MA/SR build
Don't sell Hasten short. I use it with conserve power with my MA/SR to drop Dragons Tail repeatedly when soloing.
Did it say "Official Forums (vBulletin)"? And what color did you pick (Fruit Salad, I think, is the most legible)?
Repost of your build (added one Defence IO in Dodge)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 46 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(25)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7)
Level 6: Agile -- GftotA-Run+(A), GftotA-Def(9), LkGmblr-Rchg+(34)
Level 8: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(43)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40), RgnTis-Regen+(43)
Level 16: Dodge -- GftotA-Run+(A), GftotA-Def(17), DefBuff-I(42)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(29), DefBuff-I(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: [Empty] -- Empty(A)
Level 44: [Empty] -- Empty(A)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
Heres my build ... Its gets softcaped def 45% on M/R/AoE with just 4 toggles
((cookie for guessing which ones ))
runs great IMO
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Sam Swift: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (19) Touch of Death - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Endurance
- (7) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Endurance
- (11) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense/Recharge
- (11) Serendipity - Endurance/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (34) Serendipity - Defense
- (A) Jumping IO
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Serendipity - Defense/Endurance
- (17) Serendipity - Defense/Recharge
- (17) Serendipity - Endurance/Recharge
- (34) Serendipity - Defense/Endurance/Recharge
- (37) Serendipity - Defense
- (A) Miracle - +Recovery
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (42) Regenerative Tissue - +Regeneration
- (46) Miracle - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (43) Endurance Modification IO
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (29) Serendipity - Endurance/Recharge
- (39) Serendipity - Defense/Endurance/Recharge
- (39) Serendipity - Defense
- (A) Damage Increase IO
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Kismet - Defense/Recharge
- (42) Kismet - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Knockback Protection
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Endurance
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Razzle Dazzle - Accuracy/Recharge
- (48) Razzle Dazzle - Endurance/Stun
- (48) Razzle Dazzle - Accuracy/Endurance
- (48) Razzle Dazzle - Stun/Range
- (50) Razzle Dazzle - Accuracy/Stun/Recharge
- (50) Razzle Dazzle - Chance of Immobilize
- (A) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
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with the changes to Cobra, wouldn't you be better served by slotting this for damage now? razzle was a good set in there when its primary focus was a 100% stun but now that the stun isn't a sure thing and damage was scaled way up, I would definitely recommend enhancing the damage side
|

I really didnt know about those changes to it! ((returned last week after 7 months afk

hmmm ... makes me wounder if the power is even worth having ... only took it to perma stun tough oponents ... hmmm
thanks you may just have cost me a respc!

6 stupefy in cobra strike would be great for an sr
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
Slot Cobra Strike for damage rather than Stun. Because its mag3 Stun is now 75%, it's not a guarantee that the effect will go off, and the slotting for Stun would effectively be wasted. It's better to just slot for +recharge to allow for perma-stunning.
Cobra Strike can now be one of your top three/four attacks, meaning it can replace Crane Kick if you are not down with its KB.
Ah thanks alot Kendo
![]() I really didnt know about those changes to it! ((returned last week after 7 months afk ![]() hmmm ... makes me wounder if the power is even worth having ... only took it to perma stun tough oponents ... hmmm thanks you may just have cost me a respc! ![]() |

I will probably drop crane kick and its knock back. with the other changes they made, the eagles claw / dragon tail combo just got way better for taking on larger groups.
and with the changes on tap for I19, be prepared to respec again

no problem, the changes to it cost me a respec too
![]() I will probably drop crane kick and its knock back. with the other changes they made, the eagles claw / dragon tail combo just got way better for taking on larger groups. and with the changes on tap for I19, be prepared to respec again ![]() |

did they change Crane kick btw? seems to have alot more KB now know what you mean ... but drop it? i always considered it one of the key elements of MA?
anyways that inherent stamina will be lovely!!! alos do you know if swift, hurdle and health are also gonna be inherent? and if not what will replace stamina as the tier 4 in fitness pool?
Slot Cobra Strike for damage rather than Stun. Because its mag3 Stun is now 75%, it's not a guarantee that the effect will go off, and the slotting for Stun would effectively be wasted. It's better to just slot for +recharge to allow for perma-stunning.
Cobra Strike can now be one of your top three/four attacks, meaning it can replace Crane Kick if you are not down with its KB. |
Or, if you hate Crippling Axe Kick's Lame animation .. you can just get both crane kick and cobra strike
Lol yeah think I may keep it after all
![]() did they change Crane kick btw? seems to have alot more KB now know what you mean ... but drop it? i always considered it one of the key elements of MA? anyways that inherent stamina will be lovely!!! alos do you know if swift, hurdle and health are also gonna be inherent? and if not what will replace stamina as the tier 4 in fitness pool? |
but it will be huge for new SR players as you will be able to run your defense toggles right from the start and take attack powers instead of stamina prereqs on the road to 20 - 22.
word is that the entire fitness pool will be inherent, so will free up room for 3 more powers in your build. however, slots will be at a premium as we won't be getting more slots. so most of the talk will be about powers that can get by with only the base slot or maybe 1 more slot pulled from somewhere in your current build.
but it will be huge for new SR players as you will be able to run your defense toggles right from the start and take attack powers instead of stamina prereqs on the road to 20 - 22. |

Just makes the whole thing seem kind of trivial if you ask me ... people will end up taking powers like stealth and recall friend left right and center and not slotting, soon enough every damn mission will be ghosted!

For some players ((me


If not the slots then they need to change some of the IO sets ... certainly in my experience ((most)) people either slot for +recharge or to try to softcap defense, with most 90% of the IO's offering +rech being 5 slots or more i believe many builds wont change ... simply because of the need for IO slots ((stamina will still need slotting people! and if not you better hope they increase the base value))
However the one thing I have just realized certainly for scrappers ((but mostly for me)) is that MA/SR for me still has some end issues ... with fitness inherent i could fit Physical Perfection into the build to send those demons packing!

Not to sure on other APP's for other AT's but i can certainly see Physical perfection becoming a staple in many a scrappers build come i19
((also for all the people commenting on my build i was not the original poster! i was only trying to help him lol and somehow seem to have inadvertently commandeered the thread

However the one thing I have just realized certainly for scrappers ((but mostly for me)) is that MA/SR for me still has some end issues ... with fitness inherent i could fit Physical Perfection into the build to send those demons packing! ![]() Not to sure on other APP's for other AT's but i can certainly see Physical perfection becoming a staple in many a scrappers build come i19 |
So I'm trying to put together my MA/SR scrapper, and I have a pretty solid build so far The endurance levels are fine, it has roughly capped defenses(melee and ranged and like. 6ish away from AOE). I've got 4 powers and 16 slots left over and not quite sure what I want to build for, as I don't quite have this build yet(I need a few more LotG and I need to respec a few powers in/out).
I definitely feel like once I have the LotG's in that I'll have a solid attack chain, and I have no super long recharge powers so I feel like perma hasten/hasten aren't terribly worth while. I could grab aid self, but I feel like in normal play my capped defenses either A. keep me up well enough that a few insp's can keep me up or B. are so ineffective that i'm just gonna roll over dead regardless(certain DE emmiters/rularuu). So aid self would only be REALLY helpful in weird fringe cases like AV/GM soloing(which i'm not sure is possible with my build or MA/SR in general). I could take darkness mastery and petrifying gaze just because stareing people into inactivity is cool(plus baslisks gaze). Maybe take crane kick with a bunch of knockback for fun(and purple mule).
My funds are good enough that I can afford/quickly work up to anything but lots of purples or the stupid pvp +def/res thing.
All in all I'm just not sure what to be building towards, so I'm looking for any suggestion or any critique on what I have already taken.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 46 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(7)
Level 2: Cobra Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(25)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7)
Level 6: Agile -- GftotA-Run+(A), GftotA-Def(9), LkGmblr-Rchg+(34)
Level 8: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(29), GSFC-Build%(43)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Mrcl-Rcvry+(15), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40), RgnTis-Regen+(43)
Level 16: Dodge -- GftotA-Run+(A), GftotA-Def(17), DefBuff-I(42)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/Rchg(39)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Quickness -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(29), DefBuff-I(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 38: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: [Empty] -- Empty(A)
Level 44: [Empty] -- Empty(A)
Level 47: [Empty] -- Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
edit: fixed thanks Eislor