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I don't know if I could, in good faith, vote for CoH. On the other hand, the only other games on that list I've played are CO (lol) and AoC. So if I absolutely have to, there really is only the one choice.
CO(H)! -
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Quote:You know it's bad when I actually look forward to saving the world (yet again, le sigh) from that jerk.villains were not made to look any better. They're still lackeys of Darrin Wade and they're still going along with someone else's plan, happy enough to subsist on what's left behind after the real villains - the NPCs - are done having their share. This development satisfies me neither as a hero player nor as a villain player.
Assuming that even happens, of course. They still have one more episode to blow my socks off! -
Quote:And this is when your friend auto-completes their mission when yours finishes? That definitely can't be working as intended. There'd be no way to ever get those badges then.My friend petitioned it, but had to go to bed. SO not sure what will happen...
BUT
I remember us doing the same thing with teh shining stars arcs, as lowbies. I was the 'holder' she just had the missions. And she got no badges either. She petitioned that and they basically said..tough ****, you should do it yourself. Great support. -
I think this is the original Big Red Ball thread?
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Quote:Aye, if this was streamed online and you could subscribe to individual shows, I'd be all over that.Sooner the TV companies actually use the internet rather than fearing it, the better
I know I will be buying the DVD once it's eventually released, so I don't feel that bad about it. I just... wish it didn't come down to those two options. -
Quote:I hate how you're forced to either steal it from the internet, or wait three years for the DVD release.
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Quote:I don't know if this is a reference to CoH (which, imho, has a fine teaming interface), or "that other MMO" which has, imho, a vastly better teaming interface than any other MMO I've ever played. Either way, I disagree that the teaming mechanic in either game is an abomination. Quite the contrary.We do a lot of things wrong. And there are people who would say we even do this thing wrong sometimes. But nowhere do I see the contrast between this game and every other MMO I've played than in this one single MMO dogma: if you don't force people to team, they won't, and then they'll leave. People believe this so strongly that even when presented with a game whose teaming mechanics are so bad no one *wants* to team someone will say that the problem isn't that people don't want to team, its that they were not forced to team.
THAT said, however, I agree that there's still this weird and very widespread idea that you must force players to team up, or your game is doomed. I... can't fathom where that idea comes from, because I find it's quite the opposite. And a number of games have been taking steps to make their games less group-required recently. Unless you expect to do anything at end level, anyway. -
Quote:I think this is pretty accurate. I'm just worried that the end result will be any number of mutually exclusive distribution systems, because everyone wants a slice of the cake.Valve championed online distribution, the big guys scoffed at it, but it took off big time. Then Valve made them bend over and took a cut of their profits. Now they're going to get some serious competition from those same big guys and Valve wont be able to coast anymore with their hand in the cookie jar. So what happens next will be very interesting.
Best case, there would be multiple distribution systems like Origin, Steam and Impulse, that all have more or less the same content so that the consumer can pick whichever system offers the best, to him, service. That's the kind of competition that would be good for the end consumer. What EA is doing right now, however, isn't competition. They are just saying: "If you want to play EA games, you will use Origin. If you want to play something else, use whatever." If all the big publishers go that route, that would pretty much defeat the purpose of online distribution systems.
Of course, EA probably needs to be that heavy handed about it, if they want anyone to use Origin. Considering how long they take to fix known issues like the default language thing (three years and counting)
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Quote:For obvious reasons, Steam are not happy about just handing out free bandwith to F2P games. If they don't get a profit from game client sales, they need to make a profit in some other way... this makes F2P games problematic for Steam's business strategy.I think this is correct. As time has gone on there have been quite a few games I've noticed taking issues with Steam's policies of taking a cut from the developers. I'm no Steam hater, and have quite a few games on it myself, but I do think that it's a good thing some companies are standing up to them and forming their own services (i.e. Origin) or opting out altogether. Competition is good for the consumer.
And this is an example of competition really sucking for the consumer. I want convenience, not a different game manager client for every software publisher in existence. That would be beyond useless. -
Quote:But. But. But. If I power thrust a Hellion he goes flying for miles, and everyone sees it. Why can't hellions be a Big Red Ball?Flying disc has a beginning and end point which the game engine can handle.
Big red ball would depend on the physics engine which is located in one's graphics card. The physics one sees on one computer is different from what one sees on another computer. If you run into some detritus from Propel and it goes flying off in some direction... other players see it going off in a different direction. That makes playing with a big red ball.... problematic.... unless you just wanted to play a game of catch with it. -
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I'm curious what, in this thread, would give the OP the feeling of a poisonous and unpleasant attitude. It seems that just about everyone has been very helpful and pleasant? Or did I skip some posts?
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Quote:Honestly, I didn't even think of it as derailment. For me, writing and content are all but synonymous in this context.It's interesting to see how a discussion on the actual writing of the game turned into a content discussion with a light emphasis on writing :P Nonetheless, this shameless tangent is of the highest quality! :P I personally love "Derailments," like this, so by all means, continue.
I think, overall, there are several levels of writing. There's the actual dialogue in individual missions. There is the writing that ties a story arc together, the writing that ties together the overall story of a themed zone and the overall meta-plot behind the scenes, with breadcrumbs scattered across the levels that you may or may not pick up on.
I really liked the writing, and presentation, of that meta-plot, and I feel it is being sacrificed for these new (-ish! The Hollows is still new, dangit!) themed zones.
If I was a new player today, I think I would either be really confused about the backstory of the game, or I'd ignore that there even is a backstory, which honestly I feel is what is currently being encouraged.
And I think that's a shame, because the backstory (and the way it was being presented) is what drew me to the game in the first place.
...and as a villain, I'm a little tired of saving the world, but that's a discussion for a different thread. -
I liked the original content we had. Otherwise I wouldn't have been around for as long as I have.
I also like some of the new content in moderation. The "modern" and "advanced" mission layout takes a lot of development resources though, and the more of it we have, the more we expect it. Plus, honestly, the more "special" it becomes, the less replay value it has (to me, anyway).
I really like the revamed Faultline zone, but I don't want every zone to turn into Faultline. I like the new Atlas Park, but I got tired of playing through it after just one or two playthroughs, and it's just easier to streetsweep (or DfB) out of it, than run those exact same arcs again.
Basically, the more specific the story gets, the less freedom you have for making up your own reason for helping out and that, at least for me, takes away some of the fun of playing through it. That doesn't mean I don't want to see zone revamps, I'd just prefer a happy mix of the two story styles.
Tip and newspaper missions actually are fairly close to our original mission layout... except they don't progress the overall metaplot, or really take you on a tour through the background story of the city (which, to me, means that only running newspaper missions is out of the question. Gets boring!).
Anyway. I'm rambling. To sum up: I like new content (at least new content that isn't specifically designed to suck for stalkers. *cough*firstward*cough*). But I also like old content, and I don't like to see old content sacrificed for new content because it makes the overall meta story of City of Heroes really weirdly fragmented when you just yank out an entire zone worth of old story clues. -
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Quote:Right. And I made a (perhaps somewhat snarky) remark at some of that launch content, such as: "go kill 20 skulls in Perez." "Oh you're back already. Go kill 20 more!" "Well done, now go kill 20 Hellions in there." This was part of the content that took you to 38. And while I don't exactly miss it, I do kinda miss it. Or at least the spirit of it.I said "Launch content," as in "the content the game shipped with." Aside from Atlas Park, all of it is still here. Even back before Issue 1, there was enough of that to get me to level 38 without running out and without running TFs, and that's before the Hollows, Striga and Croatoa.
Don't take this the wrong way, Sam, but are you al right? You've come off awfully combative lately. -
Quote:You did say launch. The focus of the game changed a lot during the first few issues.That's not even remotely true. I'll grant you that up until about Issue 1 when mission completion gave almost no experience, you could run out, but since then, the game has had more than enough MISSIONS
On that note, I did have an idea for levelling a character the "old-school" way. I just couldn't decide if I want to think of the Hollows as old-school... I still think of it as "that new zone" -