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This is my 4th character to 50 and I really enjoy playing her. I'm just kind of at a loss of where to go with an endgame build. It's a long term project so some super expensive IOs are fine, but PvP IOs are pretty much out because that's just too much inf that I'd rather use on my alts. I'm just not sure what to do with it. I tried to get as much +recovery and +end as I could while staying 1 purple from softcapping positional. I like spring attack as an opener to put me right in the center of a spawn with both auras keeping their attention on me while the rest of the team cleans house. I'm really worried about her meh accuracies on her attacks. I'm not trying to run +4/x8, just be able to tank for a team and stay standing while Soul Transfer is down. Thanks for the help.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Jade Arianna: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(23), S'fstPrt-ResDam/Def+(31)
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(48), HO:Nucle(50)
Level 2: Body Blow -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(3), HO:Nucle(34)
Level 4: Smashing Blow -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(34), Hectmb-Dmg/EndRdx(42), HO:Nucle(43)
Level 6: Obsidian Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(19)
Level 8: Dark Regeneration -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), Nictus-Acc/EndRdx/Rchg(11), Nictus-Acc/EndRdx/Heal/HP/Regen(15), Theft-+End%(29)
Level 10: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(33)
Level 12: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(13), Armgdn-Dmg/EndRdx(31), FotG-ResDeb%(46)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(48)
Level 16: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(17)
Level 18: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(27)
Level 20: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(21), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(36)
Level 22: Tough -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam(25), ImpArm-ResDam/Rchg(37)
Level 24: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(25), GftotA-Def/Rchg(33), GftotA-Def/EndRdx/Rchg(33)
Level 26: Oppressive Gloom -- RzDz-Immob%(A)
Level 28: Burst -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(31), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40)
Level 30: Cloak of Darkness -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/Rchg(42)
Level 32: Super Jump -- Zephyr-ResKB(A)
Level 35: Focused Burst -- KinCrsh-Acc/KB(A), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/KB(36), KinCrsh-Acc/Dmg/KB(43), HO:Nucle(46)
Level 38: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Hectmb-Acc/Rchg(42)
Level 41: Soul Transfer -- RechRdx-I(A)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 49: Spring Attack -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50)
Level 0: The Atlas Medallion
Level 50: Paralytic Radial Flawless Interface
Level 50: Void Radial Final Judgement
Level 50: Cimeroran Core Superior Ally
Level 50: Cardiac Radial Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46)
Level 4: Ninja Run
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So I just got my Kinetics/Dark Defender to lvl 50 and now I'm looking at an end game build for him. This is more of a long time project/what should I do with him. I know fish mastery is pretty blase' but I really like having another cone immobilize and there is something supremely satisfying about seeing a giant shark swallowing some poor fool whole. I built for recharge to ensure maximum FSing all the time and with 2 Siphons hasten is perma so I pikced Musclature to help shore up my damage a bit since my attacks were pretty focused on the -to hit. He plays well as a hover blaster (except in caves, but thems the breaks) but any advice from more experienced defenders (this is my only defender and only my 5th 50) is very appreciated. Thanks.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Kindarken: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Acc/Heal(13), Nictus-Heal(19)
Level 1: Dark Blast -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(3), SipInsght-Acc/Rchg(5), SipInsght-ToHitDeb/EndRdx/Rchg(13), SipInsght-Acc/EndRdx/Rchg(21), SipInsght-%ToHit(43)
Level 2: Siphon Power -- RechRdx-I(A), EndRdx-I(5), Acc-I(34)
Level 4: Gloom -- DarkWD-Slow%(A), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-Rchg/EndRdx(31), DarkWD-ToHitDeb/EndRdx(37), HO:Nucle(40)
Level 6: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(7), TmpRdns-Acc/Dmg/Slow(7), TmpRdns-Acc/EndRdx(15), TmpRdns-Rng/Slow(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 12: Speed Boost -- Winter-ResSlow(A)
Level 14: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/Rchg(15), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-ToHit(46)
Level 16: Tenebrous Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(29), Enf'dOp-Acc/Immob(34)
Level 18: Vengeance -- LkGmblr-Rchg+(A), AdjTgt-Rchg(40)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(21)
Level 22: Night Fall -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(43), DarkWD-ToHitDeb/EndRdx(45), DarkWD-Slow%(45), HO:Nucle(46)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Transference -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod(31), Efficacy-EndMod/Acc(33)
Level 28: Super Speed -- Clrty-Stlth(A)
Level 30: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(45)
Level 32: Fulcrum Shift -- RechRdx-I(A), EndRdx-I(33), Acc-I(33)
Level 35: School of Sharks -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(36), GravAnch-Acc/Rchg(36), GravAnch-Immob/EndRdx(37), GravAnch-Hold%(43)
Level 38: Life Drain -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg(39)
Level 41: Spirit Shark Jaws -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Burnout -- RechRdx-I(A)
Level 47: Blackstar -- Armgdn-Dam%(A), Armgdn-Dmg(48), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Rchg(50)
Level 49: Shark Skin -- HO:Ribo(A)
Level 50: Cryonic Radial Final Judgement
Level 50: Rularuu Core Superior Ally
Level 50: Musculature Radial Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1498;710;1420;HEX;| |78DA65945753135114C7EF961836A1854D42E821802025C2E883DD19C01E1C047DC| |EACC926EC103771131879F4DD42B13CA9803A4A199F2D5FC3F2292CDF004FF67F24| |8C4999DFDD73CFB9F77FFF6777A7EE4DD67EB874FFBC90EA277246B1989C3433A69| |D361DCF9491B5528A1042BB66D969C399376D2F5D85FF2524C717329938CD99252B| |556CDD0FCF1876D64CC727A922394E4B96846F3A9FCFC5670BA6996E708709D3A0C| |CE29C55F0BBD717735676AE1470C757EC45AB68DDB6725669297AA160A5E21379C7| |592894F24E32612E5A4669CEB09353B4AEE92C4548D000FD6D59F0674F15CD247A4| |C157218F405C1DA10D8A4836F2A351EE1E59A1A50D5B8C60706FDE0602D98A75A89| |BE542B4B430235DD60772BF8967214D6A47C91DD58F823D8F909ECFD0CF69FA1345| |51177E9D223C96E8DE79DE4CE1DDA61EE82F55B60781B8C5157BC92BB8FEC652D35| |FF3140391A72142D843A5F23180982DD3A58A4EDFDD02DFC6D38AF4EF575A857EB3| |6A1B9FE1518D90047D6992FC1F78406F6B761196B37AE3057C1A635B0FD096B780A| |0669BF006AA540596F843C7A8D759B684E87164967CF83CC2D4A09B1E721F678903| |D1F66AF87B91723ECB946EB35B337CDEC4D277BD3C3DEF4B2370B54DAC2676A59C1| |3AAD0F998FC0F6C7DCE307607419ECA17DDAD8D7360D3187D0C1E7EC288BD0495F8| |4D8A18A459AEB123EB7AF5DDCC7289F33CAF7D83CB527C6E78DDDE07D6698B37C8F| |DD641F6E813B843ED4287D1B58E7F026739DF902BCA3E0F92AE70E7C935D5D477E3| |0BF32BF83725888213EDF10EBDDA5A938EB8B9FC5FE474F304F314F8263A7C11CED| |398A7E88D173E51E09D1AEEE3FABF4A38F18AC8A8C5645C6AA22C7AA22C7AB2289A| |AC8F572048AF6A6551ED2ACE4CEFEA41649AC57EAC1B97F1F8C5DA541BF2A7E1D8C| |0D20EF4F25A648CFF95DF08CFD5865AE815AE3FEFB642F10A4102BBA1CAA8C137A6| |5FC17D6D2E2D1| |-------------------------------------------------------------------|
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Ok, so I came up with this build. It chases Recharge pretty hard and therefore made the HP Cap perma, so I grabbed a bit of regen to take advantage of that. I'm thinking Vigor is the best Alpha. I skipped on hurl boulder cause of the terribad animation and because with the recharge on the build in incarnates, Fossilize recharges faster than it's cast time. I'd like to keep stone mastery unless a really good explanation can convince me out of it because I like the 1 purple from S/L softcap and the HP cap I get from that APP. I really am just kind of guessing when it comes to slotting on Earth Control and Trick Arrow and all I could think of is ensure that my long recharge debuffs and controls are up as much as possible. So here she is.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(17), HO:Perox(25), Apoc-Dmg/Rchg(50)
Level 1: Entangling Arrow -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(3), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/Rchg(17)
Level 2: Stone Cages -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob(5), Enf'dOp-Acc/Rchg(15), Posi-Dam%(50)
Level 4: Flash Arrow -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(7), Cloud-ToHitDeb/EndRdx/Rchg(9), Cloud-Acc/EndRdx/Rchg(37)
Level 6: Quicksand -- ImpSwft-Dam%(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), Ksmt-Def/EndRdx(34), LkGmblr-Def/EndRdx(48)
Level 10: Ice Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(11), BasGaze-Acc/Hold(11), BasGaze-Acc/Rchg(31), HO:Endo(34)
Level 12: Stalagmites -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Stun/Rchg(23), Amaze-ToHitDeb%(29)
Level 14: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(23)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(46), Achilles-ResDeb%(25)
Level 20: Acid Arrow -- Ragnrk-Knock%(A), Posi-Acc/Dmg(21), Posi-Acc/Dmg/EndRdx(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Volcanic Gasses -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(37), UbrkCons-Hold(37)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Glue Arrow -- RechRdx-I(A)
Level 32: Animate Stone -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(43)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), HO:Nucle(36), HO:Nucle(36), RechRdx-I(36), RechRdx-I(40)
Level 38: EMP Arrow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/Rchg(39), Lock-Acc/Rchg(40), Lock-Rchg/Hold(46)
Level 41: Fissure -- FrcFbk-Rechg%(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(43), Ragnrk-Dmg(43)
Level 44: Seismic Smash -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Hold(45), BasGaze-Acc/Rchg(45), Dmg-I(46)
Level 47: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(48), Dct'dW-Heal/EndRdx/Rchg(48)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 50: Spiritual Radial Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(34), RgnTis-Regen+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Can I sign up for both the wednesday and friday team slots? Thugs/Pain. I also have the slots and concepts that I could just add another MM for alternate days.
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For DA I'd choose a tank (it's what I did). I picked KM for stacking stuns with OG and have a good time with it. I'd suggest a set that has stuns with it for that very reason (consistently stunning bosses makes for great mitigation of all that aggro you just grabbed). DM is good if you plan on getting CoF since you can stack fears on a boss that way, but CoF is a slot hungry power as is DR so I wasn't able to make it work on my build.
I have Ice/TW Tank and I'm really happy with it. The bruising T1 power is a cone that adds Defense. I'd argue it is the best T1 melee attack in the game. I actually don't like my Willpower tank though, but that could just be that I don't like willpower because you either succeed with it or get too much attention and die with it. Also, from my understanding the Taunt aura in it is bugged on tanks and better on brutes, so you may want to go brute on it. -
Not a MM, but closish, I've got an Illusion Control/Sonic at 50 who I have a blast with. You get good +res without a toxic hole (not that it makes a huge difference aginst much), some mez pro and -res that everyone gets. I'd want a pet that performs well in melee for the toggle -res to put on, but that'd be my only consideration for the set on a MM.
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I'd love to get on board with this. I've got a concept for a Thugs/Pain Dom if that works, though I wasn't going to go full leadership on the build, I can change to fit the SG requirements. As for times, I can do most days EST after 3PM though I tend to finish up my days around 9 if nothing is going on (I'll stick around to finish out TFs or what not). I'll keep an eye here for updates.
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I'll just add that leveling up TA on a troller secondary is really fun. It may not be the biggest powerhouse but I'm having a blast with it on my Earth/TA troller.
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She's made, magic origin and kicking butt at 18. Second favorite controller thus far, behind my Illusion/Sonic (and only barely). But thanks for the info. I'll likely post a build for some feedback when I have Mids access again (at work) simply because I wasn't sure when I did the build for her and just chased recharge like whoa with a bit of defense.
In the build iirc Oil Slick isn't up but a few seconds faster than Volcanic Gasses so it didn't seem like I'd need another way to ignite it. But since I don't have the numbers I may be incorrect on that assumption.
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I'd second Local Man's list and add that I play an Illusion/Sonic controller and even with it being near the bottom of his list of synergies I still rarely have issues overcoming any threat I encounter and that's with only T4 Spiritual and T3 Reactive. If I add in judement and lore powers I'm basically unstoppable. Really Illusion has a hard time being bad with anything.
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On the surface it looks like the answer would be yes, but just to be sure, does Volcanic Gasses ignite Oil Slick? I'm just not sure how the Fire DoT on VG works since I've not played Earth Control up at all yet.
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For Liquefy, don't slot the hold, it's pathetically short in duration to begin with and not terribly reliable. I slot the -To Hit (Dark Watcher's Despair), then I'd likely put the Achille's -Res proc and some other proc or a plain old Recharge IO.
Not much else I can say as I don't have Mids at work. -
Just a few of my thoughts.
Alpha - if you already have Perma PA (which means Perma AM and Hasten) you don't need to use Spiritual. If you go Spiritual, it makes Perma PA that much easier to get and therefore a little cheaper (it's what I did for my build, but I'm Ill/Sonic so no AM for me). Vigor or Cardiac would help with the END crunch of all your toggle debuffs. I run into END problems on my troller so I made some power choices to deal with that. Those are likely the two I'd choose. If you're not having END issues there's always Musculature for just improving your damage.
Judgement - I like the chance to Hold in Cryonic to give Illusion some more hard control, but it's only a small chance and most of what you hold is near dead anyways. Ion or Pyronic are great for pure AoE damage.
Interface - One of the DoTs since PA triggers them. I went Reactive since I solo a lot on mine, but if you team you may want to go with one of the less powerful ones since just about everyone has Reactive.
Lore - Personal choice here. I like phantoms cause they look like my PA in different colors.
Destiny - I went Ageless because of the aforementioned END issues I was having. That and a nice recharge bonus to boot is pretty sweet. I feel like Barrier and Clarion is pretty useless to Perma PA but hey you might like being res and def capped or mez pro. I've not seen Incandescent in use but that's probably because it's pretty meh as I read it. And then you got Rebirth which is good for, you know, healing. -
But that's kind of the point, isn't it? It works great when it has other buff/debuff sets on a team with it but when it's the only support set on a team it does one thing and it's one thing isn't terribly unique and it is matched by several other sets and some even surpass it. Sonic needs some tweaks to bring it in line with the other debuff/buff sets instead of just an ok set that can boost a team that has another support toon already on it.
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I played Psi for awhile on my Illusion/Sonic troller. It's not terrible, but looking at cold it's not the choice I would go with. The ST Blast is a little slow and underwhelming and the same could be said of the Tornado. You're also already doing Psi damage from Illusion Control so switching to another damage type helps with Psi resistant enemies (like all robots which become more and more prevalent late game). If you take the shield, you'll get some resistance to S/L which I like on my Illusion Controller for the occasions when you pull some aggro off of PA by accident, but you'll likely only have that little bit, though late game Psi damage becomes really frequent so you'll get some res to that as well. I'm not a fan of WoC most especially if you're slotting the purple proc in Deceive. If you're going for perma PA (and let's be honest, of course you are) Indomitable Will is going to help you versus mez which is nice. Overall, Psi's not a bad APP but I'd go with some other damage type for when I run against Psi resistant enemies. I respeced into Fire and was much happier with Fire Blast in my single target chain and Fireball waste groups than I was with Psi. Local Man has a really great breakdown and explanation of all the APPs in regards to Illusion Control. Truthfully, Illusion is just so good that you could pick the herring power pool and do just fine. All you really need to worry about is a decent single target ranged attack to work into Blind > Spectral Wounds > Blast > Spectral Wounds chain for maximum containment damage, so just don't choose Stone and you're good to go.
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I went Pyronic for pure damage on my Ill/Sonic troller, though only T3 so far. I'd think Cryonic would be good as well for the chance of AoE hold. I have yet to see Vorpal in action but if the animation looks that cool it may well be worth it.
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My Illusion/Sonic Controller plays fine, but I recognize that is a function of Illusion being superior and sonic being kind of meh. I really like sonic and it's fun to play, but truthfully in any team I feel like I'm only supporting so much with my secondary while my primary is hardcore rolling mobs. I agree that the debuffs of sonic need a bit of a boost. I never picked up the KB aura because I couldn't see that useful for much more than griefing. The cage is of questionable usefulness, but then so are all cage powers really. I'd have to concur that adding something to each of the debuffs would not overpower the set and bring it more in line with the heavy debuff sets, most of which give the same -res values and debuff a secondary attribute as well. Even if the change was only to increase the ammount of -res they did to make Sonic THE resistance set would make the set more desireable. I'm not certain how many people look at sonic and say, "Hey I want to play that over the other 3 sets that do the same only better" for much more than concept (like I did myself). I don't know that'd I'd make a change to any of the shields since they aren't terribad, especially in comparison to Thermal's shields (which gives the same base resistance according to Mids and both have a Psi hole with Thermal also having a Toxic hole that Sonic fills). Any tweaks to Liquefy would be cool, but it's not a hugely terrible power...though I'm probably not fit to judge since I always forget to use the damn thing with all the crap my primary is keeping me busy doing.
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At work so no mids but it looks like you were chasing recharge and regen. Personally I'd never slot a rez with more than just a common recharge unless I could pick up a decent set bonus for 1 or 2 extra slots at absolute most. I also feel like you overslotted Lingering Radiation. See if you can stand the loss of those two set bonuses and still get the recharge you want. I'd slot some more in your attacks. I also like to try and fit one or two Achille's procs in a Rad Blast to give a nice solid chance to boost damage a good bit.
Again, that's at first glance and with no mids so someone else is likely to have better advice for you. -
I'm no expert on Controllers but as for the fighting pool I'd really only reccomend that on a troller that is going to be in melee anyways such as Ice/, Electric/ or Fire/. I'd prolly use other tools with Mind/Time, but then I find taking 3 powers to get some def too much of a commitment in most of my troller builds since I want to take nearly all my controls and secondary powers. The loosest troller I've played thus far is my Ill/Sonic while my ice/time troller is really tight on my planned build. I'd imagine you'll find the same thing on Mind/Time as you play, but it may be worth it for a lvling build until you get to IO building.
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I had problems early on with my DA/KM tank, but you work around it. Even without any IOs she was playable, though the KB hole was annoying as hell when I got to the late 20s. She's now 50 (my first 50 tank) and one of my favorite characters to play at any exemplar level ( a few IOs used to fix some of the holes but still not fully IOed or anywhere near cap levels, just the first Cardiac Alpha).
Yes you have to 6 slot DR on SOs because you want good Acc, Endred and a little recharge (because it is THAT good), but the power is worth 6 slots since it can take you from 1 HP to full. DA is a great set, though I don't think it would overpower it to make it cap Negative res. It's layered mitigation which after playing Ice Armor is a big bonus. When those mitigation levels are surpassed you have 2 powers that can bring you back from the brink, one while you're standing and one while you're not. You get a stealth power as a bonus. My only complaint is with Cloak of Fear but mostly because I can't afford to slot it to make it work in my current build even though I want it so badly. You pay for the 3 taunt auras and layered mitigation by it being heavy on your blue bar. But hell, so is Invulnerability and Ice Armor, but people don't whine about them. If you lowered the End cost on DR it would greatly improve the power to the point where it would be overpowered. Seriously for 22 end the power would be rediculously good. DR is very balanced for what it does for the survival of Dark Armor. That's one of the powers I would not suggest you touch. -
My BM/Thermal Corruptor stalled in the mid 20s but I have altitis like a ****, so that's not really new. I kind of like the set, but opening with Disintergrate on every mob gets really old and on any team it feels like getting Dis to spread is a real hassle. I actually kind of like the sound effects but most people complain about them. I've been taking every power I could from the set because I wasn't really sure where I ws going when I started my Cor and I'm just planning to respec out of it. I'm likely going to end up skipping 2 or 3 attacks, but that's not really anything surprising. I actually like the snipe in the set which I usually skip on blast sets. I need to get my debuffs from thermal before I really make a decision on the set, but there were too many things that I started in so short a time that my Cor will just have to wait.
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Ice/TW. I skipped the Tier 2 attack and may need to rethink that as DS>TS>FT>DS is an END hog, but then my END regen is pretty pitiful right now. Gonna have to PShifter Proc ASAP and see about building some recovery in. I do love the set though and I feel like a boss with my 2 AoEs and 2 more on the way. Energy Absorption, I'm counting on you to keep my blue bar full
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I went Ice Armor cause I had heard about the End issues and I hadn't yet played Ice. My blue bar is definitely being slurped so I'm really looking forward to getting Energy Absorption, but I love that I already have 2 AoEs and still have 2 more to pick.
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Yeah, gonna have to agree that even when it feels slow for that first swing whiff followed by a second non-Momentum swing it's still awesome cause the first two attacks I took on my Ice/TW tank were cones and just picked up the first momentum required attack so I've finally been able to leave brawl out as a filler for my chain. I can't wait until I get Energy Absorption so I can help with the massive dent the super speedy chains do to my blue bar. I just wish I had more time to play...like right now instead of being stuck at work