-
Posts
2929 -
Joined
-
Quote:Is Mephisto Fire/Dark ?
In defence of the OP, sometimes when I start to play one of my Corrs after a long break of using other ATs, I also feel underpowered. Something like:
"Oh, I've been held. How did that happen? Where's my shields? Wait...no pets? Oww that hurt a lot more than I expected! Why am I dead already there was only 3 of em..?"
Course this is balanced out by the fact that Sonic Attack- Shout is the absolute best power in the game to hit an enemy with if you're very annoyed and want to vent constructively wwwwwwwhhhhheeeeeeeEEEEEEEEEBOOMMmewmewmewmewmewmew
Yeah that was me doing the sound effect. Train colliding with robot kitten factory ftw -
-
You can argue the numerical differences back and forth all day in regards to what is and isn't a significant difference.
For me, having played both, my personal experience is this: I notice the damage difference of playing a Corruptor, I don't notice the increased buff/debuff strength of playing a Defender.
Bear in mind, the majority of my play is end-game stuff, where AVs and GMs are prevalent. Against those kind of targets, Scourge really shines.
Plus, Defenders don't get Blaze or Rain of Scourge.
I mean, c'mon. -
-
Quote:This. I'm sorry BillZ but why on earth would you care about the 5% toxic resistance?5 Arma's (Minus the Damage one) + a Damage/KB Io will give comparable stats + Knockdown on a .9 KB mag Solar flare minus the 5% resistance to toxic damage. (People slot for that?)
6 Arma's can go into Dawn Strike if you are human form only.
Then again, I think the only purple 6 slot bonus worth a damn is in the Confuse set. -
Looks much, much better. Two last things I'd tweak. The Twilight Grasp slotting: While the Numina set gives an awesome ranged defense bonus, you need accuracy in Twilight Grasp. Especially since Ice/Dark otherwise has no -defense to help it land.
So if you slot accuracy there, you need to make up the ranged defense elsewhere.
The other thing I'd tweak would be the Shadowfall slotting. Shadowfall offers a chunk of defense so if you slot it for defense, you'll actually get more defense than you're getting from the resistance set bonuses.
If you put 2 Gift of the Ancients in it (def/end and defense), you get a little more recovery and more defense than you had. You can then take the last slot and put it somewhere else.
What you could do is put the last slot in one of your blasts and slot a full set of Thunderstrikes. That'd bring you back up over 32% ranged defense. You could then slot 5 Doctored Wounds to get back most of the recharge and an Accuracy in Twilight Grasp.
Glad to have been able to help -
Elec isn't that bad. It's not as good as Fire, but then, not much really is.
IMO it suffers from a lack of a tier 3 blast. Voltaic Sentinel doesn't really make up for it. However, it does have pretty decent AoE with SC and Ball Lightning. The utility of the hold and the sapping is pretty good, but you'll probably want to pair it with a secondary that can sap too. Kinetics or Thermal might work.
My recommendation for Elec would be Elec/Kin. The Kin damage buffs will bring your damage up a lot, the recharge will help you spam your AoEs and Transference will help you sap much more effectively.
Elec/Cold will also work, there's just not as much synergy. Cold is a fantastic set, but a little rough to solo pre-35 so you may run into some difficulties. -
Fire or Shield primary, Fire or SS secondary. Elec is also okay for conventional map farming, not as good for AE farming. KM is pretty mediocre for farming because Burst has a slow animation and a small radius. Combustion has a longer animation but wider radius and you get access to FSC.
If you've got the Fire/Fire at 39 I'd stick with that. As Aett said you can get some decent sets for your money and earn the big ticket stuff with merits (alignment or normal). -
Quote:I don't know about allNo question in my mind....
ABBA - Money, Money, Money
After alll aren't all the buy it nao-ers eternally broke? -
Okay, looking at the build (the datalink works, Tux) I've got some feedback.
Responding to your points first:
1. We're playing demons, so we're always flying. To that end, I built for ranged defense. I might have too much, because the others will always be running their auras and Manuevers.
Fair enough. I was going to say you're not quite softcapped, but if you're always going to have the Maneuvers of the other person it shouldn't be an issue.
2. I'm worried about end. I'll probably get the Cardiac alpha, just to help.
Yeah, endurance looks like it will definitely be a problem. I turned on all the end-boosting accolades and chucked a Miracle +rec into Health, that bumps your recovery up substantially. The thing is, you're still burning 1.6 end/sec just standing around running your toggles. Turning off Tough drops it to 1.4, which is more manageable. Cardiac Total Core reduces that to .9 end/sec.
My concern would be that with this high toggle consumption paired with the rest of your powers and not having a power to regain endurance, you'll run into difficulties. Ice and Dark are both fairly end heavy powersets.
Other than slotting good endurance reduction in key powers, there's not a lot you can do with the Dark side. Fortunately, there is with the blasting side. If you've got your attacks slotted really well, you'll need fewer attacks to defeat things, therefore fewer attacks used = less endurance used per mob.
To this end I would recommend that you do take Ice Bolt. It's your lowest endurance attack, so you can constantly be plinking away with it and can do the least overkill with it when something is in Scourge range. I'd also slot Ice Blast up more. You really want Bolt, Blast and BiB all slotted up for max acc/dam with lots of end/rech too.
3. I desperately want an immobolize. That's why I went with Mako (plus, it somewhat fits the ice-ish thematic element).
Fair enough. You're also getting a fair chunk of ranged defense from it.
4. I'm thinking I'll drop the tier one ice attack. I've got it in my build now and it seems to be useful, so I'm a tad nervous about this.
Nuuuuuu don't, see above
Okay, so with that out of the way, general build feedback. I've noticed you don't have a Steadfast +3% defense IO anywhere, or any KB protection. Granted, if you're always Hovering you'll just do a little flip in the air, but a single -KB IO would stop the vast majority of air-flipping. The Steadfast +3% defense IO would also give you a decent chunk of defense for a single slot. I'd take a slot from Tough and leave it 2 slotted with the Steadfast KB prot IO and the 3% defense IO.
That'll leave you more wiggleroom defense wise. What you can do is figure out how much defense you'll be getting from your buddies (from shields, auras, Maneuvers, etc) and then work out how much defense you need given what you'll be getting from them. However, a simpler method would be to just build for 32% ranged defense.
That would mean a single purple inspiration would put you at the softcap. Or one set of the Cold shields. So you'd have a lot more build freedom and the slightest buffing from your friends will have you properly softcapped. So I'd suggest a rework of the build with that goal in mind.
Going back to the endurance issue, your AoEs stick out to me. Posi Blasts give awesome bonuses, but absolute crap end rdx and recharge. With Cardiac the end rdx is a lot better, but you've gotta get there first. I'd recommend slotting both Breath and Storm more to make the most of them.
I get what you were going for with the Twilight Grasp slotting, but I really think you'd be better off slotting it as a heal. It delivers a massive -tohit debuff anyway, so that's not something you need to worry about. It's a very powerful heal, so while I'd recommend fully slotting it as a heal, even frankenslotting for a little heal would go a long way. When your health bar is flashing red and you bring yourself back up to green with a single button click, you'll appreciate it.
I'd try and get one more slot of end rdx in Maneuvers. With the Cardiac Total Core you've got 45% end rdx in it which drops it to .27end/sec, another end rdx drops that to .21end/sec.
What you could consider is putting Red Fortunes in some of your defensive powers. 5 slots gives you recharge, 6 gives you more ranged defense. It's a great set.
That's about it for now, hope that helps -
-
I'd have thought the point would be right where the x is in the middle of the target.
3/10, solid idea but shoddy execution. -
There's nothing for me to "deal with", dear. I don't have a problem with TT. I think its great, actually.
-
Quote:You get a couple support characters together and all the buffing/debuffing means that there's nothing which really qualifies as a "beating"Sure they do! But we're built tough! We can handle it! THEY usually can't take getting beat back though.
You know when Statesman gets low on health and starts dropping the huge AoE lightning bolts which will devastate squishies? Most teams the squishies have to back up out of the AoE.
Every support heavy RSF I've been on people have just stood right up there on the podium while Statesman rained ineffectual lightning down upon us.
And not a single **** was given that day. -
Slight note about the autohit thing on Fakes, their PFF doesn't just give them high res and defense like the player version, it phases them. So while Tornado is an autohit power that debuffs defense (!), it won't kill a bubbled Fake.
-
Quote:It might not always be enough to keep squishies alive, but that's not what the contended point was. The contended point was that Kinetics does nothing to prevent you faceplanting.20% off the AV doing 1,000 damage at a time is still going to kill a squishy in two hits, and the non-squishies can take it anyway.
Lots of damage debuffs and one of the strongest AoE heals in the game can do much to prevent faceplanting. -
Rebirth and inspirations should be more than enough to keep you on your feet.
-
-
If you want a strong soloer that's good right out of the box, pretty much any Brute or Scrapper will do. You can have the Brute heroside but you'd need to level 1-20 in Praetoria or redside.
-
Better off with Reactive. The regen debuff on Diamagnetic is very small and resisted by AVs/GMs.
-
That's two powersets, dear.
-
Hey, this is a badge I got back when the badges were 'bugged' and it was challenging but not totally stupid and overly time-consuming.
Ah, those were the days. -
I approve of the amount of Corruptor responses in here.
This I'm curious about though. Do you mean Elude? Benumb won't reduce the amount of +res that Unstoppable grants an AV, but if they're hit with Benumb before they activate a defense based godmode, they'll get less defense from it than they normally would. Benumb does -special and resistances aren't affected by + or -special, whereas defense is.