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Once you make the first billion, it's a slippery slope. You think you'll just flip a couple purples, but your main market will remain the mid-tier items. Soon enough its nothing but purples.
Eventually you won't get out of bed for anything less than less than a Glad proc.
Congrats. And condolences -
Another vote for Ill/Cold. Powerful on SOs, pure cheatyface hax nonsense with a high end IO build.
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Do uh, your friends and family know you've posted pictures of them on a public Internet forum?
Might want to take those down or double-check if they're okay with it. -
I'd be able to help more if you had a build to provide feedback on, but in terms of general stuff:
I'd recommend building for recharge and personal defense. With Scorpion Shield you can get softcapped defenses (45%) to smashing/lethal defense, which will mitigate a great deal of damage. It's of particular use of builds which will often be in melee, like Rad for Irradiate. If you've got high defense on your own build, if you're in a trial almost any defense buffs will bring you to the Incarnate softcap (59%).
High recharge is a given, to make sure AM is perma and to get stuff like LR back up ASAP.
For Incarnate stuff, my default stance is to go either Cardiac or Spiritual. Cardiac if I've already got loads of recharge but need help on endurance, Spiritual if my endurance is fine but I want more recharge. I myself went Cardiac on my Fire/Rad, but Fire is a bit more end-hungry than Rad and I had a fairly toggle-heavy build. For a Rad/Rad, I'd say the three main contenders would be Cardiac, Spiritual (tied for 1st) and Musculature in third.
For Interface, Reactive all the way. More damage, more debuffing. The others aren't worth a damn, IMO.
Judgement, whatever takes your fancy. Pyronic is fast and hard-hitting, Void is also PBAoE like Irradiate and can have a hefty damage debuff, Ion can hit lots more targets but is slow.
Lore, again, whatever takes your fancy/fits your character concept. The Warworks and Cimerorans do the most damage I believe, but they're all pretty powerful.
Destiny, my default stance is to go for Clarion on squishies for the mez protection. Permanent full mez protection on a squishie = do want. -
Quote:Heh I guess it was! Well Time Manipulation is a new set and I'm still very much coming to grips with it myself. The defense numbers is something a lot of people (myself included!) have tripped up on. It's not possible to have Mids do it for you unfortunately, just gotta work out the amount of defense you need. Not difficult by any means, just awkward if you're used to Mids correctly giving you the defense values. Powerboost throws everything out of wack with Mids, just like ingameSilas, wow that was a lot of feedback
I was working from a thought that the powerboosted part of farsight was the base (9.38%). I have my ranged at 36.5% prior to PB which would have added to 45.88%. Well, that's how I did the calculation anyway... I thought that was the correct way of doing it.
I looked "in game" and it looks like Power Boost adds 83.82% of base D and mids states BU at 78.67%. Bad oversight on my part.
Powerboost sortof is and sortof isn't a full boost. It doesn't increase the defense numbers by 100%, but instead by 78.67%. It will however still boost your enhanced numbers by the full 78.67%.
Quote:I went lower on D for melee because I felt that Time's Juncture would cover the difference quite easily. That adds 18.99% in a 25 ft radius. Melee D should be fine... unless my calculations are off on this too. That would also cover any melee aoe damage to cap. That would leave a hole in ranged aoe which I knew about but figured it was not going to be uber significant as I did have mid 30s there for D.
Of course, Time's junctures tohit debuff takes quite a hit against AVs too.
In terms of importance for Time, I'd rank the positionals as follows. Melee = Ranged > AoE. Melee is really important since that's where you'll be, but ranged is equally important for the stuff that'll be taking potshots at you from outside of TJ. AoE is just bonus, not a big deal if you can't get it.
Quote:I was going Soul route for the pet. The mistress on Temporal Selection should be a pretty nice pet. That and the rech on PBU is not a nice thing (12.5 seconds every minute or so on uber high rech build). The rech I have going places BU available almost half the time. It can dual as alpha absorber while boosting end drain.
The rest of the build was basically a mad dash to get to perma chrono shift (trying to pay attention to end and health). Guess I'll be reworking this build some.
If you rework the build I'd be happy to take another look at itI'm on a big Time builds kick these days.
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Shadey, While Ice or Fire may do more damage than Elec, Elec is still a very solid choice of primary for /Time. As others have noted, the PBAoE in Short Circuit meshes very well with Time's Juncture.
The sapping that Elec offers adds an extra layer of mitigation to go with the defence that Time offers. For me personally, I don't like the lack of a t3 blast, but that's personal preference and if it doesn't bother you, I'm sure you'll enjoy your Elec/Time Corr. Powerboost also buffing the sapping of Short Circuit is great.
Looking at your build, (the second one posted), you're not actually softcapped to any of the positionals except for the 15s duration of PB. In order to be softcapped, you need your defence for the given type/vector to be 45 minus whatever PBed Farsight gives you.
On your build, Powerboosted Farsight gives 22.14% defense. So you need 22.86% defense (without PB active) from your other stuff to be softcapped. When PB isn't active, with Hover and Maneuvers you're at 9.5% melee, 21.7% ranged and 12% AoE. So almost there on ranged, but quite short of the mark on melee and AoE. AoE isn't a big deal, but given the PBAoE nature of SC and TJ, I'd definitely aim for melee softcap, even to the detriment of ranged defense.
Picking up the Fighting pool for Weave would help, but I think you could quite easily rework the build to be softcapped to melee (and ranged if you wanted). Full Obliterations in Soul Drain and a set of Gaussians in Aim will go a long way.
I personally wouldn't take Thunderous Blast, given you don't have a way to rapidly regain your endurance outside of inspirations and you're running a lot of toggles. For AoE damage I think you'd be best just cycling BL and SC.
Cobalt, I'm not sure whether its my Mids or your data chunk, but somethings not adding up right somewhere. The set bonus list in your post and in the build itself in Mids list your recharge as 85%, but the Totals page lists it as 40%.
40% definitely isn't correct, given the LotGs alone you've got add up to 37.5%. Adding in all the other recharge boosting sets, I definitely think the 85% number is correct, I've just got no idea why its not showing up correctly. In PvP mode, your recharge is correctly coming up as 85%, but that of course throws all your defense and resistance numbers out of whack.
That said, I can still try and provide some more general build feedback. Have you considered going the Powerboost route? You can get massively increased defense numbers, (softcapping to all positions with little investment), and Powerboost will make the sapping of Elec a lot more potent. It'd also allow you to slot SC as an attack for more damage, without losing a lot of sapping potential.
You're going to be in melee range more often than not due to TJ and SC is a fairly powerful sap by itself, I think slotting it as an attack is a better way to go. If you didn't mind losing the full set bonuses, you could also frankenslot it using End Mod and PBAoE sets to get the best of both worlds.
I'd try and rework the slotting in Slowed Response and Chrono Shift to get more recharge. Chrono Shift is a good 5 seconds off perma without the Spiritual Alpha, which is only going to be available 45+. You said its an endgame build so you may not mind, but for me personally I prefer to slot the powers effectively to begin with, then have the Alpha as pure bonus when possible. For Slowed Response, even with the Spiritual Alpha its pretty low on recharge enh (61%). Since it'll significantly boost the damage of you and your team, you really want it back up ASAP.
I can't really comment on the defense numbers due to the above problem (not sure what your numbers are really like) but I'd again encourage you to consider going for positional softcap rather than s/l. You may have both s/l softcap and positionals, I'm not sure, but going with another APP/PPP would give you the benefit of Powerboost as well as a resist shield to back up your defense numbers. Defense is good, defense backed up with solid resists is better.
I'd also drop Thunderous Blast, for the same reasons I gave Shadey.
The last thing would be just that if you're picking up Tough anyway for a Steadfast slot, why not drop Maneuvers and go full Fighting? With the same slotting, Weave offers significantly more defense, giving you a lot more build leeway. You're granting the team significant defense buffing with Farsight (especially Powerboosted) so losing Maneuvers isn't a big loss. You can also take Maneuvers and just singleslot it with a LotG 7.5
Swifty, I'm not sure if that's the same build I saw in your earlier thread, but I like it a lot. Looks really good. One thing you might want to consider is going with Shield Breakers in Slowed Response. With the full set you lose the Achilles proc, which is a shame, but you gain 2.5% AoE and 3.13% melee, which is pretty huge. Even just 4 slotting it for the AoE would give you more defense than the Achilles set as well as accuracy, so you can swap out one of the generics. -
Quote:Well, Sonic works well too, due to adding even more resists. I'd still give the nod to Cold though, since the debuffs are much better and its a more well-rounded set.Yes, I do hear that SS/FA is insane, but I really do prefer /WP. I suppose it spoiled me a bit but I like basically ignoring the fact that status effects exist. The only things (at least as of level 35) that ever bother me are huge swarms of CoT ghosts and this one group of Tsoo who stacked something like 10 siphons on me at once.
Is cold really the best to stack with Willpower? Just how good will cold remain in the long run? I seem to remember reading that eventually their buffs become not as useful due to IO set bonuses. Could be wrong though.
The weakness of Cold isn't actually lategame, its early on. Cold is a very late maturing set, getting its 2 arguably best powers (Sleet and Heat Loss) at 35 and 38 respectively.
In the lategame with IOs, Cold is one of the best support sets. Team +defense buffing, huge -res with large AoEs and Benumb to wreck an AVs day.
People can get significant defenses on their own due to IOs, but Cold shields can push people up to the Incarnate softcap. Plus you've still got all the debuffs. -
Time is a lot like WP in that it's very much a jack-of-all-trades kind of set. If you compare it power by power to stuff from other sets, several of the powers are weaker. But as a whole, Time is very powerful indeed.
If your fiance wants to play Time, it'll work well. If you want a set that would really complement WP however, you might want another set. Since WP is more general, you want a support set that offers strong specific buffs, preferably ones that really complement WPs strengths. Cold is great for that, since the defense shields will decrease incoming damage a lot, giving WPs regen more time to do its thing. Frostwork is also fantastic for WP Brutes, since the more HP they have, the more hp/sec they get from RttC. -
If you feel both sets are pathetic why on earth did you level it all the way to 50?
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There is, but it won't be for a while yet. First up is Time Manipulation. Still leveling my Poison Corr.
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Quote:Heh, pretty much this for me. I've become so used to playing with IOs (and pretty much all the play I do nowadays is 50s) that I have very little patience for sub-50 play.Life begins at 50+3 and a 15 billion inf build for me these days. The process of getting there is just a really long testing period to see if I like the character.
It's about the destination, not the journey.
The builds don't always cost 15b though :3 -
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Since there were 8 of them, it technically wouldn't have been DP.
It'd have been like...OP.
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4pm Sunday...10pm Sunday. Actually doable, I'm on late shift Monday. Consider me in, bringing whatever we need.
Team 1
1) @Amygdala
2) @Placta - Elec/elec blaster
3) @Ulysses Dare - Assault Rifle/Devices
4) @Gameboy1234 - Robotics/Force Field
5) @Stray Kitten - Claws/SR scrapper
6) @Captain Drej - Thugs/Pain MM or rad/dark corr
7) @ReDorothy controller Grav/forcefield
8)
Team 2
1)@Cobalt Azurean - Bane/Bane VEAT
2)@Dollmistress - Dominator(?)
3)@BigMoneyHustla - Ice/Fire Blaster
4)@Anonymos - WP/NRG Tank
5)@ChicagoDoodler - Mind/Psy Dominator
6)@Silas
7)
8)
Team 3
1)
2)
3)
4)
5)
6)
7)
8) -
That is an amazing gif. HBD indeed MajorTom
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That and when I'm confident enough with the set to do so >.>
The eyes were just for you, that will have to content you for now.
For everyone else, this. -
Quote:Yeah, this. Pretty much any amount of defense over 2-3% is significant. Once you get close to the softcap, even numerically tiny amounts make a big difference.Only?
That's more than the Steadfast & Glad Unique combined.
It's also 75% stronger than Maneuvers ED capped from 3 Enzymes, and is also a team-wide buff, that costs less endurance over time to boot.
Kioshi, before the Mids update came out I went with a Scorpion Shield s/l build for my Fire/Time for simplicity's sake. Didn't want to work out all the set bonuses with pen and paper to softcap all positions. Now Mids is updated, its very easy and straightforward to softcap a Time character (even with Corr mods) to all positions. Or even just melee/range if you prefer.
I've gone s/l softcap on all my other Corruptors, but that's because they don't have the luxury of Farsight. If you can get softcapped defenses to all positions and a boatload of recharge, why the hell not? -
I find the base slow to be more than enough, especially in conjunction with Time's Juncture. Throw RoF into the mix with its slow and stuff hardly survives, let alone escapes.
I'm also pretty unimpressed with the hold in it (though I'm not surprised about that, given the % chance), what I feel is valuable is that it allows you to slot the hold sets. Damage procs, lockdown procs, good times. -
Quote:Aye, it does add more clicky maintenance to an already busy set. Personally, given the tremendous benefit both for you and the team, I think it's more than worth it.With Hasten, Chrono and Farsight you already have 3 powers you'd love to have on auto.
With this bit of awesomeness you're making it 4 and adding an extra complexity in casting it too.
You rather than me.
Besides, a couple binds go a long way. -
Just popping in to throw a spanner into the works, Neogumbercules has the right of it.
If PB is active when you hit Farsight, you will have the PBed defense numbers from Farsight for the entirety of its duration, since its a click duration power like the FF shields.
However, the build above would only be softcapped when PB is active, because its only at 45% defense when PB is active for all the other powers too. That is to say, that value of 45% is including the PBd values for CJ, Maneuvers and Weave. Since those three are toggles and have a very short duration but rapid refresh rate, you'll only be getting the PBed numbers for those powers for the duration of PB, the 15 seconds.
So to have a properly softcapped Time character all the time (har har), you need to work out what PBed Farsight is giving you, then subtract that from the desired defense numbers (45 usually). Whatever the resulting number is, that's how much defense you need from your other stuff to be softcapped.
PBed Farsight for Defenders is 32.1% (...christ) so you'll need 12.9% defense from other stuff to be softcapped all the time.
PBed Farsight for Corruptors is a meagre 22.2%, so you need 22.7% elsewhere to be softcapped. Woe is us.
Kioshi, the duration of 30s listed in Mids is for the regen and recovery buff. The recharge buff from Chrono Shift lasts 90s, not 120s. So you need the recharge on CS to be under 90s for it to be permanent.
Edit: Looking at your build, I think CS should be about perma with your level of recharge, I'm not sure though. Think the number is somewhere in the mid 80 to low 90s for perma CS, assuming ED slotted Hasten and CS. You won't actually be softcapped though, since without Farsight and PB you're at 12.9, 19.5 and 9.5 M/R/AoE defense.
With your slotting, PBed Farsight provides 21.7% defense. That means you need your other defenses to be at 23.3% when not Powerboosted to be softcapped all the time. -
I'd recommend a Fire/Dark or Fire/Rad Corruptor. Neither have any ally shields you have to worry about maintaining like many other support sets but they're both very powerful support sets.
You get your key powers very early on, they're strong soloers and bring a lot to a team, both in damage and support.