Dark/Dark/Soul
The Ice APP is awesome (Sleet! Ice Storm!) and you honestly should figure out how to leverage it. IMHO.
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Especially since Dominator Ice Storm gets Containment, too. >.>
The Ice APP is awesome (Sleet! Ice Storm!) and you honestly should figure out how to leverage it. IMHO.
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That said, I still like the thematic synergy in Dark/Dark/Soul and if I can work out how to get everything slotted up I'll be doing it on my second build.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Please critique. I'm currently at lv 33. But this will be my final build. Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Apophis Nyx: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 2: Living Shadows -- GravAnch-Immob(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Immob/EndRdx(13)
Level 4: Super Speed -- HO:Micro(A)
Level 6: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(42)
Level 8: Possess -- CoPers-Conf(A), CoPers-Conf/Rchg(21), CoPers-Acc/Conf/Rchg(21), CoPers-Acc/Rchg(23), CoPers-Conf/EndRdx(23), CoPers-Conf%(25)
Level 10: Fearsome Stare -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Rchg/+Dmg%(19), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SAotDominator-EndRdx/Rchg(27), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Heart of Darkness -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 20: Haunt -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34)
Level 22: Gather Shadows -- RechRdx-I(A)
Level 24: Engulfing Darkness -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(46)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 28: Life Drain -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(42)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
Level 32: Umbra Beast -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36)
Level 35: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(39), Aegis-ResDam(40), Aegis-ResDam/EndRdx(45), GA-3defTpProc(50)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
Level 41: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48)
Level 44: Assault -- EndRdx-I(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spectral Radial Flawless Interface
Level 50: Vigor Radial Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(42), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run