Ta/a
Swap the Ragnarok: Damage for a Posi energy proc, drop either the AA:Stun or tohit debuff from Stunning as you don't need that 6 slot bonus either. Put that slot in Ice Arrow so you can put in a 4th Basilisk Gaze for the +rech.
I would recommend frankenslotting your OSA so you max out the damage and rech, you've only got 26.50% in there. Glue Arrow seems overslotted and I'm not sure why you want the ranged def or hold mez resistance. Getting ranged defense is certainly handy but you're only getting 15%. I would also recommend swapping out the Unbreakable Constraint: Hold for the dmg proc, you'll still be way over the ED cap and EMP is a huge enough AoE you'll hit a few guys with the proc.
6 slotted Explosive Arrow is questionable, but I'm assuming you've done so for the -kb and recharge, but you can get those elsewhere and for fewer slots and a less questionable power so I'd urge you to reconsider.
Snap shot is fine (you can even take a slot from it) but Aimed Shot definately is underslotted. Maybe put a set of Decimations in there with slots pulled from Explosive Arrow or Acid Arrow, both of which I'd say are overslotted.
Edit: here's my arch/ta corr build I'll be using come i16. Same goal as yours, high recharge. I dunno if it'll work with Mids since I had to do some shenanigans to get arch and ta for corrs, but its worth a look if you're interested.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Acc/Dmg(13)
Level 1: Entangling Arrow -- GravAnch-Immob/EndRdx(A), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Immob/Rchg(5), GravAnch-Acc/Rchg(5)
Level 2: Fistful of Arrows -- Posi-Dam%(A), Posi-Acc/Dmg(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Dmg/Rchg(17), Range-I(19)
Level 4: Glue Arrow -- Slow-I(A), RechRdx-I(50)
Level 6: Blazing Arrow -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(7), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9)
Level 8: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(39)
Level 10: Swift -- Flight-I(A)
Level 12: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(19), AdjTgt-Rchg(21), AdjTgt-ToHit/EndRdx(21), AdjTgt-EndRdx/Rchg(23)
Level 14: Fly -- Frbd-Stlth(A), Frbd-Fly(34)
Level 16: Poison Gas Arrow -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Plct%(23), FtnHyp-Sleep/Rchg(31), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Acid Arrow -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(33), LdyGrey-Rchg/EndRdx(34), LdyGrey-DefDeb/Rchg/EndRdx(34)
Level 24: Ranged Shot -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Acc/Dmg(25), Mantic-Dam%(31), Mantic-Acc/ActRdx/Rng(31)
Level 26: Stunning Shot -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29), Amaze-ToHitDeb%(29)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Rchg(42), IntRdx-I(42)
Level 32: Rain of Arrows -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Knock%(37), Ragnrk-Dmg/Rchg(37), Ragnrk-Dmg/EndRdx(39), Posi-Dam%(39)
Level 35: Oil Slick Arrow -- Achilles-ResDeb%(A), Posi-Dmg/Rchg(42), Det'tn-Dmg/Rchg(43), AirB'st-Dmg/Rchg(43), RechRdx-I(43)
Level 38: EMP Arrow -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(50), UbrkCons-Acc/Rchg(50)
Level 41: Scorpion Shield -- RedFtn-Def(A), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Flash Arrow -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitDeb/EndRdx(45)
Level 47: Disruption Arrow -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 1.88% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Heal)
- 105% Enhancement(RechargeTime)
- 78% Enhancement(Accuracy)
- 5% FlySpeed
- 96.4 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 30% (0.5 End/sec) Recovery
- 36% (1.61 HP/sec) Regeneration
- 16.7% Resistance(Fire)
- 16.7% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% RunSpeed
The Melee Teaming Guide for Melee Mans
I was planning on making an arch/TA corr as well, but I couldn't find a guide on how to manipulate mids for it T_T
I guess I'm just a sucker for that "complete set" look :P Good suggestions with ragnorok/AA and I didn't realise that I didn't have a 4th basilisk >_< (had it in an earlier version I think)
I wanted to max out my assistance to the team with the -res in OSA, though I'm still not sure just how many times that proc will fire. Is it a one time thing, or a 10sec pulse, etc?
I'll keep glue arrow however small the ranged def is :P I guess I don't mind swapping the UB: Hold. The hold duration is currently at 59s w/o Power Build Up >_<
Regarding explosive arrow, I wanted to use as a "get outta my face" kind of thing. And I rathered the more reliable recharge bonus in Kinetic Crash rather than the chance for 100% recharge in Force Feedback. I don't think there are any other knockback sets that give +recharge.
I disagree that acid is overslotted, though analyze weakness doesn't have amazing set bonuses, I wanted to get the most out of the -def, and stretch that further with the -res. Just my playstyle I guess :P My reasoning behind aimed shots slotting is that it's a blaster power on defender modifiers. I'd rather focus on my debuffs than my lackluster dmg.
Great suggestions, silas. Thx
So I finally downloaded mids and organized a +recharge heavy build for my TA. Gonna take a while to get the money for it all >_< Please disregard the overall order that powers are taken as this build will be completed through a respec. Here is the result:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(3), Cloud-Acc/Rchg(3), Cloud-ToHitDeb/EndRdx/Rchg(5)
Level 1: Snap Shot -- Dev'n-Hold%(A), Dev'n-Dmg/Rchg(5)
Level 2: Aimed Shot -- Dev'n-Hold%(A), Dev'n-Dmg/Rchg(7)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 6: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(13), P'ngTtl-Rng/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(15), P'ngTtl--Rchg%(15)
Level 8: Ice Arrow -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(17), Lock-%Hold(19)
Level 10: Poison Gas Arrow -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(19), FtnHyp-Acc/Sleep/Rchg(21), FtnHyp-Sleep/EndRdx(21), FtnHyp-Plct%(23), IComa--Rchg%(23)
Level 12: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(25), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(27), Dev'n-Hold%(29)
Level 14: Acid Arrow -- Achilles-ResDeb%(A), AnWeak-DefDeb(29), AnWeak-Acc/DefDeb(31), AnWeak-Acc/Rchg(31), AnWeak-DefDeb/EndRdx/Rchg(31), AnWeak-Acc/Rchg/EndRdx(33)
Level 16: Swift -- Run-I(A)
Level 18: Disruption Arrow -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 20: Explosive Arrow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(34), KinCrsh-Rchg/KB(34), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Acc/Dmg/KB(36)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), RgnTis-Regen+(37)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(39)
Level 26: Oil Slick Arrow -- Achilles-ResDeb%(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 28: Hurdle -- Jump-I(A)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: EMP Arrow -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(43), Lock-%Hold(43)
Level 35: Stunning Shot -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(46)
Level 38: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 4.06% Defense(Energy)
- 4.06% Defense(Negative)
- 4.38% Defense(Ranged)
- 2.25% Max End
- 98% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 2.5% Enhancement(JumpSpeed)
- 91.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 49.6 HP (4.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 25.5% (0.43 End/sec) Recovery
- 68% (2.89 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 13.2% Resistance(Fire)
- 13.2% Resistance(Cold)
- 10% Resistance(Toxic)
- 8% RunSpeed
------------Set Bonuses:
Cloud Senses
(Flash Arrow)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Devastation(Snap Shot)
- 12% (0.51 HP/sec) Regeneration
Devastation(Aimed Shot)
- 12% (0.51 HP/sec) Regeneration
Positron's Blast(Fistful of Arrows)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Pacing of the Turtle(Glue Arrow)
- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Basilisk's Gaze(Ice Arrow)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
Fortunata Hypnosis(Poison Gas Arrow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse(Blazing Arrow)
- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Analyze Weakness(Acid Arrow)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 11% Enhancement(Accuracy)
Kinetic Crash(Explosive Arrow)
- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.25 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Health)
- 12% (0.51 HP/sec) Regeneration
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Positron's Blast(Oil Slick Arrow)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Unbreakable Constraint(EMP Arrow)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Absolute Amazement(Stunning Shot)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Ragnarok(Rain of Arrows)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Luck of the Gambler(Combat Jumping)