Ma/Sr


BrokenPrey

 

Posted

Figured I'd post a build and make sure it is still ok to shoot for. In game it is 90% complete to where I am over the softcap already to Melee and Ranged, yet fighting romans, even after being buffed on an ITF, I still dropped faster than 'the team blaster' Now i don't quite have the HP and Regen that is in this build yet and I hope that makes the difference, or should I quit now and do something else?

Quick stats,
50.4 % Melee
49.2 % Ranged
39.8 % AoE

Regen 306%
HP 116.9%
62.5% global recharge



Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Kung Fu Kangaroo: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Cobra Strike -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(11), RzDz-Acc/EndRdx(11), RzDz-Stun/Rng(19), RzDz-EndRdx/Stun(19), RzDz-Immob%(21)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(21)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(31)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Elude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(48), ExVuln-DefDeb/Rchg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Don't know why your dropping so fast on an ITF, it might be the AoE are hiiting you and they do hit hard. Your DDR is at 95% so you shouldn't lose that much defense when On an ITF. Now looking at your build some thing

Cobra Strike is now a good attack so slot it like an attack now.

In your build your not that close to the soft cap for AoE so I would work around to see if I can get that at 45%. If you get all three to 45% you don't need Elude at all it will hurt you more then it can help you if you have Soft Cap defense to all 3.

Your Melee and Range are a little high you really only need to have 47% to be safe with SR because it as 95% DDR.

Now with the Changes I said it would like something like this. It is not the best build and with more time I might be able to make it better. I just didn't want to change to much from what you have.



Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!
Kung Fu Kangaroo: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(21)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(31)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(43)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/Rchg(36), RgnTis-Regen+(45)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), FrcFbk-Rchg/EndRdx(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run




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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Heya, thankyou for the feedback.
I'll go through mids, see what I can do about AoE. I kinda want to leave razzle dazzle in Cobra Strike as it does offer AoE despite the fact it does more damage now. I think I was pressing too much on him in his current state, I don't have the passive regen that I would in my finished build.


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

[QUOTE=kangaroo120y;3138197]Figured I'd post a build and make sure it is still ok to shoot for. In game it is 90% complete to where I am over the softcap already to Melee and Ranged, yet fighting romans, even after being buffed on an ITF, I still dropped faster than 'the team blaster' Now i don't quite have the HP and Regen that is in this build yet and I hope that makes the difference, or should I quit now and do something else?]

Imo you have slotted you auto powers incorrectly, when slotting a /SR there is a cheeky little set called Serendipity that I use in all autos for teh AoE def you are lacking ... try this (just change superspeed fro travel of choice)

Defence-
Melee 57%
Ranged 52%
AoE 50%

End Usage (toggles) 0.61/s
End recov 3.05/s

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Sam Swift: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Storm Kick

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (13) Touch of Death - Accuracy/Damage/Endurance
  • (19) Touch of Death - Damage/Endurance/Recharge
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Endurance
  • (7) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
Level 2: Focused Senses
  • (A) Red Fortune - Defense/Endurance
  • (5) Red Fortune - Endurance
  • (11) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (23) Red Fortune - Defense
Level 4: Agile
  • (A) Serendipity - Defense/Endurance
  • (5) Serendipity - Defense/Recharge
  • (11) Serendipity - Endurance/Recharge
  • (31) Serendipity - Defense/Endurance/Recharge
  • (34) Serendipity - Defense
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Crane Kick
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Dodge
  • (A) Serendipity - Defense/Endurance
  • (17) Serendipity - Defense/Recharge
  • (17) Serendipity - Endurance/Recharge
  • (34) Serendipity - Defense/Endurance/Recharge
  • (37) Serendipity - Defense
Level 18: Health
  • (A) Miracle - +Recovery
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Regenerative Tissue - +Regeneration
  • (46) Miracle - Heal
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Endurance Modification IO
  • (43) Endurance Modification IO
Level 22: Quickness
  • (A) Run Speed IO
Level 24: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Dragon's Tail
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Lucky
  • (A) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense/Recharge
  • (29) Serendipity - Endurance/Recharge
  • (39) Serendipity - Defense/Endurance/Recharge
  • (39) Serendipity - Defense
Level 30: Kick
  • (A) Damage Increase IO
Level 32: Eagles Claw
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 35: Evasion
  • (A) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Endurance/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 38: Elude
  • (A) Kismet - Defense/Recharge
  • (42) Kismet - Defense/Endurance/Recharge
Level 41: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Cobra Strike
  • (A) Touch of Death - Accuracy/Damage
  • (48) Touch of Death - Damage/Endurance
  • (48) Touch of Death - Damage/Recharge
  • (48) Touch of Death - Accuracy/Damage/Endurance
  • (50) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 49: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

I'm not familiar with the newest "best" MA attack chain, but this build looks more friendly in general, with a slot or two to play with.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

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Also, using the post i19 builder, so fitness is free. If you don't have that patch, it's in the sig.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread