Silver Gale

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  1. Quote:
    Originally Posted by StormDevil View Post
    B. Enlist friends to play characters I've created, whose backstories are pretty much already set

    I feel like B is highly unlikely.
    You could try to arrange a "I'll play your Nemesis if you play mine" scenario.

    The potential for drama is pretty high, of course. There's no way you'll be able to get your Rogues "back" if you don't like the way the other person plays them.
  2. Quote:
    Originally Posted by IanTheM1 View Post
    But...as a friend suddenly noticed as we were discussing the arc: Re-arrange the letters in Ramiel and you get..."mailer".
    The Mysterious Letters weren't mailed, though.
  3. Quote:
    Originally Posted by Demobot View Post
    I stopped reading here because I knew there wasn't any conceivable way in which your rant could be more unintentionally hilarious.
    And you would be wrong. FOR BEHOLD!

    Quote:
    Originally Posted by Fritzy View Post
    b. Create a large, related series of Shard missions that are offered randomly to level 50 players who have opened the Alpha slot.
    (emphasis mine)
  4. Silver Gale

    RNG's Blessing

    Quote:
    Originally Posted by Bad_Influence View Post
    I am glad this is working out for you, but as someone who has so far always been in the 0-2 shards category, you perhaps can understand my ire.

    My annoyance would be less if someone working hard were collecting the 7-8 shards, but no. Its always someone hanging around doing nothing except making sexual puns, acting as a non-hosping area rug, etc. That sort of grinds my gears.
    ...man, apparently I'm doing nothing useful on my TF teams (except start them).
  5. Plus, I used my heal on Trapdoor a bunch of times myself, and we all know from Posi that someone who finds an exploit and proceeds to abuse it is not eligible for Bug Hunter anyway.
  6. If you spare Trapdoor's life in the Ramiel arc, he remains a targettable ally, and his health bar stays at the same level as it was when he surrendered (something like 1500 out of his 5000 HP). At this point you can use your ally healing skills on him and get full badge credit.

    The arc isn't flashbackable and I seriously doubt it's more efficient than arena farms, but it's a small bit of extra progress (more if you end the fight with Trapdoor still in the lava) until you get bored of it.
  7. For those people who absolutely under no circumstances want to team up with anyone ever and still want the Incarnate powers, how about a source of repeatable radio-like missions? Solo-only, with an EB at the end of every one, and a guaranteed Incarnate Shard as a drop once every 20 hours.
  8. Check that the boost is actually slotted, not just crafted. There's a bunch of boxes on the left side of the window, the lowest one reads "Alpha" and has a slot in it, make sure the slot is filled.

    Aside from that, I haven't checked Combat Attributes, but Alpha doesn't act like a Set Bonus or Global Effect - it acts like additional invisible SOs in every power that can be slotted for that effect. When I look at my Enhancement Management screen, mousing over my powers shows the additional recharge in each of them.

    If your Hasten was already maxed out (three level 50 Recharge IOs), the Common Boost will only increase it a little bit - something like 12%.
  9. Introducing News of the Announcement of the Release of Issue 19: Alpha Strike, Which Has Just Launched!
  10. Hamidon drops candy? #completelymissingthepoint
  11. Quote:
    Originally Posted by Dr_Arcanus View Post
    I tend to agree with this statement. I duo'd the arc with a real-life friend, and it was a challenge but we did it. But neither of us has much time for task forces, and the idea of completing even the uncommon boost seems like something I'll never manage to do.
    You don't really need to run *many* TFs, though. Set aside three hours on Saturday for a Imperius TF, and you'll be almost at the Common Boost.

    Even if you really can't give the game more than three hours at a time, You can still greatly up your shard rate just by running in large groups. Find a SG on your server that suits you and your friend, and team up with them.

    Okay, there are legitimate reasons for avoiding any teams greater than three people, ever (like a crappy computer or health problems), but in this case the Alpha Uncommon is probably *the* long-term goal for you, anyway. Once you get it, you're basically done with the system.

    So, bad news on Alpha boost:

    If you want it fast, do TFs.
    If you want it fast but you don't want to do TFs, you'll have to grind missions at the highest possible setting you can.
    If you don't want to do TFs and don't want to grind missions, it'll take you a while to get it.

    There's no getting around that.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Because "people" are looking for a solo (read: not forced teaming) option, and "get a team" is incompatible with that. This has nothing at all to do with whether the mission is or is not soloable, just that the "teaming recommendation" isn't always desirable.
    Yes. We wouldn't want people who aren't good at difficult content and refuse to team with anyone to not be able to finish this arc. Then they won't get their Alpha slot and will be unable to access the Apex and Tin Mage TFs. And the upcoming I20 24-people raids.
  13. Quote:
    Originally Posted by BloodFairy View Post
    I want access to the incarnate stuff but I don't want to do raids with people that aren't online, I don't want to change servers, I don't even want to group with complete strangers if it was an option and I don't want to grind away with vanguard merits to get this either. Games should be fun and not a job. I already have a job.
    What do you consider "Incarnate stuff"? Do you just want the Alpha Slot enhancement, or do you actually want to run some new content? The only thing that *requires* the Alpha slot is the two new TFs, so if you don't want to team up ever, you're not missing anything.
  14. I've looked in Zombie_Man's excellent guide and in ParagonWiki, but it doesn't seem any of them list the actual rewards for the two new Incarnate TFs. I seem to recall someone somewhere saying it was a choice of Incarnate Shards or Reward Merits? Or possibly both at once?

    What do the two new TFs award?
  15. After finishing the Ramiel arc, I dropped 150 Vanguard merits on a Gr'ai matter and headed to Cimerora. Put together a PuG ITF with a Scrapper, a Blaster, a Defender (me) and five Brutes. We SMASHed our way through the TF. Nine Incarnate Shards dropped for me in total. Grabbed the Nictus Fragment from the reward box, crafted an Essence of Incarnate with four Shards, crafted Spiritual Boost.

    Even if I couldn't use Vanguard Merits I'd still have my Common Boost at the end, as it is I have 6 shards left over. One LGTF and one more ITF, and I'll have the Uncommon.

    Fortunately I have six more level 50s all waiting for a slice of the Alpha pie, so I won't be too bored until the next two tiers are released. Oh, and I guess there's always the Apex and Tin Mage TFs.
  16. Silver Gale

    Issue 19: Q & A

    Quote:
    Originally Posted by AnElfCalledMack View Post
    That'd be because the Ramiel arc requires visiting Cimerora (minor spoiler, but whatever). If you haven't done that arc, you can't finish Ramiel's, so he won't give it to you unless the arc is finished. It's the closest thing the game has to a "able to access Cimerora" flag, but if you get up to the "speak to Imperious" mission and don't talk to him, you can access Cim but haven't finished the arc.
    You don't actually go to the Cimerora zone, though. You go into a mission instance (accessed from Ouroborous) which is *said* to be in Cimerora, but mechanically it's not.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    The largest and most obvious problem is that they only added NEW animations as alternatives, vastly, vastly, VASTLY limiting the possible variety. There are so many old animations that could have been reused to give more variety to powers that otherwise didn't have it. For instance, the Power Push animation could have been so good in, say, Telekinetic Thrust. But it was never used, because it wasn't "new." Far as I'm concerned, we don't need NEW animations, we need "new to this power" animations, the more the better.

    The second largest problem is this seems like this was just busywork for a new artist, because so many of the new animations are basically remakes of the old ones. The crossarm we got for everything in Ice Blast is the same crossarm that already existed for powers like that Radiation Blast cone, and the new power for X-Ray Beam is almost exactly like the old power for X-Ray beam. If you'll consume development time to make new animations, then frikkin' make NEW animations! Why waste your time, your money and our patience remaking old animations into even less appealing variants? Seriously, this is like what happened to hairstyles way back when.
    So is the problem that they recycled old animations for different powers at all, or that they didn't do it enough? And you do realise that they'd have to remake animations anyway when porting between powers, to adjust for casting times?
  18. Quote:
    Originally Posted by crayhal View Post
    Why should they sell it to anyone for less? It's their drop/flip. The devs should not nerf any player's ability to sell their stuff at the price they would want to sell.
    If you want something sooo badly, earn it yourself via recipe rolls, merit or A-merit exchange. There is no need to rely on other players to sell it to you.
    Would it sound more convincing if I phrased it as "because of the greed of marketeers and flippers, items in this game are completely out of reach for the casual player!" ?
  19. Quote:
    Originally Posted by Teldon View Post
    I say no caps but I wish some of these flippers would check thier greed at the door.
    Why only flippers? If a player has a recipe that I want, and I want to spend 2 million, they should sell it to me for 2 million, even if there's 100 other people willing to pay 50 million. I don't care if they got it as a drop or bought it for 5 million. They should not be greedy.
  20. You can see this for yourself, because the prices in the Consignment House are already capped - at 2 billion inf. There are threads in the Market forum where people are trading the highest-end PvP IOs for sums above 2 billion. There are no threads for trading any goods for prices lower than that.

    As long as there are people who can get more than 2 billion Inf, and items that are rare enough that people will want to sell them for more than 2 billion, a 2 billion cap just makes all the stuff worth more than 2 billion be traded outside the market. Now, is there any reason this should suddenly change when the price cap is lowered to 100 million? To 5 million? To 5000 inf?
  21. Quote:
    Originally Posted by Captain_Karate View Post
    Example:
    I have 8 recipes, 6 nevermelting ice, 2 diamonds, 4 unquenchable flame, and 8 silver. Do I bid on 2 nevermelting ice, 6 diamonds, and 4 unquenchable flames to be able to craft all 8 of the recipes I've won? No. I bid on 10 NMI, 10 diamonds, 10 unquenchable flames, and 10 more recipes when I login. If I only had 2 market slots free, in the above example I would probably bid on 10 diamonds, and 10 unquenchable flames.
    See, this is a helpful thing that I didn't know, but it didn't occur to you to mention it before, because in your mind it's just self-evident that this is the best way to acquire salvage. If I started doing the bulk crafting thing I'd probably come to a similar conclusion myself, but only after wasting some time and effort on getting varying amounts of salvage.
  22. Quote:
    Originally Posted by Captain_Karate View Post
    Login...collect inf, and all the bids you won overnight, go to base, craft, list 10 of them...put in more bids on whatever you need at the time - salvage, more recipes etc, logout. Check back in a couple hours, and repeat the cycle. If I spent 20 minutes total per day with this character that would be the most. Most likely it was 10-15 minutes per day, and 3/4 of a billion influence made in two weeks with very little thought or effort.
    Again, you don't have to put thought or effort into it because you've already developed the right mental reflexes. What your brain registers as just "put in more bids for whatever salvage you need", my brain has to work through "open recipe window, look at recipe, figure out how many more of what I need, open market, find salvage, figure out best price for salvage, enter bid and number, move to next salvage, repeat". It's not terribly taxing or anything, but it's a certain amount of effort.
  23. I'd say you are missing something, but it's one of those skills that take time to master and afterwards don't seem like a skill at all - like long-time gamers who think the controls to the new Super Mario game are intuitive and are puzzled when their non-gaming relatives don't instinctively understand that B is for jumping.

    Basically, if you do a lot of marketeering, eventually you get so good at finding niches on the market that you don't need to consciously think "hm, what are the dates on the 'last 5 sold' table? what does that tell me about the turnover of this IO?" or "okay, if this is the high price and this is the low price, what should I bid at to get things as quick as possible, and what should I sell at to maximize profit?". You just type in numbers while you're chatting with SGMates over Vent, and the profits roll in.

    I haven't been able to get that far yet, so I share your confusion. Most of the time I just try to post things at about 10% below the highest sell price. Sometimes they sell overnight, sometimes they sit for weeks. My biggest source of income is still exchanging Alignment Merits for LotG 7.5% Global Recharges. But I'm okay with it, Inf from the market doesn't count for the badge anyway.
  24. Quote:
    Originally Posted by 1VB_FIST View Post
    Capitalism does regulate itself within the confines of limited money supply and survival of the fittest without external regulation by idiots, aka government agencies and econ PhDs that have never worked in the private sector. Which is why buyer discipline has to be strict.
    This is getting a bit off-topic, but saying "capitalism regulates itself as long as buyer discipline is strict" is about the same as saying "communism works as long as each individual values the common good more than their own satisfaction". The statement itself may be true, but is only applicable to a very idealised situation, completely removed from the reality of how humans work.