Fire/cold APP
I took Scorp Shield and never looked back.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
these are the two builds btw ( if there's any obvious error in them, feel free to correct them and let me know )
The one with scorpion
Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:47(A), Thundr-Dmg/EndRdx:47(3), Thundr-Acc/Dmg/EndRdx:47(3), Thundr-Acc/Dmg/Rchg:47(5), Thundr-Dmg/Rchg:47(5), Thundr-Dmg/EndRdx/Rchg:47(15)
Level 1: Infrigidate -- Acc-I:45(A)
Level 2: Ice Shield -- LkGmblr-Rchg+:47(A)
Level 4: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(11), Ragnrk-Acc/Dmg/Rchg:50(11), Ragnrk-Dmg/Rchg:50(13), Ragnrk-Dmg/EndRdx:50(15), Posi-Dam%:47(40)
Level 6: Rain of Fire -- Posi-Dam%:47(A), Posi-Dmg/Rchg:47(7), Posi-Dmg/EndRdx:47(7), Posi-Acc/Dmg/EndRdx:47(17), Posi-Acc/Dmg:47(17)
Level 8: Fire Breath -- Posi-Dam%:47(A), Posi-Dmg/Rchg:47(9), Posi-Dmg/Rng:47(9), Posi-Dmg/EndRdx:47(13), Posi-Acc/Dmg/EndRdx:47(19)
Level 10: Hover -- Zephyr-Travel:47(A), Zephyr-Travel/EndRdx:47(21), LkGmblr-Rchg+:47(23), HO:Cyto(31)
Level 12: Aim -- GSFC-Rchg/EndRdx:21(A), GSFC-ToHit:47(37), GSFC-ToHit/Rchg/EndRdx:21(39), GSFC-Build%:47(48), GSFC-ToHit/Rchg:47(50), GSFC-ToHit/EndRdx:47(50)
Level 14: Hasten -- RechRdx-I:45(A), RechRdx-I:45(36)
Level 16: Super Speed -- Zephyr-Travel:47(A), Zephyr-ResKB:47(19)
Level 18: Blaze -- Apoc-Dam%:50(A), Apoc-Acc/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(27), Apoc-Dmg/Rchg:50(27), Apoc-Dmg/EndRdx:50(29), GJ-Dam%:47(37)
Level 20: Arctic Fog -- RedFtn-EndRdx:47(A), RedFtn-Def:47(21), RedFtn-EndRdx/Rchg:47(23), RedFtn-Def/EndRdx:47(25), RedFtn-Def/Rchg:47(29), RedFtn-Def/EndRdx/Rchg:47(42)
Level 22: Glacial Shield -- LkGmblr-Rchg+:47(A)
Level 24: Boxing -- Stpfy-Acc/Stun/Rchg:47(A), Stpfy-Acc/Rchg:47(36), Stpfy-KB%:47(36), Stpfy-EndRdx/Stun:47(37), Stpfy-Stun/Rng:47(39), Stpfy-Acc/EndRdx:47(43)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:47(31)
Level 28: Benumb -- RechRdx-I:45(A), Acc-I:45(31)
Level 30: Weave -- RedFtn-EndRdx/Rchg:47(A), RedFtn-Def/EndRdx:47(33), RedFtn-Def/Rchg:47(33), RedFtn-EndRdx:47(33), RedFtn-Def/EndRdx/Rchg:47(34), RedFtn-Def:47(34)
Level 32: Combat Jumping -- DefBuff-I:45(A), LkGmblr-Rchg+:47(34)
Level 35: Sleet -- JavVoll-Dam/Rech:20(A)
Level 38: Heat Loss -- Efficacy-Acc/Rchg:47(A), Efficacy-EndMod/Acc/Rchg:47(39), Efficacy-EndMod/Rchg:47(40), Efficacy-EndMod/EndRdx:47(40), Efficacy-EndMod:47(43), Efficacy-EndMod/Acc:47(48)
Level 41: Flares -- Thundr-Dmg/EndRdx/Rchg:47(A), Thundr-Acc/Dmg/EndRdx:47(42), Thundr-Acc/Dmg:47(42), Thundr-Dmg/EndRdx:47(43), Thundr-Dmg/Rchg:47(46), Thundr-Acc/Dmg/Rchg:47(46)
Level 44: Inferno -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(46)
Level 47: Scorpion Shield -- LkGmblr-Rchg+:47(A), HO:Cyto(48), HO:Cyto(50)
Level 49: Snow Storm -- Slow-I:45(A)
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I:45(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:45(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:45(A)
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Villain Plan by Mids' Villain Designer 1,942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:47(A), Thundr-Dmg/EndRdx:47(3), Thundr-Acc/Dmg/EndRdx:47(3), Thundr-Acc/Dmg/Rchg:47(5), Thundr-Dmg/Rchg:47(5), Thundr-Dmg/EndRdx/Rchg:47(15)
Level 1: Infrigidate -- Acc-I:45(A)
Level 2: Ice Shield -- LkGmblr-Rchg+:47(A)
Level 4: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Acc/Rchg:50(11), Ragnrk-Acc/Dmg/Rchg:50(11), Ragnrk-Dmg/Rchg:50(13), Ragnrk-Dmg/EndRdx:50(15), Posi-Dam%:47(40)
Level 6: Rain of Fire -- Posi-Dam%:47(A), Posi-Dmg/Rchg:47(7), Posi-Dmg/EndRdx:47(7), Posi-Acc/Dmg/EndRdx:47(17), Posi-Acc/Dmg:47(17)
Level 8: Fire Breath -- Posi-Dam%:47(A), Posi-Dmg/Rchg:47(9), Posi-Dmg/Rng:47(9), Posi-Dmg/EndRdx:47(13), Posi-Acc/Dmg/EndRdx:47(19)
Level 10: Hover -- Zephyr-Travel:47(A), Zephyr-Travel/EndRdx:47(21), LkGmblr-Rchg+:47(23), HO:Cyto(31)
Level 12: Aim -- GSFC-Rchg/EndRdx:21(A), GSFC-ToHit:47(37), GSFC-ToHit/Rchg/EndRdx:21(39), GSFC-Build%:47(48), GSFC-ToHit/Rchg:47(50), GSFC-ToHit/EndRdx:47(50)
Level 14: Hasten -- RechRdx-I:45(A), RechRdx-I:45(36)
Level 16: Super Speed -- Zephyr-Travel:47(A), Zephyr-ResKB:47(19)
Level 18: Blaze -- Apoc-Dam%:50(A), Apoc-Acc/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(27), Apoc-Dmg/Rchg:50(27), Apoc-Dmg/EndRdx:50(29), GJ-Dam%:47(37)
Level 20: Arctic Fog -- RedFtn-EndRdx:47(A), RedFtn-Def:47(21), RedFtn-EndRdx/Rchg:47(23), RedFtn-Def/EndRdx:47(25), RedFtn-Def/Rchg:47(29), RedFtn-Def/EndRdx/Rchg:47(42)
Level 22: Glacial Shield -- LkGmblr-Rchg+:47(A)
Level 24: Boxing -- Stpfy-Acc/Stun/Rchg:47(A), Stpfy-Acc/Rchg:47(36), Stpfy-KB%:47(36), Stpfy-EndRdx/Stun:47(37), Stpfy-Stun/Rng:47(39), Stpfy-Acc/EndRdx:47(43)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:47(31)
Level 28: Benumb -- RechRdx-I:45(A), Acc-I:45(31)
Level 30: Weave -- RedFtn-EndRdx/Rchg:47(A), RedFtn-Def/EndRdx:47(33), RedFtn-Def/Rchg:47(33), RedFtn-EndRdx:47(33), RedFtn-Def/EndRdx/Rchg:47(34), RedFtn-Def:47(34)
Level 32: Combat Jumping -- DefBuff-I:45(A), LkGmblr-Rchg+:47(34)
Level 35: Sleet -- JavVoll-Dam/Rech:20(A), JavVoll-Dam/End/Rech:47(48)
Level 38: Heat Loss -- Efficacy-Acc/Rchg:47(A), Efficacy-EndMod/Acc/Rchg:47(39), Efficacy-EndMod/Rchg:47(40), Efficacy-EndMod/EndRdx:47(40), Efficacy-EndMod:47(43), Efficacy-EndMod/Acc:47(48)
Level 41: Flares -- Thundr-Dmg/EndRdx/Rchg:47(A), Thundr-Acc/Dmg/EndRdx:47(42), Thundr-Acc/Dmg:47(42), Thundr-Dmg/EndRdx:47(43), Thundr-Dmg/Rchg:47(46), Thundr-Acc/Dmg/Rchg:47(46)
Level 44: Inferno -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(46)
Level 47: Power Build Up -- RechRdx-I:45(A), RechRdx-I:45(50)
Level 49: Snow Storm -- Slow-I:45(A)
Level 50: Reactive Radial Flawless Interface
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I:45(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:45(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:45(A)
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I would go Mace Mastery for the softcapped defense. If you don't really care for that, then I'd go Dark Mastery for Soul Drain for some extra damage. Colds don't really get that much out of Power Build Up
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Thanks for the replies, i think i will indeed go with mace mastery, it will probably be more effective in the long run
But that said, The last defence-based toons i've played always had some form of healing or regen, is the softcap enough to survive long enough untill the enemies drop down? I know i have extra migation with knockdown in both sleet and fireball, but do youguys think i could use aidself in there to somewhere? Or would the rebirth (the heal and +regen one, not sure if it's named rebirth) incarnate skill be enough to save my *** when it's needed?
Rebirth and inspirations should be more than enough to keep you on your feet.
The Melee Teaming Guide for Melee Mans
Yeah, true about Rebirth.
I took Aid Self on my Fire/Cold and it's not hard to get off mid-combat if you really need too, I actually find it quite useful in sticky situations. And it's worth mentioning it isn't actually that often.
Here's my build it it gives you any ideas (I went for Clarion btw):
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@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
With softcap to S/L/E and 40+% ranged, my fire/cold basically never gets touched. The Rebirth more than makes up that little bit. He plays so well without it that I usually use it as a team heal/buff more than for myself.
I am planning to make a fire/cold and while designing his build i have started to doubt on ancillary power pools.
If i would go for mace mastery im softcapped for defence for smash, lethal, energy and ranged, and have room for snow storm.
If i would go for power mastery on the other hand, i could get the hugely tempting powerbuild up and have one more spot for either the res shield, the *godmode* or snow storm, while still maintaining the softcap for ranged defence.
I'm wondering what would be most effective in general gameplay( tfs etc, but also with the possibility of me taking the alpha's), and if the answer would be power mastery what of the three skills i should take for the last slot? Both builds otherwise have almost the same build, and both have perma hasten ( with the incarnate slot).
Thanks in advance for any help.