Ma/Sr
Don't know why your dropping so fast on an ITF, it might be the AoE are hiiting you and they do hit hard. Your DDR is at 95% so you shouldn't lose that much defense when On an ITF. Now looking at your build some thing
Cobra Strike is now a good attack so slot it like an attack now.
In your build your not that close to the soft cap for AoE so I would work around to see if I can get that at 45%. If you get all three to 45% you don't need Elude at all it will hurt you more then it can help you if you have Soft Cap defense to all 3.
Your Melee and Range are a little high you really only need to have 47% to be safe with SR because it as 95% DDR.
Now with the Changes I said it would like something like this. It is not the best build and with more time I might be able to make it better. I just didn't want to change to much from what you have.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kung Fu Kangaroo: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(21)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(31)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(43)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/Rchg(36), RgnTis-Regen+(45)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc/Rchg(46), P'Shift-Acc/Rchg(46)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), FrcFbk-Rchg/EndRdx(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/EndRdx/Rchg(50), ShldBrk-%Dam(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Heya, thankyou for the feedback.
I'll go through mids, see what I can do about AoE. I kinda want to leave razzle dazzle in Cobra Strike as it does offer AoE despite the fact it does more damage now. I think I was pressing too much on him in his current state, I don't have the passive regen that I would in my finished build.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
[QUOTE=kangaroo120y;3138197]Figured I'd post a build and make sure it is still ok to shoot for. In game it is 90% complete to where I am over the softcap already to Melee and Ranged, yet fighting romans, even after being buffed on an ITF, I still dropped faster than 'the team blaster' Now i don't quite have the HP and Regen that is in this build yet and I hope that makes the difference, or should I quit now and do something else?]
Imo you have slotted you auto powers incorrectly, when slotting a /SR there is a cheeky little set called Serendipity that I use in all autos for teh AoE def you are lacking ... try this (just change superspeed fro travel of choice)
Defence-
Melee 57%
Ranged 52%
AoE 50%
End Usage (toggles) 0.61/s
End recov 3.05/s
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Sam Swift: Level 50 Science Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Storm Kick
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (19) Touch of Death - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Endurance
- (7) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Endurance
- (11) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (23) Red Fortune - Defense
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense/Recharge
- (11) Serendipity - Endurance/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (34) Serendipity - Defense
- (A) Jumping IO
- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Serendipity - Defense/Endurance
- (17) Serendipity - Defense/Recharge
- (17) Serendipity - Endurance/Recharge
- (34) Serendipity - Defense/Endurance/Recharge
- (37) Serendipity - Defense
- (A) Miracle - +Recovery
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (42) Regenerative Tissue - +Regeneration
- (46) Miracle - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (43) Endurance Modification IO
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (29) Serendipity - Endurance/Recharge
- (39) Serendipity - Defense/Endurance/Recharge
- (39) Serendipity - Defense
- (A) Damage Increase IO
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (46) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Endurance/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (A) Kismet - Defense/Recharge
- (42) Kismet - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Endurance
- (45) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Touch of Death - Accuracy/Damage
- (48) Touch of Death - Damage/Endurance
- (48) Touch of Death - Damage/Recharge
- (48) Touch of Death - Accuracy/Damage/Endurance
- (50) Touch of Death - Damage/Endurance/Recharge
- (50) Touch of Death - Chance of Damage(Negative)
- (A) Kismet - Accuracy +6%
- (50) Kismet - Defense/Endurance
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
I'm not familiar with the newest "best" MA attack chain, but this build looks more friendly in general, with a slot or two to play with.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Figured I'd post a build and make sure it is still ok to shoot for. In game it is 90% complete to where I am over the softcap already to Melee and Ranged, yet fighting romans, even after being buffed on an ITF, I still dropped faster than 'the team blaster' Now i don't quite have the HP and Regen that is in this build yet and I hope that makes the difference, or should I quit now and do something else?
Quick stats,
50.4 % Melee
49.2 % Ranged
39.8 % AoE
Regen 306%
HP 116.9%
62.5% global recharge
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kung Fu Kangaroo: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(45)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
Level 2: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 4: Cobra Strike -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(11), RzDz-Acc/EndRdx(11), RzDz-Stun/Rng(19), RzDz-EndRdx/Stun(19), RzDz-Immob%(21)
Level 6: Agile -- DefBuff-I(A), DefBuff-I(21)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(31)
Level 10: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(17)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(31)
Level 18: Crippling Axe Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Quickness -- Run-I(A)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(37)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 38: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 41: Elude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- ExVuln-DefDeb(A), ExVuln-DefDeb/Rchg(48), ExVuln-DefDeb/Rchg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A), EndMod-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker