Silverado

Legend
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  1. Quote:
    Originally Posted by Avatea View Post
    A key element of many sidekick storylines is your ineptitude interfering with the actions of the real heroes, and nearly doing the villain's job for them.

    "Your character levels up by screwing up," Bianco added. The goal as a sidekick is to mess things up just to the point of utter failure for the task at hand, but having the hero pull out a win in the end. The closer you get to failing, the better the end reward.
    Sounds alot like my teammates in regular, actual play.
  2. Quote:
    Originally Posted by Fury Flechette View Post
    Still, post BotZ nerf, my fire/shield/blaze will still sport 90% +recharge, good recovery and good regen. She will not however have as good DDR as she before, and overall values for recovery/regen/recharge are lower than they were before.

    Bottom line: shield characters are still very powerful, and the BotZ nerf will reduce their effectiveness a little.
    If you have the +3% PvP IO (which isn't exactly readily available to everyone)
  3. Additionally, at level 50 an Elite Boss has around 5k hitpoints, an AV has 28k and a GM has 70k
  4. Silverado

    Rad/Sonic Help

    Slot E-Fence for damage, use a Thunderstrike set (it's a very good attack).

    Your attack chain will be Shriek, Scream, E-Fence.
  5. Silverado

    Rad/Sonic Help

    Quote:
    Originally Posted by Rodion View Post
    Many think that EM Pulse is the best hold in the game. I've found that the -Recovery isn't that big a deal, especially on teams. I've fired it off while running RI and EF, and still have END left by the time the -Rec debuff has worn off.

    You might consider that instead of Choking Cloud and use Lockdown.
    Yep, that's a valid suggestion too.

    And if you're worried about end you can always grab Power Sink from Elec Mastery
  6. Silverado

    Rad/Sonic Help

    Don't drop Aim, if you want to drop a power and pick up CC for the Lockdown set, drop Shout instead.
  7. Silverado

    Wow...

    What's with this new team of devs and their obsession with long animations? it looks like resummoning fallen demons during combat is gonna take forever, that may be a little impractical. Other than that, the set looks pretty loaded with offense and damage, the "Fire Blast (or Melee)" version of Mastermind primaries, so to speak.

    I'm looking forward to it *thumbs up*
  8. In my own experience, having ranged toons with high ranged/AoE defense is useful to solo most AVs and pretty much all GMs, but the moment you fight those key AVs (such as Positron and Antimatter) it pretty much becomes a DPS race: I have to kill you before one of your attacks touches me.

    It's especially bad considering Positron has [Overcharge] (+def +hp godmode), and he's not the only defense-debuffing AV with a godmode (Mynx, Bobcat, Valkyrie and Silver Mantis, just to name a few)
  9. Quote:
    Originally Posted by Fulmens View Post
    Any defense without nearly maxed debuff resistance will sometimes fail catastrophically. I agree with that. But the question should be asked: how often does that happen, and how fast?
    This.

    It tends to happen pretty often and pretty fast, given how common def debuff ingame are (Malta, Council, Longbow, Arachnos, Carnies, Praetorians, etc. And that's just the level 50 game)
  10. Quote:
    Originally Posted by Leo_G View Post
    Well, if there is a meta-game involving the mechanic the set uses and it is *fun*, does it really matter if the set is TEH UBERZ or if it is simply balanced with a different aspect in mind?
    Fun is a very subjective term, some of us have fun by playing sets that perform well. You've seen Statesman, Positron and Synapse ingame? have you seen what they can do? I don't want my toons to be second rollers compared to them, I want to be equal or greater, and I ain't accomplishing that with a weak set that looks pretty (and this philosophy isn't limited to the Tanker AT, applies to all).
  11. GMs regen at 353hp/sec.

    I'd guess Shield/Fire and Shield/Dark would be the best combos to solo even level AVs at 50
  12. Quote:
    Originally Posted by Maiev View Post
    Alright, so not long ago I started to IO out my dominator. I was told that IO set bonuses would stack up to 5 times. Not a problem. This is what my sets look like as of right now:



    Adding all the set bonuses up, I should have 58.75% increased Recharge. The power attributes panel is only putting me at 40%, though. That looks like 3 sets getting cut off, even though only two of them I have multiples of. Do the set bonuses stack only 5 times even if they're not from the same set but give the same bonus? (i.e. the 6.25% "Large" recharge)

    Would I have to stack Large, Medium, and Small bonuses then?

    Where did I mess up? Or does the game just not like me?

    Any help would be appreciated, thanks.
    You have 8 "+6.25 recharge" bonuses in there, that's 3 too many according to the rule of 5.

    Here's a tip: slot Kinetic Crash in Levitate (for 7.5% recharge) and get the confuse and sleep purple sets (for +20% recharge), they tend to be "cheap"
  13. Quote:
    Originally Posted by Tank_Washington View Post
    Basing all that pessimism entirely on a 40 second video clip, or do you actually know what powers 1-9 will look like when this goes live?
    I'm actually basing my pesimism on recent precedents (ie Dual Pistols), since it seems to be the same team of developers working on these recent sets we've gotten. I think the last decent set that came out was Dual Blades, where they just about got it right in terms of flashiness/usefulness.

    I know nothing yet though, that's why the keywords on my original post were probably and suspect. I'd love to be wrong on this one.
  14. Silverado

    New melee set.

    Quote:
    Originally Posted by MunkiLord View Post
    I'm hoping you're wrong. But at this point I'm just speculating.
    I hope I'm wrong too, but I bet you 8 full sets of BotZ I won't be! :P
  15. Silverado

    New melee set.

    Low animations probably means low DPA. I suspect it's gonna suck almost as much as Dual Pistols.
  16. Long animations probably means low DPA attacks. I'm suspecting it's gonna suck almost as much as Dual Pistols.
  17. Gonna be a huge hit to my Blaster and Dom, but I already made "nerfed" versions of my builds in mids so I will (be forced to) survive.
  18. Quote:
    Originally Posted by ROBOKiTTY View Post
    3) Poison trap only needs 2-3 rechargers. Its hold is autohit, and it spawns a cloud/patch effect. Its hold duration is negligible.
    The hold isn't autohit, the recharge and regen debuffs are.
  19. Silverado

    Monster Island

    That's where I go to test drive my new toons
  20. Silverado

    No to Taunt

    And you judge the usefulness of taunt based on a level 8 MM with no slots or SO's...
  21. Quote:
    Originally Posted by Dechs Kaison View Post
    No.

    Simplest work around: Put hasten on auto, then bind w "+forward$$powexecname accelrate metabolism"
    This.

    I remember I used to have Hasten bound to W, A and Spacebar and Domination bound to S, D and R (autorun) on my old Mind/Ice permadom
  22. If by overpowered you mean gimped, then yes.
  23. Storm is indeed pretty heavy on damage, you'll do just fine.