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Posts
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Alright it seems next time I'm feeling spry I'll be flipping a coin for thermal/kin. I might even do these in this next week if I have the time/care.
Also why are all these people who already kin well want me to write guides for it >.> feels like a trap... -
You should get roughly one purple for every 1000 enemies you defeat. Work out roughly how many dudes there are when you set the map for 8 and then you can work out approximately how many runs it should take per purple. You'd be better running it set for 6 or 7 with just one person on the map, though.
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Myr: doooooo eeeet
Demobot: Yes actually, but probably not until waaay down the line. Also going to do Dark Miasma.
Obi: I'm not sure, but probably thermal or kinetics since those with cold make up my top 3 things to bring on TFs for Happy Fun Support Time. -
My kinetics guide will consist entirely of two words.
sb plz -
I hereby give you permission to unleash your ruckus by PM :3
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Inspired by Pings Weekly Niche, Ive decided to share some of my finger-quotes expertise for you Championites. So Ill be writing these guides weekly, and by weekly I mean whenever I can be bothered until I run out of support sets I know stuff about.
So. Why play support? Well, while your scrapper is totally the stabbiest and were all super impressed, theyre fairly one-dimensional in what they bring to a team. For future reference, when I say support Im referring to Corruptors, Controllers and Defenders. Also MMs I guess. But like, they generally only buff their pets. Why yes, Painbringer that Lich. Go team. Super effort. Anyway. If you've only played blasters/scrappers/tankers/other totally boring things support might be something you're interested in trying. Also, Scourge is the awesomeness and women will want to touch you. Most definately. And by most, I mean highly, and by definately, I mean unlikely.
Im generally writing these from the perspective of a Corruptor/Offender, so if you want a guide on how to be the bestest empath with one attack you may want to look elsewhere. Like a vat of boiling grease. Just stick your head in and take a good look around. Im sure youll find something.
Lets start with Cold Domination, because it is The Awesome and this is my guide so I do what I want, youre not the boss of me. Ill be providing a brief description of the powers and some tips on how to use them, no numbers because I am lazy. Go look in Mids, you bums.
Why Cold Is Awesome And You Want To Be One:
Huge ST debuffing
Solid defense buffs
Lots of res all up in yo bidness
AoE stealth so you can harass pug ITFs
Fast animations (a little on the boring side but whatevs)
Powers:
Infrigidate: slow, defense debuff and hefty fire damage debuff.
Slotting Recommendation: An Achilles proc, accuracy and def debuff to taste.
How to Use: Find dude. Throw at dude. ??? Profit. No, seriously. Use this at the start of your attack chain on stuff that isnt a minion, keep it up on AVs/Heroes. Itll make the rest of your and everyone elses stuff hit more reliably and it stacks nicely with your other slows.
Ice Shield: Ally +def (smash/lethal/melee) also some +res to fire/cold I guess
Slotting Recommendation: Defense IOs, as long as youre getting about 16-17% for Corrs or 22% for Defenders You Are Doing It Right. Good place for LotG 7.5s if you gots the money.
How to Use: Keep up on teammates. Shielding people only takes a few seconds per person and they last 4 minutes. The only excuse for not keeping everyone shielded other than lag/meteor showers is being bad. Or if they gave you sass. Or if theres like, 3 VEATs so everyone is softcapped anyway. Regardless, keep them on people, that way you get to be the squishiest person on the team and thats always fun. I bind this and Glacial to two keys next to each other, g and h for me so I can click my way down the team hitting g and h and then everyones costumes are ruined. Hooray. I recommend you bind these, unless you like clicking more than Spiderlings. Clicky clicky.
Notes: Unfortunately due to the ice shields having a resist component, they are unaffected by Power Boost unlike the FF shields. Sadface.
Snow Storm: Targeted foe AoE slow rech toggle
Slotting Recommendation: Eh, one or two end rdx and some slow. Honestly:
How to Use: Dont. Maybe grab it when youre low level and you need something to slow lots of dudes, but thats generally not necessary. The AoE slow is nice, but Sleet does slow anyway and if youre doing your job stuff should be dying fast enough that you dont need a slow activating end hog one trick toggle to keep them in place. If you must get it because you wish to spite me, throw it on the dude most likely to live longest. Bosses, EBs, AVs.
Glacial Shield: Ally +def(ranged, AoE, energy, negative)
Slotting Recommendation: Same as Ice Shield
How to Use: Same as Ice Shield
Frostwork: Ally +hp +res(toxic)
Slotting Recommendation: 2-3 Heals, 2-3 Recharge, if you must.
How to Use: Personally, I dont. Its just a +hp, it doesnt have a heal component and most people can cap their own hp fairly easily making it of limited use. Its nice if you team with a lot of brutes/scrappers who arent WP/Inv or who are and are bad, I suppose.
Arctic Fog: Team PBAoE Stealth, +def(ranged, AoE, melee) +res(fire, cold, energy, slow)
Slotting Recommendation: The defense is 5% which is appreciable, but youll get more bang for your buck boosting the resistance. I would say 1 end rdx, 2 resists. This is also a good place to put Karma/Steadfast kbs. No, this does not give the kb to affected teammates. They need to go buy their own damn kb IOs.
How to Use: Toggle on, do not toggle off unless a hostage/NPC needs shuffling around. Stealth is happy fun times, stacks with travel set stealth IOs/Super speed for full invis. If you are not a hateful misanthrope like me maybe try positioning yourself in the back row of squishies so they get the resistance buff and stealth.
Benumb: Ranged damage (all)-regen, -end, -special
Slotting Recommendation: 2 acc, 2-3 recharge.
How to Use: Hit big baddies with this after Infrigidate to make them hit like kittens and go down like a catgirl in Pocket D. Recharge is a little on the long side so you want a fair amount of +rech to keep this as close to perma as you can. Single handedly reduce AVs to wussies and /e flex like a ******* boss.
Notes: This works primarily as a reverse Power Boost, but this isnt too noticeable in PvE for most mobs. This should not discourage you from throwing it at every big bad you see to ruin their day. Which will be very, very brief.
Sleet: Yaaaaaaaaay
Oh.
Uh.
Yeah so its a targeted location AoE rain with hell of def and res. It also slows and has a chance to KD stuff inside the rain.
Slotting Recommendation: 3 recharge, an Achilles proc or I will shank you, defense debuff to taste. The Achilles proc has a chance to hit every dude in the rain every 10 seconds resulting in a whole bunch of dudes with a whole bunch of shot resistances. You Want This.
How to Use: Frequently and often and with great regularity. Should be your opening power for most spawns so the lamentations of their women come speedily. Its easily perma-able and stacks with itself if you can summon another one while the first is doing its thing. This gets very, very nasty. This power is half of the reason you want to build for heavy +rech with a cold. You can also drop it from out of LoS, so thats nice, if of limited utility.
Heat Loss: Hell yes, babies. Works like Fulcrum Shift, but with +end, +rec for your mans and res and slow for the enemy guys.
Slotting Recommendation: As much recharge/end mod as you can get, with respect to ED. Condolences to your wife, beeteewee. I went with 6 Efficacy Adaptors.
How to Use: This power can be tricky to understand if youve never played with Fulcrum Shift. Basically, a recovery buff radiates from you, as well as a smaller one from every enemy affected. This means if youre standing right next to a single foe, youll get 2 Heatlosses, one from yourself, one from the enemy. This means if youre right in the middle of a huge spawn you can cap your recovery.
Whats even better is if you hit enough guys you can recover right through your nuke end crash. Your toggles will still drop (usually, unless you get lucky with a P.Shifter proc) but it doesnt matter as youre still recovering anywhere from 3-4 end/sec. Its also a huge resistance debuff, all the more reason to nuke right after using it. I have so much love for Sleet->Heat Loss->Ice Storm->Blizzard. Especially on herded Cimeroran rooftops in the last ITF mission. Mmmmmmmmmm. Ticking -16s. Stuff dies in a hurry. This is the other reason you want hefty +rech on a cold. Delicious.
Notes: Make a macro for this if you feel the need to announce that you are doing your job every few minutes or if there is a kin but they are terribad. Honestly, I dont think its necessary. Hit it on big spawns and proceed to bring the ruckus, but give the melees a chance to get in for the buffYoull be staying at range for most of the time, so you running into melee should be enough of a hint that Good Things are about to happen. For most people. Who arent creti-okay maybe its not enough of a clue. Their loss.
Now for the fun part:
How To Not Be Awful:
Keep team shielded. Yes, its a hassle when you just want to pewpewpew since you just dropped Sleet but I find thats a pretty good time to do it. Drop Sleet on a spawn, spend the next few seconds buffing people while they butcher the dudes you just served them on a platter.
Keep big baddies debuffed into the Stone Age. Seriously. Infrigidate+Benumb will mess up an AVs day. Hit these whenever theyre up on buff targets. Infrigidate you can throw around relatively willy-nilly as it recharges hella fast, Benumb you have to be a little more particular.
Blast, ******* you, blast. If people are shielded and Sleet has been laid down, the AV is sloooowly trying to run away throw ice/radiation/fire/bullets(lol)/whatever at all the guys who will now die like stuff that dies fast. Uh, shaken babies? I dont know.
While you can be in melee if you want (hooray Fulcrum Shift) most of your powers are ranged so you dont need to be. If you feel your team will otherwise eat paint and die feel free to try to attempt to herd them inside your Fog. Molestations may occur. These things happen. Its a risk you take when you want fire/cold resistance, what can I say.
Build for +recharge with IOs if you can. I would say aim for about 60-70%, but Im a huge recharge junkie soooooo you could probably get away with less. You just want Heat Loss, Sleet and Benumb to be up when you need them. Which can be pretty often, depending on how not-awful your team is.
+Ranged defense is also a good idea, which is pretty easy to softcap. (sup, Thunderstrike)
If youve got it, Aim can be good to hit before Infrigidate to ensure it hits.
Prioritize. Youre not gonna be as busy as a kin, but youve still got a lot of buttons and they are all super snazzy. I generally lay down my debuffs first, just Sleet and/or Heat Loss if theres nothing particularly ugly that would warrant Infrigidate+Benumb, buff the team if they need it and then starting killing face.
Speaking of buffing the team I dont wait until the shields are flashing to refresh them. Ill refresh them every few spawns, depending on team speed. I find the team buff monitor thingie distracting so I dont bother, its also a hassle to look along an omfghueg line of buffs to see if they do or do not have your shiny ice shields. If someone whines because their shields drop for a bit, apply boot directly to face. If their build is bad enough they have to have the shields up at all times to survive theyve got worse problems than you being lax with your buffing. That said, do try to keep the shields up because they are super good and also nice.
Fire Heat Loss off on the nastiest dude in a spawn or the guy most in the center, depending on the situation. If its an AV spawn, hit the AV as his dudes will fairly quickly anyway. If its a somewhat spread out spawn and you target some Immunes Surgeon way off the hell to the side so the debuff radiates just about nowhere you deserve facepunchings. Pow pow.
Update
What Goes Well With Cold
There are several powersets that complement Cold well. I personally went with Ice Blast because it fit thematically, the slows stack and Blizzard is the shizzle. It's a good option because the two-three storms absolutely shred whatever is in their area and you can drop them and go about your other business. Like killing people. The ST hold is also handy for normal PvE play.
Fire Blast is a good option for all the reasons its normally a good option, that is to say FIRE BURN DIE DIE DIE. Again, the Rain goes nicely with Sleet and if you really need me to say more to convince you that Fire is worthwhile perhaps you should have an early night with a bleach nightcap.
Dark Blast is another option for more dots more dots okay stop dots. The self heal is nice and its ranged nature works well with cold. The downside imo is a lack of Aim and I prefer a targeted AoE to a narrow as hell cone.
There arent really any sets that work too much against- Cold, its just a question of what you find to be most synergistic and what you like most. For the most part, Cold handles itself admirably so its up to you to decide how you want to kill the mans you just debuffed into the Stone Age. Except maybe like, Energy Blast. Because it is generally poop and KBs dudes out of your sleet which is no fun. Although the Sleet debuff is sticky so theyll still have it on them. But whatever.
Okay, how about this. You want a blast set that has decent synergy with Cold (like Ice or Fire) and has AoEs to make use of the mahoosive res debuffs youll be laying down.
How Silas Be Doin It
Heres a screenshot of how I have my UI set up for my cold.
Notes:
Accolades. Nice to have for +hp which is always nice for support characters as well as Demonic coming in handy for bumrushing AVs. Soooo I would recommend you get them if youre gonna be serious about the character, but Ive only got them on my Cold. Handy to have, but you wont suck without them.
Recharge. Ive got 78% which Ive found to be plenty for teams, soloing and SFs. Ive got a good ST attack chain and reasonable uptime on Benumb/Heat Loss as well as stacking Sleets. What the observant may notice is that I do not have Hasten on my bar. The psychic will notice that I do not have Hasten, full stop. While Hasten is awesome and Id recommend it for almost any support build, especially one with long recharge Awesome Buttons like Cold, for aestheticcy reasons Im not taking it on my cold till I can recolour it. If you dont care about that kind of thing though, I would recommend you pick it up.
Aid Self. This is another more personal choice, I just wanted the self heal for soloing. It comes in handy occasionally on teams but youd be fine with greens.
Some stuff about stats I chose to monitor and why:
-Recharge Bonus: this is because of how important recharge is to a cold, so I like to see where Im sitting on this one.
-ToHit Bonus: Another Nice To Know kind of deal, Id like to be aware of when my tohit is shot to sh*t before I waste Benumb.
-Damage Bonus/Recovery: Because when both of these babies go blue you can bet your *** Im dropping Blizzard like a BOSS.
-Smashing defense: it was this or lethal, really. Same difference. I monitor this so I know when Im softcapped to s/l because of eating purples/VEATs/another cold who doesnt suck/whatever so I can trow ice with abandon.
So theres that. I hope some of this was at least vaguely helpful. Tune in at some indeterminate point in the future for more rambling advice and abuse. Ill be covering Thermal, Pain Dom, Kinetics, and Radiation. Not in that order though. Probably. If I do it will be by some cosmic coincidence. I will not be covering Empathy because its Pain but with better buffs also Empathy is hells of boring. I wont be covering FF because its boring too. Ill probably be covering TA, but not until after Ive had time to mess with it after i16 hits.
Comments/feedback/flowers optional but encouraged. -
Dear CoH,
Please revamp the old hairstyles so they're as well done as the newer ones.
keeses,
Silas -
Aren't there two versions of the STF/RSF AVs in AE? Ones that spawn normally (up to 52) and the 54 ones from the TFs themselves? Thats what I remember seeing when I was messing with it a few weeks back, dunno if its changed.
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Chaos, do you have any experience soloing AVs/GMs with a rad? Because uh, if not, I'm thinking I'll go with Silverados experience.
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Shred: RI is somewhat expensive compared to armor toggles, but its EF that's really pricey endwise. But yeah, there are several factors making me go with RI instead of softcapping. Those being as Umbral said, the general usefulness of it, the ease of getting the +rec to run it versus another 5-6% defense and the fact that its also a -25% defense debuff.
Umbral: While I will be facing AVs over 50 in relentless SFs and the RSF, I won't be trying to solo them so I can live with not being softcapped versus them
Anyone got any build tips for scraping out a little more recharge from the build? I'd like to be in the 60s-70s% for recharge, but I don't really see how to do it. Maybe I've just got builders block though
Thanks again people. -
Shred: Indeed, good suggestions. Thing is, I only aimed for about 40% ranged def because RI would cover the rest as Umbral has said.
Umbral: Thanks for the recharge help, I'll be looking into that. So am I understanding correctly that if I get .1% more defense I'm effectively softcapped? I'll aim to squeeze another full 1% though somewhere...
Rieze: I went Mu Mastery because CP is awesome for protracted fights, even with AM up most of the time. I'll be burning a lot of endurance running my toggles and attacking. Soul Drain is awesome, but with the corr/dom/defender recharge on it you're at best gonna have it up half the time because of its 30sec duration and 240sec recharge. It's also a PBAoE buff, a place I have no intention of being fighting AVs and GMs -
Hey all, yes I know this isn't the Corruptor forum, but until all the cheatyface math gurus move over there this is the best place for this kind of thing
So. Building an AV/GM soloing Sonic/Rad corr. Built for ranged defense and recharge mostly. I've managed to get up to 39% running Hover and Weave, with 58.8% recharge. What I'm looking for is general build input, how to squeeze in more ranged def (if I need it) or more recharge. I personally want more recharge so my Hasten/AM are as close to perma as possible, they're pretty much perma when both are active but thats not always gonna be the case. How does the math work for working out their uptime based off each other?
For the build itself power order and slotting order were not done properly, so if need be slots/power order can be reshuffled for better results.
Here's the data chunk:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Sonrad WIP: Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Shriek -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg(15)
Level 1: Radiant Aura -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(23), Numna-Heal/EndRdx(23), Numna-Heal/EndRdx/Rchg(25)
Level 2: Scream -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(15), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(17), Apoc-Acc/Rchg(19)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-EndMod/Rchg(7), Zephyr-ResKB(7), Zephyr-Travel/EndRdx(9)
Level 6: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(9), LkGmblr-Rchg+(11), LkGmblr-Def(11), LkGmblr-Def/EndRdx(37)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(40)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 12: Amplify -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(40), AdjTgt-Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(29)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Lingering Radiation -- RechRdx-I(A), RechRdx-I(34)
Level 24: Boxing -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(25)
Level 26: Screech -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(27), Stpfy-KB%(27), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Stun/Rchg(43), Stpfy-Acc/Rchg(46)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(31), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(50)
Level 35: Mutation -- EndRdx-I(A)
Level 38: EM Pulse -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(39), UbrkCons-Acc/Hold/Rchg(39), UbrkCons-Acc/Rchg(39), UbrkCons-EndRdx/Hold(40)
Level 41: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx(43)
Level 44: Electric Shackles -- Lock-%Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(45), Lock-Acc/Hold(46), Lock-EndRdx/Rchg/Hold(46)
Level 47: Sirens Song -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(48), FtnHyp-Sleep/Rchg(48), FtnHyp-Acc/Rchg(48), FtnHyp-Acc/Sleep/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 29.3% Defense(Ranged)
- 5.5% Defense(AoE)
- 58.8% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 46% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 3% Enhancement(Stun)
- 14% FlySpeed
- 148.6 HP (13.9%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.2%
- 22.5% (0.38 End/sec) Recovery
- 38% (1.7 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 14% RunSpeed
Mutation is there because I'll also be using this guy for various TFs, and I don't see what else would be useful with 1 slot, or any other powers I want/need.
Input?
Thanks in advance everyone
(And yes Powerforge, I totally ripped off your AM slotting, sorry >.<) -
Swap the Ragnarok: Damage for a Posi energy proc, drop either the AA:Stun or tohit debuff from Stunning as you don't need that 6 slot bonus either. Put that slot in Ice Arrow so you can put in a 4th Basilisk Gaze for the +rech.
I would recommend frankenslotting your OSA so you max out the damage and rech, you've only got 26.50% in there. Glue Arrow seems overslotted and I'm not sure why you want the ranged def or hold mez resistance. Getting ranged defense is certainly handy but you're only getting 15%. I would also recommend swapping out the Unbreakable Constraint: Hold for the dmg proc, you'll still be way over the ED cap and EMP is a huge enough AoE you'll hit a few guys with the proc.
6 slotted Explosive Arrow is questionable, but I'm assuming you've done so for the -kb and recharge, but you can get those elsewhere and for fewer slots and a less questionable power so I'd urge you to reconsider.
Snap shot is fine (you can even take a slot from it) but Aimed Shot definately is underslotted. Maybe put a set of Decimations in there with slots pulled from Explosive Arrow or Acid Arrow, both of which I'd say are overslotted.
Edit: here's my arch/ta corr build I'll be using come i16. Same goal as yours, high recharge. I dunno if it'll work with Mids since I had to do some shenanigans to get arch and ta for corrs, but its worth a look if you're interested.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Acc/Dmg(13)
Level 1: Entangling Arrow -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Immob/Rchg(5), GravAnch-Acc/Rchg(5)
Level 2: Fistful of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Dmg/Rchg(17), Range-I(19)
Level 4: Glue Arrow -- Slow-I(A), RechRdx-I(50)
Level 6: Blazing Arrow -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9)
Level 8: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(39)
Level 10: Swift -- Flight-I(A)
Level 12: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-EndRdx/Rchg(23)
Level 14: Fly -- Frbd-Stlth(A), Frbd-Fly(34)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(23), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Acid Arrow -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(33), LdyGrey-Rchg/EndRdx(34), LdyGrey-DefDeb/Rchg/EndRdx(34)
Level 24: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Acc/Dmg(25), Mantic-Dam%(31), Mantic-Acc/ActRdx/Rng(31)
Level 26: Stunning Shot -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-ToHitDeb%(29)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(42), IntRdx-I(42)
Level 32: Rain of Arrows -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Knock%(37), Ragnrk-Dmg/Rchg(37), Ragnrk-Dmg/EndRdx(39), Posi-Dam%(39)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), Posi-Dmg/Rchg(42), Det'tn-Dmg/Rchg(43), AirB'st-Dmg/Rchg(43), RechRdx-I(43)
Level 38: EMP Arrow -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(50), UbrkCons-Acc/Rchg(50)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Flash Arrow -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Disruption Arrow -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 1.88% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Heal)
- 105% Enhancement(RechargeTime)
- 78% Enhancement(Accuracy)
- 5% FlySpeed
- 96.4 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 30% (0.5 End/sec) Recovery
- 36% (1.61 HP/sec) Regeneration
- 16.7% Resistance(Fire)
- 16.7% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
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Yeah. In my experience, while my brute could take bosses down easier and thereby solo 7 and 8man Liberate maps, the firepsi could do it with less hassle set for 6. No huge boss exp, but much faster and efficient spawn by spawn courtesy of DP and PSW being friggin' huge.
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Yup, pre-i15 I had two farm characters, my firepsi and my ss/fire brute. The brute was always more fun to farm with, but the firepsi was much more efficient. This is regrettably no longer the case, so stompstompstompstomp. But yeah, firepsi does still work, its just no longer far and away the best choice for farming.
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Probably most useful in Footstomp, but I like my 5 'geddons and FFB proc setup. Dmg toggles are too flakey with procs to be relied on and burn/consume aren't used enough to be worth it, imo. Unless you're locking down each boss spawn with elec fences, I guess. Evem then, Burn has a teeny radius and only hits 5 dudes at once.
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Sorry, been busy. Anyway:
The way I build my FA characters is not like a resistance character with a heal, but more built around the heal with resistances to give it time to work. So my entire build is geared around having enough recharge to have Healing Flames up whenever I need it, which of course helps because stuff dies much faster.
I'm looking at your build you posted, its at 60% without Hasten, 130% with. I would aim for about 70-80%. I know its a melee defense build, but I would strongly urge you to reconsider that. I agree with Chaos_Creator, build for recharge. Then you don't have to have weird stuff like Boxing 6slotted with Mockings.
My recommendations:
Leave the Obliterations in Footstomp, take one of them out for a Force Feedback proc, take the Obliterations out of Consume, replace with Efficacy Adaptors. You can also take the 6th slots out of Burn and Elec Fences, use those to get some more resistance in Plasma Shield.
Take the slots out of Boxing, bring it down to 2 slots for Stupefys or Absolute Amazements for the recovery bonus. Put some slots in Tough too, you want to be sitting at around 50% or more for s/l resistance.
I don't know if you want Taunt for itself or if its just a set mule, if its just a set mule I'd recommend swapping it out for Hurl or Mu Lightning and put Apocs or Decimations in there so you have a ranged attack for runners.
Swap the dam/range in Ball Lightning for the energy proc, it'll raise the average damage by quite a bit as long as you hit several targets with it which isn't going to be a problem for a farming build.
While I'm not a fan of Temperature Protection, I've got purples bringing my fire resist up to about 80, so go ahead and keep that in there, you need it to cap your fire res even with a slotted up Plasma Shield. If you move the Steadfast -kb IO to Temperature Prot you can put a res/end IO in Plasma so both your shields are giving you 34% res and you're still fire capped.
What you could also consider is putting Kinetic Crashes in KO Blow, while the enhancement values it gives for everything but Knockback (up in this case) are fairly poor, it allows you to take a -KB IO from somewhere else and gives decent recharge. I've done this and while you want your hardest hitting ST attack to hit as hard as it can, I've found the difference to be negligible with Rage and Fury. If you really want KOB to count hit FE beforehand. -
I think that while it could work for pure fire AE enemies, everything else is going to tear that build to shreds.
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8-40 on an EM/FA brute, approximately 1.8b of stuff sold and a few hundred mil earned the old fashioned way. Wasn't on as much as I'd have liked, but I'm happy with the results.
Edit: also I asked Myrmydon to fill -
Power Build Up is great for a lot of the stuff in TA, most notably EMP Arrow.