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Posts
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Joined
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Yaay, it's up--
bugger.
Can somebody toss me the link to the US version of the pack? Store will only let me to what I"m pretty sure is the EU one. -
This is all nice and dandy but PUT THE BLOODY PACK UP ON THE STORE ALREADY! I WANT TO THROW MONEY AT YOU, WHY WON'T YOU LET ME?
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Quote:That's certainly an idea, though it's stepping on Dominator/Troller toes.How about bumping the hold percentage on Neuro breath a bit? Have it at a mag 2 a certain percentage of the time and another mag 2 at another certain percentage. It would hold Minions and LTs for a short while almost every time and have the potential to hold a boss on occasion... Or it could miss all it's hold chances.
I honestly think Noxious Gas should be ported over as is, just turn the target into an ally.
-Rachel-
And that port... could work, yes. It'd make the power slightly better in Corruptor hands which, well, which is all right.
Hmm. I'm toying with the idea of turning Poison Trap into a pulsing sleep patch. -
Quote:Hm.What would you think of increasing the end cost, then, to 15.6 end per click and making the current poison debuffs (Envenom and Weaken) targeted AoEs, instead of single target effects?
Cottage rule -could- apply to this, but it's keeping the power more or less the same, isn't it?
-Rachel-
Actually, I think it would run contrary to what the set is.
I mean, it'd be a clear buff, but I feel that'd... stretch what Poison currently is past the comfort zone. Cheapen it.
No, I'd rather either see Neurotoxic or Noxious get a buff that actually helps with dealing with alpha strikes. Perma/Toggle Noxious would be interesting definitely, and raise my interest in the set (though it comes oh-so-late). Neurotoxic... I don't know. It's good at what it does, but it doesn't do what the set could use (see Fearsome Stare, which is both a great -tohit debuff AND a fear that greatly reduces a spawn's alpha).
[edit] the thing is... I cannot in good faith advocate a buff to Neurotoxic. It's great at what it does, just... unslottable (like all -rechs) and it doesn't do what the set could use.
Hmm. I wonder what if Poison Trap was heavily remade into a lobbed glob of poison that exploded and did SOMETHING to a spawn that'd neuter an alpha. It'd also need to be moved earlier in the set to matter.
[edit2] Or a patch! I love me a good, pulsing patch! ....pulsing sleep? hmmmmm..... -
Frankly, I disagree. The debuffs are strong enough as is. I'd rather affect more targets than one more. Most mobs die fast enough as is already to bother debuffing them one by one.
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Poison blast won't happen. Toxic is considered an "unbalanced" damage type, with no matching defense. It's the elephant in the living room of damage types, and why no single player attack in the game deals primarily poison damage.
And Poison... there is not really any reason to take it over Radiation Emission. The two anchors are not much weaker than the single target debuffs and are AoE (hell, they pack more -tohit), especially when you realize that Poison debuffs are still subject to Ranged defense. AM is a powerful and highly desirable ally buff. Antidote is... decent, but not that good. Alkaloid is horribly overpriced for its effect and (especially) recharge time. Neurotoxic recharges faster than LR but in return doesn't have the much-desired -regen. The whole set has absolutely no alpha strike reduction capability. Poison Trap is a joke. The only AoE debuff that would help is on a 5m timer and often dies with its carrier.
So, yeah. I think Poison needs some work before it's good enough. For the lack of alpha help I have no solution, but I do believe Alkaloid needs to be retooled. I'd start by cutting the duration in two or four but adding a +regen component to the heal. The heal that keeps on healing, like the new (and awesome) Energize. -
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Actaully, we know one more thing.
Type in [Kinetic Strike] =3 -
/Regen, /WP and /Shield are the ones that don't crash. Last I checked, /Elec, /EA, /SR and /Nin do crash, and /Inv crashes HARD.
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No stacking is okay, as long as it's often up.
Damn, this might be as fun as that Broadsword with AHeel in every attack... -
Indeed. It doesn't even have to knockdown, just have a chance to, no?
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....going by that video, all but the very first one. This.... has some merit, hmmm....
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Quote:Bad experiences with Aid Self + tight build (I'm one of those people who HAS to take almost everything in primary and secondary). Friend has a bitchin' DM/WP brute, but I'm aiming for Kinetic Melee here.I know what you're talkin about with the lack of a self heal in WP, but at the same time my /WP is probably one of the strongest scrappers I have. But keep in mind that Aid Self is available to any secondary, from the pools. WP doesn't require any recharge to function well, my FM/WP doesn't have Hasten.
Another possibility with WP is using Dark Melee. Dark Melee's Siphon Life is a nice heal to go along with your regen. Its a click heal as well, just needs a target to work.
[edit] Huh, didn't this forum used to smoosh together double posts? -
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Have a 50 of that already, plus it doesn't fit the theme.
Invuln and WP fit the theme, but are both "stand there and dish it out", not jumpy enough for me. Plus I don't like crashing godmodes.
Elec is good but doesn't fit the theme. Fire doesn't fit theme at all. Plus, have one of each.
Hate Super Reflexes. Ninjitsu is good but would rob me of my AoE. Stalker Willpower, same. Shield Defense, doesn't fit theme, not even sure I can combine it with KM.
Regen, needs Hasten, the character killer.
Did I miss something? So yeah, I'm a bit reaching here. -
No, the tier 9 is not the same. MoG is much more powerful and much shorter.
I also tried and don't enjoy Willpower. I blame the lack of a click heal. Yes, I know RotC is a strong enough heal, but it's not a click. It's not there to psychologically help me when I need it. -
Well then, guess I'm back to square one in picking a secondary.
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...and the thread is unhelpful. Advice?
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Hmm hmm hmm...
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Really? Because to me that seems somewhere between "enemy size pad" and "leech"...
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Note that while there is currently a +end inspiration, there is not currently a either +rech or +res(rech) one.
Speaking of, wouldn't it be nice if oranges resisted effects? -
When you have nothing else to use, when you are totally out of End, when that Sapper decided to rub all over you, what can you do? You can still Brawl him.
Well.
As long as it's up.
Thus this suggestion: Please make Brawl immune to recharge modification.