fire/regen


macskull

 

Posted

iam building a fire/regen scrapper have him sitting on lvl 39 atm...what sets should i be looking for, i know +hp and +regen are staple towards my build...anybody have any builds laying around that are some what affordable iam willing to spend around 600 mill

-thanx


lvl 50 Ice/SS (Russian Concussion) lvl 50 ill/rad troller( Fixerr Upper) AV BEAST lvl 50 Dark/Spines ( Line Backer Blitz) lvl 50 Fire/kin ( Source Of The Flame) lvl 50 Ta/Arch ( Arrows Of Delight) lvl 50 Earth/Storm troller ( Rocky-Road) lvl 50 Fire/Fire Scrapper ( 3rd Degree') BioHazard Sally lvl 50 fire/rad troller. Electric Mirage lvl 45 E3 blaster

 

Posted

Quote:
Originally Posted by MrGucci View Post
iam building a fire/regen scrapper have him sitting on lvl 39 atm...what sets should i be looking for, i know +hp and +regen are staple towards my build...anybody have any builds laying around that are some what affordable iam willing to spend around 600 mill

-thanx
-Doctored Wounds in your click heals (sets of 5; get the best recharge and healing on the powers you can with 5).

-Place a few numinas in powers like Fast Healing, Health, and Integration. (I usually go with 3, then fill in the rest of the power with generic IOs or Procs). Make sure your regen and end reduction are nicely enhanced on integration.

-Numina unique, and Regen Tissue unique are recomended. The Miracle is nice too. The Panacea proc is not so important.

Build for regen and recharge most. Followed by damage. HP is not quite as important to build for on a regen. It's not that you shouldn't have alot of HP, but more that the sets you end up slotting to gain recharge, regen, and damage will give you the HP bonuses you need.

Power recomendations:
-From Fire Melee: take Scorch (yes, Scorch over Fire Sword, it's much faster and allows for better damage flow), Cremate, and greater fire sword. The taunt (Confront) is also nice because of the -75% range effect that it has. Incinerate is nice to have in some cases - Take it if you have room for it (great vs Aid Self and it can be useful against melee toons), It's not essential, though, especially if you end up taking laser eyes.

-Epic Pool: You should go either Body or Weapons mastery for your epic pool. Take Laser eyes and Focused Acc for body mastery, or Web Grenade and Targeting drone for weapons mastery. Weapons mastery is probably more effective, especially when solo.

-From Regen: Fast Healing, Quick Recovery, Reconstruction, Integration, Dull Pain, Instant Healing, and Moment of Glory. Resilience is not a neccessary power in post i13 PvP, mainly because of the change from mez protection to mez resistance.

Pool Powers:

-Fitness: I recomend going Fitness and taking Hurdle/Health/Stam. With a Performance Shifter Proc in both Stam and Quick Recovery, you should rarely have to worry about end problems, unless you fight a toon built for end drains. Even against a drainer you can manage your end pretty easily by simple pacing of your offensive moments.

-Speed: Hasten and Super Speed.

-Leaping: Combat Jumping is a must. Run combat jumping in most close quarter engagements, and just about any offensive period where your opponent is doing anything but running directly away from you. In the case that your opponent runs awa from you, you will probably want to use Super Jumping. With SJ you don't have quite as much arial control, but the increased speed and hight will do wonders for you if your are chasing an opponent. While Super Jumping isn't a "must" (especially if you go weapons mastery) I still recomend taking it.

The fourth pool power is really up to you. Some go with Concealment and take Phase Shift (Phase does wonders against draining builds, and is helpful when fighting opponents who have Phase themselves). A competent Regen scrapper with phase shift will rarely die, if ever at all. Others prefer Fighting for Tough, the extra resistance can be nice at times. Personally I don't care much for counting on resistance while playing a regen. There are other valid and creative choices too. You could probably make a decent build with TP for your fourth power pool.

Good luck. My in game Global is @Silit. I'm not on all that much these days, but feel free to send me ingame tells with any questions.


 

Posted

I want to echo Silit's comments on the power picks, as he gave some solid advice. I haven't bothered with a Fire/Regen since I have a Spines/Regen already and don't really like playing non-Stalker melee toons in PvP. On my Spines/Regen my 4 pools were Speed, Leaping, Fighting, and Concealment (no Fitness pool because it was redundant with QR and all the +recovery from IO sets).

You'll want to build for +HP and +rech primarily, with a bit of +acc on the side. My Regen sits at about 1750 HP without Dull Pain up (with DR it's not perma but that's not such a huge issue).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Currently, my fire/regen has somewhere around 1750-1790 hp (I honestly don't even know, because anything over 1700 is fine). Recharge is at 90%, damage is at 22%. Regen is pretty huge as well. My build had no spending limit, though.