How much KB is needed for a Fire Brute?
KB Protection I meant >.>
Was afraid of that. Thanks.
*nerf* Darn! Oh well.. I will just have to rebuild. Ah.. this works *nerf*
Darn it.. well I will rebuild again.. oh this might *nerf*
Grr.. this is getting annoying.. rebuild agai- *nerf*
I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf*
That is so true with this game.
Generally, one KB pro IO is enough, but you'll still occasionally get knocked around by things like the Nemesis Staff and the Rikti Pylons.
The Pylons have the Swarm Missile power, which has a 40% chance to do 10.39 KB. You'll need three KB IOs to counter that.
In my own Fire builds I typically go for 4 KB proc IO's.
One Resist IO on Plasma Shield
One Resist IO on Temperature Protection
One Defense IO on Combat Jumping
One Defense IO on Weave
***
While leaving a Proc slot on Fire Shield for Aegis Stat protection.
Aside from Reich's, very little in the game can knock my Fire's around.
In my own Fire builds I typically go for 4 KB proc IO's.
One Resist IO on Plasma Shield One Resist IO on Temperature Protection One Defense IO on Combat Jumping One Defense IO on Weave *** While leaving a Proc slot on Fire Shield for Aegis Stat protection. Aside from Reich's, very little in the game can knock my Fire's around. |
Originally Posted by Rodion
I've got two KB IOs on my Fire/Ice tanker and rarely get KBed (8 points of KB pro). I have three (two Steadfast and one Karma) for 12 points of KB pro on my Fire/Fire tanker, which previously had Acrobatics before the nerf. For the same number of slots and one less power choice I now get 3 more points of KB pro.
Generally, one KB pro IO is enough, but you'll still occasionally get knocked around by things like the Nemesis Staff and the Rikti Pylons. The Pylons have the Swarm Missile power, which has a 40% chance to do 10.39 KB. You'll need three KB IOs to counter that. |
As said, you can hit 41 pretty easy.
Fire Shield - 4
Plasma - 4
CJ - 8
SS - 4
SJ - 4
Healing Flames - 4
Acro - 9
That leaves you with 37, you can likely fit one more in depending on your 4th power pool (Especially if going for Phase) or other power picks.
Temp Protection gives you another place to slot one, as would Stealth and Grant Invis. Yes, you'll want Temp Protection (extra slow resist - between that, the Winter's Gift IO, and all the inherent PvP debuff resists getting thrown around, you can hit 70-90% slow resistance before DR pretty easily). You'll probably want Phase as well, just because it will make people absolutely hate you.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
expensive but has 45 kb with no acro.
http://boards.cityofheroes.com/showp...5&postcount=34
Duel me.
I will work on my sig pic more when I have time.
I run a Fire/Fire Brute. Getting 41 kb can be a pain. Mine has 23. I get KB'd sometimes, but not enough that I want to use any more slots
CJ - 4
Plasma - 4
Fire Sh - 4
Temp Pr - 4
Tough - 4 steadfast 3 Gladiator armor.
I could work in another 4 in SJ, but I haven't gotten the money and that would bring me to 27 pts.
If I got some great drops I could get 6 more points by putting gladiator armor in plasma/fire shield then I am up to 33pts.
The cost to go from 23 to 33 point would be about 1.5 billion.
So my 23 points is good enough.
Only things that are going to KB you with 41 points (assuming DR is on) are Force Bolt and occasionally Gale. This build has 49 points including Acro, which means even Force Bolt shouldn't be KBing you.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), Mako-Dam%(45)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(7), S'fstPrt-ResKB(9)
Level 2: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(46)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), S'fstPrt-ResKB(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Hectmb-Dam%(23)
Level 10: Temperature Protection -- S'fstPrt-ResKB(A), Aegis-Psi/Status(46), ImpSkn-Status(50)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 14: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(40), Clrty-Stlth(45), Zephyr-ResKB(45)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/EndRdx/Rchg(39), S'fstPrt-ResKB(39)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(37), AdjTgt-ToHit/EndRdx(37), Rec'dRet-Pcptn(37)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), Mrcl-Heal(34), Mrcl-Heal/EndRdx(36)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 26: Hurl -- Apoc-Dam%(A), Apoc-Dmg/Rchg(27), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31), Zinger-Dam%(33)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Zephyr-ResKB(29)
Level 30: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40), Winter-ResSlow(43)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 38: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(42)
Level 41: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(42)
Level 44: Phase Shift -- RechRdx-I(A)
Level 47: Web Envelope -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(48), GravAnch-Immob/EndRdx(50)
Level 49: Focused Accuracy -- HO:Cyto(A), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 3.44% Defense(Energy)
- 3.44% Defense(Negative)
- 1.25% Defense(Melee)
- 6.88% Defense(Ranged)
- 1.56% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 60% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 5% FlySpeed
- 258.6 HP (17.3%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -40)
- Knockup (Mag -40)
- MezResist(Confused) 7.5%
- MezResist(Held) 16.9%
- MezResist(Immobilize) 18.5%
- MezResist(Sleep) 11.9%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 20% Perception
- 9% (0.15 End/sec) Recovery
- 28% (1.75 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 3% Resistance(Psionic)
- 5% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
What the title says. >.>