Siolfir

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  1. Siolfir

    Mind/Dark/Ice

    I haven't looked at the build (at work, no Mid's) and haven't checked the market for much of anything lately, but I'll take a shot at the questions I can answer.

    1. They are separate bonuses, so you can have 5 LotGs and 5 Basilisk's Gazes.

    2. Once again I haven't seen the build. I slot it as an attack and let the heal take care of keeping my hit points topped off. Let's face it, you're playing a Mind Dominator - if something is attacking you it's because you let them or missed, and you shouldn't need to worry too much about needing the heal.

    3. Sleet has plenty of -defense on its own and checks tohit 5 times a second. I personally prioritize recharge, then accuracy, and fit an Achilles' proc in when I can (it has 2 chances to fire). If you get a good set bonus out of it, slot it for more; otherwise it's a great power on its own.

    4. Haven't seen the market. Sorry.

    5. Haven't seen the build.
  2. I think it either used to or still happens with Dual Blades as well, and may happen with other sets. When I was playing a DB Stalker I'd have mobs hit me as the from-hidden Assassin's Blades was going off before the damage was dealt. I deleted her a while back and haven't read any complaints about it recently, so I'm guessing it was fixed for that set.

    I think the issue is that the delay on mobs noticing you isn't offset by the draw time if the weapon isn't already out, so there's an overlap from when the mob notices that you're attacking and your damage is dealt that lets you get hit. I haven't analyzed it a great deal, though.
  3. Quote:
    Originally Posted by LineNoise View Post
    Buying ATOs from the merit vendor is *ridiculous*. For the same 400 merits, buy two LotG Rech globals. Sell those for at least 80M each on the market. Buy *two* ATO pieces for 80M each. You've now got two ATO pieces for 400 merits, and you didn't even need the extra 25M or the 20H cooldown.
    Unless the procs aren't available at all on the market - which is something that can happen for high demand items that you can't earn through farming minions or AE tickets.

    Note that I haven't checked anything on the market in the past three weeks, so for all I know there could be hundreds posted that people are simply charging a ton for. I'm just playing devil's advocate.
  4. Quote:
    Originally Posted by BrandX View Post
    Let me ask, before the changes to Assassin Strike and the intro of the Hide Proc, did anyone think CU's ability to do so much damage on a crit was bad, when it hit combo level 2 or 3?
    I did - because it was so far an outlier when compared with other powers. Stalker Eagle Claw (scale 2.92, total 5.84) was the next highest attack with a full critical, then Midnight Grasp (2.76, total 5.52); the fact that CU (base and critical value 3.18, total combo 3 value of 7.155) is allowed to hit harder than a hidden Assassin's Strike (scale 7.0) seemed a bit over the top to me. Especially given Total Focus and its incredibly small critical value in a set without any AoE damage at all. Even if Total Focus had a 100% critical it would still hit for less than a combo level 3 Crushing Uppercut (base of 3.56, full critical of 7.12). Plus CU animates faster than TF, costs less endurance, and has the same magnitude of a "better" mez (hold vs stun), with a secondary soft control and longer range being paid for with the longer base recharge.


    For what it's worth I have a single Street Justice Stalker (StJ/Nin), but she's only level 29 so doesn't have CU. She'll get an ATO proc (because that's what's really causing most of the post-i22 "zomgStalkers" issues with the huge DPS numbers) eventually, but really I think that the devs were only okay with the performance - specifically of Crushing Uppercut - since it's basically a "pay-to-win" set. Because you have to spend points to get it, not everyone is going to flock to it... and the history of what gets placed on the market thus far (things like attuned IOs, but also including Titan Weapons) seems to indicate that they have no problem with giving higher performance to people willing to give them more money.
  5. Siolfir

    Energy Melee

    Quote:
    Originally Posted by docbuzzard View Post
    I am reasonably certain that the ET nerf predated Kinetic Melee.
    I'm not just reasonably certain that it did. I'm absolutely certain.

    It happened so far before KM was released that they probably never even had the idea to make KM at the time.
  6. I fail to see a use for Confront when a ranged attack would suffice.

    And I'd say that my Stalkers have prevented more squishies dying than a Scrapper taunting one thing off of them (Demoralize is funny that way if you actually use AS from hidden status), and that if the Scrapper with Confront wants to play meatshield they'd be better off on either a Brute or Tanker where they would have a far more meaningful contribution to keeping things packed together and away from the rest of the team as a whole. A single target taunt has some uses, but they're highly limited and situational and on a competent team you won't need it for anything but a set mule.

    And once again if something is added to Confront that in no way removes any functionality to how it currently works - which is what spawned this whole sidetrack, people wanting debuffs added to it - how does that negatively impact the power?
  7. Quote:
    Originally Posted by Zyphoid View Post
    I have made my case more than once, and in personal chat.
    I haven't seen any case other than "Scrappers don't have any unique powersets because of proliferation, so let's take one away from someone else". Note that I disagreed with taking away unique powersets in the first place, not just from Stalkers but on principle, and you'll see why this argument doesn't hold any weight to me.


    Quote:
    Originally Posted by Zyphoid View Post
    I also have 2 SD characters, and just don't like the way it looks. I want Nin for scrapper because I have concepts I want to play that would use nin. I like the set, and the spiffy things that it does, which includes Caltrops, smoke flash, and blinding powder. I have never been a fan of SD and I may never be.



    Nope, I will make another one at some point. Your reasons for not wanting scrappers to have it (tired of hearing about it) are really no better than mine for wanting it. Nin seems to be the Stalker holy grail, they don't want anyone else to have their special thing. At one point I agreed and felt each AT should retain one power set that was theirs and theirs alone. The devs do feel different though, so why not get on with it? Shoot who knows, when it gets ported to scrappers it may get a buff like EA did.
    I'll freely admit that at this point much of the reason for my not wanting Ninjitsu ported to Scrappers is spiteful; it's also not directed strictly at players who want it alone: the devs have tried to pigeonhole Stalkers for years based on what's "thematic" and not - it's why they said they couldn't have Shield or Titan Weapons despite it coming after they said that they'd give any new powersets to each AT it was reasonable for. So if Stalkers have to put up with being limited by theme, then so should the other ATs have to put up with Stalkers having a thematic set that only fits them.

    Is it petty? Sure! But it's equally petty for people to claim to "need" it for another AT when they're given more sets without having to beg and plead for dev consideration simply because they don't want to have to go with the AT it already exists on.



    Quote:
    Originally Posted by Zyphoid View Post
    The only reason I responded to you at all is because you accused me of whining, which I found offensive, and still do.
    Take a day, relax, and look at the parts I highlighted from your quote in my post before this one. What would you say to someone posting that if it wasn't your words?

    And I never said anything about you specifically whining until then - I said that the arguments for Scrappers "needing" Ninjitsu amounted to a lot of whining from people who want the set without having to put up with the tradeoffs of being a Stalker.

    Quote:
    Originally Posted by Zyphoid View Post
    All I am doing is trying to get something more (I don't even want a huge buff) for the AT I like the most. Much like the stalker players did for years. You want whining? Go read some of those threads.
    I have. I've also called people out for whining in them. I've even stated in a few places that I knew I was whining, but most of those that I can recall were about powerset issues rather than AT issues. I actually "whined" more about Corruptors than Stalkers, because you could actually make a good case for Stalkers being inferior when compared to Brutes and Scrappers at the time; with Corruptors it's a little harder to get people to agree that some changes could be justified (I still say their mez modifiers in general, and in particular their ranged and melee stun modifiers are way too low).

    But I don't take offense when I'm called out on whining when I'm whining. That's not a personal attack on me, it's a statement of fact and sometimes one that I might overlook. But an argument of "something needs to change not because there's a performance problem but just because I don't feel special anymore" is really close to - if not over the line of - whining. There are other ATs more in need of help than Scrappers. Push for all the buffs you want, but don't get upset when people tell you that you have nothing to complain about - you really don't.
  8. Quote:
    Originally Posted by Sailboat View Post
    Well, I could be misremembering the bonus damage, although I feel like I've seen it on this character. I'm guessing that, if I picked the rewards in the wrong order (THANKS NEW E-MAIL REWARD SYSTEM!!!) I can't undo it?
    Yeah, if you pick them out of order there isn't a way to go back. I did it on one character also (yes, the first one created when Freedom went live and the email system had them out of order) but caught it during the tutorial and just recreated quickly.

    Still, if you think you've seen it on that character before check the combat log or right-click on the power and check it's info. If you have the Nemesis Staff also (you'd have the option for it and the Blackwand in order to be able to select the wrong one at all) check and see if it has bonus extra damage listed for origin, too - if neither one has bonus damage there's definitely a bug going on.
  9. Quote:
    Originally Posted by Zyphoid View Post
    I do have a lvl 50 Nin/Nin stalker, I also have a lvl 50 MA/SR stalker. Both incarnates. As you know jack squat about me, don't bother telling me what I should play. And you sure as hell have no room to tell me what I should want.

    I don't give a flying fart in space if Stalkers get shield, I didn't when it was released, and I don't now. Why not every other power Scrappers have have been given to the other Melee AT's. But bring up Ninjitsu and this is the reaction every time.

    It is the "I should get to play with your toys, but you can't play with mine." Stalkers ahve gotten everything else Scrappers have, and in some cases better versions of it. Crits I am looking at you.

    You argument is one of the worst here. When stalkers got Broad Sword the devs lost any justification they may have had in not giving scrappers any power set any of the other ATs have.

    I have more, but you have already pissed me off enough. I will leave it at this. Hell yeah Scrappers should get Nin, because Stalkers got Broad Sword.
    Are you done whining yet?

    Way to prove me wrong.

    You're right, I don't know you. All I have to go by are what you posted.

    So let's go through this: you want 25% more endurance than anyone else, which will also affect recovery and a minor effect on endurance drains and have a fairly substantial effect on many builds' peak performance as several sets which could have endurance problems at high recharge (SR, SD) now don't have to build around that. Now given that most people are capable of managing endurance issues at level 50 in their builds - even if it means compromising on things like recharge or which Alpha they select - presumably this is because you can't (or simply refuse to) create a self-sustaining build despite Scrappers having one of the best damage-to-end ratios (by modifier alone it's the best melee damage in the game per point of endurance spent due to the dam/end/rech formula) and thus should have the least issue with endurance. If you're having endurance trouble on a Scrapper, I can't imagine how you deal with Tankers. But the other ATs apparently aren't deemed worthy in your mind, it has to be on Scrappers just because you say so. Whatever. Sure, go ahead. I don't think it's likely and I think you're asking for it on the wrong AT, but who cares, right?

    You have a level 50 Ninjitsu Stalker, but insist that Scrappers should have it. So I take that to mean that you refuse to make another Ninjitsu Stalker in order to play the set on the AT it was built for, instead insisting that the status quo be changed to suit your personal desires. I haven't searched to see if you're one of the people that also want it to have extra defense debuff resistance, some resistance in the toggles, and/or a +hp power along with everything else, but those have all been brought up as "things to change" if/when it gets ported over to Scrappers. That certainly seems like posts that want to change it sound suspiciously like "I Shield Defense only with a built-in self heal" rather than "I want Ninjitsu". So those people don't really want it, they want buffs to Shield instead. If it's a powerset combination that you can't get on Stalkers that you would be able to make if it were ported over to Scrappers, then your argument about how "everybody else has everything that Scrappers can do" falls apart, and you're just saying you want a powerset you can't have because the one you got that seems to be the developer-intentioned replacement doesn't actually do the exact same things (see: Empathy vs Pain Domination).

    That's not a case of "Stalkers getting all of the Scrapper toys and not wanting to share". It's a case of you not wanting to play a set enough to deal with the requirements to do so and not wanting to have to deal with pesky little concerns that other ATs have to deal with. But god forbid someone say you're whining, or highlight specific instances of it in quotes from you or anything.

    Also:
    Quote:
    Originally Posted by Siolfir View Post
    Feel free to ask for the world. Stalkers certainly got more than I was expecting. But I wouldn't hold my breath on Scrappers.
    I don't seem to recall telling you what you should and shouldn't want. In fact, I pretty much explicitly said the opposite. I said I'm tired of hearing the same requests (for Scrapper Ninjitsu specifically) with the same lack of support behind the arguments and if it was up to me, it wouldn't happen. And I could care less about Shield either - by performance it's one of the better sets when fully kitted out but I just don't like how it actually looks so I have all of 2 Shield characters, neither of which I play much.

    Since it's not up to me, you just have to make a real case to the devs. But you haven't made any case, you've just been whining.
  10. Quote:
    Originally Posted by StarGeek View Post
    It's working fine here.

    Have you maybe picked up the regular Blackwand power and are using it by mistake? Are you using a bind to activate the power, which might be activating the regular Blackwand?
    I had thought of that also, but the Forging the Blackwand arc is a 25-29 one in Sharkhead so assumed that a level 21 Controller in Talos wouldn't have it (yet). Plus the temp power from that arc does extra damage for magic origin in any case (just not mutant or natural) and doesn't have any -tohit.

    The 3 versions:
    Inherent with bonus damage
    Inherent without bonus damage (54 month reward)
    Temp Power version
  11. Quote:
    Originally Posted by EvilGeko View Post
    The counter some folks will undoubtedly say to me is that "It's still good, quit your complaining." But that very same argument was true of Stalkers before Issue 22. The weakest combos weren't the best, but they did good. That wasn't enough for Stalker players. So why should it be for me?
    Actually, my counter is pretty simple: put your playing where your mouth is. Stop playing Scrappers until they get attention. And yes, this argument was made at the time that Stalkers were requesting buffs as well - although in that particular case Stalkers could also point to actual numerical disparities between them and Scrappers and a recent balance pass between Brutes and Scrappers where the intent was to balance damage and survivability along with a dev quote that indicated that they were fully aware that Stalkers didn't fit in the same neighborhood. Scrappers have the fact that in that balance pass another AT was tweaked to more fit inline with their performance rather than receiving any buffs, which would lead me to believe that the devs think they're just fine already.

    Stalkers and Dominators recently received developer attention. Probably-not-coincidentally, they are the two non-epic ATs that had the lowest active population the last time the developers released any sort of activity information (that I am aware of).

    If nobody is playing something, the devs will eventually get around to looking at them and trying to figure out why. If there is a sudden mass exodus from an extremely popular AT showing when they datamine activity, there are probably going to be some red flags crop up somewhere making them wonder why, and they'll get developer attention.

    Feel free to ask for the world. Stalkers certainly got more than I was expecting. But I wouldn't hold my breath on Scrappers.
  12. Quote:
    Originally Posted by Zyphoid View Post
    They are fine. What they lack is anything that in uniquely theirs. That is what EG states, and what I have been trying to get across also. Scrappers don't even have a power set that they don't share with the other melee ATs.

    He also points out in another thread that all but 3 of the stalker primaries have AoEs or Cone attacks.

    Everyone keeps saying it is no big deal that stalkers and scrappers share crits. How would all you pro stalker folks feel about scrappers getting Energy Melee and Ninjitsu?
    You're welcome to the utter crap that is Stalker Energy Melee - complete with reduced-/non-critical Total Focus and Energy Transfer and nerfed stun rates.

    Ninjitsu I've posted about before - I'd prefer each AT have one unique set but that's not how the devs felt like dealing with proliferation, so my "compromise" is until Stalkers get Shield there's no justification to give it to Scrappers claiming they "need it" that doesn't come down to "I'm too whiny to play a Stalker to play a ninja (but I'll complain about how Stalkers are too similar to Scrappers now!)" and Scrappers should be the last melee AT to get the set purely out of my being sick of reading all of the threads about "when are Scrappers going to get Ninjitsu". And it should be ported exactly as-is, with Hide (on an AT where the kMeter is meaningless so it's only a suppressed stealth/minor defense toggle), Smoke Flash, and Caltrops; no replacing them with something that Scrappers might find more useful. Because otherwise you're not getting Ninjitsu, you're getting "a positional defense set with click mez protection and other tools" - which is exactly what you already have with Shield (which Stalkers didn't get).
  13. Siolfir

    Energy Melee

    Quote:
    Originally Posted by Clave_Dark_5 View Post
    EM used to be the standard response for "What's the best primary attack set?" stalker threads. People loved the stun, they love the fact energy isn't resisted as often as the usual S/L and they liked the speed of the original ET. I don't recall coming across much complaint about its lack of AoE, probably because back then we had fewer choices that had AoEs (also back then, the players hadn't decided that anything without AoEs was trash).
    There were several reasons that EM used to be the answer for the "go-to" Stalker primary, and they're all made moot and EM is, if not the worst Stalker primary, really close to the bottom.

    EM has a reduced damage critical on Total Focus, but TF still hits for scale 3.56 and Energy Transfer hit for scale 4.56. The hardest-hitting attack in each primary was limited to scale 4.56 on a critical, which ET hit every. Single. Activation. And it did so in a one second animation, which you could tag onto a hidden Assassin Strike and/or follow with a Total Focus without locking yourself down.

    Stalkers only received criticals on held or sleeping targets when you were not hidden and had a lower damage modifier on top of that, so having powers that hit that hard outside of hidden status was essential for keeping up. EM had the distinction of being the only set that really let you do that.

    Since then, Dark Melee received buffs with Siphon Life being turned into an actual attack (and thus following the dam/end/rech formula, look at the Warshade version for a comparison) and Midnight Grasp having more damage front-loaded with faster DoT and allowed to critical for full value (scale 5.62) rather than arbitrarily capped to 4.56, being the first Stalker power other than Assassin's Strike allowed to critical for more than Energy Transfer's base damage.

    Electric Melee was ported with exotic damage type and good AoE damage. Kinetic Melee was created, also with exotic damage and a decent AoE that's still bugged to a 100% critical rate from hidden status. Martial Arts had several powers altered allowing you to fill an attack chain with powers that are all equal or better than Total Focus for DPA, giving it much higher potential and every power has a full critical. Street Justice allows you to hit harder than Assassin's Strike on a level 3 Crushing Uppercut (Shin Shouryuken?) critical, and the new Stalker hide proc and unhidden Assassin's Strike allows you to do this every 10 seconds.

    And now with i22 every Stalker primary gets a scale 2.76 attack with a 0.67-1.67 second animation time that is incredibly easy to get a 67% or 100% chance for a full damage critical which surpasses Energy Transfer's old DPA.

    You also now have a base 10% critical outside of hidden status which increases on your team size, so the reduced critical on Total Focus hurts; on even small teams Energy Punch surpasses its DPA. Energy Transfer is still a good DPA attack but loses the edge as your critical rate increases because other sets close the gap because ET's only critical effect is that it doesn't hurt you to use it.

    And that's just going into the single-target nature. The other huge change is the difficulty slider, allowing you to easily add more mobs to fight to maximize your use of AoEs. When your highest difficulty was essentially "+2/x1" at the time, and AoE sets went to "+1/x2", fast single-target damage could keep up with AoE damage when solo or on small teams. It doesn't anymore.

    On top of that, Stalker EM has reduced stun chances compared to the Tanker and Brute (or even Blaster) versions of Energy Punch, Bone Smasher, and Energy Transfer. It's hard enough to find a reason to recommend a less-nerfed version (Tanker or Brute). There's simply no reason to recommend EM on a Stalker because every set does what it used to do, better than it used to do it, and all but one are not as limited in AoE while doing so.
  14. Quote:
    Originally Posted by Sailboat View Post
    I have a magic-origin Controller at 21 running through Talos Island and my Blackwand isn't doing the bonus damage for my origin. I can't recall when it stopped but I remember it working earlier in this character's career. Could it be the types of enemies I'm facing -- Warriors and Freakshow? Or is something buggy?
    I haven't noticed a lack of the bonus damage for my characters, but the ones I've been playing lately have full attack chains without it and so I haven't even been using them.

    I don't want to make assumptions that this is the case for you, especially if it did get the bonus damage previously, but one thing for other people to be watch for is that when going through the account items, the first one in the list is the later vet reward - allowing a choice of what you have not already taken from Sands of Mu, the Ghost Slaying Axe, the Nemesis Staff, and the Blackwand, and the latter two do not receive the bonus damage for origin with that reward.

    Another reason to bring it up is that there may be a bug replacing the version which should do extra damage with the one that doesn't - double-check your combat log to make sure it's not reporting the bonus damage there either (you can't trust what pops up in the orange numbers as being the only damage you're doing), then file a bug report.
  15. Quote:
    Originally Posted by Leo_G View Post
    Unfortunately, that is exactly what the majority wants. They want mild variants of everything (well, of Scrappers). If you *didn't* want mild variants of the 'melee AT' or feel they're too similar, why in blue blazes would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision and had another angle of the AT buffed? Heck, you might have squeezed a melee debuffer out of Stalkers if you made a decent case...
    You're giving me far too much credit for how much input I have on the situation if you're saying "why [...] would you morph Stalkers into Scrappers when you could have possibly overturned the dev's decision [...]".

    I don't recall signing the dev's paychecks. I'm not overturning anything. I can do the same as the other players here by posting and sending private messages with my concerns and try to indicate a reasonable argument for why I feel that way, and in the case of the i22 Stalker changes there were several PMs back and forth that amounted to little to no change that I'm aware of*.

    When I got into i22 beta, I simply confirmed that it was working how I expected by running around on a copied level 50 and started playing other sets or finding other ways to spend my time: feedback can help sometimes but when they've already been testing it for months what they're going to do is usually locked in and your feedback might result in small tweaks instead of sweeping changes (such as "melee debuffer").

    Issue 22 Stalkers can have an entirely different feel when in the middle of a mission, but the changes also didn't take away the old feel of the AT. That's one of the reasons I just let things go, because nothing was really taken away - but using Placate and waiting for hidden status before engaging was just made so far out of optimal performance that it may as well have for anyone who cared about the inter-AT balance enough to complain about it in the first place. But you can still play your post-i22 Stalker identically to how you played your i21 Stalker, never using Assassin's Strike outside of hidden status if you don't want to, with identical or slightly better performance (depending on secondary and/or hp set bonuses due to the higher hp cap).





    * - I'm unsure if Assassin's Focus was always a "chance" or if that came afterwards - the original description could be read as it always happened. That may have resulted from one of my concerns.
  16. Quote:
    Originally Posted by New Dawn View Post
    What was said was that Scrappers should lead in "Raw DPS". This is not me suggesting it to anyone this is me telling you as fact but in context of other hero ATs.

    An average Blaster with an SO build would be abit more burst like and out of endurance trying to keep up with an average SO Scrapper build.

    Now you take a Blaster in a team condition being buffed then it's no longer Raw DPS.

    It's not me suggesting, it's me telling you.
    If you're saying that they do, then I agree with you. If you're saying that they should and Blasters should not, then I think you're delusional. Blasters should be the best damage AT in the game since it's pretty much all they are. Scrappers shouldn't even be as high at sustained single target as Stalkers (and now, for the most part, they aren't) but it should be close (and generally, it is) and they make up the overall damage difference with generally higher AoE and have more hit points to let them take the extra aggro. Specific set-by-set comparisons will vary, but as an overall I'd say that the individual performance of Scrappers and Stalkers is roughly balanced now. It just took a hell of a lot of buffs (more than I expected) to get Stalkers to that point and, if anything, the survivability difference is less than I would have adjusted things for because of the aggro-shedding tools that Stalkers get (the most reliable of which - Placate - hurts their role while teaming, since it simply forces the mob to go after another target who may not handle it as well as the Stalker and in most cases also reduces their damage because of the lost animation time). So yeah, if anything it may lean a little more to the Stalker at this point but Scrappers have more long-duration damage buffs available and more secondaries that assist their damage to make certain builds that will keep up with and/or exceed most Stalker builds even in the Stalker's main strength of single target damage.


    Quote:
    Originally Posted by Leo_G View Post
    If Stalkers were suppose to be 'Single Target Damage Kings' why does it not say that in their description?
    I'm not going to look for it, but Synapse specifically stated that the goal of the Stalker changes in i22 were to make them the single target damage kings. I'll go with redname post over almost-always-incorrect AT descriptions any day. Do a search, it was back when the changes were announced and before open beta started. As I mentioned earlier in this post, from a purely logical point of view Blasters should be due to giving up a defense secondary for "moar damage" with a few minor utility powers; if you're balancing damage against survival tools and team contributions (which I have to assume is where Controllers, Corruptors, Defenders and Dominators are being measured) then it the ATs with the better survival tools shouldn't do as much or more damage as the AT that has the least.

    And yes, there are too many mild variations on the "melee AT" role, which leads to a player-perceived need to make tweaks to distinguish them from each other because the end role for all of them is "kill stuff" and the main differences are how you go about doing that. I mentioned that before i22 open beta also, but changing that isn't something that they can get away with this late in the game - that ship sailed with CoV launch when they made new ATs rather than tweaking the existing ones.
  17. Quote:
    Originally Posted by Arcanaville View Post
    The fact that at the exact same moment Jack was saying we were supposed to be equal to three minions the dev team was testing scrappers against missions scaled for six (eighteen minion equivalents) should all but prove that the "three minions" statement didn't mean what many people still portray it to mean today.

    But if the game lasts for another eight years, I'm sure people will still be saying it.
    Oh, come now.

    Surely nobody on the internet would propagate misinformation and ignorance while deliberately ignoring or confusing the facts which may invalidate their viewpoint.
  18. Wow, go away from the forums for a few days and miss all the fun.

    As someone who started one of those "buff Stalker" threads, I'd say I have a pretty good idea of what I had in mind when I made the request. It wasn't that Stalkers couldn't perform, it was that there was no logical and rational person who could state that they were numerically balanced when compared to Scrappers, which was the at-the-time "balance point" for the melee ATs; keep in mind this was while Tankers had Bruising and a higher hit point cap for both higher damage and more survivability, Brutes had their damage cap reduced so that their damage-capped performance left them behind a Scrapper once criticals were accounted for and Fury was adjusted to "make it easier to maintain but harder to build to high levels" - a statement that's fairly laughable with the ATO proc, but there was a post by Castle stating that the gain/decay was targeting a 65% level when most people assumed 80% or higher for most sustainable damage calculations, and Scrappers and Stalkers were left alone. Scrappers consistently outperformed Stalkers in every damage metric outside of rare, hard-to-engineer corner cases in both single-target and AoE damage, while having a much higher hit point cap and higher base hit points - which were suspiciously similar to the arguments made about the Brute adjustment attempting to reduce the "nominal" Fury level.

    Simply put, there was absolutely nothing in the game that a Stalker could do where you could not replace a Brute or Scrapper and do the same job better than the Stalker could. Sustained damage? Scrapper or (depending on set) Brute. Burst damage (under a Build Up window)? Scrapper or Brute. Stealth to the end of a mission? Anyone with a single layer of stealth and any amount of common sense. Ganking PvP n00bs who aren't paying attention? Psi Blaster.

    Am I happy with the buffs that Stalkers received? Well, I would have gone about it a bit differently - I posted concerns when the announcement of how the buff was going to happen at the time and PM'd Synapse with them as well. If the unhidden Assassin's Strike is considered balanced for an entire AT as a whole I have to ask why Energy Transfer doesn't have its 1-second animation again, because with 2 stacks of Assassin's Focus the DPA for AS surpasses it. I was also only expecting either a damage or survivability increase and not both (of the two, I preferred damage). So do I think they were overbuffed? Yeah, probably. But sadly, that just puts them on par with the other "damage" melee ATs.

    And if Scrappers get a fluff, team-mez-resistance buff that doesn't affect their solo performance, then why does it matter? But if it's just because you want Scrappers to be unique and special snowflakes with their inherent, that ship sailed long ago. Criticals as an inherent stopped being unique with CoV when both Corruptors and Stalkers got them - and yes, they were only 20% on held or slept targets for Stalkers (which is still there for PvP, not that you can leverage it given mez durations and suppression) or at a 2% per mob's health below 50% level for Corruptors, but it's the same functionality - you do double damage outside of hidden status because the random number generator decided to bless you with its magnanimous beneficence for that particular attack. Later there was a lot of these same complaints about Stalkers when their out-of-hidden criticals were changed to the current 10% scaling critical, but after a while it settled down because there still wasn't anything that they could do better than Brutes or Scrappers unless your team likes group-hugs and those situations were few and far between. But Stalkers got a recent buff - again - so here come the same old arguments - again - about how "they have our inherent waaaaahhhhhh" - again - that overlook the full picture of how the ATs stack up against each other - again.

    And yes, I do think that Blasters need looked at; I didn't go back to quote it but it was said here that Scrappers should be top for DPS when combining both single-target and AoE damage, and unless they were talking only about melee ATs, and if so that clause was omitted, then that's pure crap: Blasters should be. If nothing else and there is a refusal to raise their uncapped performance then they need a higher damage cap - right now when all of the ATs are damage capped they're behind Brutes, Stalkers, and Scrappers for "effective" damage modifier, and can potentially fall behind Corruptors if you can guarantee Scourge on every attack.

    I really don't have a problem with the suggestion in the OP. I think it's frivolous, but then so are vanity pets and travel powers. I'd rather have a new power set instead, but as stated before in the thread, it's personal preference. If it doesn't affect their performance, only the rest of the team's - and especially if it's made to not stack - then whatever. It's not like it's going to unbalance them further.
  19. Quote:
    Originally Posted by Chromium_Man View Post
    I feel like I can never get a grasp on how procs work in pseudo-pet powers. Would the Ragnarok Chance for KD proc in Rain of Fire make RoF act like a mini-Ice Patch or would it just have one chance to go off when the power was summoned?

    Thanks!
    Rain of Fire summons a pet, which uses an auto power to deal damage.

    The proc would check once when the pet is created (initial auto power activation) and then once again 10 seconds later, since procs check every 10 seconds in an auto power.

    It will have 2 chances to happen.
  20. Siolfir

    Dark/Dark/Soul

    Quote:
    Originally Posted by Granite Agent View Post
    The Ice APP is awesome (Sleet! Ice Storm!) and you honestly should figure out how to leverage it. IMHO.
    Especially since Dominator Ice Storm gets Containment, too. >.>

    That said, I still like the thematic synergy in Dark/Dark/Soul and if I can work out how to get everything slotted up I'll be doing it on my second build.
  21. Siolfir

    Possessing an AV

    Quote:
    Originally Posted by Blue_Fenix View Post
    Nice post, Vysires. One important point is that base protection for Elite Bosses and AVs is actually 6 points. Then add the 50 for Purple Triangles of Doom, for a total of 56, which is just a little more than 6 x 9. Thus, 10 castings minimum.
    Quote:
    Originally Posted by ketch View Post
    EBs have a base protection of 6, but AVs only have a base protection of 3. You can sleep an AV with a non-domination powered Mesmerize (mag 3.5).

    To confuse, the AV you need 54 magnitude (50 PToD + 3 base) to reduce their mezz protection to -1 at which point they'll be confused.
    I just wanted to echo this, so it doesn't get overlooked: downgraded EBs are harder to mez than AVs. Not the same as an AV and not easier, but harder to mez.

    Like ketch said, AVs only have boss (mag 3) protections. Without additional powers stacking on top of the base and purple triangles, anything above mag 53 will affect them (it doesn't have to be 54, it just probably will be since it's usually in stacks of mag 3).
  22. Life Drain isn't a great filler for DPA, but it's nice to keep your hit points topped off. I was really hoping that they'd bump the recharge on it up to 10 seconds so that it would fall into the same damage/end/recharge numbers as Siphon Life (with the same animation!), only ranged.

    That didn't happen, so you have Gloom, Smite, and Drain Life all at 8 second recharge. You'll probably want to use a control at some point as well since you're in melee range, so it's not like you can't find something to fill the gap, but it's not optimal for pure damage.

    Sadly my plans for Dark/Dark/Soul were upended in part by a lack of slots (I'd want to slot up Dark Consumption, Dark Obliteration, and Soul Drain) and in majority by an unwillingness to swap alignment and run the arc during 2xp when I could join TFs instead. Alas, I was forced into taking Sleet instead, and will have to take Soul Mastery on a different build.
  23. My Elec/Nin that I copied over to test the changes on beta skipped Havoc Punch and I had no issues with building Assassin's Focus because Charged Brawl, Jacob's Ladder, and Chain Induction gave me plenty of changes to get it.

    I have no idea why people are saying they can't build focus before Assassin's Strike recharges. It's not hard to build 3 stacks with any decent attack chain on a mature build, and if you're leveling up using only the high recharge attacks - good DPA or not - just to have a better chance for focus the longer delays between power activations give focus a chance to drop off just as much as a chance to build it.

    Build for a decent chain, let focus come as it will - and it will - and let the RNG sort it out while you watch things fall down.
  24. Also, Lightning Rod - at least when I tested it in beta - doesn't provide Assassin's Focus due to technically being a pet summon instead of an attack (the same reason it doesn't break hide).
  25. Siolfir

    Ha. What a joke.

    Besides, it's the incarnate xp needed to unlock the slots that's really horrible. The thread rate when compared to what is needed for the powers themselves is extremely generous in comparison.