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  1. Quote:
    Originally Posted by Cambios View Post
    In the entire 1->20 process, we say a *grand total* of 2 people in any of the common areas. And the two people we saw did not respond at all to any efforts at communication. Since we had a team and they did not (the two people were solo both times) we offered them a spot on our team as well, and got no response.
    I can't speak for anyone else. But if someone I don't know sends me a /tell asking if I want a team, I'm unlikely to reply. If I *do* reply, it'll be to ask how they found my character when I've been in a mission for half an hour and I *thought* all my characters were hidden from searches. Simply put, if I actually *want* to join a group, I'll have sought one out or formed one myself. I've had enough unpleasant experiences in general that I'm really not interested in joining a group with someone that I don't already know.

    I also don't use global channels, because frankly most of the time it's exactly like listening to Broadcast in Atlas - there might be a few people in a span of hours actually trying to do something useful or interesting, and everyone else is just competing for a spot in my /Ignore list.
  2. Quote:
    Originally Posted by alyssa_jones View Post
    So when I leave Praetorian Earth I'm going to Primal Earth, yes?
    Right. If you watched the old Star Trek series, Tyrant started out as the Mirror universe Evil Kirk, from the reality where all good people in the "real" world are evil and walk around with goatees and mustaches. It's a little more complicated than that now, but it's simplest to think of Tyrant and Reichsman as Evil Clones. Some other big differences between the two settings are that many of the other factions from the original game are either missing or have a different alignment. Circle of Thorns, Hellions and Skulls don't seem to exist, and the Kheldians either don't exist, were wiped out in the Hamidon War, or are doing a very good job of keeping out of sight. The 5th Column and Arachnos were both presumably wiped out in the Hamidon War, or got eaten by Devouring Earth monsters after Tyrant locked them out of his little utopia.

    If the devs wanted to get really crazy, they could add quite a few more worlds just by playing around with the "What If..." machine. Like a version of Earth where Statesman and the Freedom Phalanx went on the suicide mission, and Hero 1 is the leader of the surviving Supers on Earth. Or an "Apocalypse Earth" where Lord Recluse is the leader of the last surviving group of humans fighting against something so evil that it makes him look like a good guy.
  3. All of the costume packs have a few signature pieces you can use to identify them. Most of the newer boosters also have a power of some kind, or grant access to an exclusive emote.

    And do note that this isn't a complete list of contents, just a selection of things that would be easy to look for from each set.

    Wedding pack: /em confetti, the bridal veil in female hair, and the wedding tux which I think is under Jackets.

    Cyborg pack: Self Destruct power and the combat auras. (The auras will be easy to spot, since characters will have them before level 30, no mission required.) You could also try the emote /em powerdown

    Magic pack: for males, skull mask in face details and Baron Jacket under jackets. For females, any of the Witch outfit pieces, and Arcane Hood. Also /em juggle. The power is Mystic Fortune.

    Natural pack: Ninja Run. Seriously, if you have Ninja Run, you have this set. You could also check to see if you have the Warrior or Terra options under Robes.

    Science pack: Rubber gloves, or check to see if you can use /em calculate. There is no specific power in this set, but it unlocks the ability to change body size and even gender as part of a costume change with certain tailors.

    Mutant pack: Look under Tails for Bioluminscent, or check the list of costume change emotes for one called Rapid Boil.

    Mac Edition pack: Valkyrie Wings under back options, or Valkyrie Sword in the list of weapons for Broadsword and Dual Sword characters. The power in this pack is the Mission Transporter.

    Going Rogue Complete Collection pack: The power is Shadowy Presence, and the easiest piece to check would probably be the Alpha and Omega auras. Again, these are available even to characters that haven't done the Aura unlock.

    The Origins pack: Any of the included capes and Auras. Two easy ones to remember would be the Leaves cape and Leaves aura.

    The Party Pack: I don't have this pack, but since it's basically *just* emotes, any of the ones listed in the description should work as a test.

    *Edited to correct some of the pack names.*
  4. ShadowsBetween

    Swinglines!

    Quote:
    Originally Posted by Lothic View Post
    Once again discussion of a swingline travel power in this game is essentially academic because the chances they'd be able to implement it (in any form) in this mature game is very remote.

    But even if by some miracle they did add it to this game I would only want it to work by anchoring to real objects, not thin air. People who would claim that I'm not using my "imagination" hard enough to accept swinglines attached to nothingness need to step back, take a deep breath, and realize just how unreasonable that position is. Sure comic book worlds bend many real world physics rules, but they don't bend/break the rules for everything and this would be one of those things. If you can cite me an example of Spider-Man swinging across a mid-west cornfield or an ocean maybe I'd reconsider.
    Swinglines that only attach to real objects are, realistically, probably the worst travel power imaginable. You can only use them if there happens to be a tall enough object, within range of whatever you have for a launcher, and IN THE DIRECTION you want to go. Plus, it has to be made out of something your Unobtanium grappling hook can actually stick to *and* be strong enough to bear your weight. Concrete buildings would deflect anything less than rocket-driven pitons, and half the buildings of any great height in the Rogue Isles are actually covered in smooth metal. Cinder block is very brittle, and I've shattered bricks just by dropping them when I've been helping my aunt with her garden. (She dry stacks red bricks to define the edges of the flowerbeds.) And that's not counting the possibility of accidentally hitting a window.

    Frankly, "super science" and "Magi-tech" hooks that can apparently attach to nothing almost make more sense. I can think of several that are "serious" enough to at least compete with the Bat Grappling Hook, and that make as much sense as anything else in a setting where grown men run around in tights with their briefs on the outside of their clothes.

    Stupid Science Skyhook 1: The hero discovers a way to generate stable portals, from any location, but other end is always in his lab, next to the machine that actually generates the effect. They're also limited to about two feet across. Aside from being useful for yelling through to get his shop assistant to hand him his lunch (which he forgot,) the inventor can't think of much this would be good for. Until it occurs to him to put something very large and very, very heavy next to the portal, and then invent a device capable of attaching and detaching to this object on command.

    Ta-da! Every time he fires the skyhook, it activates the portal generator. The grappling hook hits the anchor block which is immediately on the other end of the portal, providing a stable anchor to an object which is both too large and too heavy to pull through the opening. (And is also close enough to the opening to keep the bad guys from crawling through into his lab. Although this does have the disadvantage of preventing his assistant from being able to use the portal to hand him his lunch. Which the hero has forgotten. Again.)

    Stupid Science Skyhook 2: The inventor has discovered a way to generate a totally impenetrable force field, and to do so with a very very small device. The force field has several disadvantages though. First, it's totally immovable, relative to the surface of the most massive nearby object. (Which would normally be the surface of the planet.) Second, the forcefield is smaller than the device that projects it, or in this case about the size of a large marble. As a defensive item or a weapon, it's totally useless, but it makes a lovely pivot point for a skyhook.

    Magic Skyhook: It's *magic.* Which mean, pretty much by definition, that it works despite any rational reason to the contrary.

    As far as "looks stupid," that's an entirely subjective thing, and can be applied to many of the animations we've already got in the game. Masterminds are big offenders here, with "mundane" minions that appear out of thin air and soldiers that rappel down out of nothing. And robots that pop up out of the floor, and that take off on rocket boots from inside caves.
  5. ShadowsBetween

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    Their dwindling population that has forced them to go F2P says it is one of the problems they are having.
    Oh please. I can't claim to be a fan of the game, but of the things that could be killing it, I doubt "swinglines work everywhere" would even be in the top 100. If you hate the power, that's fine, but claiming that it's actually killing an entire game is... well, sort of a PP thing to do, frankly.
  6. The way the ending time is listed is confusing me a bit. Does it end at midnight PST on Saturday, or Sunday? I ask because all the times are listed in one big lump, and 3:AM EST on January 2nd is midnight on Saturday for PST.
  7. Back to the original topic, I just hope we can actually *use* that armor at some point. And the whole set, not the few random bits we got for the Resistance and Praetorian Police. Really, the Tron glow on the newer parts is a nice effect, but it's hard to use because *absolutely* nothing aside from those few parts has that effect.
  8. If you like this kind of thing, I hope it turns out to be something you enjoy. Snyder isn't my kind of director, I think. I don't see "stylized and edgy," I just see bullet time and weird. And bullet time. And a lot of gray. And bullet time.

    I wouldn't compare Snyder to Bay though. Bay likes things so visually overloaded that even *with* bullet time you can't see what's going on. (Lensflare! Shakeycam! More lensflare! Motion blur IN the bullet time! Shakeycam with lensflare... in bullet time! With motion blur!)

    *Edit*
    Quote:
    Originally Posted by White Hot Flash View Post

    I don't subscribe to "if Director X made it, I'll avoid it no matter what." You miss good movies that way. There is no director that walks on water and creates gold with every movie, not even Spielberg or Hitchcock or any other big name you can think of.
    There's a few though, like Uwe Boll, who turn anything they touch into composting guano though.
  9. Lately I've been running into a lot of Forcefield and Traps characters who take the big bubbles and assign it two horribly bright contrasting colors. I can't tell if they actually think it looks good, or if they're simply trying to make people sick. (One of the worst was bright purple and gold, at a level that rendered the shield basically opaque.) Or maybe they're trying to force people to acknowledge that they have their shields on and are actually doing something, but that seems a bit too subtle of a goal.

    I'm not even sure how to deal with it. If I send them a polite tell pointing out that their shield is so bright that I can't even make out the ground through it, they either ignore me (or possibly /ignore me) or they react as though I just made a statement about some relationship between dead alligators and their mother. If I've actually joined a group with such a player, I've just been making an excuse and leaving after the first mission is done. I'm neither an awesome enough player nor a big enough drama queen to pull the "it's them or me" card. Besides, if the leader hasn't *already* kicked them for having a power colored to be a crime against eyesight, I don't think they'd pick me anyway.

    For me, the toggle AoE shields are the worst because they're on all the time, but I've seen a few other sets where I'm pretty sure the intent is to irritate people. Like a Fire blaster or corruptor who'd taken the time to set every single fire power with bright colors, and who had apparently gone to some effort to make sure that not a single one of them had matching colors.
  10. ShadowsBetween

    Plant/Psi/????

    Actually, travel powers aren't strictly necessary. With the changes to the transit doors, Ninja Run, and Ouroboros, and the cheap jet packs you can purchase in-game, there's lots of ways to move around. Hover is good enough for getting past cliffs and the walls around Grandville, and is actually relatively fast now. And if the character is mostly for soloing, "slowing down the team" on a TF isn't a primary issue. (In my limited experience, tons of people who team all the time have Teleport Friend, and will practically fight with each other for the right to use it on someone who needs it.)
  11. It's a known issue if you mean that players know about it. The devs haven't commented on much of anything for a while now, so it's not clear if they really "know" or if it's just in a giant list of low priority bugs somewhere.

    In my experience, this happens when you let the pets follow you from zone to zone. It doesn't seem to happen as long as the pets have only existed in the current zone. So the only workaround I've found is to dismiss the pets before I leave a zone, and summon new ones when I get where I'm going. (This also avoids another fairly annoying bug where the pets will appear at the zone door and then refuse to obey *any* commands, even a Dismiss order. They just stand in the door until the owner dies or changes zones again.)
  12. Quote:
    Originally Posted by Furio View Post
    By the same token, I don't see why they wouldn't continue on the path they started. Story arc(s) to unlock the slot, and slot "gated" trials/tf/raids what have you to flex your muscles once you fill the slot.
    Because it's simpler to combine the two. Instead of making a story arc and a TF for each slot, just make a TF that assumes everyone taking part has ALL the Incarnate slots up to that point. So, the next TF is balanced around having the alpha, and rewards Judgment. The one after that assumes Judgment, and rewards the next slot, and so on. In fact, the very next TF could be balanced around having Alpha + the next slot with a common boost in each, even though the next slot is the reward. After all, by the time it comes out the hardcore elite will have Uncommon Alpha boosts for at least one flavor, and probably have enough parts saved up to jump straight up to Rare or Very Rare.

    In "that other" MMO, the minimum gear needed to do a dungeon is usually the gear that *drops* from that dungeon. The first people to finish it get bragging rights for doing it the hard way, and then get to pick and choose which of their "less worthy" friends gets the pity slot to come along and get twinked up so they can actually contribute.
  13. Except, for me, the temp powers are mostly not a viable option. I refuse to even enter PVP zones. Not even for Shivans and Nukes. I can't properly express how much I dislike PVP, but the fact that it's even a *possibility* is enough to keep me out of those zones.

    That leaves the Vanguard Heavy. But if I buy the heavy, I won't have any Vanguard merits left to buy a Gray Matter. (I don't particularly like the RWZ, so I don't usually do missions there. And I've been on perhaps three ship raids in the two years I've been playing - I don't enjoy them.) I've never been on a Lady Grey Task Force, and didn't even know there was such a thing until a few weeks ago. For some players, 250 Vanguard Merits is trivial. For me, it's about a year's accumulation from just doing missions.

    That leaves the Backup Radio. My experience with that pet is that it's really not worth the effort. I've tried it repeatedly on my Necro/Dark Mastermind, and the idiot Crab Spider tends to manage to die before even a zombie every single time. Apparently officers are selected for that duty based on their incompetence and lack of intelligence.

    For what little it's worth, I wouldn't like it if the Alpha Slot was a Task Force reward only. The only Task Force that I've done more than once is the Imperious, and only because it has a unique costume set as a completion reward. (Meaning, I've done it once per character on more than one character.)

    Realistically though, it's a near certainty that I'm going to be locked out of some or all of the remaining Incarnate abilities. I haven't seen anything to indicate that they don't plan to copy pretty much every other MMO, and make all the remaining Incarnate slots the rewards of "end game" raids. My objection to that is that the Incarnate abilities themselves are something that I could play around with in normal missions. (It's hard to argue that in a level 50 mission, an Incarnate character is simply better than one that doesn't have the Alpha slot.)

    And it looks like Incarnates are what the devs are spending almost all of their effort on. (This issue had very little in it aside from the Incarnate content.) Until they make an official announcement about Issue 20, I have to assume that it's basically going to be several "Incarnate Trial" raids, with perhaps a token improvement or addition to some other part of the game. At the moment, I foresee that I'll probably spend the next several issues with nothing to look forward to.
  14. Unfortunately I don't have any vigillantes, and at the moment I don't have any characters in that level range, so I can't test it. But as others have pointed out, if nothing else you can drop the mission and dismiss the contact. I'd file a bug report on it first, just on the off chance someone may eventually take the time to fix it. (If something is indeed broken.)
  15. Uberguy: I should also specify that the Earth/Storm is currently at about level 24, and the last time I played the character was before Inherent Fitness. I have used the freespec to take Freezing Rain earlier, and I've added Air Superiority, which I didn't have before. (The character is one of my older ones, and honestly predates most of what I know about the game and how powersets work. As little as that may be.) So I've only played it at a point where slotting is minimal, and there aren't many other options for damage dealing powers from outside the sets. A friend who actually farms with an Earth controller assures me that the DPS goes up greatly once the Animated Stone and Tornado and APP attacks are available.
  16. Quote:
    Originally Posted by UberGuy View Post
    There are builds in this game that really are pretty clearly weak solo, and most useful helping a team get stuff done. If you play them solo, you have to expect to be weak, and someone who's weak isn't going to be able to overcome all obstacles. And let me be clear here, I'm not using "weak" in some elitist sense to denigrate you as a player. I mean your character is not a strong combatant.
    And for the most part, I don't play AT/set combos that I know don't solo well. I have zero Defenders, and no Tankers. (Yes, I know, both can solo. But a Brute or Corruptor has access to most of the same powers and are orders of magnitude easier for me to use.) It's also the reason why my only Force Field character is a Mastermind - that set is very nearly useless solo, even compared to the other defense-buff sets. (Or at least it seems that way to me. I'm sure someone will helpfully explain how I'm wrong and it's totally awesome.)

    That particular character is an exception, in that I had a concept that I felt required an Earth/Storm controller. IE, the character I wanted to make, didn't seem to make any sense to me with any other powers.

    In any case, some people are claiming that any character can solo Trapdoor, and that any case where someone can't is a failure on the part of the player, not the design of the encounter. So I put that forth as an example of a character that I know *can* solo, and for whom I suspect the difficulty won't be trivial. If Holds actually stop him from duplicating, then the Animated Stone can probably deal with Trapdoor. If it can't, or if one slips through, then dealing with the clone while keeping him from making any more could be a problem.
  17. Quote:
    Originally Posted by UberGuy View Post
    I should point out that, if you have a character that plays as you describe for your Earth/Storm, that character is begging to have a team. I don't mean to be insulting, but that's one of those things like the old, bad joke about telling the doctor that it hurts when you do something, so he tells you not to do it. It really doesn't make a lot of sense to solo a character like that in general. Taking it to a known hard fight just seems to be asking for heartache.
    Which brings us right back around. I don't want to team up. Not for this mission, not for most missions. I *do* occaisionally do so, but it isn't something that happens often. I don't know a large number of people that I want to do missions with, and PUGs, even from the Global channels that I lurk on, mostly just end up feeding my Ignore list. Spending time on my Earth/Storm solo is still less aggravating to me than spending time around players that I don't know.
  18. Adeon: If you have the opportunity to test it, I can think of two AT/powersets that might have significant problems with Trapdoor. I have both, but at very low levels, so testing either isn't an option for the observable future.

    In any case, the characters are a Gravity/Psi Dominator, and an Earth/Storm controller. The Gravity Dominator might be able to Hold him and push him into the lava, but dealing with the clones could be problematic. Especially since, for this encounter at least, the Singularity seems likely to be counterproductive. And while I do solo with the Earth/Storm controller, killing even a normal boss feels more like erosion than an actual fight. I can control the heck out of targets, but then finishing them off is a lot like just waiting for them to expire from boredom.

    *Edit* I should specify that I assume both will have issues attempting to solo him, obviously any drawbacks would be irrelevant if you bring another player along.
  19. Out of curiosity, which Tip mission, for which side and at what level? I might be able to fish through some of my characters and pick up the mission as well. And unlike newspaper missions, the Tip missions are all pretty static. (As long as the names are the same, the mission is the same, unlike the Ad-libs newspaper missions.

    As far as clicking, for me just getting close (melee range at least) and left clicking the target mostly seems to work. It took me a moment to figure it out the first time, since if I remember correctly the mouse icon doesn't change the way it normally does to indicate an interactive target.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post

    I don't see what you expect the devs to do to make it so you never have to leave to get inspirations, I guess they could add an inspiration vendor in the mission but that seems kinda silly.
    He doesn't need to spawn an infinite number of clones, and he doesn't need to be spawning new ones every whatever seconds if he's not taking damage. Especially if there's no one even in the mission at the moment. As I said, my Mastermind beat him without luring him out of the room, but only because the damn clones eventually stopped spawning. IE, I had to fight it as a war of attrition, and he eventually ran out of pets before I did. That will no longer happen. Maybe my experience was unusual, but my zombies wasted an incredible amount of time in that room trying to find their way around when I sent them after a clone. By the time they'd reached it and killed it, he'd spawned the next one, every single time.
  21. This pops up in a few Tips missions. you need to 'talk' to the character when this happens. Just get close and click on them, and it'll open up a dialogue window. Really, I wish the objectives were worded a bit more clearly for those, since I can't remember most "normal"missions doing that. Usually you just have to rescue the target, and any dialogue they've got pops up in a Wall'O Text in the Clues section, where most people simply ignore it.
  22. Quote:
    Originally Posted by Lord_Thanatos View Post
    And yet, in all the test, you don't explain why the opposite must be true.
    The opposite of what?

    Quote:
    And you start ranting and making assumptions about what is going to happen.
    I'm not ranting. I'm simply tired of attempting to explain my point of view to people who will ignore most of what I say. And it's hardly a baseless assumption that would be how future Incarnate slots are going to work. Aside from a recent mention of "Incarnate trials" in one of the dev posts or announcements, it's how pretty much every other MMO does it.

    Quote:
    And if people are so against "endgame' stuff, why are they so intent on making sure they can do it if they don't want to do it because it offends them that it is part of an 'endgame' system? They told us that this stuff is for people that want more challenge and endgame content, so if you aren't intreasted in it, why are so you intent on complaining about it? I guess the rest of the game is gone now the system is in place and we didn't get ANY non-incarnate content this Issue.
    We got very little non-Incarnate content in this issue. A handful of Tips missions, several of which bug out on me quite often. And Inherent Fitness. And a handful of buggy Zone Events in Praetoria, I suppose, although I don't have any characters for whom those are relevant at this point. I'd be willing to bet that Issue 20 has even less, and that if it includes new costumes at all, they'll be TF unlocks for the new Incarnate trials. I'm not expecting any content that any of my characters can actually use until at least Issue 22 at this point.

    If people like the new TFs and want even harder ones, fine. Have fun. I don't care. What I DO care about is being excluded from new powers and content entirely. The rest of the game doesn't cease to exist, but from my point of view, any content that requires an Incarnate TF to unlock is irrelevant. So in Issue 20, I expect to have exactly nothing to look forward to at this point. I'll most likely never get any of the interesting new powers that it looks like the later Incarnate slots will offer, like special AoEs and pets and whatever else, so I can't even enjoy playing around with them in normal missions.

    Quote:
    IE. and its rich that the example is an MM having trouble, one of the Kings of soloing, I'm sorry if you can't do it on an MM, its not the content, its you.
    Some Masterminds are decent at normal content. Tankerminds might even be good at it, although I wouldn't know. I hate the playstyle required to make a Tankermind work, so I don't have any. Masterminds don't steamroll EBs though, especially not melee EBs that can wipe out the entire Tier 1 with a single AoE attack. In any case, I'm clearly not as awesome as you, so I should just uninstall the game right now, right?
  23. Quote:
    Originally Posted by Eisregen_NA View Post
    Is it me or does Anakin yell 'NOOO' a lot across his lifetime?
    It's not you. He does it a lot. He doesn't seem to get it out of his system until *after* he's been Darth Vader for a while.
  24. I wonder if something is wrong with me. I saw the title of the thread, and my first thought was "What, why not get rid of all of them?"
  25. Quote:
    Originally Posted by Duncan_Frost View Post
    "I can't solo him on my incredibly low-damage character with a team-oriented primary!

    What? Get a team for this team challenge? How dare the devs refuse to fuel my anti-social attitude in a massively multiplayer video game?! "
    Why do people constantly think that "MMO" means "YOU MUST TEAM!" Or that people that don't want to team up are somehow anti-social trogs?

    I personally don't like to team up, *especially* with PUGs. I've tried it, it's not fun. Aside from my nearly supernatural ability to join groups lead by Build Nazis, I have a very low tolerance for juvenile behaivior. Player X may think that "off color" comment or that macro that makes their character look like they're air-humping are funny. I think they're usually a good reason to use /ignore.

    In any case, if the devs wanted to FORCE people to get a team for this arc, it should have been a TF. Since it isn't, people have the expectation that it should be possible to solo it. I haven't run this mission since the last patch that changed it. The two times I have run it, I had to use both of the tactics the devs apparently decided were "not working as intended." IE, pulling him out of sight of the clones, or focusing on killing clones until they simply stopped spawning, *THEN* dealing with Trapdoor. Neither of my characters that has ran this mission appears to be capable of killing clones faster than they can spawn, so attacking Trapdoor directly proved pretty pointless both times. And for my zombie Mastermind, trying to get him into the lava would have been counterproductive - zombies are a lot more flammable than Trapdoor is.

    It doesn't matter though. I don't intend to try running the mission again. It's clear that the devs don't want "players like me" to participate in the Incarnate system. The Alpha slot is only barely possible to do solo in any case. I'm sure that they will follow the same bad example as "that other game," and that future Incarnate slots will flatly *require* a TF to unlock. (And quite probably that each one will require all the Incarnate slots that have been released up to that point to even attempt.) I already quit another more popular game, precisely *because* that's how the entire endgame worked.

    I find it mildly ironic that the one thing that looks likely to cause me to quit playing CoH is the "new endgame" content that is supposedly meant to give "veteran" players more to do.