Shady Sam

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  1. There are a staggering amount of opinions and information here!
    and some epic looking builds!

    My single question is ...

    In a AE mission tailored to either for min/max effects ...

    Which give u more inf per hour?

    SS/Fire or Elec/Fire ?
  2. Quote:
    Originally Posted by Mr_Apocalypse View Post
    actually stealth gives you less defence than maneuvers if you are attacking.

    in mids go to options-configuration click on the effects and maths tab, and check attacking in the box on the right side
    Ah thanks for that Mr A! It did seem strange to me that i would offer more defense than maneuvers but all seems to be right in the world again now ... the question now is ...

    do i protect my team and my pet? or let em all die and stay stealth'ed in a corner?
  3. Ty very much for the critique and tips guys

    So basically now looking at the 2nd build i posted i have defense 41% for S/L and perma hasten and dom ... *for what i can tell is a really cheap build for perma hasten to*

    That all sounds very good on paper ... but as i stated before i team 99.9% ((i would even go as far to say i dont solo))

    so now after Raikenx post im thinking ... hmmm maybe i dont need such high defense on this guy? some resistance might be nice? could even run tough aswell? + the extra AoE Damage from fire APP ball of fire and rain of fire would certainly be beneficial to my kills per minute meter but that would almost certainly mean alot of work to bring back perma hasten ... if i even want/need it!

    garh the options ... and im so very very zzzzzzzzzzz right now ....

    ill know doubt have a jiggle and post tomorrow but for any1 out there who might beat me to it ....

    Team focused , alot of TFs ....

    From what i can gather running with Mace PPP will make me a killing machine able to kill anything *within reason * and a healthy dose of defense to fall back on ...

    The Fire APP will almost certainly up my DPS and kills per hour *also increasing drop rates ... the chance for the ever elusive purples and money making in general*

    Ghar .... logic tells me to run with fire for the DPS

    But this newly emerging min/maxer in me says the 'solo' type defense build is a thing of beauty ....

    Body crashes .... sleep coma educed .... ahhhhhhhhhh
  4. ((Edit: I do rant on a bit here but i'd very much appreciate any advice/tips/tricks/tweaks and even stories of your own ))

    Hello to you the reader,

    In a nut shell
    *Basically im new to Dominators, I originally planned a mind/fire ((was recommended)) but got to around 25 and decided i didnt like i, so i rolled an ice/ice ... i swiftly realsied 'soft' control wasnt for me and wanted the real stuff ... so i rolled a earth/earth *earth/fire occurred to me as a better pairing but i have always like matching sets *

    Anywho hes now around lvl 26 and im really enjoying him, the feel of control, the decent damage *imo* and the epic noises and visuals that earth brings ...

    I was thinking about perma dom and not much else to being with but now realise that some of earths best powers are its 'soft' control one -_- meh i can live with it because Quicksand and Earthquake look awesome ... so i figured perma dom wasnt a huge issue for earth/ and set about getting some S/L defence ....

    Now im basically looking for build critique ...

    Edit: Original build is gone and replaced with the 2nd one i posted *condensed to avoid confusion about which build was the most up to date*

    I team 99.9% of the time so bare that in mind

    This build has perma dom and hasten *i think unless ive missed one of mids numerous little tricks :P*

    41% defense S/L overkill? survivable?

    And the APP/PPP ... i went with mace for quick access to a defence bassed sheild and thought the -debuff and -res from Poisonous Ray would be nice against booses/avs/gm *assuming that it stacks with the -def from the earth powers? if not i might leave it*
    Is the spider worth taking? i have no prior experience with it and tbh on paper it sounds :S

    I know that is alot to read but im hoping someone can help/critique me in a way that makes me 100% happy with this build

    **Summary**
    Team based
    Wana Dish out the damage
    wana ROCK! *couldnt resist*

    Heres the build i have planned...

    ((Looks to me that my next choice is keep the high defense and rech or trade it in for the fire APP and gain extra carnage?))


    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Quakez: Level 50 Science Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Earth Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (5) Basilisk's Gaze - Recharge/Hold
    • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 1: Stone Spears
    • (A) Decimation - Accuracy/Damage
    • (5) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    Level 2: Stone Cages
    • (A) Gravitational Anchor - Immobilize
    • (19) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Accuracy/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (42) Gravitational Anchor - Immobilize/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 4: Tremor
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (17) Obliteration - Chance for Smashing Damage
    Level 6: Stone Mallet
    • (A) Crushing Impact - Accuracy/Damage
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    • (15) Crushing Impact - Damage/Endurance/Recharge
    • (15) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Quicksand
    • (A) Recharge Reduction IO
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun
    • (45) Absolute Amazement - Stun/Recharge
    • (45) Absolute Amazement - Accuracy/Stun/Recharge
    • (45) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Endurance/Stun
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Power Boost
    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 18: Earthquake
    • (A) Achilles' Heel - Chance for Res Debuff
    • (40) Touch of Lady Grey - Chance for Negative Damage
    • (40) Recharge Reduction IO
    Level 20: Heavy Mallet
    • (A) Touch of Death - Accuracy/Damage
    • (21) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (23) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Volcanic Gasses
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Recharge/Hold
    • (29) Basilisk's Gaze - Accuracy/Recharge
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 28: Seismic Smash
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (29) Crushing Impact - Accuracy/Damage/Endurance
    • (31) Crushing Impact - Accuracy/Damage/Recharge
    • (31) Crushing Impact - Damage/Recharge
    • (31) Crushing Impact - Accuracy/Damage
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Accuracy/Damage
    • (34) Expedient Reinforcement - Damage/Endurance
    • (43) Sovereign Right - Accuracy/Damage/Endurance
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense
    Level 38: Fissure
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (40) Positron's Blast - Chance of Damage(Energy)
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense
    Level 44: Poisonous Ray
    • (A) Analyze Weakness - Accuracy/Defense Debuff
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Endurance Reduction IO
    Level 49: Summon Tarantula
    • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (25) Performance Shifter - EndMod
    • (33) Endurance Modification IO

    On top of that the end seems *crosses fingers* like it might be very manageable even without the cardiac alpha so the hope is the damage one can sneak his way in for pure Single Target carnage ... ofc this build isnt yet live as the toon in question is a mer lvl 26 atm but im hoping it works out as planned.
  5. Quote:
    Originally Posted by TameDragon View Post
    Have been known to do all MM teams, check this thread out:

    http://boards.cityofheroes.com/showthread.php?t=230129

    I'm currently suffering badly from flu/chest infection so not playing right now (constantly coughing so can't even control myself let alone a char lol). But when i come back on i may just have to start this up again.
    GET WELL SOON!!!!!

    *throws a get better soon kitten*

    Paragon misses you ((also i got GR)) lots more fun stuff to do

    get ur fire breathing **** back here asap
  6. Got my 4th 50 today! w00t

    He is an ill/rad troller and I loved every second of his journey to 50 so much so he is to become my new main in the future ((once IO is done ofc))

    What i thought was particularly kool about the way I 'dinged' for the final time is as follows ...

    I was fighting myself in the doppelganger tip misson ((rest of mob had fallen)) so it was me verses me

    When i finally slew the handsome young man man that stood before me I not only Hit lvl 50 but i also got a purple drop! ((sadly forgot to screenie as i rushed to look at purple)) how awesome is that? I mean common!

    Wanted to know if any body out there has a story to match and maybe best my own
  7. Quote:
    Originally Posted by Call Me Awesome View Post
    Well, I just finished an STF, the first I've tanked since GR hit and I did find that LR's AI has changed. Now he uses that channelgun end drain attack MUCH more often, and he uses it in melee... something he didn't do before. I went in with my normal insp loadout and got dropped three times; twice to end drain and once to stupidity by letting the purple drop while typing to the team.

    I'd recommend tanking him now with a couple of big blues as well as purples and oranges; and some form of heal support is helpful. Once I figured out his new AI we didn't have problems; our Kin had Heal Other from the medicine pool and that plus Dull Pain were plenty. He's definitely more dangerous now than he used to be. I don't know if his AI changed with GR or with the last patch but he's certainly different now.

    On the plus side he doesn't seem to summon Banes anymore until the Pet Nuke. I do begin to understand why the OP's tanker was having problems though, if he wasn't soft capped @ 75% while the blue tower was up then I'd bet he was getting end drained and that's why he was dropping.

    Bottom line, with the AI change whether it's intentional or not Lord Recluse is considerably more dangerous now.

    <edit>


    I'd say this is a key datum here, after I took Stone Fist off auto and put Taunt on auto LR didn't use the Channelgun again until we finished the towers; and even then he didn't hit me with it in the minute or so it took to kill him... we did have a good team. We finished the TF in 1:35 or so; if we hadn't had some false starts with LR's new AI we'd have cut that by about 15 minutes or so, I'll take the blame for dropping the ball there.
    Yeah Im now pretty sure it was a combination of a mediocre Inv tank, a very drowsy empath and a lack of understanding about LR apparent new AI ...

    Anywho since my OP i have since completed the STF on the same toon ((lvl 47-48 ill/rad troller no IOs)) Our tank was actually a fire/fire! but we had 2x dark misma and 2x ill/rads so the debuffs made the first 4 missions a breeze

    The finale went very very well we managed to separately pull all 4 AVs and dispatch nw ... Despite not having the star and being only a troller i ended up running the show with the whole thing fresh in my mind from the day before ... i suggested that with no dedicated healer the 2 ill/rads should tank LR and it worked GREAT! ... I had only SOs and was no where near Perma PA but the other ill/rad was close ... anyways we hovered over him and timed our PAs to overlap slightly so we didn't draw aggro ... a couple of mishaps saw us both drop once or twice but we never lost his attention and the team ripped apart the towers and we soon began the whomp on him

    [A note to add is you mentioned about him not summoning bane spiders as often? He literally didn't spawn his help until 3 seconds before his death for us! o.O' they were spawning as the reward option was on the screen ... maybe a little bug? who knows anyway i did it and ironically from my OP without a tank in the end lol ]
  8. Quote:
    Originally Posted by Golden Girl View Post
    The graphics update has already happened for free - it was part of I17, not GR.
    I ment the Praetorian zone tbh ...
  9. Quote:
    Originally Posted by Golden Girl View Post
    The Incarnate content will need a copy of GR to access - the smaller QoL stuff won't.
    Thats exactly the news i didn't want to hear

    ... seems a little unfair to me ... my future in the game defiantly looks to be in jeopardy and all because I wont pay for a graphics update and area that i cant use/run? ....
  10. So basically i play on a crappy old Dell Inspiron 1521 laptop .. yeah

    It runs CoH to a satisfactory level for me, no ultra but high settings mostly. Whilst testing out Praetoria with this weekends Reactivation thing i was disappointed to see that even when lowering my graphics praetoria ran very slowly for me and also looked notable worse that Paragon does on the same settings ...

    This got me thinking, I obviously would need a new machine to enjoy GR properly but im only a casual gamer and lack the funds to purchase a piece of machinery capable of running Ultra mode and Praetoria ... so I figured i wasn't going to buy GR expansion and would have to wait and see if the GR update was 'buffed' up any further to make it worth paying for something ((which is largely based on new visuals)) that I would never use ...

    Whilst reading the i19 overview i noticed at the bottom it said " *Going Rouge expansion required" ... I re-read the rest of the post and found no other * relating to the one at the bottom ... this has me concerned does this mean that the i19 content will not be available to players without GR? ... I really hope not and think it would be a fatal error on the dev's part to make such a mistake which is why I hope it is not true ...

    I know that people will comment on this saying GR has lots more to offer than visuals but not for me ... I play the game because i loving teaming and chatting to other players and fighting good/bad guys, i honestly rarely ever read the content of missions/archs/tfs im just not that guy

    To summarize i basically want to know how much ((if any)) of i19 will require the Going rouge expansion? and if its all of it then im afraid I will be hanging up my cape
  11. Quote:
    Originally Posted by Lemur Lad View Post
    I've had to take over for an INV with my Shield Brute on an STF, until the red tower was down. I had to take every buff the team had, plus my own Accolades, but I did it.

    My advice would have been that you as the Illusion troller pulled LR into the corner with PA then let the tank take over for as long as the downtime of your PA is. If you're PA is perma, you can effectively be the tank until the red tower is down.
    Yeah im working towards a perma PA build atm ... was only lvl 46 at the start of tf though and lacked the IOs i needed to finish ... we did try once to use PA to take aggro ... but the issue ((now i think clearly on it)) largely seemed to be that we were not doing enough damage to the towers ah well always another run
  12. Quote:
    Originally Posted by fallenz View Post
    Done it with SD, FA, INV, and WP tanker with little to no problem. You may have not buff up your tanker right or took too long with the tower. You should have done well with the team you had.
    I know thats what I thought! .. i can only assume that due to the time most of the team had all but given up or just zzzz on there keyboard ((might explain the chat ))

    ah well just good to know that people who call for GRANITE only are wrong ^^
  13. Quote:
    Originally Posted by DarkGob View Post
    Inv can survive the STF just fine, I don't know what you're talking about. I've tanked the STF on my Inv/SS several times with not a lot of difficulty (there's been a failure or two, but it is one of the hardest TFs in the game).

    As for what went wrong, I can only begin to guess. I can't imagine how an Inv Tank could survive GW, Scirocco and Mako at the same time then die against Recluse.
    Well that is good to know that INV can do it to many people say only stone when searching for team for STF....

    I dont know whta went wrong tbh ... maybe we got ridiculously unlucky with hit roles? maybe we didnt have enough damage on tower? maybe half the team was alseep at the wheel ((its was 1am GMT ))

    Ah well was just asking to see what it was about Stone that makes them 'seemingly' able to out survive a INV thats all really

    Will have to give it another whirl some time soon

    ((hit lvl 47 on TF so can start to slot the rest of my IO's should help ))

    Play on Union @Shady Sam if ur looking to hit up a STF tomorrow or in the future
  14. Ok so I just this second had to quit a STF ... -_- never failed any TF b4 today and not pleased about it.

    IIRC our team was as follows...

    SS/INV-Brute
    INV/EM-Tank
    Emp/Elec-Def
    Ill/Rad-Troller ((me))
    KM/EA-Scrapper
    Fire/Kin-Troller
    Ment/Psyc-Blaster
    A widow? with the ranged mental attacks

    We kicked *** ... made great time and killed Avs like they were childs play things ((we even killed Ghost widow, Cpt Mako and Scirocco all at the same time!))

    When we reached Recluse however our fortunes took a turn for the worse ... even with 8big purples and oranges and a Emp putting CM and fort on them they just kept dying as we tried to take down his red tower ...

    I ask why granites can survive when INV cant?! with all those buffs there above and beyond the def and res cap and they drop like flies ... why can the 'magical' stone tank survive where others fall?
  15. Shady Sam

    Purple Drop Rate

    Quote:
    Originally Posted by Lothic View Post
    Obviously you've never written any code before.
    I have a degree in Computer Science and even I know the "science" part of that only goes so far.

    Ironically the deterministic rules of a RNG algorithm are never going to run absolutely 100% predictably given all sorts of factors up to and including cosmic rays flying through a computer randomly fliping a bit in memory. *shrugs*

    Just because you don't like the idea of the fundamentally unpredictable quantum nature of the Universe doesn't mean its wrong. You mention "not placing all your eggs in one basket" with such theories. I would likewise warn you not to assume it will be disproven just because we can't wrap our feeble human minds around it today.

    An orderly clockwork Universe might be nice for us to grasp.
    We humans do like the idea of putting everything into its own little box.
    But the real Universe doesn't have to do or be anything to appease us and it never will.
    You couldn't have misinterpreted what I ment any more if you tried ... really hard!

    Its not my style in 'flaming' over the internet at the end of the day i literally couldn't care less -_-
  16. Shady Sam

    Purple Drop Rate

    Quote:
    Originally Posted by Shadowe View Post
    *looks at Quantum Mechanics*

    *re-reads*

    *looks at Quantum Mechanics again*

    Mmmkay...
    What has quatum mechanics got to do with computer code made my humans? Its hardly comparable to the goings on of the atomic universe?

    Further more the fact that we do not understand quantum mechanics both in the essence that we cannot predict nor understand the behavior of particles fully on top of the apparent 'clash' between quantum mechanics and general relativity leads many to believe one if not both will one day be disproved/altered to match new understanding ... you really shouldn't pin all your eggs in one basket ... especially when said basket admits to having a hole in it.

    Still though why are you comparing the behavior of microscopic particles to the workings of a computer script? with clear guidelines and rules written by humans?

    your point seems ... erm lets say less than valid?
  17. Shady Sam

    Purple Drop Rate

    Quote:
    Originally Posted by Roderick View Post
    Or, maybe that's the natural human tendency to see patterns where none exist, and random numbers are random?

    Nah.... Couldn't be.

    The thing is ... NOTHING is random .... nothing either man made or natural, everything has has a cause and effect,

    Therefore the statement of"purple drops are random" has to be 'to (to some extent) false....

    Here is what I think is most likely behind the Purple drop rate system

    There are lots of 'random' variable conditions for a purple to drop, i.e day/time/player name/location etc , there could be a database with hundreds of continuations that are 'randomly' selected each day and mashed together into Tues/12pm/Players with S in name/Talos Island, there for the stats on when purples drop can be monitored over a period of time and why many people share the view about particular days being good for drops, therefore the devs would deny as system existing otherwise if people new the system they would actively farm purple ... inevitably destroying the market system and alienating alot of players .. it could lead to a game collapse!

    The secret of the drop rates 'does exist' whether the Devs are aware of the numbers or not, the data is somewhere and could be interpreted to improve a players chances of getting a purple however as I for mentioned I believe knowledge of something like purple drop rates would only serve to ruin the the marketing system which could in turn have a very negative effect on the overall game.



    ((Disclaimer
    Not a troll lol even though I know how this sounds
    this is not meant to be a conspiracy theory im just saying that there 'is' a drop rate system because nothing is random))
  18. Shady Sam

    Purple Drop Rate

    I am pleased to announce that I had my 2nd purple drop EVER today while running a tip mission with some friends against Carnies in PI.

    After playing for over 14month on CoH this is only my 2nd every purple drop, unfortunately it was a relatively cheap purple, (fortunata sleep set iirc rech/sleep/end maybe?) only on sale for about 70mil but idc

    The fact that i finally had another purple drop just made my day

    @Shady Sam
    Union
  19. Quote:
    Originally Posted by Fury Flechette View Post
    Inappropriate for the guides section. You should get the post moved.
    It was just to help a friend ... you clearly don't have any so I wouldn't expect you to understand.

    Sue Me
  20. Hi Doc and any who read this
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sam Swift: Level 50 Science Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (19) Touch of Death - Damage/Endurance/Recharge
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Endurance
    • (7) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 4: Agile
    • (A) Serendipity - Defense/Endurance
    • (5) Serendipity - Defense/Recharge
    • (11) Serendipity - Endurance/Recharge
    • (31) Serendipity - Defense/Endurance/Recharge
    • (34) Serendipity - Defense
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Crane Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Serendipity - Defense/Endurance
    • (17) Serendipity - Defense/Recharge
    • (17) Serendipity - Endurance/Recharge
    • (34) Serendipity - Defense/Endurance/Recharge
    • (37) Serendipity - Defense
    Level 18: Health
    • (A) Miracle - +Recovery
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Regenerative Tissue - +Regeneration
    • (46) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Endurance Modification IO
    • (43) Endurance Modification IO
    Level 22: Quickness
    • (A) Run Speed IO
    Level 24: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Lucky
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Endurance/Recharge
    • (39) Serendipity - Defense/Endurance/Recharge
    • (39) Serendipity - Defense
    Level 30: Kick
    • (A) Damage Increase IO
    Level 32: Eagles Claw
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 38: Elude
    • (A) Kismet - Defense/Recharge
    • (42) Kismet - Defense/Endurance/Recharge
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    Level 44: Weave
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    Level 47: Cobra Strike
    • (A) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (48) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run



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  21. Shady Sam

    Ma/Sr

    [QUOTE=kangaroo120y;3138197]Figured I'd post a build and make sure it is still ok to shoot for. In game it is 90% complete to where I am over the softcap already to Melee and Ranged, yet fighting romans, even after being buffed on an ITF, I still dropped faster than 'the team blaster' Now i don't quite have the HP and Regen that is in this build yet and I hope that makes the difference, or should I quit now and do something else?]

    Imo you have slotted you auto powers incorrectly, when slotting a /SR there is a cheeky little set called Serendipity that I use in all autos for teh AoE def you are lacking ... try this (just change superspeed fro travel of choice)

    Defence-
    Melee 57%
    Ranged 52%
    AoE 50%

    End Usage (toggles) 0.61/s
    End recov 3.05/s

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sam Swift: Level 50 Science Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (19) Touch of Death - Damage/Endurance/Recharge
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Endurance
    • (7) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 4: Agile
    • (A) Serendipity - Defense/Endurance
    • (5) Serendipity - Defense/Recharge
    • (11) Serendipity - Endurance/Recharge
    • (31) Serendipity - Defense/Endurance/Recharge
    • (34) Serendipity - Defense
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Crane Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Serendipity - Defense/Endurance
    • (17) Serendipity - Defense/Recharge
    • (17) Serendipity - Endurance/Recharge
    • (34) Serendipity - Defense/Endurance/Recharge
    • (37) Serendipity - Defense
    Level 18: Health
    • (A) Miracle - +Recovery
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Regenerative Tissue - +Regeneration
    • (46) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Endurance Modification IO
    • (43) Endurance Modification IO
    Level 22: Quickness
    • (A) Run Speed IO
    Level 24: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Lucky
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Endurance/Recharge
    • (39) Serendipity - Defense/Endurance/Recharge
    • (39) Serendipity - Defense
    Level 30: Kick
    • (A) Damage Increase IO
    Level 32: Eagles Claw
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 38: Elude
    • (A) Kismet - Defense/Recharge
    • (42) Kismet - Defense/Endurance/Recharge
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Gladiator's Armor - TP Protection +3% Def (All)
    Level 44: Weave
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    Level 47: Cobra Strike
    • (A) Touch of Death - Accuracy/Damage
    • (48) Touch of Death - Damage/Endurance
    • (48) Touch of Death - Damage/Recharge
    • (48) Touch of Death - Accuracy/Damage/Endurance
    • (50) Touch of Death - Damage/Endurance/Recharge
    • (50) Touch of Death - Chance of Damage(Negative)
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run
  22. Shady Sam

    MA/SR build

    Quote:
    Originally Posted by kendo View Post
    word is that the entire fitness pool will be inherent, so will free up room for 3 more powers in your build. however, slots will be at a premium as we won't be getting more slots. so most of the talk will be about powers that can get by with only the base slot or maybe 1 more slot pulled from somewhere in your current build.

    but it will be huge for new SR players as you will be able to run your defense toggles right from the start and take attack powers instead of stamina prereqs on the road to 20 - 22.
    Horrific news about the no more slots being added IMO ....

    Just makes the whole thing seem kind of trivial if you ask me ... people will end up taking powers like stealth and recall friend left right and center and not slotting, soon enough every damn mission will be ghosted!

    For some players ((me )) for my super speeder concept on Sam Swift Whirlwind could be a giggle ... but i highly doubt i would slot it

    If not the slots then they need to change some of the IO sets ... certainly in my experience ((most)) people either slot for +recharge or to try to softcap defense, with most 90% of the IO's offering +rech being 5 slots or more i believe many builds wont change ... simply because of the need for IO slots ((stamina will still need slotting people! and if not you better hope they increase the base value))

    However the one thing I have just realized certainly for scrappers ((but mostly for me)) is that MA/SR for me still has some end issues ... with fitness inherent i could fit Physical Perfection into the build to send those demons packing!

    Not to sure on other APP's for other AT's but i can certainly see Physical perfection becoming a staple in many a scrappers build come i19

    ((also for all the people commenting on my build i was not the original poster! i was only trying to help him lol and somehow seem to have inadvertently commandeered the thread ))
  23. Shady Sam

    MA/SR build

    Quote:
    Originally Posted by kendo View Post
    no problem, the changes to it cost me a respec too but as SpiderTeo recommends, I wouldn't get rid of it. I think it's now your 2nd or 3rd hardest hitter and still has a 75% chance to stun. with good recharge, along with stun chances from other attacks, you still have good odds to keep something stunned. and it's also defeated a lot faster.

    I will probably drop crane kick and its knock back. with the other changes they made, the eagles claw / dragon tail combo just got way better for taking on larger groups.

    and with the changes on tap for I19, be prepared to respec again getting stamina as an inherent power is going to be a huge help in tight builds like MA/SR
    Lol yeah think I may keep it after all

    did they change Crane kick btw? seems to have alot more KB now know what you mean ... but drop it? i always considered it one of the key elements of MA?

    anyways that inherent stamina will be lovely!!! alos do you know if swift, hurdle and health are also gonna be inherent? and if not what will replace stamina as the tier 4 in fitness pool?
  24. Shady Sam

    MA/SR build

    Quote:
    Originally Posted by kendo View Post
    with the changes to Cobra, wouldn't you be better served by slotting this for damage now? razzle was a good set in there when its primary focus was a 100% stun but now that the stun isn't a sure thing and damage was scaled way up, I would definitely recommend enhancing the damage side
    Ah thanks alot Kendo

    I really didnt know about those changes to it! ((returned last week after 7 months afk ))

    hmmm ... makes me wounder if the power is even worth having ... only took it to perma stun tough oponents ... hmmm

    thanks you may just have cost me a respc!
  25. Shady Sam

    MA/SR build

    Heres my build ... Its gets softcaped def 45% on M/R/AoE with just 4 toggles

    ((cookie for guessing which ones ))

    runs great IMO

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sam Swift: Level 50 Science Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Storm Kick
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (7) Touch of Death - Damage/Recharge
    • (13) Touch of Death - Accuracy/Damage/Endurance
    • (19) Touch of Death - Damage/Endurance/Recharge
    Level 1: Focused Fighting
    • (A) Red Fortune - Defense/Endurance
    • (3) Red Fortune - Endurance
    • (7) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 2: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (5) Red Fortune - Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (15) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense
    Level 4: Agile
    • (A) Serendipity - Defense/Endurance
    • (5) Serendipity - Defense/Recharge
    • (11) Serendipity - Endurance/Recharge
    • (31) Serendipity - Defense/Endurance/Recharge
    • (34) Serendipity - Defense
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Crane Kick
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Dodge
    • (A) Serendipity - Defense/Endurance
    • (17) Serendipity - Defense/Recharge
    • (17) Serendipity - Endurance/Recharge
    • (34) Serendipity - Defense/Endurance/Recharge
    • (37) Serendipity - Defense
    Level 18: Health
    • (A) Miracle - +Recovery
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Regenerative Tissue - +Regeneration
    • (46) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Endurance Modification IO
    • (43) Endurance Modification IO
    Level 22: Quickness
    • (A) Run Speed IO
    Level 24: Focus Chi
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Dragon's Tail
    • (A) Obliteration - Damage
    • (27) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Lucky
    • (A) Serendipity - Defense/Endurance
    • (29) Serendipity - Defense/Recharge
    • (29) Serendipity - Endurance/Recharge
    • (39) Serendipity - Defense/Endurance/Recharge
    • (39) Serendipity - Defense
    Level 30: Kick
    • (A) Damage Increase IO
    Level 32: Eagles Claw
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 35: Evasion
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (39) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 38: Elude
    • (A) Kismet - Defense/Recharge
    • (42) Kismet - Defense/Endurance/Recharge
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Knockback Protection
    Level 44: Weave
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Endurance
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (46) Red Fortune - Defense
    Level 47: Cobra Strike
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (48) Razzle Dazzle - Endurance/Stun
    • (48) Razzle Dazzle - Accuracy/Endurance
    • (48) Razzle Dazzle - Stun/Range
    • (50) Razzle Dazzle - Accuracy/Stun/Recharge
    • (50) Razzle Dazzle - Chance of Immobilize
    Level 49: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (50) Kismet - Defense/Endurance
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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