Signpost

Rookie
  • Posts

    303
  • Joined

  1. Quote:
    Originally Posted by Shatterghost View Post
    This

    I was thinking maybe Medium HP and Medium Damage, Melee/Debuff. This would make for a sort of Passive Aggressive Defense playstyle rather than active defense for Doms and Blasters and passive for the melee AT's An Inherent idea would be like a reverse Fury, the more damage you take, the more effective your buff/debuffs/heals get.


    Also the idea popped in my Head the other day for a sniper AT, Very Low HP, Very High Damage. This would be something along the lines of Blast/Defense sets. The blasts having insane range and the armors only being sets with a large amount of auto powers (Regen, Invuln, and SR spring to mind).

    The idea would be to shoot them down before they see you coming and if they do catch up to you you'll have a few seconds to panic and run away or lay them flat before you faceplant.

    An inherent could be an aggro mod that prevents enemies from noticing missed attacks and ignoring attacks under a certain damage amount (this would scale by level)
    Stalkers can get snipes from epic pools. Also, a single attack one trick pony would suck, and ignoring attacks under an amount would either be overpowered or meaningless. (if your low damage ranged attacks are ignored, what's to stop you from making a chain of low damage attacks? If said attacks still draw aggro even if ignored (e.g. stalker aggro even though he's still technically stealthed, like after using lightning rod), it's useless, since the aggro would mean a ranged attack to your face, and hence being properly aggroed then.) I'd suggest just improving stalker epic pool snipes to a point which they're actually useful (lower cast and interrupt time, crittable from hide).
  2. Not completely a new AT, but assault/defense. We already have minor hybrids in claws and spines, both with a ranged ST and ranged cone (and with epic sets, adding another ranged blast, and 1-2 ranged AoEs).
  3. Quote:
    Originally Posted by Auroxis View Post
    It's not true that characters either have enough DDR that defense debuffs don't make a difference, or don't have enough DDR that 3% buffer defense won't make a difference.

    Maybe SR with great slotting can get 95%. AFAIK other primaries can't. How much DDR can SD get?
    SR doesn't need GREAT slotting per se, 3 50 IO's worth of def on two of the three toggles (ranged and melee), and 2 IO's worth on the rest, will hit it.You're going to want to slot in that much def anyway, not just to get more def, but SPECIFICALLY for the DDR as well. Even if we don't shoot ED and just slot two def IOs on each of the 6 def abilities, you're hitting 93.23% DDR, which is still very good: that's 6.77% debuff from 100%.

    Compare to any other character. Most builds would drop from 50% chance of being hit, to 95% (cap). Most softcapped builds will drop from 5% chance of being hit, to 95% (cap). Most def-based builds would drop from 5% chance of being hit, to at least 30% (assuming an optimistic 70% DDR and 5% buffer), and the extra hits making it easier to drop that further, significantly. While a SR would drop from 5% to 10% (assuming no buffer), and any cascade effects would be minimal (say, cascade to 200% def debuff: SR chance of being hit is now 15% (assuming no buffer), other def builds would be above normal chances of being hit, everyone else would still be at 95% chance of being hit).

    But SR is the only one which can hit capped DDR easily. Shield Def can't get anywhere close without the Hamidon Enhancement bug and doublestacking active defense
  4. Quote:
    Originally Posted by Auroxis View Post
    Defense buffing characters will find use in Nerve. So will characters with SR/SD/EA as their armor set, in certain defense debuffing situations(ITF, Apex TF 2nd mission).
    Wouldn't help SR as much as you think, since they've generally capped DDR: it takes 100% def debuff to take down 5% def. SR would find more use of cardiac because of end-eating toggles, and because they attack faster, hence using up even more end.

    Now, in to-hit situations that's arguably more useful.
  5. Quote:
    Originally Posted by Santorican View Post
    No way I love peeling aggro off of tankers. Mostly because the majority of tankers are just so slow lol
    Only the stone ones..
  6. Watching that, all I can think of is, No shark head? You'd think Mako would be a perfect spokesperson (if not for the whole violent schistic)..
  7. Quote:
    Originally Posted by Arcanaville View Post
    Technically speaking, you should slot what will give you the best return. Toggles are up all the time, but attacks burn more. How much attacks burn on average depends on what percentage of the time you're in combat vs just running around, and whether you use that attack as often as it recharges or not. Usually, unless you're running really sparse missions, slotting attacks win. You should compare the total endurance per cycle second of all the attacks you tend to cycle as often as possible, and slot from highest to lowest. That's almost always the best return on slotting.

    Exception: if you spam AoE, you slot AoE. AoE always wins endurance slotting, period.
    I don't see how that's an exception, since spamming AoE is a cycle of it's own, and hence still follow the same rules, especially when you've more than one AoE. E.g. slotting spin would be better than slotting epic fireball (9.4 or 14 cd compared to 32) even if fireball costs much more to fire.
  8. Quote:
    Originally Posted by Nihilii View Post
    As of three days ago, dropping Burn against mobs up to level 54 instantly led them to run away on my Kat/Fire scrapper.
    Which mobs, are you softcapped, etc. Specific mobs and being unable to hit you have some effect on the mob AI iirc. But I don't believe the fear component is there. Alternatively, you can just opo up the info button of your skill and see if there is a fear component. (granted that's sometimes inaccurate)
  9. Quote:
    Originally Posted by Vanden View Post
    What, you think it's somehow more boring than in Kahn, where there are no ambushes or temp powers, and instead you just occasionally take a break from beating on him to defeat a more cooperative AV?
    Reichsman fights are the most boring evar!
  10. Quote:
    Originally Posted by Rooks View Post
    I dunno if that does so much more damage since the SC nerf and buffs to FE and Burn, to the point where I'd venture the fire would do more damage, to make up for its relative smooshiness
    Considering Burn's still small range and dot, elec/shield's combo still plays out faster. And Shield Charge does more damage than Burn overall, simply by the virtue of hitting 3 times as many enemies (SC hits 16, burn hits 5). Granted FE does give an edge in damage, but the recharge makes it not as frequently usable than the elec/shield combo.

    The advantage of burn is that it's up slightly more than 3 times as often (and you also have fiery aura), but that's more of high damage over time, as opposed to sheer burst damage.
  11. Quote:
    Originally Posted by Neogumbercules View Post
    I imagine that's how my entire team feels whenever I run in and use BU>FE>LR>Burn>Fire Ball on my Elec/Fire/Fire scrapper.
    And then the Elec Shield scrapper 1-ups you with a BU/SC/LR. (and maybe a fireball too if there's anything left standing)
  12. I'm assuming your character is nowhere (aka not within two insps) near softcap. Because of that, I'd suggest making your own map, since most farmable maps focus on either S/L or fire, and most other maps don't have any distinct advantage over any other in terms of soloability (in the sense of difficulty vs tickets).

    If you are within two insps to softcap, I'd suggest just rolling with any of the farm maps, and keep plenty of purple insps to maintain your softcap.

    Other notes: Electric's not too good at single target damage, so I'd set +1x8 (no bosses). Alternatively, if you're specifically looking for tickets and not xp/inf, I'd suggest -1x8 (bosses). The faster killing should offset the reduced tickets.
  13. Probably the same dev who decided that right beside Imperial City's trainer is a good spot to place a present.
  14. Quote:
    Originally Posted by Pyro_Master_NA View Post
    If it helps, once you get to 50 and get the alpha slot, you could just get 45% end reduction on all powers and not "slot" end reduction into any of them. Not like a brute gets much out of musculature anyway, and nerve is (from what I've heard) mainly used for the defense boost, which doesn't help wp much.
    No love for Spiritual? (granted that's even more end usage, but it also boosts Willpower's health recovery)
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    If and when that happens. And, really, there is no narrative mandate that you HAVE to be a lackey. Certainly, allowing players to be if they so chose, that's just fine, but why continually create content that places us in the service of still more people? First it was joining Arachnos, then it was joining the Vanguard, then it was joining Ouroboros, then it was joining the Midnight club, and now it's joining the Resistance or the Loyalists. I'm sick and tired of joining other people's organisations.
    If you dislike all these content, then do AE, newspaper/radio mishes, or street-sweep. It's an unfortunate fact that certain organizations are in charge of certain important events, so they won't allow people to anyhow go in and mess things up. Also, I don't think you need to join Vanguard or Ouroboros to do Apex and Tin Mage, so you can consider yourself a merc there.

    Lastly, being a member is a token symbol. It doesn't mean you have to agree with their stuff, just like you can still steal from the Midnight Club even if you're a member, or steal from the Traditionalists and work with the Restructurists even if you are a member of Vanguard.
  16. I'd say it's mostly because you ARE a lackey in a sense, because you're like only security level 20 or under. Maybe if you're more experienced..

    (also, hopefully the incarnate system deals with this, since you have inherently proven yourself to have more potential as a non-lackey than Statesman and Recluse..)
  17. Quote:
    Originally Posted by Fleeting Whisper View Post
    If you're at the cap, what does it matter? If Tanker/Scrapper is good, and Brute is the same as Tanker/Scrapper, then Brute cannot be bad.
    The brute is worse than the tank/scrapper, not the same, when comparing with Shield Charge and Lightning Rod. Tanks are easier to softcap, leaving more slots for adding more recharge, along with slightly more damage. Scrappers just do more damage.
  18. Quote:
    Originally Posted by Katie V View Post
    What's the best way to report a bug with Mids? One, and only one, of my saved builds is reported as corrupted by 1.92, but opens fine in 1.90.
    Export the build here so they may check? (I know they have a forum at the cohtitan website, but they're also obviously following this thread.)
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    Where the heck are you coming from? The conversation so far:

    Signpost: 'These powers use the pet damage cap.'
    Silverado: 'That's why these powers are bad for Brutes.'
    Fleeting Whisper: 'They're bad because they max out the same for everyone?'
    Signpost: 'It's because Brutes have a lower base damage'

    I mean, seriously... what? Brute base damage has nothing to do with it, especially in a topic about maxing out a Brute's damage (being at either the pet cap or the Brute cap). I'm seriously confused as to why you're bringing it up.
    Because if you are making a shield/elec farmer who only plans to buildup-shieldcharge-lightningrod, a tank would be better than a brute (let alone a scrapper).
  20. Quote:
    Originally Posted by Golden Girl View Post
    Every human being wants to be free to live their own life - freedom is the one basic requirement for everyone, because everything else comes from it.
    And yet, it's also one of the basic requirements which cannot be maintained. To put simply. If someone breaks that basic tenant of freedom, what can you do to solve that problem? Nothing, unless you also break that tenant. A society built entirely on trust and faith cannot function, simply it relies on everyone to cooperate; something which cannot be assumed.



    Quote:
    Tyrant and Mother Mayhem treat adults like children
    And yet you still haven't answered. It's a simple question. Is the common role modal of a family (parents as guardian of the children) right or wrong?



    Quote:
    No, because that would be harming others - killing isn't a moral solution to anything.
    And hence side with the freedom/right of life of the few instead of the freedom/right of action of the many. And important lesson here: that some freedoms/rights are more important than others. Wouldn't you agree?

    Quote:
    Originally Posted by Golden Girl View Post
    It's evil when the "protection" involves murder, torture, slavery, repression and brainwashing - especially when there's a perfectly good sonic barrier that's doing the actual protecting.
    The crimes of Tyrant and his stormtroopers are done to protect the dictatorship, not the people they're oppressing.
    If there was no mass-murder, no "disappearances", no repression, no torture, no brainwashing, no slavery, no propaganda, the sonic barrier would still be there, and the Resistance wouldn't exist, because they'd have no reason to fight to be free if they were actually free - instead of humans fighting each other, they'd be united to drive back the Devouring Earth.
    There's a total disconnect between the crimes against humanity that Tyrant and his stiff-armed thugs are carrying out 24/7 and the actual threat of the Devouring Earth.
    Tyrant has defeated the Hamidon, and there's a sonic barrier protecting the people and their city - everything else the dictatorship does is designed to keep it in power, and impose Tyrant's insane hatred and fear of humanity and free will on the people he's enslaved.
    I agree that Tyrant's actions are questionable, but he does not speak for the whole of the Praetorian governance (technically). Propoganda never was, never is the problem, though it can make things worse; it's no worse than advertisement, unless lies are involved (which unfortunately, is the case here). And even though it is designed to keep it in power, it has likewise improved the standard of living. If corruption can properly be cleansed from the system (which is obviously present, given the Provost Marchand's dislike for the various actions of specific praetors), Praetoria would be a far better place, even if the rules aren't changed. Or in short, if Tyrant were to be removed from the equation and leaving Provost Marchand in charge, there would still be the "mass murders", "disappearances", "repression", "torture", "brainwashing, and "slavery", but to a much lesser extent, and in a fair manner. (though I'd think the disappearances wouldn't really be as such as they would be properly explained, and torture minimized to actual criminals) Also, a lot of the current praetors would probably be sacked of severely restricted too, though the chaos that may cause would be an issue.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Since the Pretorians were first added to the game, up to and including the release of GR and I19



    Universal human rights are called universal for a reason

    Any system that doesn't allow for every member of government to be removed by the will of the people is a moral failure, and is only a model for how not to build a society.
    They're called universal because it's expected to be applied universally. It doesn't not speak for the credibility of said rights. So long as it's decided by a group of people which every member of the human race cannot choose, it is not legitimate, as you just mentioned in your following statement.

    And as for your second statement, that depends on your definition of government. A similar society can be found in every household, where the parents make the decisions for the child. Are you claiming that the common model of the family is a model for how not to build a family?

    In addition, if you mention "the will of the people", if the will of the people decided that we should obliterate or enslave a minority population because it's been causing so many problems, should that be done? Is that morally right?
  22. Quote:
    Originally Posted by Golden Girl View Post
    The normal rights everyone is entitled to.
    Singapore, just like Praetoria, isn't a model for how a normal society should be.
    You speak as though there is a model. Name it.

    (and before you name the universal human rights, let me note something about it: Who decided it? Everyone, or a select few?)
  23. Quote:
    Originally Posted by Fleeting Whisper View Post
    It's subpar because it's equal to another AT?
    Brutes have lower base damage than a tank. A tank with 260% damage bonus would do more damage on a shield charge than a brute with 300% (or more) damage bonus.

    A tank using a single red inspiration, along with buildup, fully saturated AAO, and IOed Shield charge, will do more damage on a shield charge than a brute no matter how many reds he gobbles up, regardless of fury, irrespective of rage, even with buildup.

    Or in short, Lightning Rod and Shield Charge on brutes are sub-par compared to tanks and scrappers.
  24. Quote:
    Originally Posted by gameboy1234 View Post
    I also have to disagree, Sam. Freeing the seers is clearly the correct moral choice. Forced labor, forced servituded, imprisionment for no crime, clearly violate all the normal rights and freedoms that we hold. The fact that there are political implications as a result are just the consequences of your choice.

    What I really like about Going Rogue: we have conversations like this one on these forums.
    Yes, and what normal rights and freedoms are you referring to? Who decided them?

    The fact is, for society to function, some freedom has to be withheld (because complete freedom would essentially lead to everyone stepping on everyone's toes), some rights may not be as straightforward as it seems (many/most countries have some sort of conscription procedure), abiding by the rules of law enforcement is a core mechanic of all law enforcement (such as holding those awaiting for trial and thus technically not charged as criminals), etc.

    I'll give a relevant example. Compare Praetoria to Singapore. There is National Service, Preventive detention, corporeal punishment and the death penalty, the ruling party has been in control for decades, etc. It's also one of the safest places in the world, with good public transportation, available housing for all, cheap food (compared to other first world countries), highly educated population, etc. There are other similarities too, some less far fetched than others, though I won't bother to list them all.
  25. Quote:
    Originally Posted by kalashnikow View Post
    well, i am partially agree with it.
    however, rage + shield charge + ball lightning + foot stomp works better. whole agro will be yours forever. squishy can relax and enjoy the slaughter. that IF something on the spawn has survived your strike chain.
    but electric/shield is also excellent agro magnet. even more AEs, even less resistance on mobs. and no rage drawbacks.
    i would recommend either of this combinations.
    The problem is that Shield Charge and Lightning rod offers very little benefit to a brute because of the 400% damage cap. An IOed Elec Shield brute would hit the damage cap on those two attacks without buildup.