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Hey cool, a passive aggressive thread!
Am I doing it right? -
I think its far too early to definitively say whether or not MARTy is working.
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Update: Upon reflection I'm also gonna be adding SO/generic IO only builds to each guide. Should help people looking for a more basic slotting strategy.
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Quote:Uh, what? PG is still kindof a turd but the Dark Servant is perma now. 240s recharge 240s duration. So I guess there's a couple seconds downtime for the cast if you have absolutely no global recharge or recharge in the power. Fluffy is very definitely perma and has been for a while.Wow, it's a Mr Quizzles! I see a giant monster mushroom coming for you....
Nothing much has changed...Fluffy still isn't perma, and petrifying gaze still sucks.
Vigilance gets a damage bonus which other people have mentioned.
Incarnate powers are yummy.
Welcome back!
Oh and Corruptors are still totally better at everything ever. -
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Good grief, you guys. For me personally, the environment killed my parents so I swore vengeance and now pollute as much as I can.
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Quote:To address your points:- If you honestly need to rely on Recovery Aura than you've got more problems of your own and should work on fixing your own build before relying on the Emp to save your endurance constantly.
- At level 1, this build will still have 87.5% global recharge which is already the level recharge as most folks final builds. At level 17 that bumps up to 117.5%, at level 32 it goes up to 124, level 42 - max recharge. I'd hardly call that horrible when exempt, and while I haven't crunched those numbers, I'm still perfectly happy with the recharge of hasten at 17. Oh no so hasten isn't perma if I ex down to low levels, not so horrible.
- Few tweaks to get Doc Wounds in AB/RA, threw 3 Golgi in Aura so dropped down to 203.8% rech, I appreciate the note. And as an afterthought I did toss the extra two slots into hasten although as I said above, it wasn't an issue before.
- While I many not often use Webnade or Inferno, I still WILL be using them on occasion, perhaps only solo but I'll still be using them.
- Leadership, while I'd like to take Veng, I like to think that taking veng on my Emp is just asking for people to die. And if people are dying then I'm not doing my job. So if I did pick up Veng, that would be my only set mule power 90% of the time. It does have other benefits however it's not in my current build, that may change in the future.
- As others have said, the point of slotting Rec Aura properly is not to make my own build functional. Even if someones build is entirely endurance-solvent (so to speak) Rec Aura can let them spam all their high endurance powers at full bore. It also helps against the slew of mobs that sap endurance, as others have noted.
- Fair enough on the global recharge, at lower levels that should suffice to get your powers recharging pretty quickly.
- Yeah the second build looks a lot better to me. You've got much more powerful recharge on AB/Reg Aura as well as boatloads of global recharge.
- re:Webnade/Inferno, I can't hate on those set mules too much. After all I've got AAs in Screech and Fort Hyps in Sirens Song. That said, I personally feel Screech/SirS are more useful powers than Webnade/Inferno. Inferno would be a power I'd take for laughs, because crashing your endbar on a team is usually not a great idea. Taking a power for laughs is fine, but makes me reluctant to slot a purple set in it. It's like putting Hecatombs in Brawl or something. I guess if you don't have anywhere else you can put the purples okay, but I can't shake the feeling the slots and set (or set calibre) could be used much better elsewhere.
- I'm with Stray on this one. If taking Veng is asking people to die, what's the deal with taking the rez? I mean, this is something I covered in the guide. Yeah, ideally people won't ever die. But **** happens. When it does, you want the rez to get them back on their feet ASAP. When it does, Veng gives the team an incredibly powerful buff which helps prevent a domino effect leading to a wipe. That said, you've taken Veng in your second buildThough contrary to what you've said, it would not be your only set mule.
I'm a little confused though, was the second build more for proof of concept? See how it'd work out? Because for what my 2 cents are worth, the second build is much better than the first.
Edit: This may sound strange coming from me, but I don't actually think not having RoF is a big deal for an Emp/Fire. Aside from Web Envelope (redraw, 2s cast time, 15' radius, noty) you've got nothing to keep them in the patch. For Corruptors this is less of an issue because when stuff gets to low health the double-Scourge will kill most before they can run out. This means you'd only really get use out of RoF when you're teamed with a Controller/Dominator.
RoF is fantastic if you can leverage it. For a build like Empathy which can't, I'd stick with Fireball/Breath over RoF. -
Quote:Interesting. I wouldn't say it sucks because that would be boorish, but its certainly not how I'd build an Emp.This is basically what I have planned for my Emp/Fire Defender come I21.
All that needs to be fixed is getting Fire Blast for defenders into Mids. Which, if you look at the power selections from Ice Blast you can easily enough get an idea of what powers I'll be choosing from Fire Blast in the corresponding power selections. Blast, Ball, Blaze, Inferno, Aim.
Silas this should be easy enough for you to switch into Sonic and take a look at the differences between yours and mine. It's perfect for me and what I want it to do. Specifically, melt faces while still being yayanEmpath and being as effective as possible with both. As always with any build not everyone is going to agree everything that goes into a build. Some people like PBU, some people want Ranged Def, some people want Veng, everyone wants somethin' different if they really think about it. This however is specifically geared towards me and my play-style and what I want. So to each his own, this is just how Force be doin' it.
Some things I'd do differently:
- Recovery Aura is way underslotted. Anytime you exemplar below 45 it'll take ages to recharge. It's also taken way later than I would. Both auras are ASAP powers for me. Even if you never exemplar the slotting is poor.
- Panaceas in Regen Aura and AB, this set gives much less recharge enhancement than other sets. Only compensated for at 45+ with the Alpha. My preference is to slot them for max recharge and then have the Alpha on top of that. You'd get more bang for your buck enhancing the powers properly and then getting recharge rather than skipping straight to massive recharge.
- Lots of slots and purple sets invested in powers that are of minimal to no use. I refer to Boxing and Web Envelope, not sure where you'll get the 5th purple set for your Emp/Fire, but I certainly hope its not Armageddons in Inferno or something, haha. I did set mules myself for powers I'll almost never use, but its a smaller slot investment and for greater returns.
- No Leadership pool. As you say, a matter of personal preference. I wouldn't skip them on a Defender given their awesome buff mods and the fact that they buff you as well. Even if they didn't buff the team Assault and Maneuvers would be awesome, the fact that they do makes them a no-brainer for me.
- Singleslotted Hasten. Again, when exemplared it'll have really poor recharge enhancement.
You've got a fair chunk more recharge but its not helping you as much as it could due to how you've slotted your powers. The build loses a lot on the support side (IMO) but doesn't gain significant offensive or defensive benefit for it.
I would argue that the Empathy/team support side is not as effective as it could be. Key Empathy powers underslotted, taken later on, lack of Leadership. You've got a crapload of recharge, which is great, but it largely serves to compensate for poor slotting in your key powers. Which is a shame, given the investment in the build.
You've got about 25% more global recharge than me. High recharge gives diminished returns as you go. To compare the numbers I've swapped my build to t4 Spiritual Core.
For that extra 25% recharge, your AB recharges 2.1 seconds faster than mine (largely negligible since both are way past perma and impossible to realistically maintain on more than 1 person), Regen Aura recharges 3.5 seconds faster than mine, Fortitude recharges half a second faster and Recovery Aura recharges 5.3 seconds slower.
These differences are also only the case when the Alphas are selected. Without Alpha in the equation the powers are recharging in about the same amount of time. So that extra global recharge is serving almost entirely just to stay even.
I don't think such marginal benefits are worth underslotting core powers and dropping the Leadership pool entirely. To each their own. -
Aneko, Cool builds. Very interesting indeed, pretty neat to see a build softcapped to s/l and ranged. I would do a couple things differently, but its a very interesting proof of concept build.
The second one I like a lot more, mainly because you've taken Hasten, have Fortitude slotted for defense and a decent chunk more recharge without the build becoming way more expensive. Very solid build.
Stray, nice build, thanks for sharing it. Yeah, no build really needs purples or PvP IOs, as I see it their principal benefit is getting high recharge. It's possible to get a great build with high recharge without, but purples and PvP IOs often let you to turbocharge that bit more.
Seldom, Thanks for sharing, very nice build. Ill/Emps are definitely very powerful suppor characters. The arguable 'weakness' so to speak of Empathy for Defenders is that your only way to prevent damage is via defense. If a hit gets past that defense, all you've got is hp recovery tools. A control secondary (or tank pets like PA) help a lot in diversifying your abilities to keep a team alive and kickin'.
Force, Alright then. Well as I said before, I would appreciate seeing how you would do it better to improve it. -
Well, I'd be interested to see what you came up with. At first you said you think the build sucked, which is a statement as to the quality of the build. Then you said you just didn't like how I had slotted stuff and that it was personal preference.
So I'd like to see how you would do it differently, either to outright improve it or just how you'd build it according to your preferences. -
Quote:Ah, fair enough. Yeah, Power Boost is definitely an incredible boost to any Emp build. As you say, its personal prefererence. I decided that the buffs were good enough that I could skip PB and go for softcap s/l.As far as more team friendly stuff things like power boost and having things slotted for their effects rather than set bonuses is what I meant. Which wasn't many things in your build. Power boost I consider a must but that's me personally everyone has their own play style. It takes fort from 22.97% Def and 29.81% ToHit to 37.72% def and 48.25% ToHit, Veng goes from 38.29% Def and 20.4% heal to 62.87% Defense and 33.35% heal. It also increases the duration of holds, stun etc. which can be useful for a squishy.
Anyway I just did high recharge builds If you didn't care about recharge I might have went with 4 piece numi's more for the heal bonus.
I just want people to see there are so many options in price to still have different builds. I didn't include tp other I just based it off of what you had but with some minor alterations.
Quote:It would cost maybe 1-2 bil mostly due to the lotg's and the cheapie purple set. I am guesstimating your build is in the 12-15 bil range. So though they don't have the defense you have but at 1/6th-1/12th the price they are good builds.
Cheap build for recharge not perma hasten (0.66 sec off) but good enough should be able to fort 6 people, not built for any kind of defense, but has PB for yummy boosted fort even yummyier boosted veng, boosted heals and hold and stun duration.
Pros:- Powerboost yumminess
- High recharge
- Well slotted powers
Cons:- No AoE damage
- Very little personal survivability, just has Dark Embrace which isn't well slotted
Quote:Perma hasten -AP which is losable since people have issues not dying when they use it. Dead emp is not very useful to the team.
I will be going ahead with the SO builds for all my guides, as you say it'll be a good help for a lot of people.
Quote:I can sum it up real quick.
- If your Emp is staying safe away from combat because he's squishy then more likely than not you're not getting anywhere near 100% of the benefits of having said Empath on team.
- If your Emp is dead, who is getting buffs, noone.
Solution? Build a more durable Empath so you can keep up with and stay with and near your team, not being afraid of that AoE or that stray bit of agro heading your way.
Your builds are perfectly fine Philly, however you're still thinking in a straight line. Aside from an extra helping of Recharge, which is ridiculously easy to put into a build, all your numbers aren't significantly different than an Emp with SOs. From what I can tell your builds are too one dimensional and you're completely missing out on some of the ridiculous amounts of fun putting a little bit more time, effort, and INF into a single PvE toon can be. Sure your builds will work just fine, but that's all they are. Fine. Average. Sub-par. Mediocre.
Quote:All that being said it is still and always has been my believe that you don't really NEED tens of billions of INF to make an effective build, because in the end, the player makes the build, the build doesn't make the player. A good player can take an average build and play it very well and be wowawesomeandstuff, but what happens when you take that same players level of focus and concentration with an average build, and give them a wowawesome build to go with their wowawesome ability to play?
You get something that's even better, you get records, and steamrolling, and increased challenges in game that leave much of the populous behind a curve that few cross in this game.
Quote:Make no mistake, every person has their own preferences and playstyle that their build should be geared towards. Do I agree with the opinion of Silas on this subject? Yes, I do. Do I like his posted build? No I think it sucks, but mainly because it's not the way I'd do it, but that doesn't matter since it's his build and not mine. His end numbers may be good, I just don't like the way he went about slotting to get those numbers. But it's his build, built for his style which only he knows. So I can't really slam the build itself as much as say that I would do it much differently.
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Quote:Ummm all but heal aura are ranged powers. If you are with the trollers, other defenders and blasters on the outskirts using ranged you are well with in range of all.
Unless you rely on rockin the aura there is no reason to be in melee range.
If you can't stay alive on an emp that isn't soft cap'd idk what to say i just don't have that issue...
On another note I was polite and asked a question of a build posted in a guide to empathy which one would reasonably assume is for players new to empathy which contains a rather expensive build. I offered an opinion and some alternate builds that cost a lot less. I am sorry if some people feel that is wrong and it seems unwanted. I also said that there are varied play styles and these where my personal opinions. I will just leave it at that GL with your guide Silas.
Your question was very reasonable, you've raised some very good points and I've appreciated your feedback. It seems we've just got fairly different playstyles (and thus build goals) but that's not a problem.
Thanks for your input -
Quote:So you're reacting to something which not only wasn't present in my guide, but I explicitly argued against?Ok had an errand to run so didn't make a simple build yet will get to it now.
Hey if you have the money by all means use it, i hear ya. My PvP emps are probably in the 15-20 bil range and my pain is the same. My blaster idk last time i added it up was 35 bil So I also have the money. I just hate the perception that you NEED to have it to build a good toon. Not saying you gave that but people seem to get that misconception.
Well uh, okay. The expensive build thing is an interesting point though and its given me an idea. I think I'll be adding SO builds to all my guides, should help people looking for how the basics for a given set would work.
Quote:My PvP Emps are built first for HP, so I am sacrificing other choices. I was just throwing out a number cause it was the first build I opened.
Also to clarify I have rez on 2 of 5 emps lol so I don't see it as a "needed" power it is defiantly team friendly and I do like to pair TP with it. Do I always tp and rez no i will mid aggro rez I think it's all situational. Just the same it's nice to have the tp and not everyone has the vet TP and there is a long recharge on it. I also think AP isn't needed but I like it for end game so I like that you put it last.
As I said, I don't have a great deal of experience with Empathy so any helpful feedback is welcome. -
Quote:It doesn't. Neither Destiny nor Spirituals recharge buff Judgement or Lore recharges. Musculature does buff their damage though, Interface also buffs them.Have you actually seen testing that confirmed this? I've got the recharge alpha slotted, and... I'm fairly certain it doesn't impact the recharge rate!
Spiritual buffing recharge on Judgement/Lore would be crazy. Well, more crazy than most Incarnate stuff already is. -
When you slot the powers with enhancements, they become more effective.
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The gif is for Fulmens, this thread turning into a 'the market is broken' vs 'the market is fine' thread is for me.
Godspeed, Market forum. -
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Gahhhhhh the forum logout bug just ate a big response.
Don't really want to type it all out again. Cliffnotes:
I'd appreciate it if you could show me a sample build. Again, I'd like to see what it is I'm missing that would make my build "much more team friendly". From what you've said about your Empaths, I'm sure you've got much more experience than I so your input would be great.
So far you've mentioned endmod in AB and Recall Friend. Even without running far from the fight, Recall takes you out of the fight way too long for my tastes. To each their own. As for the endmod in AB, personal preference. I found other things to be a bigger priority in the build given the times when having endmod in AB will realistically be useful. Bear in mind this is a PvE build, I'm sure things would be different in a pvp build.
You said your Emp has 130% recharge, I'm assuming that includes Hasten since otherwise you'd have even more ridiculous recharge than meSo that means 60% global recharge, which isn't enough for Hasten to be perma, even if you 6 slotted it (which I highly doubt you did).
So you won't have the full recharge benefit of Hasten all the time. You can work out the average recharge buff you're getting from Hasten though, so you can look into that. Long story short, with your recharge you'll be able to maintain Fortitude on just under 6 people assuming you always had 130% recharge, which you wouldn't because Hasten isn't perma. Without any Hasten buff, it'd be about 4.5 people.
So realistically we're talking maintaining Fortitude on 5 people, not 6. To reliably maintain Fortitude on 6 people you need it to recharge in about 17 seconds.
To address the IOs issue, I know a build like mine isn't needed, a build like mine is what I wanted. To address this point I specifically said in the guide that you don't need IOs, let alone a build like mine to Emp well. Here:
Quote:You don't need IOs to be a good Emp. They can make you much more effective through higher recharge or more survivable through defense or +hp, but people were Emping well long before IOs. With just SOs you can still maintain Fortitude on 3 people reliably, 4 briefly. -
Quote:Well, why not? I knew the kind of performance I wanted from the build and I had the resources to get it. It's not like I had to strip other characters to make the build or anything. As I said in the guide, you don't need as much recharge as I've got, let alone softcapped s/l defenses. I just wanted them.I am a lil confused why would you make a PvE emp build so expensive? Also why smashing lethal when an emp really has no need nor should it be in melee range?
Also recall friend pairs nicely with Rez so I would have forgone something like flurry for that. Also you took rez so late then when you exempt and it would be most useful you won't have it.
I see you have a ton of recharge and that is nice but honestly you really don't need that much seems like overkill and an expense on a toon that doesn't need it. Just my opinion btw. I would re do this to be much more team friendly, but again that's my opinion and my playstyle. Some emp's like to pew pew.
The softcapped smashing/lethal is also something I covered in the guide. It mitigates a huge amount of damage, being in melee or not. All gunfire from mobs, all energy blasts with a s/l component, its not just melee damage that s/l protects against. Ranged defense is definitely a very good alternative, I just prefer s/l because Scorpion Shield allows you to softcap it with relatively little power/slot investment, freeing up more of the build for other things like recharge.
If I could take Recall Friend I would have, it's a nice bonus. Flurry is there as a Kinetic Combat mule. The point about taking the rez earlier is a really good one, I should try and move that down in the build.
The problem with the Recall -> Rez combo is that it takes a lot of time. Run far away from the fight, spend almost 6 seconds porting them then rez them. I prefer to just rez them on the spot and hit them with Fortitude/CM as soon as they're up. Riskier, certainly, but a lot faster.
The Port/Recall combo works well right after a team wipe, but I've found its utility in normal teaming to be very limited.
How would you rebuild the character to be more team friendly? Other than Recall Friend, what is it I'm missing? I don't see how having overkill recharge means its not a team friendly build. -
If farming is the best metric by which AT strength is measured, Fire/Kin Controllers are the best Controllers.
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Come now Stray, didn't you know reposting information available elsewhere was en vogue?
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Speaking of Brawl, does it trigger Reactive?
Edit: apparently it does. omghax