Silit

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  1. Silit

    elec/wp stalker

    Quote:
    Originally Posted by InsanityPeak View Post
    BU+ AS (+Havoc Punch) + Thunder Strike (+Havoc Punch) and then Spirit Shark while running away to finish off if needed. Obviously Phase and Hiber are the Oh S*** buttons in case the chain goes bad.... I have enough KB prot to counter Power thrust though...
    You really don't need phase and hiber. Just phase is the way to go (because you have a self heal, you really don't need hiber - phase is better because you can actually move around)

    As for the attack chain; I doubt many people would actually stand still through all of that - and if they did, you'd be kind of vulnerable to attack from other heroes. In zone PvP, I find the best way to help out your team is AS the team's target, then dip out to assess the situation. If you do find yourself in 1v1 combat, however, the attack chain you mentioned is the way to go. You may want to placate before thunderstriking, though - since you can potentially tripple its damage.

    As for your build - It looks decently solid. One thing you may consider is going for a higher damage bonus. 25-35% isn't much of a stretch on an elec/WP.
  2. Quote:
    Originally Posted by Higuyswatup View Post
    alright stop it i will now go ahead and do what i should not do but must be done I am the leader of the fightclub police, head director, this information could cripple us so i have chosen to disguise my true identity this forum name is not really my name you will never know who ia am.
    Hot Heals.
  3. My bad, I told you to drop Concealment for Leadership, when you already had leadership in your build.

    I meant drop Concealment for Speed. You are increadibly suceptible to -jump powers if you don't have Super Speed. As I said earlier, Super Speed and Hasten also makes you much more effective in PvP, especially offensively.
  4. Quote:
    Originally Posted by QuantumTrance View Post
    yes u can use phase and hiber at the same time. thats what i usually do, phase then right away hibernate, then once hibernate is done i'll have bunch of villians waiting to kill me, but i escape due to phase... but i don't see a point on getting hasten and super speed, cause i already have a chain of 4 ranged attacks one after another... and with hasten it will just drain down my end along with super speed...
    was thinking if i drop concealment, on getting self heal...

    Super Speed is a must for PvP. You can be much more offensively effective by running Combat Jumping + Super Speed when attacking. Note: It's good to run combat jumping while attacking targets that are not being very evasive (rather than using Super Jumping) - you get alot more control over your jumps with CJ than with SJ. Hasten is always nice to have to - Not jut for your attacks, but for Boost Range, Aim, Build Up, ext.

    You may also want to consider dropping Concealment all together - while I understand that it helps you when unhibering, you probably don't want to use an entire pool power set just for that purpose. You will die from time to time in zone PvP while playing a blaster... It's no big deal. You'd be better off focusing more on your character's offensive capabilities.

    Try the Leadership pool power set, instead of concealment. Manuevers, Tactics, and Vengeance can be slotted with some nice set bonuses. Vengeance is a pretty useful power in general, and Tactics is great. You can significantly up your tohit bonus by taking Tactics and slotting a Kismet + acc IO in one of your defensive toggles (ie: Combat Jumping or Frozen Armor).

    As said earlier, make sure you slot Power Thrust with considerable KB power. A set of Kinetic Crash IOs work great.
  5. Quote:
    Originally Posted by Sentry4 View Post
    snow storm interupts aidself. Very useful if ur end can take it.

    Inferno. I think it's useless, although i've sene a blaster use it on an MM, kill half his pets, pop some blues to finish him.

    Bitter ice blast, it sounds odd but i believe this reduces tohit. Which is awesome when u can stack it in ur chain.
    Snow storm is too easy to detoggle, and too end heavy.

    The tohit debuff on bitter ice blast is minimal, the range is minimal, the damage is even more minimal, and the recharge base is 12 seconds. It's a headache to try stacking it, and even if you manage to... the effects are minimal - not to mention that you've probably lost about 3/4 of your HP by then, while only having done minimal damage to your target.

    (bitter ice blast is too minimal)
  6. Rad/dark is actually pretty solid. Powerboosting that dark heal makes you almost unkillable to anything so long as you have endurance and you can land the heal.

    Disastra held his own against my fire/regin, and I've seen him do well against just about everything he's fought.

    If you want to try something not many people use: Make a rad/dark corruptor, or an elec/kin corruptor. The elec/kin can be pretty devastating to an end bar, much more so than an elec/therm. They aren't quite as self sufficient as the elec/therm, but elec/kins are pretty solid when played effectively - and effectively playing any of the 10 or less viable PvP builds is pretty easy in i13 pvp.

    Don't bother with a stalker for 1v1s, they are only effective on teams these days.
  7. Hello, devs.

    I am Silit, and I have a suggestion that is probably one shared by much of the player base. I'm not going to ask you to "make PvP like i12 again", because I'm generally pretty realistic. This is not a thread where I berate you for things that you may have done which I happen to disagree with. This thread is one that I hope will convey a message of togetherness between devs and PvPers that has not been felt for a long time.

    My suggestion relates directly to the way powers work differently in PvP than they work in PvE - an interesting idea - but incomplete. The power descriptions assigned to these powers only apply to the PvE effects. It only makes sense that you "go all of the way" and add PvP descriptions for the powers, that entail detailed descriptions of the powers' PvP effects. Such a measure would allow less experienced or new PvPers to better understand how their powers work in PvP. In turn, such players would have more fun PvPing.

    For example: The effects of Powers like Snowstorm, Inferno, and Bitter Ice Blast are vastly different between PvE and PvP.

    Snowstorm in PvE is a wonderful AoE slow toggle that can greatly effect the outcome of a battle. Inferno is a wonderful PBAoE attack that deals enormous damage in PvE, so much that it even drains your entire endurance bar, leaving you unable to recover endurance for a short time. Bitter Ice Blast in PvE is a high damage, short range, and long recharge single target attack - the long recharge and short range are made up for by the power's superb damage.

    These benefits are not so evident in PvP: Snow Storm does not seem to slow movement to any noticeable degree. Inferno deals very little damage, but still drains all of your endurance. Bitter Ice Blast seems to be much less effective than Ice Blast - a much faster recharging power with twice the range of Bitter Ice Blast. Such should be accounted for in your new PvP power descriptions.

    I personally suggest that the PvP descriptions for the abovementioned powers go something like this:

    Snow Storm, while a potent movement and recharge slow power in PvE, is completely useless in PvP.

    Inferno, while normally a high damage attack well worth the endurance drain, is now even more useless than Snow Storm. Do not use inferno unless you want to drain all of your endurance while dealing minimal damage to your target.

    Bitter Ice Blast, while the strongest single target attack in your possesion in PvE, is your weakest single target attack in PvP.

    That should give you guys a good headstart. Good luck making your PvP power descriptions! The PvP playerbase is behind you 100% of the way.
  8. Quote:
    Originally Posted by Rroht View Post
    Instance #3: No suppressions, no restrictions, etc. (FFA)


    What do you mean by "No suppressions, no restrictions"? Do you mean i12 style movement, or no movement supression at all (like i4)?
  9. Well, doms still do more damage than blasters, so I think we will be seeing those for a good while to come. For anyone who is going to be like "no noub they dont balster is do mor damge then domnater": Hit for hit, the base damage for dominator attacks is higher - mix in the mez effects, and a dom is the best offensive AT in the game.
  10. PvP target binds were nerfed long ago. To my knowledge there are no longer any that work.
  11. Quote:
    Originally Posted by Ravens_NA View Post
    I was kicked from the team and am now forced to just solo and defend justice, the life of an officer is tough indeed.

    I am filling out your promotion pappers as we speak.
  12. Quote:
    Originally Posted by Vart View Post
    It's has be scientifically proven that the proper optimization of the coagulators mainframe is undoubtedly the most powerful. Though a very intense AAP course it is debated that the Bodu Bodu Module is the best module the be adapted to the intersecting vectors of the Coagulators mainframe.
    Indeed. The bodu bodu module has been shown to amplify the offensive capablities of coagulators by over 4000% in some cases. In most cases the amplification is around 107%.
  13. Quote:
    Originally Posted by Ravens_NA View Post
    If you try replecating a Thuron generator, i believe the additional gravametric pressure created by initializing the feild, should provide a stable gravaton pulse. Thus creating any additional energy the GEPP might need to offset, any previous miscalibration. Also the couplings themselves, might need to be replaced, because if one fails, the GEPP itself might destabilize and lose it's containment feild. Lastly scan for E-Band emmissions, that may not have been isolated during the last residual scan.
    True, under the CC-46 code. However, we do not use thuron generators. Coagulators are far more powerful and efficient. Thank you for your concerns, you seem to be well versred in primative power sources - I will put in a good word for you to the admissions office of the Jupiterian Academy of Engineering.
  14. Silit

    elec/wp stalker

    Quote:
    Originally Posted by Debt_Magnet View Post
    How good is lightning rod in pvp situations?
    I have it on mine for set bonuses. It's not really effective in PvP, but one nice aspect of it is that use of lightning rod does not "take you out of hide". So on a still target you can lightning rod right before ASing for some extra damage. It can be somewhat useful for the purpose of evasion in some cases as well.

    The Word: Don't count on lightning rod in any situation. It's best for trying to get funny kills on people. Beyond that, there aren't too many uses for it other than slotting it for set bonuses.
  15. Silit

    Rad/Psy Build

    Quote:
    Originally Posted by _Meldash_ View Post
    That 70% dmg buff gets wrecked by DR in case you forgot..
    Not to mention that the debuffs are easily detoggled by any attack that has any mez effect.

    Meldash was another good rad, by the way. Bombard him with in game global tells asking him for build advice.
  16. Silit

    fire/regen

    Currently, my fire/regen has somewhere around 1750-1790 hp (I honestly don't even know, because anything over 1700 is fine). Recharge is at 90%, damage is at 22%. Regen is pretty huge as well. My build had no spending limit, though.
  17. Silit

    fire/regen

    Quote:
    Originally Posted by MrGucci View Post
    iam building a fire/regen scrapper have him sitting on lvl 39 atm...what sets should i be looking for, i know +hp and +regen are staple towards my build...anybody have any builds laying around that are some what affordable iam willing to spend around 600 mill

    -thanx
    -Doctored Wounds in your click heals (sets of 5; get the best recharge and healing on the powers you can with 5).

    -Place a few numinas in powers like Fast Healing, Health, and Integration. (I usually go with 3, then fill in the rest of the power with generic IOs or Procs). Make sure your regen and end reduction are nicely enhanced on integration.

    -Numina unique, and Regen Tissue unique are recomended. The Miracle is nice too. The Panacea proc is not so important.

    Build for regen and recharge most. Followed by damage. HP is not quite as important to build for on a regen. It's not that you shouldn't have alot of HP, but more that the sets you end up slotting to gain recharge, regen, and damage will give you the HP bonuses you need.

    Power recomendations:
    -From Fire Melee: take Scorch (yes, Scorch over Fire Sword, it's much faster and allows for better damage flow), Cremate, and greater fire sword. The taunt (Confront) is also nice because of the -75% range effect that it has. Incinerate is nice to have in some cases - Take it if you have room for it (great vs Aid Self and it can be useful against melee toons), It's not essential, though, especially if you end up taking laser eyes.

    -Epic Pool: You should go either Body or Weapons mastery for your epic pool. Take Laser eyes and Focused Acc for body mastery, or Web Grenade and Targeting drone for weapons mastery. Weapons mastery is probably more effective, especially when solo.

    -From Regen: Fast Healing, Quick Recovery, Reconstruction, Integration, Dull Pain, Instant Healing, and Moment of Glory. Resilience is not a neccessary power in post i13 PvP, mainly because of the change from mez protection to mez resistance.

    Pool Powers:

    -Fitness: I recomend going Fitness and taking Hurdle/Health/Stam. With a Performance Shifter Proc in both Stam and Quick Recovery, you should rarely have to worry about end problems, unless you fight a toon built for end drains. Even against a drainer you can manage your end pretty easily by simple pacing of your offensive moments.

    -Speed: Hasten and Super Speed.

    -Leaping: Combat Jumping is a must. Run combat jumping in most close quarter engagements, and just about any offensive period where your opponent is doing anything but running directly away from you. In the case that your opponent runs awa from you, you will probably want to use Super Jumping. With SJ you don't have quite as much arial control, but the increased speed and hight will do wonders for you if your are chasing an opponent. While Super Jumping isn't a "must" (especially if you go weapons mastery) I still recomend taking it.

    The fourth pool power is really up to you. Some go with Concealment and take Phase Shift (Phase does wonders against draining builds, and is helpful when fighting opponents who have Phase themselves). A competent Regen scrapper with phase shift will rarely die, if ever at all. Others prefer Fighting for Tough, the extra resistance can be nice at times. Personally I don't care much for counting on resistance while playing a regen. There are other valid and creative choices too. You could probably make a decent build with TP for your fourth power pool.

    Good luck. My in game Global is @Silit. I'm not on all that much these days, but feel free to send me ingame tells with any questions.
  18. All recent applicants are accepted.
  19. Quote:
    Originally Posted by Troken View Post
    What is this, myspace? How do you know everything?

    No but seriously, Silit and Hot Heals were the only team to beat us, never said you didn't. I respec'd my emp just for 2v2's but I cancelled my subscription before we rematched you. I think its still on test though running with fire mastery.

    I just remember you being back up back up water boy for every test pvp team you played for then I come back to CoH 6 months later, and all I see on the pvp forums is your name.

    Just thought I'd stop by and say something. GLHF
    I think you are pretty confused. I'm not even trying to troll at this point. In all seriousness: I don't think you actually know which SGs I played for, other than *** and OS, that is. I was never benched when I was in those two. The other SGs I played for were not particularly good (well, we somehow beat FoL... Cave Maps ftw?), and I was in them before I left the game in i8 (I didn't bench for any of those either). I left the game again in late i12, and didn't come back until around i14 hit. Since then I've been playing off and on, but not seriously.
  20. Quote:
    Originally Posted by Troken View Post
    How bad are you at team pvp so you resort to forum pvp?

    Edit: I love how you wait till most of the good pvpers are gone to finally start talking on the forums like you know anything.
    I was terrible pre-13; Hot Heals carried me.

    I just think it's funny that you knock on an insider that you weren't even around for. You really have no clue at all what this thread is even about, and yet you lust for the attention you precieve to gain by making an out of place and illinformed post. Funnier still is how you claimed to be undefeated in 2v2s, and then got hideously out-emped and outsmarted by a 14 year old kid named Hot Heals.

    I didn't use the forums until about i11, because my forum account was bugged. I use them more now because there is simply more out of game griefing to attend to than in game PvP.

    Detective Silit is on the scene. No thanks neccessary.
  21. Quote:
    Originally Posted by Troken View Post
    How pumped are you that you think this is funny?
    How bad are you that you get shut out by hot heals in a 2v2?

    Like how I answered an obnoxious question with another obnoxious question? Foolish human, do not doubt the Virtuous Vanguard's power, or our superior sense of humor.
  22. Silit

    Rad/Psy Build

    Rad/psi really hasn't been a great PvP build since i12. They still have some decent worth in team matches, though.

    Ask Poisen Spiner for some build advice. He was easily the best rad/psi duelist in i12 (pretty beastly in team matches, as well), and a great/cool player overall. He played for many top tier test SGs in the pre-i13 days, and is currently a member of the esteemed Virtuous Vanguard.

    His global is @Infamous Zampf
  23. Ice/em was a solid build in pre-i13 PvP, now, it's pretty lackluster. The damage is way too low, and the recharges really don't make up for it.

    Try a psi/em if you like blasters.
  24. Quote:
    Originally Posted by EnD_Reitanna View Post
    Silit, do you have crash courses into Jupiterian Engeneering Basics for foreign cadets?

    Edit: Exchange cadet reporting:

    [Broadcast] Blazing Oblivion: look the noobs have arrived!
    [Broadcast] Sinishi D: FC POLICE ASSMEBLE
    [Broadcast] Lavelle: OFFICER Z IS ON PATROL
    [Broadcast] Sinishi D: exchange cadet from Neptun is ready for patrol!
    [Broadcast] Eclipse.Torch: stop interrupting duels
    I regretfully inform you that all manuals are in the Jupiterian language of Shekvar - a more advanced version of english - that was developed by Jupiterians, and eventualy was corrupted and used by earth humans.

    You may want to consider making a siren bind for your police work. I personally use one like this: WEEEEEEEEEEEU WEEEEEEEEEEUUUUUUU WEEEEEEEEEEEEEUUUUUUUUU Fighclub Police is on the scene! You are all under arrest!
  25. Quote:
    Originally Posted by Sneaky_Prophet View Post
    Speaking of which, our chief culinary expert, Snax, has finally recalibrated the power couplings within the grand dining wing. He has promised that the grand Moonfeast will go on as scheduled, and feature the most exquisite cuisine this side of Trabulus IV.
    Wonderful! I was getting worried that we would have to reschedule the feast. Now that we have those couplings correctly calibrated, we should mandate that all coagulative adjustments me made in consideration of the newly increased GEPP (Grand Emulation of Power Sources). The couplings were only down in the first place because our engineers miscaculated the GEPP, not accounting for the Grand dining wing's recently increased power emulation. This lead to the coagulators being mis-adjusted, and that is never a pleasant thing.