Fun factor with Elec/Time


Cobalt Azurean

 

Posted

Let me preface this by saying that yes, fire/time and ice/time are both stronger choices for uber damage.

That said, I've been playing many different Time chars trying to see what one I think is gonna be a solid and fun build. I think I've found it with an Elec/Time corrupter. Lots of dots, some energy drain and overall seems to be a very solid contributor on any team. It even has the wherewithall to deal with solo situations very well.

Here's my potential IO'd build. Have a look and as usual, any advice would be appreciated.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaic Fatum: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(42)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A)
Level 2: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg(7), Ragnrk-Knock%(11), EndRdx-I(17)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(40)
Level 6: Short Circuit -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dmg(15), Armgdn-Dam%(15), EndRdx-I(17)
Level 8: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitDeb(11)
Level 10: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A)
Level 12: Temporal Selection -- Numna-Heal/EndRdx/Rchg(A)
Level 14: Charged Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 16: Distortion Field -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(40)
Level 18: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(37)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(34)
Level 35: Slowed Response -- ShldBrk-Acc/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-DefDeb(50)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), Efficacy-EndMod/Rchg(39)
Level 41: Soul Drain -- Oblit-Dmg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(46)
Level 47: Summon Mistress -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg(48)
Level 49: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50), S'fstPrt-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), P'Shift-End%(5)
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 15.5% Defense(Energy)
  • 15.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 71% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 85% Enhancement(RechargeTime)
  • 8% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 26.5% (0.44 End/sec) Recovery
  • 36% (1.61 HP/sec) Regeneration
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 8% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1489;701;1402;HEX;|
|78DA6594CB4F135114C6EF74A6D616B0545A28945779536004C5477C11412028552|
|2C46D3329439964689BE934A23BF7BA76A5A21B634C8CCADBBFC3D71FE056455DFA|
|A8A7733E5A4C27697E77CEFDEE77CE3DF74EE3AB97AB5F4EDF1D13927FC2D472B9C|
|444C6B2F2593B63B9E35ACA48CA4208DFB46624DBA7343BBFE2A1D7684992B8A1A5|
|53FAA23A69EA49DB32929A99182713BBBDAC18CF2F2DA90BC68A9E886B69239B373|
|5DBC8A40333E965DDD2D3B6BA3FF0CF6532A63AAB6B8BBA955B36B23EE77D3EABEB|
|8B55CE70CA3452CB760D8F8B43239D8A4C668DA45A4E369FC99B942767EBD6ED305|
|5DA4DBF904BE029B8C513C288228E3E021F325B1F337B9F32FBD798AF82A5B5423C|
|939C583DF949F093465D4E4C39C53C74123CCEF49D66D646D9EF35F9C9BC5691AFB|
|25FD72C788DD91367F65E673690851BF9DCE7D9AFFA2C788E79E40C78E1FF7C6F28|
|9FC729B6207B7678EEF02EF816356E31C3042FF6EA5DA397A022D6697D1562550B5|
|C4F90A66A504F0DFA19451FA3E86B27FA19431F63E8EB06F9F979ADE47F8E7DBE60|
|36916F80E7E4C0277A69219F8FE03B66D77BE626F9D4415B87B920B441AC0D7F600|
|6E8CA86B807AE50086718046B991DA469608DD430C0B586C108D9342257E31EF7AA|
|E93BF883D9FA93B9457545D0EF08723523573372B5D631BD94B385B5A2655F4B366|
|DB81F6DEB9CBF7D1BDC0037D1EB1DE636E5EC407D1DB2ECEC794801DDCC1189B943|
|DA6EF4A21BFBEBD9E77DDEC32D92F6098F73BE7DBF38D6FF07FCCD8CFD650E16C0E|
|2AD267EAE166200FE03F01D04877027EF905445BDEA38AF3F76091C032F3257493B|
|0CBFE1E20115F71206EB99CDCA816FB4408F885544862B22231591131591D18AC84|
|C395298AD989D534AFF0C427222DEDAD2F75EF8E2A3599CB7D4C9BDF8568E49D24D|
|BE03AE2BC45E457C3DA8EF63FD5E39E692EE718F5C3837E501F31FB004EEA7|
|-------------------------------------------------------------------|


 

Posted

I played elec time in beta but went fire/time at launch. Good fun though. The PBAoE of SC and joy of the DoT of BL was a nice mix with a melee based time character.

Just a point I feel I should make as was the mistake I made. You know you are not soft capped to ranged?

Mids shows the effect of PB on maneuvers and hover as well. But these will drop once PB drops off. Obviously the powerboosted farsight will stay boosted, but you will be lift with only 41.% ranged.


This post was brought to you by Swifty and Malcom the Mewtie Kitty

Joint MD's of SwiftyCarez Corp

Helping you to have a more drool filled day since 08:43 25/01/2005

 

Posted

This what I have planned for my Elec/Time in terms o' total end-game.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts

  • (A) Tempest - Accuracy/Damage
  • (3) Tempest - Damage/Endurance
  • (3) Tempest - Damage/Recharge
  • (5) Tempest - Chance of End Drain
Level 1: Time Crawl
  • (A) Curtail Speed - Accuracy/Slow
  • (15) Curtail Speed - Damage/Slow
  • (15) Curtail Speed - Accuracy/Endurance
  • (31) Curtail Speed - Range/Slow
  • (31) Curtail Speed - Endurance/Recharge/Slow
Level 2: Lightning Bolt
  • (A) Tempest - Accuracy/Damage
  • (5) Tempest - Damage/Endurance
  • (7) Tempest - Damage/Recharge
  • (7) Tempest - Chance of End Drain
Level 4: Temporal Mending
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
Level 6: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Chance of Damage(Energy)
Level 8: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (42) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - Chance for Recharge Slow
  • (43) Pacing of the Turtle - Chance of -Recharge
  • (43) Deflated Ego - Chance for Recovery Debuff
Level 10: Temporal Selection
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Short Circuit
  • (A) Efficacy Adaptor - EndMod
  • (17) Efficacy Adaptor - EndMod/Recharge
  • (17) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - Accuracy/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (25) Efficacy Adaptor - EndMod/Endurance
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Chance for Recharge Slow
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense
Level 24: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (25) Rectified Reticle - Increased Perception
Level 26: Vengeance
  • (A) Rectified Reticle - To Hit Buff
  • (27) Rectified Reticle - To Hit Buff/Recharge
  • (27) Luck of the Gambler - Recharge Speed
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (46) Rectified Reticle - To Hit Buff/Recharge
Level 32: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 35: Slowed Response
  • (A) Exploited Vulnerability - Defense Debuff
  • (48) Exploited Vulnerability - Defense Debuff/Recharge
  • (48) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
  • (50) Achilles' Heel - Chance for Res Debuff
Level 38: Chrono Shift
  • (A) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Endurance/Recharge
  • (39) Doctored Wounds - Heal/Recharge
  • (39) Doctored Wounds - Heal/Endurance/Recharge
  • (40) Doctored Wounds - Heal
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Boxing
  • (A) Accuracy IO
Level 47: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (45) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.69% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 3% Defense(AoE)
  • 2% Enhancement(JumpSpeed)
  • 12% Enhancement(Heal)
  • 21% Enhancement(Accuracy)
  • 2% Enhancement(JumpHeight)
  • 85% Enhancement(RechargeTime)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(RunSpeed)
  • 5% FlySpeed
  • 96.38 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 4.4%
  • MezResist(Terrorized) 6.6%
  • 20% Perception
  • 13.5% (0.23 End/sec) Recovery
  • 50% (2.23 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1562;726;1452;HEX;|
|78DA65935B4F135110C777DB2DD80296DA961628D252B915BAD0E8BB918B06A54A8|
|0F8669AA52CED26EBEE66BB24F2E8839707EF1A7D10D44FE005E4126F89DFC1188D|
|7E052FDFA00E9D3F6D63376D7E6767E6FC67E6EC9CEC95A9D69767AE9E1444FFA4A|
|E944AB949D3B6572DC7B47D8B6ABE6898BA595813E8F14F9A4B8ABE183F353F35B3|
|A02A4633D912D5E0DCBC6214D465795A57F38EADE5153D3741724EBC1631B1BAB22|
|22F6A97D55C5631346B55571CCD3402334651B555C3910F16BE39D3D4E5054B5597|
|5B2BCB5955B134A3E03F785956ED5251B3DA2AEFA7B542D1216FF7B4A5E5E55AB6A|
|C92DF4F5472547B2D4AA5A6E81F720978CA6EE11AA147125CD7C11B4CE926F375A8|
|1A2B09EB62C57678037CC63CFA1C7CC10C93BE087D11FA12F49BA0DF04FD37A4EF8|
|6BEFB1CEDCA48C2A15930CBF49D072F303B48DF833D9E2DA1623BF616DC06779983|
|7BCC4DCAD35C29AAEC697EE7828F39BCC34CBD0737394FEA15BD0725618BF67A91C|
|F8B1A13A831891A93A831891AFB682E5A389FAB65846B68FD8F498A69E318B1ED07|
|E71EFBC98C10FC9CD3E3BFC5B6F6DBE01D66E82E788F19BDCFEC20DD007207C25CC|
|F917630C8DCA69E82F846C12FAECAB718FD0A7E63A6BF3303A417865E187A71E8C5|
|43CC20C544584F8C3CE5738B6E3043E4EB649FAB13BEAE75107A3B544F377274C31|
|6438E186A8EEE97831C3DD049432746E8C537EAC54CC4311309CC44023391C64CEC|
|52CE3E9C41DF07D619FB087E62663E33F728B61FFAFD988101CCC00066600033308|
|819B068B087D0D3107A1A464FC3E849A4B319615D61A48BEB8A904D469F32E62283|
|B970936F1CF1E311BE6F31A97A47E9478F906AB08C3758320D96E30D96130D96999|
|AA53C5BEFF5727D7352F5EE0B626587B7BD7AC3CBBF7CE415E14D73B77F6A3651BC|
|C8A772F42C7150127ED7C70F71FCDF9A4D121F60E21F828F98A38F716A4F50956F5|
|F9D6BB854B756EAD64B75EB79BA1A19ACFF014C2EFE2A|
|-------------------------------------------------------------------|


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Swifty_NA View Post
I played elec time in beta but went fire/time at launch. Good fun though. The PBAoE of SC and joy of the DoT of BL was a nice mix with a melee based time character.

Just a point I feel I should make as was the mistake I made. You know you are not soft capped to ranged?

Mids shows the effect of PB on maneuvers and hover as well. But these will drop once PB drops off. Obviously the powerboosted farsight will stay boosted, but you will be lift with only 41.% ranged.
I know it's not quite there on ranged D and I wanted to get it there, but it's getting hard to push that extra few percent with the perma recharge stuff going on. I could get rid of obliterate in soul drain and go with 3 cleaving and 3 eradicate. gets me within a sec of perma chrono and adds 2.19% to ranged. That would get me to 45.88% ranged. Melee is still covered which only leaves a hole in my ranged aoe defense. I should be able to outheal that... I hope. That will be at 36.18%, which isn't bad. Sounds like a good plan, thx for the advice.

Here's how it looks now.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaic Fatum: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/Rchg(31), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(42)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A)
Level 2: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(5), Ragnrk-Acc/Rchg(7), Ragnrk-Dmg(7), Ragnrk-Knock%(11), EndRdx-I(17)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(40)
Level 6: Short Circuit -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(13), Armgdn-Dmg(15), Armgdn-Dam%(15), EndRdx-I(17)
Level 8: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-Rchg/EndRdx(9), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitDeb(11)
Level 10: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A)
Level 12: Temporal Selection -- Numna-Heal/EndRdx/Rchg(A)
Level 14: Charged Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(34), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 16: Distortion Field -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(40)
Level 18: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Hold(36), BasGaze-Acc/Rchg(37)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(27), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(34)
Level 35: Slowed Response -- ShldBrk-Acc/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-DefDeb(50)
Level 38: Chrono Shift -- RechRdx-I(A), RechRdx-I(39), Efficacy-EndMod/Rchg(39)
Level 41: Soul Drain -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Dmg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(45)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), EndRdx-I(46)
Level 47: Summon Mistress -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg(48)
Level 49: Dark Embrace -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50), S'fstPrt-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(3), P'Shift-End%(5)
------------
Set Bonus Totals:
  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 19.88% Defense(Energy)
  • 19.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 15.19% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 1.8% Max End
  • 62% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 80% Enhancement(RechargeTime)
  • 8% FlySpeed
  • 100.4 HP (9.37%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 27.5% (0.46 End/sec) Recovery
  • 36% (1.61 HP/sec) Regeneration
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 8% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1489;700;1400;HEX;|
|78DA6594DB4E13511486F774A6D616B0545A28945339CB6104C5433C118B4050AA4|
|488B7CDA40C659261DA4CA711BDF35EAFBD52D11B634C8CCAD9E7F0F4005E1951D4|
|07A88B593F2DA69334DF9EB5D7FED7DAFFDED3E4CAB5EA37530FC684141C37B57C3|
|E359EB5ED42CEC9DADEA49631D2B2102230A519E9F649CD292CFBE8355E4A49DDD6|
|AC8CBEA04E987ADAB18DB466A61224E2B497331285C54575DE58D65349CD3272055|
|3738CAC159AB696745BB71CF560109CCD664D7546D716743BBF64E402EEFB5C4ED7|
|17AADCE1A46964969C1A1EEF0F0D2B139BC81969B55C6C2E5B30A94EDED1ED7B51E|
|AB49B7E118FC053F48AE78411451C7F0A3E61B63E63F6BE609E5865BE0D97D60AF1|
|527263F5A427414F1AF5B831E52CF3C819F01433708E591B67BD77A427F35A45BEC|
|17A5D33E04D664F92D97B8BD940125ED4F35E62BDEA0BE045E6B1F3E0E5FFEBBDA7|
|7A3EB7D9A2ECDBE6B9A33BE007F4B8C98C12FCD8AB7F955EC28A58A3F5558855CD7|
|33F619AAA413F35F0330E1FE3F0B5137EF6C3C77EF8BA4E7A415E2B055F619FAF99|
|4DA41BE23939F4955E5A48E70BF891D9F589B9413A75C8ADC35C18B961AC8D7E668|
|6E8CA46D8034F2482330C83B5CC0ECA69E01CA961807B8D8231926944ADC63DF6AA|
|E937F887D9FA97B9497DC5E0770CB59A51AB19B55AEB987EAAD9C2B9A2E5209764D|
|A703FDAD6B87EFB16B80E6EC0EB6DE616D5EC407F1DB2ECEE794801BDCC1189B94D|
|B9DDF0A21BFBEB39E023DEC35D4AED133EF77CFB96F13D58A089F3DC656F07BF833|
|F98DFAA851880FE007407C121DCC9FBA4AFA25F35C1354F5E05C7C02BCC15CA1D86|
|DEF0FE01EDEF250AD6339B9543DF68911ED15F1119AE888C54444E5744462B22D3E|
|54871A662765629FD3308C98DF86B4BDF7B713740B3386FA993BDF8558E49D21DBE|
|039EEBC45E45FC3C9CDFC7F97BE598477AC81E79706ECA63E63FAB27ED7D|
|-------------------------------------------------------------------|


 

Posted

Not sure if it will help But I did plan a build for my fire/time using sould mastery. It did get dumped in the end for power mastery as I wanted to remain hero so it is not quite refined, but maybe it will help.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Rift Star: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(25)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(15)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(13), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
Level 6: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(39)
Level 8: Rain of Fire -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(11), Ragnrk-Knock%(25)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A), Clrty-Stlth(27)
Level 16: Distortion Field -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(17), UbrkCons-Acc/Rchg(17), UbrkCons-EndRdx/Hold(33), UbrkCons-Dam%(36), Lock-%Hold(45)
Level 18: Blaze -- Apoc-Dam%(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(21), EndRdx-I(27)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(42)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 28: Farsight -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34)
Level 30: Hover -- LkGmblr-Rchg+(A), DefBuff-I(31), Zephyr-Travel/EndRdx(45), Zephyr-Travel(46), Zephyr-ResKB(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(46)
Level 35: Slowed Response -- Acc-I(A), Acc-I(36), Achilles-DefDeb(40), Achilles-DefDeb/Rchg(45), Achilles-ResDeb%(46)
Level 38: Chrono Shift -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), Efficacy-EndMod/Rchg(39), P'Shift-EndMod/Rchg(40)
Level 41: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/EndRdx(43)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Aim -- RechRdx-I(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23)
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1496;690;1380;HEX;|
|78DA6D944B4F13511886CF3053A1370A72A7507A91B6503AB482BA24010151AA841|
|AB74D23D332496D9BE934E2D21FE04617AE34EA0F302AD7B851FF831AA32EDD7A59|
|7B1BBFCEFBA525B14D9A67CE7BCEFB9EF39D3967323BE73D4F576F2F08C9B754CAD|
|76AB9A58A61D4AB66C5E8CAD4CDBCA957CAB210C2B9A917CC60D6CC1B9DD4F23707|
|E536F3E5A2B6A5AEE886965BA40033D8EA5BAC170AEA55FD8696CBE4CB7AB55EB2E|
|3846BA35229A9D9AAA66D79EDC715BDB86DEAE5A21BAD52A3E9B39FD7B5FC9666D4|
|B6F5AA7FB9AA5F575BD9D94ABD44B13553336E0DD392A2F48F7508FE598A7840482|
|BA2E321A83C01BB1F81C38FC167FD4D8F10A3D0E29423718EB4CB397B9C7300BAF6|
|39EF107C4E39327BE44B92AD79AE80817566060C5E065F90C7614F64C98E830E5B3|
|B71C83C02A32FC1294227E777CE41EB9A679E015D67C1E173E02EE53BB9366702EB|
|0C53881B734A6ED63CCC08F579B9CF1B8236EA44D61E65F990E5F02D43EB5961AE8|
|2C10B60640D9CF9C924F4B2B7370DED6492A982FDB3CC1438CAF3EFD3BC7DF0CA7D|
|6FA96F5C11B177E0F47BE60750A2F50F70BD03FC2E65D286B8A6A1D3B23D6EAA211|
|015EA1B419F636400EF24E402236EF09497D9CDF48107B42E3FD7E467EF187BC7D8|
|1BF47026678438C349F38E635E659CBD8100D63BF309F5273F82E9CF602F7926B88|
|E09F624D973486B09F3D90873DD1166EC15F9FB28F735987C031E916792CFDE6416|
|79513E9FD13B9833760FDCA16D8BF33B8847684C8CF630CC0C81D301F08B478804B|
|F83049FAB9BE457ED1B6539D45FC89CFDCDFCC3FCCBF55ACCC66D2226A899E2BC14|
|E78D29FFDFD9E9E31A9F9D541B2DDD469B6BA3CDB7D1D65A9AB5DEA67F43697E378|
|4C46BFDEA224D622D02ED7B4B93A46BD8F3C18BD8BF6FC7C7C731FEC7F1F1F7B13F|
|837741674FF3BB632DD04549639CF50F99DBC558|
|-------------------------------------------------------------------|


This post was brought to you by Swifty and Malcom the Mewtie Kitty

Joint MD's of SwiftyCarez Corp

Helping you to have a more drool filled day since 08:43 25/01/2005

 

Posted

Shadey, While Ice or Fire may do more damage than Elec, Elec is still a very solid choice of primary for /Time. As others have noted, the PBAoE in Short Circuit meshes very well with Time's Juncture.

The sapping that Elec offers adds an extra layer of mitigation to go with the defence that Time offers. For me personally, I don't like the lack of a t3 blast, but that's personal preference and if it doesn't bother you, I'm sure you'll enjoy your Elec/Time Corr. Powerboost also buffing the sapping of Short Circuit is great.

Looking at your build, (the second one posted), you're not actually softcapped to any of the positionals except for the 15s duration of PB. In order to be softcapped, you need your defence for the given type/vector to be 45 minus whatever PBed Farsight gives you.

On your build, Powerboosted Farsight gives 22.14% defense. So you need 22.86% defense (without PB active) from your other stuff to be softcapped. When PB isn't active, with Hover and Maneuvers you're at 9.5% melee, 21.7% ranged and 12% AoE. So almost there on ranged, but quite short of the mark on melee and AoE. AoE isn't a big deal, but given the PBAoE nature of SC and TJ, I'd definitely aim for melee softcap, even to the detriment of ranged defense.

Picking up the Fighting pool for Weave would help, but I think you could quite easily rework the build to be softcapped to melee (and ranged if you wanted). Full Obliterations in Soul Drain and a set of Gaussians in Aim will go a long way.

I personally wouldn't take Thunderous Blast, given you don't have a way to rapidly regain your endurance outside of inspirations and you're running a lot of toggles. For AoE damage I think you'd be best just cycling BL and SC.

Cobalt, I'm not sure whether its my Mids or your data chunk, but somethings not adding up right somewhere. The set bonus list in your post and in the build itself in Mids list your recharge as 85%, but the Totals page lists it as 40%.

40% definitely isn't correct, given the LotGs alone you've got add up to 37.5%. Adding in all the other recharge boosting sets, I definitely think the 85% number is correct, I've just got no idea why its not showing up correctly. In PvP mode, your recharge is correctly coming up as 85%, but that of course throws all your defense and resistance numbers out of whack.

That said, I can still try and provide some more general build feedback. Have you considered going the Powerboost route? You can get massively increased defense numbers, (softcapping to all positions with little investment), and Powerboost will make the sapping of Elec a lot more potent. It'd also allow you to slot SC as an attack for more damage, without losing a lot of sapping potential.

You're going to be in melee range more often than not due to TJ and SC is a fairly powerful sap by itself, I think slotting it as an attack is a better way to go. If you didn't mind losing the full set bonuses, you could also frankenslot it using End Mod and PBAoE sets to get the best of both worlds.

I'd try and rework the slotting in Slowed Response and Chrono Shift to get more recharge. Chrono Shift is a good 5 seconds off perma without the Spiritual Alpha, which is only going to be available 45+. You said its an endgame build so you may not mind, but for me personally I prefer to slot the powers effectively to begin with, then have the Alpha as pure bonus when possible. For Slowed Response, even with the Spiritual Alpha its pretty low on recharge enh (61%). Since it'll significantly boost the damage of you and your team, you really want it back up ASAP.

I can't really comment on the defense numbers due to the above problem (not sure what your numbers are really like) but I'd again encourage you to consider going for positional softcap rather than s/l. You may have both s/l softcap and positionals, I'm not sure, but going with another APP/PPP would give you the benefit of Powerboost as well as a resist shield to back up your defense numbers. Defense is good, defense backed up with solid resists is better.

I'd also drop Thunderous Blast, for the same reasons I gave Shadey.

The last thing would be just that if you're picking up Tough anyway for a Steadfast slot, why not drop Maneuvers and go full Fighting? With the same slotting, Weave offers significantly more defense, giving you a lot more build leeway. You're granting the team significant defense buffing with Farsight (especially Powerboosted) so losing Maneuvers isn't a big loss. You can also take Maneuvers and just singleslot it with a LotG 7.5

Swifty, I'm not sure if that's the same build I saw in your earlier thread, but I like it a lot. Looks really good. One thing you might want to consider is going with Shield Breakers in Slowed Response. With the full set you lose the Achilles proc, which is a shame, but you gain 2.5% AoE and 3.13% melee, which is pretty huge. Even just 4 slotting it for the AoE would give you more defense than the Achilles set as well as accuracy, so you can swap out one of the generics.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Silas, wow that was a lot of feedback

I was working from a thought that the powerboosted part of farsight was the base (9.38%). I have my ranged at 36.5% prior to PB which would have added to 45.88%. Well, that's how I did the calculation anyway... I thought that was the correct way of doing it.
I looked "in game" and it looks like Power Boost adds 83.82% of base D and mids states BU at 78.67%. Bad oversight on my part.

I went lower on D for melee because I felt that Time's Juncture would cover the difference quite easily. That adds 18.99% in a 25 ft radius. Melee D should be fine... unless my calculations are off on this too. That would also cover any melee aoe damage to cap. That would leave a hole in ranged aoe which I knew about but figured it was not going to be uber significant as I did have mid 30s there for D.
Of course, Time's junctures tohit debuff takes quite a hit against AVs too.

I was going Soul route for the pet. The mistress on Temporal Selection should be a pretty nice pet. That and the rech on PBU is not a nice thing (12.5 seconds every minute or so on uber high rech build). The rech I have going places BU available almost half the time. It can dual as alpha absorber while boosting end drain.

The rest of the build was basically a mad dash to get to perma chrono shift (trying to pay attention to end and health). Guess I'll be reworking this build some.


 

Posted

Quote:
Originally Posted by Shadey_NA View Post
Silas, wow that was a lot of feedback

I was working from a thought that the powerboosted part of farsight was the base (9.38%). I have my ranged at 36.5% prior to PB which would have added to 45.88%. Well, that's how I did the calculation anyway... I thought that was the correct way of doing it.
I looked "in game" and it looks like Power Boost adds 83.82% of base D and mids states BU at 78.67%. Bad oversight on my part.
Heh I guess it was! Well Time Manipulation is a new set and I'm still very much coming to grips with it myself. The defense numbers is something a lot of people (myself included!) have tripped up on. It's not possible to have Mids do it for you unfortunately, just gotta work out the amount of defense you need. Not difficult by any means, just awkward if you're used to Mids correctly giving you the defense values. Powerboost throws everything out of wack with Mids, just like ingame

Powerboost sortof is and sortof isn't a full boost. It doesn't increase the defense numbers by 100%, but instead by 78.67%. It will however still boost your enhanced numbers by the full 78.67%.

Quote:
Originally Posted by Shadey_NA View Post
I went lower on D for melee because I felt that Time's Juncture would cover the difference quite easily. That adds 18.99% in a 25 ft radius. Melee D should be fine... unless my calculations are off on this too. That would also cover any melee aoe damage to cap. That would leave a hole in ranged aoe which I knew about but figured it was not going to be uber significant as I did have mid 30s there for D.
Of course, Time's junctures tohit debuff takes quite a hit against AVs too.
Well, there is that. TJ definitely would make up a lot of the difference, since if something is in melee range, its hit by TJ. That said, TJ is an offensive toggle so if you get mezzed, it drops. It also will be severely resisted by AVs, as you've said. My personal preference is to get the softcapped defenses and then have TJ on top of that. It also means I'm effectively at the Incarnate softcap to mobs hit by TJ.

In terms of importance for Time, I'd rank the positionals as follows. Melee = Ranged > AoE. Melee is really important since that's where you'll be, but ranged is equally important for the stuff that'll be taking potshots at you from outside of TJ. AoE is just bonus, not a big deal if you can't get it.

Quote:
Originally Posted by Shadey_NA View Post
I was going Soul route for the pet. The mistress on Temporal Selection should be a pretty nice pet. That and the rech on PBU is not a nice thing (12.5 seconds every minute or so on uber high rech build). The rech I have going places BU available almost half the time. It can dual as alpha absorber while boosting end drain.

The rest of the build was basically a mad dash to get to perma chrono shift (trying to pay attention to end and health). Guess I'll be reworking this build some.
You don't have to go Power Mastery for PB. Power Mastery has PBU, which also has a damage buff component, but Soul Mastery has regular Power Boost which doesn't have the damage buff but recharges much faster. It also has the added benefit of Soul Drain to greatly buff your tohit and damage. You're gonna be in melee range anyway, right?

If you rework the build I'd be happy to take another look at it I'm on a big Time builds kick these days.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Ok, here's another attempt at the build.

There are a couple of points I should make. I didn't quite get capped on melee straight. I think I've conned the situation so i still maintain regular capped though. With TJ and assuming you are fighting an AV, the -tohit will be a paltry 3.968% against that AV. If you add that to the numbers I have, you can get capped 45% D to melee (I'm not sure I get that anyway cuz AVs will have a better chance to hit anyway). The ranged should be capped. The AoE is very close (~44%).
I have two pets before incarnates to help with the damage against anything significant.
I gave up the holds so i could get fighting pool in there. hated to do it, but was significant D improvement.
Chrono Shift is no longer perma. It's got about a 32 second downtime on the rech.
This version improves health, regen, Defense, resistance over the previous ones. Slightly worse End and worse recharge though.

Any suggestion for incarnate pet? Incarnates in general?

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Gaic Fatum: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(40)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A)
Level 2: Ball Lightning -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Knock%(5), Ragnrk-Acc/Rchg(15), Ragnrk-Acc/Dmg/Rchg(15), Ragnrk-Dmg(17)
Level 4: Temporal Mending -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43)
Level 6: Short Circuit -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-%Dam(13)
Level 8: Time's Juncture -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitDeb(9), DarkWD-ToHitDeb/Rchg(11)
Level 10: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Acc/Dmg/Rchg(40)
Level 12: Temporal Selection -- Numna-Heal/EndRdx/Rchg(A)
Level 14: Boxing -- Empty(A)
Level 16: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42), BasGaze-Slow%(42)
Level 18: Tough -- S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx(19), ImpArm-ResDam/EndRdx/Rchg(19)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
Level 26: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(31), BldM'dt-Dmg(33)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(31)
Level 30: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 32: Thunderous Blast -- Dmg-I(A), Dmg-I(43)
Level 35: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39)
Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(46)
Level 44: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Summon Mistress -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Dmg(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cimeroran Core Superior Ally
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(3), P'Shift-End%(5)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.69% Defense(Smashing)
  • 4.69% Defense(Lethal)
  • 11.25% Defense(Fire)
  • 11.25% Defense(Cold)
  • 13.75% Defense(Energy)
  • 13.75% Defense(Negative)
  • 9.38% Defense(Melee)
  • 13.44% Defense(Ranged)
  • 12.19% Defense(AoE)
  • 1.8% Max End
  • 50% Enhancement(RechargeTime)
  • 51% Enhancement(Accuracy)
  • 9% FlySpeed
  • 128.5 HP (12%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.35%
  • MezResist(Terrorized) 2.5%
  • 23.5% (0.39 End/sec) Recovery
  • 54% (2.41 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 14% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1549;706;1412;HEX;|
|78DA6594C94F137114C7E73733055B405A69A55896B26391A115D4A309080623090|
|82EF1D24CCA502619A64D9946F4E6DDEDE6C91D502EC62D40FC435CEE9E94C5BB4B|
|7D9DF7B56DD226CDE737EF7DDFF27BBFDFCCF4EAB9FAD7E76F9F9544E3B8A5AFAC2|
|4C733B95C3EEB64729E693D6DA61449927CE77533159DD49DFC722D3D769624C94B|
|BA9D3616B409CB48393933A55BC9314AE244CB8AB1FCE2A2366F2E1BC969DD36B37|
|94B77CC8C1D98B2978C9C613BDAFF45C34C26636993667AC931EDB4CF7D9ACB1AC6|
|421D3BACA227E0AE2B134526B2664A2B979BCBE42DAAB4E218B99B61EA3546FF902|
|CE15750A41784842AF5AC31FBD699FD1BCC37C192569236856B3B4AF1826DAA382D|
|BB36F50CF3F0297094E93FC97C4B79148E919559CE139B072F339B49EA618DC7637|
|1FD9A65D066FAF648D4A64AF5BBE03EF31DE5AF15BCA7DA1DAE79E823B8C5F46D33|
|83042FEA781F715EFF6366F01933FC0473780E3E65BEA73A7598471DFA1774091A6|
|06B28D04FFA40AA464CB8F10B7778FC33F809FCCA54283AC09DCB81B0706D477A88|
|FDC47E6617699A58239A06D129A8922F84F85008271404FD4C2F699A11DF0C4D189|
|A08B5D18269B47CE79CC77E80BBCCF63D709F193D606ED13E23987A04795B91B7B5|
|89D98E1EC2C5EDA24EDB1A9F44741DDC6076BE045F819BCC564207C78A8E36AE1D0|
|36FD0B5EA72EF63C1D3F58BF5DDBFC13FE05F664F012CDE45E20EF5DF8B5BD97B97|
|7D7DF7C0FBCC6FF5923480D90D60E643E036C50F624F834271CFEE840C2AA0CA1CF|
|28035CC5B040D6F9186B90F63EEC398EF30EA24C0558A89E3ACE3719E6B62141CC1|
|DCD58A37D6BD8DB12A4BBCCA92A8B28C545946AB2C53654BE1629577462D7D2724E|
|15ABCFED257A0B0E723AF80B79BF77750B6097185F7235FE07760BF523FC0FA9F65|
|9B2C1EF079C977F0457AC89CF515B371CDAB15EB6B15EBEB156B6F88C2B0FE07896|
|70407|
|-------------------------------------------------------------------|


 

Posted

If the recharge seems off, its the -rech or +slow procs. They're bein' applied to the caster in Mids, not the target. I have'em in Time's Juncture, so when it's toggled, it's lowerin' my recharge in Mids. And at a guess, in PvP, DR would apply.

Thanks for the feedback.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Silas View Post
It also means I'm effectively at the Incarnate softcap to mobs hit by TJ.
What are the numbers on incarnate softcap?