SkarmoryThePG

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  1. Quote:
    Originally Posted by warden_de_dios View Post
    The other Vet reward that I think is long past due is the Ghost Slaying Axe as a reward. The Devs already let us have 3 or the 4 vet temp attacks, they should just let us choose the 4th.
    ...if you want it then... just... take it...?
  2. Update:

    ...I used to play CoH without this?

    Seriously though, using the pad is fun. I miss some keys I still have to have on the keyboard due to there being a lot of them, and can't type with it, but overall, very fun.
  3. Quote:
    Originally Posted by samuel_tow View Post
    i have a hard time ever seeing devices as overpowered.
    khtf.
  4. Reward the first

    Your long fight against injustice honors those who came before you. Capes are now unlocked for all characters.

    X months out and still alive. Lord Recluse is impressed. Capes are now unlocked for all characters.

    Reward the second

    After X months, your mastery of your powers is unmatched. Auras are now unlocked for all characters.

    After X months out, even the Entities are sitting up and taking notice of you. Auras are now unlocked for all characters.
  5. SkarmoryThePG

    Thank you devs

    Quote:
    Originally Posted by GhoulSlayer View Post
    and there aren't as many people in Atlas or Cap farming AE.
    Deserved praise notwithstanding, that's only because they closed a very widespread exploit.
  6. Or:

    Add the ability to unlock Patron Pools as a one-time STF reward.
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Stack nothing. 20% for 2 minutes or less with its current recharge. That would at least make it less horrendously onourus.
    Straight 20% is downright ignorable. If it can stack, then you have to decide. Do you press on, or do you wait for the last stack to expire. That is good.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    At least the mask doesn't last all that long. You can still muscle through it, kill the Ring Mistress at the cost of a few blues and run away from the rest of her spawn. You can't run away from the Curse of Weariness, because it lasts for five minutes and persists even if you die.
    If you can hit her, and if the mobs don't wipe the floor with your defense- and regen-floored ***. Add to that its 1.2 accuracy and being present on every other boss in a common enemy group, and yeah. The Curse doesn't compare.

    Quote:
    And 30 minutes? The hell? How about the Curse of Computing that causes my client to crash and then say my character is still logging out for the next 30 minutes? That sound like a fun power to give to an NPC? Anti-Matter, maybe? What were they thinking?
    I, honestly, have no idea.

    Quote:
    Originally Posted by newchemicals View Post
    5 Minutes is waaaay too long.
    I paritally disagree -- however, 5 minutes is too long for a debuff of such potency.

    Now, if it was, say, -20%, and could stack up to 3 times...

    Quote:
    Originally Posted by Samuel_Tow View Post
    Yeah, this is basically a level cap increase, and it should be treated like it. I don't really claim to want enough story arcs to get me from the first to the last Incarnate slot all filled in with very rares (though that would be nice), but I still want to see at least a few places where my Incarnate power is relevant outside of team-only content.

    I turn back to the diminishing power effect, where now that I'm so very strong... I suddenly can't do anything which actually requires that strength on my own. Sure, keep the BIG events for the BIG teams, but let me have a few solo adventures as a godlike being on the side. Maybe go to another dimension to stop a world war, maybe go to Tokyo to fight Godzilla... Just SOMETHING.
    Would this suggestion help?
  9. What, no mention of character renames being too expensive?
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    The Curse of Weariness is the game's single biggest dick move, in my opinion, easily topping things like Sappers, the Mask of Vitiation, the Incarnate TF debuffs, setting RSF and STF enemies at 54, the Vahzilok Disease and even including AVs showing up in solo missions before you were allowed to scale them down to EBs. This is, simply put, a power which has no right to exist.
    I'm sorry, but there's no bigger dick move than the MoV.

    Incidentally:

    A: The Curse used to last 30 minutes. No, I don't know what the devs were smoking either.

    B: You know what else lasts 5 minutes? [Recovery Serum].
  11. Further observations:

    The G13 is... interesting. The D-pad is too fond of recognizing some directions than others, but other than that, it's just a matter of developing the all-important muscle memory.

    Quite fun, really.

    No compatibility problems to speak of.
  12. Quote:
    Originally Posted by CBeet View Post
    Please.

    If the NPC bosses have it, why can't we? Crab Spiders get everything their NPC bosses get, and then some.
    Crab Spider Webmaster:
    *Slice
    *Arm Lash
    *Channelgun
    *Suppression
    *Wide Area Web Grenade

    Total: 5

    Bane Spider Executioner:
    *Wide Area Web Grenade
    *Cocoon
    *Mace Beam Volley
    *Mace Beam Blast
    *Poisonous Ray Burst
    *Bash
    *Pulverize
    *Clobber
    *Whirling Mace
    *Crowd Control

    Total: 10


    QED.
  13. Sadly, neither ofthe two emotes comes with sound; further, the Tantrum emote ends with a springboard to your feet. A pity.
  14. Got the G13.

    First impression: Bloody hell, this needs a manual!

    Second impression: Damn, the D-pad only works in 4 directions, plus as a button. Change of plans time.

    Nth impression: Hah, crashes every time I try to bind right alt. Good thing I don't need that key.
  15. Time bomb really could use a manual activation :/

    As for Trip Mine... I'd like to steal a leaf from Global Agenda's book. You throw it out (Caltrops animation), and it lays there, inert. As long as there's mobs within 7', it'll stay there. Once there's no mobs nearby, only then does the mine arm itself. You'd give up toebombing for quicker castttime.

    [edit] Figured out a way to implement it.

    The mine stays an intangible, untargettable pseudopet. It has two powers, Proximity and Arm.

    Proximity is a 7' aura. As long as there's a hostile mob in the range, Proximity produces the effect Don't Arm, which locks out ("greys out") Arm. If there's no mob, Arm is available, and the pet can use it, losing Arm and instead gaining Explode.

    [edit2] The second upgrade in Thugs has an animation that could be easily repurposed into a satchel charge toss.
  16. The problem with that, Techbot, is that we have no reason to believe the game can check the target's type before it rolls hit or miss.
  17. Quote:
    Originally Posted by Fleeting Whisper View Post
    Also, you don't need to click the circle to change between primary and secondary; clicking anywhere on the bar works. Adding a third circle right next to Pri/Sec would imply clicking the bar cycles between the three circles when in fact the extra circle is a button, not a color.

    The swap button should not mimic the appearance of the Pri/Sec color selection circles.
    Which is why my suggestion is to place the Swap button between the Pri/Sec circles. Hovering your mouse over it would show up a pair of curved "swap" arrows.
  18. Quote:
    Originally Posted by Teikiatsu View Post
    What about letting it damage Phased targets?

    That is quite brilliant.

    I don't know if it's doable and wouldn't break other things but.... it's rather great.
  19. Quote:
    Originally Posted by Basilisk View Post
    I don't know if it would necessarily be too hard. Conserve Power and Energize already reduce the endurance cost of all powers, I'm guessing it would basically be a matter of applying a Conserve Power with negative buff values to an enemy. Of course knowing how loopy some of the established code in the game is, it's also possible that attempting to do that would instead force the target's powers to become sentient and try to take over the world, so there's definitely margin for error.
    Correct, end efficiency can be buffed and debuffed.
  20. Ordered the G13. We'll see how it goes.
  21. Quote:
    Originally Posted by Fleeting Whisper View Post
    Punchvoke (Taunt component of Tanker/Brute attacks) hits at -20% against AVs and GMs. Presumably the bonus damage of Ghost Slaying Axe could be set to +20% against undead.
    But the 20% isn't affected by to-hit buffs. It's just a random chance of an effect, outside the tohit mechanics.
  22. SkarmoryThePG

    AE XP Suggestion

    Quote:
    Originally Posted by firespray View Post
    We'll simply have to agree to disagree then. I'm of the opinion that it is not possible to completely remove all of the exploits from the Mission Architect. At least not without resorting to drastic measures. I think trying to get rid of them all is a waste of time because it's futile. Not necessarily because I think the idea of removing exploits is wrong.
    Not possible? Possibly true. But it doesn't have to be not possible. It's enough that it's not feasible.

    The worst problem about the blatant farming is how easy it is to get into. If we can remove the followers, the hangers-ons, that's a severe reduction to the problem. One person finding a way to get higher rewards isn't nearly as much a problem as the whole playerbase doing so. Especially since, if they abuse it, I'm sure there are easy ways to check it out (somebody suddenly getting lots of inf and/or xp) that, now that the chaff is gone, can be investigated properly.

    48 hours until arc gives out full rewards? A story arc will be up for much longer, two days won't kill the maker. Throw in a per-character badge for completing an arc(nix that) five missions' worth of an arc before it gives full rewards and you won't be hurting for people playing it. Plus, 48 hours means a lot of time for some automated script to check the description for blatant signs of a farm ("farm" "good xp" "do not rate" etc.) and flag them for review.

    No inf from AE? When a exploit like this rears its ugly head, it doesn't mean umptillions of inf injected into the economy before it's fixed, instead there's a higher supply of recipes and salvage.
  23. Both Tarantulas and Hard Suits are piloted.
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    That's like saying we don't need to increase fuel efficiency of semis, we just need to make all cars run at 70s luxo-boat MPG levels.
    Except we already have a whole garage of tailored ones that run just as well, and now we want the borrowed car to be even better.

    Also, we also have a 'robot' type.