Trying to maximize a build, +Recharge Proc, Acrobatics vs KB IO's


Blue_Centurion

 

Posted

Trying to max out a build and I wanted some advice and or clarification on a few random things:

1) The Force Feedback +Recharge proc, I am trying to test this and the Wiki page has odd information. Can it proc while its currently in effect? If so, does it refresh the duration? I know it won't stack.

2) I am trying to maintain around 12 KB protection. I can either go the route of Acrobatics + 1 IO or 3 IO's. Any thoughts or recommendations on this? Yes I like leaping pool for this character so that isn't an issue.


 

Posted

Quote:
Originally Posted by Ultimus View Post
Trying to max out a build and I wanted some advice and or clarification on a few random things:

1) The Force Feedback +Recharge proc, I am trying to test this and the Wiki page has odd information. Can it proc while its currently in effect? If so, does it refresh the duration? I know it won't stack.

2) I am trying to maintain around 12 KB protection. I can either go the route of Acrobatics + 1 IO or 3 IO's. Any thoughts or recommendations on this? Yes I like leaping pool for this character so that isn't an issue.
The Force Feedback proc cannot proc while it is in effect. It doesn't matter how many you have slotted or which one is granting the buff at any given time. If FF successfully procs on you while it is already in effect, it does nothing. The buff must wear off before a new one can be applied.

Furthermore, because it would be in a toggle, it would only roll once every 10 seconds. So, when it activated, it would buff you for 10 seconds, and then when it checks again, because of oddities between server ticks and durations, it MAY still be in effect at the time the roll is made, meaning that it wouldn't fire.

I wouldn't recommend putting the FF proc in a toggle. It's an interesting idea, but isn't likely to work well.

As to Acro+IO vs 3 IOs - If endurance is an issue, do NOT take Acro. Otherwise, do whatever would suit the build better. I'd lean toward avoiding the extra toggle though.


@Roderick

 

Posted

of course it all comes down to how you want to play. What you want to do.

I always try to get as much Rech as possible regardless of build. However i do not try to alter the build and not take powers i want just to have more rech. Its less important than say a final attack or a last control power or heal.

And for KB i find KB mitigation is less important in the game unless you pvp. I think 8kb is usually enough for 99% of things in the game these days. If i get to a point in a build or in a character and i see that that character has one power left thats a toss up. I might usually take it.

Unless i did not take Jump power pool than i might not. (only on 3 characters has no jump set powers) If no jump i might take a tp power (friend) or Hover. If the build im working on cant get acrobatics then ill usually use the Defense KB io since combat jump, leadership manuvers, stealth, hover, and many epics can all take them. I seem to have more defense based toons than resist.

Again to reiterate i only put kb on toons that will need it have the slots over acro. A tank wont need acro, a scrapper, brute, stalker etc... one io maybe will be enough.


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
I think 8kb is usually enough for 99% of things in the game these days.
There is literally NOTHING in the game that generates more than 4 points of KB, but less than or equal to 8. The only way to get hit my a KB in the 4 > x => 8 range is to be hit with multiple KB effects on the same server tick, or to be hit with KB from something with a VERY big level difference from you, both of which are very rare occurrences.

After that, there's a handful of things above 8 but below 12, like Fake Nemesis staff blasts. Outside PVP, many things above 12 are unresistable or paired with Repel, so the only real reason to go above 12 is for PVP.

In other words, there's nothing wrong with what the OP is doing - he's just trying to get the KB protection to cover the edge cases.


@Roderick

 

Posted

The FF +rech stuff has been answered already, and as for KB going on personal preferences only I've found that I usually just drop 1 KB IO unless I'm expected to take the brunt of aggro - most of the KB in the game is at knockdown level up to 3.323 (Grenade, Power Burst, etc.), and 4 points covers up to a mag 2.77 KB from a +4 mob or the ~3.3 mag KB at +2. If I'm not the center of attention, that's usually enough.

Acrobatics is, IMO, a waste unless you either can't use IOs or are into PvP.

You may end up redefining 12 as the target number, also. In most cases that will break 8 points, they'll also exceed 12 points of protection; for example Hand Clap/Lightning Clap is 5.193, which is 7.47792 from a +4 mob, but powers like Torrent (10.385 w/Defender mods which I think mobs use for KB) will break 12 from a +2 mob, and several powers are over 12 points at even con (Nova, iirc the Nemesis Staff). Most powersets with KB protection have resistance to help with mag 10 protection, and the one that doesn't has 15.578 protection. I tend to either use just 1 or 2 -KB IOs and deal with what little gets through that.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Roderick View Post
There is literally NOTHING in the game that generates more than 4 points of KB, but less than or equal to 8.
Quote:
Originally Posted by Siolfir View Post
for example Hand Clap/Lightning Clap is 5.193, which is 7.47792 from a +4 mob
OK, not LITERALLY nothing, but pretty damn close to nothing in the 4 to 8 range.


@Roderick

 

Posted

To be fair, I'm guessing on the Nemesis Staff as an "above 12" base power; it might be like Torrent and only gets there with level differences but I'm pretty sure that it can exceed 12 with them. At +3 it would only need just over 9 points base. By the time I'm fighting Fake Nems I'm usually adjusting the difficulty, but I thought it was essentially a Force Bolt with a lot more damage.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

THe Overwhelming Force set has KB Protection if you 6 slot it. This is, of course, a horribly inefficient way to get 4 pts KB protection UNLESS you were considering using the set anyways. In which case it is a true giggle.


 

Posted

It's also a good way to get KB protection on a Premium character without having to spend cash on a Store-Bought KB protection IO or spending the pool and power picks on Acrobatics.


@Roderick