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To be fair, I'm guessing on the Nemesis Staff as an "above 12" base power; it might be like Torrent and only gets there with level differences but I'm pretty sure that it can exceed 12 with them. At +3 it would only need just over 9 points base. By the time I'm fighting Fake Nems I'm usually adjusting the difficulty, but I thought it was essentially a Force Bolt with a lot more damage.
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The FF +rech stuff has been answered already, and as for KB going on personal preferences only I've found that I usually just drop 1 KB IO unless I'm expected to take the brunt of aggro - most of the KB in the game is at knockdown level up to 3.323 (Grenade, Power Burst, etc.), and 4 points covers up to a mag 2.77 KB from a +4 mob or the ~3.3 mag KB at +2. If I'm not the center of attention, that's usually enough.
Acrobatics is, IMO, a waste unless you either can't use IOs or are into PvP.
You may end up redefining 12 as the target number, also. In most cases that will break 8 points, they'll also exceed 12 points of protection; for example Hand Clap/Lightning Clap is 5.193, which is 7.47792 from a +4 mob, but powers like Torrent (10.385 w/Defender mods which I think mobs use for KB) will break 12 from a +2 mob, and several powers are over 12 points at even con (Nova, iirc the Nemesis Staff). Most powersets with KB protection have resistance to help with mag 10 protection, and the one that doesn't has 15.578 protection. I tend to either use just 1 or 2 -KB IOs and deal with what little gets through that. -
Quote:I haven't read that thread, but the easiest way I can think of is to only have Rage boost Smashing damage instead of all damage types, or buff the other types a smaller amount and/or for a shorter duration, like Embrace of Fire/old Fiery Embrace. With that change Rage affects every attack in Super Strength plus a few outside of it at full strength, but it would lessen the effect on Gloom, Burn, etc. - which would still benefit from the +tohit, even if there is no +damage.I was looking for a way to reduce the overpoweredness of non-SS attacks buffed by Rage without gimping SS in the process.
Whether or not that would "gimp" the set, since usually the best attack chains use a lot of external powers, remains to be seen. -
Quote:You missed a lot of the threads back when the first pass of Stalker changes happened to change their initial 20% chance to critical only on held or sleeping mobs to the 10% scaling critical that they have now, then. There were lots of "they took our inherent!" posts back then. The more recent changes actually drift a little away from that in the attack mechanics but more towards Scrapper survivability levels with the higher hp cap.Truthfully I am somewhat surprised that Scrapper's aren't giving the hairy eyeball to Stalkers. . .something which at first glance seems to me to be better grounded than Tankers continually and without end doing the same to Brutes.
Quote:Ultimately not trying to derail this thread, I just believe that rather then nerfing Brutes to make Tankers look better, we should be defining each Tanking class uniquely and bringing a different flavor. I think it could also cover the hole of the "melee debuffing/buffing AT" that so many want. -
Quote:Well if you're going to throw in Unstoppable then you should include Power Surge and with some set bonuses you can cap Psi on Electric Armor as well. At that point there are vanishingly few mobs where an Electric Armor Brute won't have capped resists.Only if you consider farms to be a balancing point for some reason. There are vanishingly few real missions where a /FA or /Elec Brute won't face attacks against their non-capped resists. The only other sets that can reach 90% resist to *anything* without insps are Invuln (and only during Unstoppable) and Stone (and only against S/L, and Stone isn't winning many damage competitions).
Of course, once we get to that level of absurdity you may have to start looking at Warshades funny, since they wander around capped (at 85%) to everything all the time once they get Eclipse and don't have a crash and can put out some fairly substantial damage on their own. -
As far as game systems go, I never had an Intellivision. I had an Atari 2600, Coleco Vision, NES, a Genesis with the Master System adapter, and then once I had to start paying for my own games and systems everything slowed down quite a bit (the next - and really, first - system I bought was a Playstation; the others were ones I convinced my parents I just absolutely had to have).
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What gets saved on your hard drive... well, I'm at work so this is off of memory, but:
1. Costumes and Power Customizations you've saved (to be able to load later).
2. Custom enemy groups and/mobs you made in AE.
3. Unpublished AE arcs.
4. Keybind files, but not the specific ones loaded on any character at that point in time. As an example, I swap between files on my MMs and Khelds. If my hard drive died, I'd only have the keybinds that were currently loaded and wouldn't be able to switch.
5. I don't remember, but I think player notes are stored locally as well. Someone correct me if I'm wrong here.
6. Login screen character order. -
Quote:Thanks, but I really only meant to use it as an example of how you can combine homages to make something different for yourself. Nobody's ever reported her for anything (that I've been made aware of) and even if they did, parody is fair use.That's brilliant. And the name...wow grats!. Also, i have a tendency to run characters that are orphans raised by space pirates. My wife (main and favorite storyteller) has a fascination with characters dependent NPCs. Very very useful, unfortunately.
But by combining the homages into one character you can really bypass a lot of issues because the hybrid isn't remotely close to any of the originals - I think Bad Cliche is closest to <insert magical girl anime here, although I had Sailor Moon in mind>, and she's still way off... even when she pulls out the vet Blackwand and starts making speeches (which I only remember having done twice just for giggles). -
Quote:An additional disclaimer that you normally include... that's the Tanker version of Fire Melee which has Combustion. The Scrapper and Brute versions are different, so comparing anything to FM for Brutes or Scrappers by using that chart is a bit misleading on AoE (iirc the single target chain remains the same).Disclaimer: the following numbers ignore the post-GR sets (Kineticks, Titan Weapons, Staff, Street fighting)
Quote:I listed this in the other thread, but right now the highest crit power I was able to find is Scrapper's BA Cleave at 5.52 ds.
Other notable powers in that range: Rend Armor can critical for scale 6.424 damage, which is both higher than Crushing Uppercut's base-level critical and lower than its critical at any combo level; Greater Fire Sword can - if all DoT ticks hit - do scale 5.56 damage on a critical; Midnight Grasp equals scale 5.52 after the DoT finishes on a critical.
Also, Stalker Eagle Claw is a special case that does scale 2.92 damage for a scale 5.84 critical but I was trying to stay with powers available to a Scrapper. But even for Stalkers it's still Crushing Uppercut; throw in that for a Stalker you can use Placate and potentially double-critical on it for scale 10.335 damage... -
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If you want to really amuse yourself combine homages in a parody character. As an example of what I mean, here's a really old bio I made that references several pop culture icons without copying any of them:
I also made several costumes for her and switch frequently, so you can include or exclude parts to match different lines. -
Ranch, range, whatever. Someone should make us all some pie!
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Quote:Off-topic, but I took Mu Mastery for theme on my Elec/Nin, grabbing Mu Bolts and Ball Lightning. I like it, although it'll be nicer when I can color it - right now I left the primary alone so they match.I already had a Elec/Nin Stalker who, while fun enough at lower levels and nifty enough due to Lightning Rod, I could see no clear path forward for through his mid-30s. (Stalker Epic powerset choices really blow btw.)
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Quote:I haven't done the analysis either, but I think the break-even point is supposed to be Corruptor base hp (1070 @ level 50). Anything with less hp is helped more by the heal, anything with more is better off with regen.Not exactly. The Heal version is significantly better for Masterminds, so they gave them Regeneration. Regen scales with max health, so it has a better effect on a Tank or a Brute than it does on a Defender, but those are far better than the effects on the henchmen.
I haven't analyzed the difference, but I would be willing to bet the Regen aura is better for played characters.
But yeah, both ATs originally had the heal version and it was much better for MM pets and with a combination of it and the tier 1 AoE heal bodyguard mode was just plain silly. -
Quote:The Stalker version of Willpower has Reconstruction, not Rise to the Challenge. Fast Healing and indirectly High Pain Tolerance are your sources of +regen. I very seriously doubt that you had higher regeneration on an equal level Willpower Stalker compared to a Regen Brute.meh not bad as it sounds. Alot of times the regen is discounted. in certain situations, my WP hit a point of more regen than the regen brute, who resistance to just about every damage is lower than the WP and fewer xp. Like I said I make it work and never had problem with it. Just as I have problem with other things that no one else seem to have problem with. Different things work for different people. And this one WP the way I build them just happens to work for me. And having played blaster before, the WP takes hit way better than any blaster that I played. And I played my WP stalker no different than my brute besides that it usually one hit one mob per group but the rest is fought the old fashioned way.
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Quote:They're tied at 4.Nitpick here. Tanks have a larger aggro modifier than brutes do. This makes enemies more likely to aggro on them and more likely to close in to melee range when they are aggroed.
It comes back to damage and taunt duration between those ATs. You are correct with regards to Scrappers pulling aggro from Tankers, though. -
Yeah, but the Brute damage cap starts to make them look fairly impressive with a couple of Kinetics on the team. Especially when using Fiery Embrace.
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I think the point was that after giving the Tanker the 20% bonus for Bruising (which uses animation time) the numbers on damage were fairly close on KOB with 78% of the damage on Footstomp in the best possible situation for the Tanker, while the resistance numbers are greatly skewed in the Tanker's favor. Of course the numbers provided are solo and without outside buffs - throw in a single Fulcrum Shift and watch the damage difference stretch out to a vast chasm when the Tanker is capped at +400% (around +45% of the FS assuming ~95% damage slotting) and the Brute has room for +135% more buffing.
When you're on a large enough team, Bruising is going to give the edge on the target(s) that it's affecting because the rest of the team's damage can overcome the difference - they get a 20% bonus as well, and if that total surpasses the difference in personal damage you're better off with the Tanker. Well, as long as you're not trying to stack it with other Tankers, because it won't stack. But you also have to account for the lower damage on things that Bruising isn't on, which is why it's not a hard-and-fast "Brutes are always better" or "Tankers are always better".
I prefer Brutes personally. That is my opinion. That does not mean it's factually correct to say that "Tankers will always work better for holding aggro" or "Brutes will always be more useful". As a general case, Brutes will usually do more damage and have enough survivability to perform the tasks you would want either AT to perform. -
Quote:Fixed that for you.If you want to play a character through which you can force your opponent to move and act according to your whim and herd them like cattle, then a Grav/Storm Controller is what you want.
Tankers still run into mobs that prefer ranged and won't close in past a maximum firing distance, and anyone with an attack and a corner can herd by breaking LOS. Being able to say "get in that corner and stay there" can be done with lots of things, but I'd have to say that a Tanker isn't the best possible combination. -
Ctrl-C, Ctrl-V to post an image link is as many keystrokes and more keys pressed than (shift-=), 1... and that's assuming you aren't using the keypad!
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My family had a TRS-80 as a first computer with a tape drive for storage, but the next one we got was a PC that was advertised as "an XT running at AT speed". I forget now what MHz that was, but I think it was 4 or 8? It was all decked out for a home system, too! We had 2 5.25" floppy drives (so much faster than the tapes!), a CGA graphics card, 640KB of RAM and a whole 10MB for the internal hard drive!
Things have changed a little since then. For starters, 1 MB used to be a power of 2 and not 10. -
Quote:Oh, I'd rather have all the AoEs have a 100% critical rate from hidden status. That was the suggestion made when I sent the PM to get confirmation of Burst's status as a bugged power. It's not set up that way due to limited AoE in the set, otherwise they'd have to work things out for DM - which only has Shadow Maul for an AoE at a 50% critical - and Martial Arts and Energy Melee who don't have any....It's a 2.67s cast time with an 8 foot radius. The 100% Crit rate from hide is the only reason I kept the power. *Sighs*
But the cast time and radius is the same as Whirling Mace (for that matter, all of the Whirling <whatever> except for Hands, which has a 2.5 cast time listed) and does more initial damage than any of them for a 1 second higher base recharge, plus has two secondary effects with a double-strength -damage and the 50% KD. It's not terrible even if it doesn't critical - but having the guaranteed critical gives you a reliable way to clear out groups of minions. -
...and makes assumptions about what you did and why, ignores potential hooks that have been mentioned in this thread showing that not everybody had to be "I'm so evil because I'm a Loyalist, let's all go commit atrocities now", and basically you ended up with cardboard cutouts that more closely mimic their original incarnations. That's most of what I was getting at.