
Upset? Who's upset? What are you talking about? I thought we were having a relatively pleasant discussion? Didn't you?
And what makes you think a DM in a PnP game is in control of everything? You must not have played many PnP games! Or you played with some really bad DMs.
But that's another discussion entirely. -
[ QUOTE ]
I agree with most of this. The only thing is that we really can't have a "Generic Rule" on how to do these sorts of things. It goes by a per-character basis. What if the character was a ghost?
[/ QUOTE ]
Well now you're addressing a different issue, one of versilimitude rather than ettiquette.
However, it still doesn't matter
"I put a spider on your shoulder!"
"Since I am insubstantial, the spider falls right through my shoulder and lands on the floor"
[ QUOTE ]
If your character is not bright enough to dodge and there is no other way to prevent it, what would you do?
[/ QUOTE ]
If I make a character who has a deathly allergy to spiders in a game where the primary villain group is called "Arachnos" and is led by a "Lord Recluse" who made a group of spider-men called "Arachnoids"... then I am obviously telegraphing the idea that I want to be killed by an allergic reaction to a spider.
Otherwise I wouldn't have made such a fatally silly vulnerability.
Having a vulnerability is pointless unless you INTEND for it to be invoked at some point in the game. The reason why kryptonite seems to be more common than Improvised Cybernetics in a Freakshow Convention is specifically because he has a vulnerability to it. What are the odds of so many of those green rocks showing up so frequently? 100%, apparently, because it's the protagonist's vulnerability. Since RP style vulnerabilities have no game mechanics, they have reality only in RP. Of course they should crop up in RP! That's why I made that vulnerability, so that someone could discover it and use it against me!
Not saying someone should just read my bio and act on that knowledge, but if they can find that information out ICly (and really they should be able to... superheroes regularly let slip their vulnerabilities) then they absolutely should act on it. That's why it's there.
So yeah, if I decide my character has a fatal allergy to spiders, and someone puts a spider on my character in an RP session, and my character, for whatever reason, DOESN'T duck away or swat it away... then yes, obviously my character will die. I've gone through alot of work at that point to ensure that's exactly what happens. Why would I do anything else?
Besides, this is a comic book game. Death is rarely permanent in this genre. Usually, it's a minor inconvenience at worst. I've had one character die and come back from the dead twice already. -
[ QUOTE ]
http://movies.yahoo.com/movie/1810096458/video/14719967
[/ QUOTE ]
It's official. Hollywood is completely out of ideas. -
[ QUOTE ]
Nobody's mentioned that the person the OP RP'd with has godmoded them.
[/ QUOTE ]
I don't agree. Godmoding takes control away from someone else's character. It's called that because it gives you god-like powers over another character.
I agree that's bad. However, I think erecting a force field around the other player is a bit ridiculous and going too far the other way. There is a middle ground.
For example, I think it's ok to state "I put a spider on your shoulder!" as long as I can respond with "I duck out of the way at the last minute!".
Godmoding would be saying "I put a spider on your shoulder! You scream in terror!" because you decided to RP my character. That's godmoding: my character screams in terror no matter what I want them to do. Godlike powers again. *I* get to decide how my character responds to a spider on their shoulder, not anyone else. So that's crossing the line.
But I don't think "I put a spider on your shoulder" is godmoding, as it doesn't dictate my reactions to the event.