SmegHead

Multimedia Genius - 11-28-2011
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  1. SmegHead

    Ninja Run

    Quote:
    Originally Posted by DumpleBerry View Post
    What are you talking about? Origin means, now, more than it ever did: very little. Previously it meant: enhancements, and nothing else. Origin has never provided stat or character bonuses ever. Not in Live, and not in Beta.
    The only bonus I can think of from origins is for the Nem staff or the Blackwand vet powers. Other than that it only dictates what form of enhancements you can buy.


    EDIT:

    Quote:
    Originally Posted by Vet Reward Notes
    The Nemesis staff is a steam-powered staff that shoots bolts of energy that deal damage, and knocks back foes. Characters of Science, Technology, or Natural origin get a bonus to their damage when using this power. Damage: Moderate. Recharge: Long.

    The Blackwand is a black metal wand that feels cold in the hand, and glows with dark arcane energies. It decreases the chance enemies will hit you when they are affected by it’s magics. When used by those of Magic, Natural, or Mutant origin, it increases the potency of its attacks. Damage: Moderate. Recharge: Long.
  2. Quote:
    Originally Posted by Dawk_Boy View Post
    what aboot now?
    The real elites quit the game son.
  3. The point is that you shouldn't be able to get so powerful in the game. We all saw with the whole AE nightmare that if you dangle a piece of steak in front of a dog hes going to grab it. Easy mode is that steak, players are, well... the dog.

    Most people will take the easy road. What I believe they are saying is that the easy road shouldn't be a option. Let me rephrase that, the extremely easy road shouldn't be a option. Cap defense on squishies at 20% like they did in PvP so blasters cant get a unfair advantage but still are able to have a slight edge over other non IO'd players. Make IO's still have a function but don't over do it. DR is the perfect tool.
  4. Quote:
    Originally Posted by MajorPrankster View Post
    DR simply lowered the amount by which IOed characters were better.
    Yes, that's "simply" all that was done. Spoken from a true PvP vet that I'm sure PvP's on a regular basis.
  5. I could seriously copy paste most of Aett posts, swap a few PvE's for PvP and come up with a compelling argument on why the new PvP systems sucks so bad.... err, I mean is so great!
  6. SmegHead

    Toxic Trantulas

    Since the toxic tarantulas in Warburg are actually "rogue" they don't count towards the badge. Man was I ticked off when I found that out back before there were numbers in the badge menu.
  7. Quote:
    Originally Posted by CYCI0N3 View Post
    Umm what are you trying to block with it...because if you only have 41 kb protection will be glad to knock u back lol
    Funny when you tried to kb my fire tank with power thrust and it didn't do jack (and you got wrek'd son).
  8. Quote:
    Originally Posted by je_saist View Post
    In my own Fire builds I typically go for 4 KB proc IO's.

    One Resist IO on Plasma Shield
    One Resist IO on Temperature Protection
    One Defense IO on Combat Jumping
    One Defense IO on Weave

    ***

    While leaving a Proc slot on Fire Shield for Aegis Stat protection.

    Aside from Reich's, very little in the game can knock my Fire's around.

    Quote:
    Originally Posted by Rodion
    I've got two KB IOs on my Fire/Ice tanker and rarely get KBed (8 points of KB pro). I have three (two Steadfast and one Karma) for 12 points of KB pro on my Fire/Fire tanker, which previously had Acrobatics before the nerf. For the same number of slots and one less power choice I now get 3 more points of KB pro.

    Generally, one KB pro IO is enough, but you'll still occasionally get knocked around by things like the Nemesis Staff and the Rikti Pylons.

    The Pylons have the Swarm Missile power, which has a 40% chance to do 10.39 KB. You'll need three KB IOs to counter that.
    You two seem to fail to see what section you're posting in. This is for PvP. Although 2 kb IO's is more than enough for PvE, you need at least 41 points of KB protection in PvP or you'll get thrown all over the place.
  9. Those rikti pylons are murder in PvP. So OP.
  10. The reply would be something like:

    It's PvP related... we don't give a damn. We're too busy making stuff like walk powers and dummies that move in RWZ.
  11. Quote:
    Originally Posted by __Divine__ View Post
    pretty easy to get it on fire brues....those res knockback ios are pretty cheap.
    And since you'll probably want to pick up phase it will be even easier. Keep in mind healing flames can take a res kb io as well.
  12. Meh, as soon as blaze mastery came out ranged scrappers became the norm. Roll a DB/Inv/Dark and get back at us
  13. The Good the Bad and the Ugly:

    Tuco: When you have to shoot, shoot, don’t talk.
  14. SmegHead

    Best Trash Talk

    Yeah Diacon is something else. He'll play his tank (Black Khoas) with no travel powers in RV often and get farmed repeatedly. Funny thing is he keeps wakies on him to rez after a death for a rinse wash repeat. The whole time he runs his mouth about how its his zone and how good he is.

    Good news is he bought the new booster pack so he can ninja run into a butt whoopin' now.
  15. SmegHead

    Fix Burn

    Quote:
    Originally Posted by je_saist View Post
    Think? I came to that conclusion back on page 2.
    Yes I was extremely offended. Isn't it obvious from my posts? Complete and total nerd rage. Next time I'll try and keep my cool. /sarcasm

    Funny how when someone doesn't agree with the majority this kind of stuff happens.

    I like burn, leave it the way it is. Nuff said.
  16. SmegHead

    Fix Burn

    Quote:
    Originally Posted by Memphis_Bill View Post
    How many KB powers work against THEMSELVES? You seem to have a horrid time trying to grasp this concept, apparently. An Energy Blaster (for instance) whose powers do knockback don't prevent that same power from doing ALL its damage or keep the blaster from doing their job. They don't need to hope someone else on the team is a certain AT to let the power "finish" working.

    Look up the answers for these - I do already know the answers, this is not an "I need the information" set of questions.

    When and why was Burn changed?

    Is the issue that led to Burn being changed (being given the fear/scatter effect) an issue any more? Followup: Is that issue because of burn being changed, rather hamfistedly I might add, or because the rest of the game changed?

    Yeah, obvioustly it's so "not worthwhile" that I try to get more people into it... wait, that makes as much sense as "Here's a power that works against itself!" I can, however, honestly say there's little interest in it. Never has been. I can wander in the zones for a long time without seeing another person - of *either* faction - and when I do see them, they usually want to do their own thing, not PVP. And Arena activity? What arena activity?
    I wouldn't be trying to get people into it if I didn't. Did you LOOK at what I mentioned? Obviously not. Did you even read what you quoted, in full? The "And that's from someone who tries to get others into it" bit?

    Reading comprehension tip: "Lousy stalkers" = "Stalkers who are lousy." Not "Stalkers as a whole are lousy." I happen to play them as well.

    Your reading comprehension is awful if you think my "view on PVP" is negative (with anything but population.) Just like a power that works against itself!
    I don't understand how you don't see how negative your post came across about pvp as well as the stalker reference being a bit vague, but since you're so full of personal attacks and seem to be completely unable to grasp my points I'll skip my replies for someone that's worth them. Try to lighten up a little and figure out how to be constructive without being so defensive. Good day to you sir.
  17. SmegHead

    Fix Burn

    Quote:
    I run multiple fire tanks. As it sits now, it's not worth the pick.
    I'm glad to hear your opinion on this matter. In mine it totally is worth the power pick for reason stated in previous posts.

    Quote:
    Ever hear of not having them scatter in the first place?
    No because that's not what the power does. It doesn't take much to figure out how to control aggro in this game. A gimp half brain dead monkey could work it out eventually. It reminds me of powers that kb and people that cant stand them, yet others love them. Just because you don't like the effect doesn't mean others don't as well.

    Quote:
    Again, not everybody carries a pocket controller around. Footstop, fault, and ice patch are also not immobilized, btw. I am not "ignoring the fact a lot of people like to team," sparky, YOU seem to be ignoring that you cannot guarantee somoene will have an immobilize, or use it in a way that actually helps you.
    Did you not notice the part when I talk about where when and how to use the power? How about the part where a lot of powers are situational? Heres a hint: if there are none on the team don't use it. Just like if a fire troller is laying down fire cages I wont bother using ice slick on my troller.

    And yes I know they aren't imm powers, but they all keep the baddies in your patch, some even cancel out the fear effect. The point I was trying to make is that if you think outside the box the power can be useful with more than just imm powers.

    Quote:
    Most people will try to pick up a travel power anyway, and many times a Fire (and Dark) tank will see "Hmm, acrobatics - KB protection without hoping for an IO!" - Acro's been a part of Fire tank builds for a long, long time.

    And what power can potentially be picked to open up that very pool? Hmm... look at that.
    A long long time until one 5mil IO can replace a power and a large amount of end usage with one slot. 2 slots and you're just about at acro levels without the extra toggle.

    Also a long long time ago FA was a different beast. Its been changed since then. Healing flames was buffed as well as temp protection. Its lack of damage output from the nerf was made up for by the buffs to these powers. Yeah it isn't enough, but its other aspects of the set that the devs need to focus on, not burn IMO.

    What I'm saying is it give players options. From my standpoint that's a good thing. I wouldn't be opposed to putting the imm power into one of the shields or toning down the fear effect. But the dev's put it there for a reason and so far I haven't heard a option that would change the power to something I would like better than what I already have now. If I wanted a burst damage type power, I'll roll a shield tank (like I did). Leave us options, don't start cloning things from one set because its good on another.

    Quote:
    Against lousy stalkers, perhaps. Then again, PVP is so dead in this game the point, quite frankly, is moot - and that's coming from someone who tries to encourage others to get into it. (See also intro guide in sig.)
    Now its lousy stalkers and pvp isn't worthwhile? Like I said before, I'm glad you have your opinion, but I like PvP even though its a shell of its former self. I play stalkers and I don't find them to be lousy at all. I can see why you would think its moot from your view on PvP (as well as most of the people that play this game) but I don't.
  18. SmegHead

    Sudden Death

    Ok, because last night we made it through the first 30 seconds of sudden death and a second sudden death message popped up, and as soon as it did I was dead. I had popped a few greens right before the second sudden death message popped up but I was still killed instantly with one shot. I guess it was just bad luck.

    I'll have to test this out tonight.
  19. SmegHead

    Fix Burn

    Quote:
    No, I expect it to *not work against itself or the rest of my powers.*
    I think the problem is you must not know when, where or how to use the power not the power itself.

    Quote:
    As is a travel power, healing flames, etc. Of course, as they run away, they aggro on anyone else attacking them. Big plus there! </sarcasm>
    Ever hear of taunt?

    Quote:
    Again, you ignore this - how many immobilize powers does a tank have? None, generally, until their epics. You're saying "Eh, the recharge is fine - you just need someone to buff it for you!"
    Foot stomp, fault, ice patch... shall I continue? And I don't know about you but when I team there is usually a AT with immobilize. Again you ignore the fact that a lot of people like to team in this game and rely on teammates for support in some way shape or form.

    Quote:
    Gee, didn't I cover that? Why, yes, yes I did. Immobilize protection that lasts a short time, roots you while it fires off, comes later than every other tank's immob protection... not really a plus. Combat Jumping > Burn for Immob protection.
    I wont argue that cj is better, but not everyone wants to loose a power pool choice just for cj.

    Quote:
    AOE defense. And "Gee, look, burning patch. All I have to do is wait." Hardly "great."
    You must not "lol pvp" much. Burn is extremely useful against stalkers. As far as AoE defense, the AoE damage from burn ticks so often that it'll rip through elude like it wasn't there.
  20. Quote:
    Originally Posted by Miss_Freeze_NA View Post
    Not going to happen. This has been suggested since before time began in this game and the answer has always been a resounding "no".

    Pistols are a ranged set, therefore going to Blasters and Corruptors in GR.
    But didn't scrappers just get blaze mastery in their epic pools...

    Char, RoF, fire blast and fireball are all ranged attacks last I checked.
  21. Quote:
    Originally Posted by Silit View Post
    Katana is pretty terrible now. Trust me. Go Fire or Elec.
    He said fiteklub. Divine avalanche, a power you wouldn't touch in zone pvp, is great for standing in front of each other and mashing buttons.
  22. SmegHead

    Read this thread

    Quote:
    Originally Posted by Silit View Post
    This is also not a time to be talking **** maliciously to other players. Most of you guys were bad in i12, but that doesn't matter anymore. You are now in the top 1% of skilled players. Act like it.
    I no rite.

    Glad we still have silit around.

    He wuz 1 of the greetest of al tym yo.
  23. SmegHead

    Sudden Death

    Does the second sudden death drop you down to like 5 HP because it seems that way? Or does it just continue to drop your HP like in the first 30 seconds?