Illusion / Rad Build


Cerulean_Shadow

 

Posted

This question might mostly be for local man.

I've been following the illusion rad guide for permanent PA and i finally have basically cloned your build there (maybe one or two minor differences I don't recall).

That works extremely well and i very much appreciate the guide and advice, but I'm curious if you have any builds you'd consider "upgrades" from this one? Any purple sets you'd target over what you there etc. Basically, just trying to figure out good ideas to upgrade even more.

For example, was thinking of Ragnarok for Fireball. I know that would be a lot of money, but it would seem like a nice upgrade.

Any other areas that may be intersting to upgrade?

I did notice a few mentioned in the guide, but was just wondering if you had any other "dream builds" laying around not mentioned in your guide.


 

Posted

Quote:
Originally Posted by ThePath View Post
This question might mostly be for local man.

I've been following the illusion rad guide for permanent PA and i finally have basically cloned your build there (maybe one or two minor differences I don't recall).

That works extremely well and i very much appreciate the guide and advice, but I'm curious if you have any builds you'd consider "upgrades" from this one? Any purple sets you'd target over what you there etc. Basically, just trying to figure out good ideas to upgrade even more.

For example, was thinking of Ragnarok for Fireball. I know that would be a lot of money, but it would seem like a nice upgrade.

Any other areas that may be intersting to upgrade?

I did notice a few mentioned in the guide, but was just wondering if you had any other "dream builds" laying around not mentioned in your guide.
To me, the obvious improvements would be to put a set of Apocalypse (ranged Damage) other than the pure damage one into Fire Blast (freeing up one slot). The remaining Damage IO from that set could be put in Blind to replace the common Damage IO. Because of the chance for Negative Damage proc from Apocalypse, this slotting would actually do more damage than the previous slotting for Fire Blast. This would also free up a 6.25% Recharge slot, so a set of Glympse of the Abyss could be put in Spectral Terror. And, of course, you would gain about 5% Recharge. And that left over slot could be moved to RI for a Achilles Heal Chance for Resistance Debuff proc.

You could put the Ragnarok set in Fireball. The bonuses are great, but it actually would do slightly less damage because of the Chance for Energy proc in Posi Blast. So that would be a judgment call on whether the bonuses are worth giving up a little bit of damage. One of those bonuses would be an additional 3.75% Recharge.

There are, of course, a lot of other changes that could be made to my build, and the thread after my guide has a lot of great ideas. Some folks want to focus on Defense, so there are some builds for that in the thread after the guide.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks!


 

Posted

What incarnate power choices would best benefit the Permanent Phantom Army build?


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

Visit Cerulean Shadow's Myspace page!

 

Posted

Just a few of my thoughts.

Alpha - if you already have Perma PA (which means Perma AM and Hasten) you don't need to use Spiritual. If you go Spiritual, it makes Perma PA that much easier to get and therefore a little cheaper (it's what I did for my build, but I'm Ill/Sonic so no AM for me). Vigor or Cardiac would help with the END crunch of all your toggle debuffs. I run into END problems on my troller so I made some power choices to deal with that. Those are likely the two I'd choose. If you're not having END issues there's always Musculature for just improving your damage.

Judgement - I like the chance to Hold in Cryonic to give Illusion some more hard control, but it's only a small chance and most of what you hold is near dead anyways. Ion or Pyronic are great for pure AoE damage.

Interface - One of the DoTs since PA triggers them. I went Reactive since I solo a lot on mine, but if you team you may want to go with one of the less powerful ones since just about everyone has Reactive.

Lore - Personal choice here. I like phantoms cause they look like my PA in different colors.

Destiny - I went Ageless because of the aforementioned END issues I was having. That and a nice recharge bonus to boot is pretty sweet. I feel like Barrier and Clarion is pretty useless to Perma PA but hey you might like being res and def capped or mez pro. I've not seen Incandescent in use but that's probably because it's pretty meh as I read it. And then you got Rebirth which is good for, you know, healing.


 

Posted

Quote:
Originally Posted by Cerulean_Shadow View Post
What incarnate power choices would best benefit the Permanent Phantom Army build?
Hextor has a pretty good summary, but here's how I went with my Ill/Rad:

Alpha: I included my reasoning in the Ill/Rad guide on why I went with Spiritual even though I already had Perma-PA. More recharge never hurts, and the other benefits help. Oddly enough, I really like the added slow in Ling Rad. Cardiac is my second choice. I have plenty of Recovery, but still, when I get everything running, it can drop my blue bar some. (If you have a defensive build, I'd go with the new one that gives Recharge, Defense and EndMod. I have that one on my Ice Tank and it is great.)

Judgement: (That misspelling still bothers me . . . ) I went Pyronic because I already had Fireball and the Fire APP, and it just looks awesome and does a lot of good fire damage . . . but if I had it to do over again, I would go Ionic. Ionic is REALLY nice . . . pick any foe in the group and the chaining will hit all (or at least, most). No having to worry about targetting a guy in the middle (Pyronic) or targetting a guy lined up properly (The cone one) or jumping in the middle (the PB AoE one) or facing the right direction (the new Vorpal). And Ionic goes around corners, too! It looks awesome, does great damage (and Illusion needs more AoE damage). One of these days, I may try to grind out enough threads and salvage to change over to Ionic. I have it on a few other Incarnate toons.

Interface: Reactive just seems better than the others. Not much else to say.

Lore: Personal choice, based on concept, coolness or whatever. I went with Warworks because, at the time, they did the most damage. I hear the Cims do as much or more now.

Destiny: Several of these are appealing, but I went with Clarion for Mez protection. Why? Mez wasn't a huge problem with my Ill/Rad until some of the Incarnate stuff. There seems to be a lot of AoE mezzing going on in the Incarnate trials. Some of the more recent other content includes ambushes targetted on the player so that they ignore PA initially. Clarion solved the problem very well and I'm happy with the choice. Rebirth is tempting, and I have it on a few other characters -- mostly characters who don't have a self-heal or a slowly recharging one. I can see where Barrier would be tempting one someone who feels the need for Defense, but I don't really have much.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control