-
Posts
493 -
Joined
-
I'm pretty sure they do stack. I couldn't say whether having them is useless if you actually PVP. Against critters, I think it might be pointless to have Taunt resistance to begin with.
-
Quote:As far as I know, Dark Servant can't take the Recharge Pet set because it doesn't have powers that do any actual damage. It might have one power with a very, very small DoT component. Otherwise, it's a Dark Miasma Defender you can keep in your pocket until you need it. At the moment, the only other power that's available to MMs that might use the Recharge set is Seeker Drones, and they're really more like Fire and Forget missiles than pets. As for the main MM pets, the pets themselves no longer benefit from Recharge upgrades of *any* kind, so all the Recharge set on Zombies would do is allow you to summon them more often. Though I will admit, that could be useful for the suicidal Arsonist and Rambo the Medic. Unless you're just looking for something else to Frankenslot on pets. (I tend to use full sets or none at all, so I know very little about that particular subject.)They do stack, however none of the regular MM pet powers can slot the recharge intensive pet sets - only a few MM powers can slot them. Gang war and Soul Extraction in MM primaries and Tornado in storm summoning are pretty much the only ones I think can slot the RiP sets. I would have thought that dark servant would be able to as its a recharge based pet but unless the current Mids is incorrect it cannot.
Personally I find it shoddy design that only a few MM's can slot these incredibly valuable IO's. In my book either ALL of them should be able to or none of them should, but the last time I brought this up I was shouted down by the forumites - probably because they feared the dev's would go for the second option, not the first, so I can't say I blame them too much. However, I still think the dev's screwed up here. -
Quote:I certainly don't expect sympathy from anyone about anything related to PVP. Quite the opposite, in fact. However, I do resent the implication that people who try PVP and decide that they do not care for it are somehow inferior. I do not like PVP because, as a gameplay mode, it offers absolutely *nothing* of interest to me. Certainly nothing to counter the *many* things I consider to be wrong with it, in this game or any other.
tl;dr version: If you wander into a PvP zone once or twice and don't like it, that's fine. If you do that and come to the forums and rant about PvP, or develop a negative view of PvPers because of one or two experiences, you should expect very little sympathy from the people who were in your situation at one time but instead of giving up decided to make an effort to figure out why and get better.
You may think "trash talking" and being insulting are simply "part of the game." But it is a simple fact that many people will put that forward as a reason why the don't want to PVP. Maybe the people who do that are a vast minority. But they tend to stand out, and they *will* be remembered when they are present. It's not always a qurestion of "Waaaah, I got killed!" In the six attempts I have made at PVP in various games, I have been on the winning side five times. However, in several of those cases, the behavior of people on my *own* team was what offended me most. -
Well, aside from any game mechanics, you have to go Vigilante-->Rogue, so it would presumably take a little while. That said, I'd imagine some people would take time to stock up on things that are cheaper on one side or the other. The big question is, what happens to anything you currently have listed when you switch? Since the markets will remain separate, do Black Market bids just sit there while you're off being a hero, or do they actually delete?
I'm not sure that shuttling things from Red to Blue would necessarily be a bad thing though - increased rarity will drive up the price, and it would move at least some of the massive amount of stockpiled INF from Blue to Red. (Since the sneaky heroes have to actually *buy* something in order to smuggle it out.) A lot will depend on how the side-switching mechanic works. If it's something you could grind out in an afternoon, there might actually be enough "gun running" to help even out some of the weirder market imbalances. If it's on the order of the time needed for earning several hundred merits, I don't think it'll have any effect at all, because it would take too long for most people to really bother with. -
Quote:I have almost no experience with PvP in this game. I've gone into Bloody Bay once shortly after I-13 went live, at the insistence of one of the few people on my global friends list. (They wanted Shivans, they wanted company, and they were certain I would enjoy the experience.) After getting repeatedly mauled at one meteor by a Boss Shivan that refused to die (largely due to the fact that PVP runs under almost entirely different rules, but *only* for players) we finally managed to get everything, and got the temp powers. My friend: "While we're here, let's look around for some other players." Me: Activates Pocket D teleport. Afterwords I told them, basicaly, that having done it once I was never going to do it again. The whole time we were there, I was nervous and jumpy, and otherwise experiencing epic levels of "not having fun." The fact that the NPCs basically cheat didn't help, since as far as I know they don't use the same screwed up rules as players in PVP zones.Curious about something: For the people with bad experiences with zone PvP, which zone are you in (or which zone were you in at the point this experience happened)?
As for other games, I *have* tried actual PVP. I find that it is a game mode that tends to concentrate all the biggest jerkweeds in a game into one place at the same time. Part of it is the same problem as driving on a freeway - the vast majority of drivers are not psychotic lunatics. However, after spending an hour on the freeway, I can almost guarantee that you *will* have noticed any of the lunatics near you, and they *will* be what you remember about the drive. Likewise, I'm sure that intelligent, well-spoken and polite people play PVP. I *do not* remember ever encountering such a person in any of my few attempts at PVP.
Do immature, trash-talking moronic jerkweeds exist in the PVE game? Yes. And I make every effort to have nothing to do with them. I'm certainly not going to volunteer to go into a part of the game that is almost certain to be infested with them. -
I don't know. It couldn't have anything to do with releasing a patch that makes code changes to the vast majority of powers in the game. (16 Issues worth of big changes, five years worth of incremental patches and hotfixes. If the game engine had a physical form, it would probably look like a cross between a Delorean and a subway train, held together with duct tape, string, and gummi bears.)
-
Quote:Here are some reasons why I *won't* PvP. Ever.Here are a few reason why you SHOULD PvP:
-PvP can be fun and rewarding. You reach 50 and you have few option that generally fall between doings Tfs or farming. PvPing adds and entire new spectrum to the game and will revolutionize the way you play your toons and think about the game in general.
-You can gain IOs unique to PvP combat only. The IOs are effective in PvE but in PvP can even rival purple enhacements. They are different because they have at least 10 bonuses on each set as opposed to the usual 5. This effect only works in PvP but still offers a player a new exciting opportunity.
-The daily grind can become boring at times, PvP allows you to experience the game in a whole new way which doesn't rely heavily on content or NPCs. Your foes are more challenging and always thinking of new ways to defeat you.
PvP can be fun and rewarding, against someone you know with a good sense of humor and fair play. However, you are far more likely to encounter a massive team of immature jerkweeds who will either mass gank you the instant they see you or, more likely, wait until you are clearly distracted. Then mass gank you. And then crow about how "leet and uber" they are, and what a loser you are. And then, in most games, your corpse will be sexually defiled.
You can gain rewards that are "Unique to PvP." And that are quite often only of any use whatsoever in PvP. If you don't live in a PvP zone, these amazing, unique rewards should be sold immediately whenever it is possible to do so. In my case, even the tiny chance of finding an IO that could sell for over a billion inf is *NOT* sufficient incentive to go into a PVP area, and the idea that I'd go into a PVP zone for *temp powers* is laughable.
I hate PVP in any game. In COH, it's a bad idea, poorly implemented, and gets worse every time they try to "fix" it. My *only* hope for PVP is that when they attempt to restore Base Raiding (which they will, eventually, some manager somewhere will insist that they NEED PVP to "stay competitive") that anything PVP related is optional, and can be disabled and completely ignored by any player that wants nothing to do with it. -
-
Quote:I play on Justice, and I have an Energy/Devices Blaster. Of course, that character (like all of mine) is mostly for soloing. I've been in several horrible pickup groups though, which is mainly why I prefer to solo. That, and Build Nazis. Frankly, I don't *care* that someone's Mastermind has Provoke and Leadership and Hasten and the freaking Arc of the Covenant. *I* hate Hasten, think the Presence pool is a waste of space and since I rarely team, I don't care that eight-stacked Leadership is "pure awesome." And I like the personal attacks, even if they're not Blasts of Ultimate Power. So there. :PSerious question. Among the denizens of "JFA2010" and its predecessors who make up the majority of people I play with, I never see any of the powersets that people seem to talk about a lot on these boards.
For example, Energy Blasters. I can't remember the last time I've seen one. Now Archers, Ice men and Fire gals, I see them all the time. Likewise, the horror stories people tell about PUGs just seem to be totally absent on this server.
On information and belief, I think several of the devs play here.
Is Justice heaven? -
I don't have a problem with it. But I've seen people flip out over less. This is the Internets! Someone out there is ready to be offended by anything. Or everything. Heck, I've seen someone start pitching a fit on zone broadcast because "I'm a Christian and it *OFFENDS* me how many demonic characters are running around." And this was in *Mercy Island.* They made a villain, and then decided to be morally outraged that they were surrounded by villainous looking people.
-
Just to point it out, but someone might eventually have a problem with the name of your second character. I'm pretty sure the intent was the Spanish version of "The Black Devil," but some people are just going to fixate on that last word.
-
Probably a silly question, but you didn't share your account with anyone? Alternatively, you *did* use a different username and password than on other games, correct? And you didn't actually visit one of those "friendly" sites that offers to give you millions of influence in exchange for real money, did you?
-
Yes, the Mac Special Edition acts like a booster pack. You can buy it as an upgrade, even if you play on the PC. There is also an actually Mac Booster Pack, which just includes the items and bonus power. The difference is that the special edition also includes 30 days of game time. Since the booster is about $10, and a month of game time is normally about $15, the Special Edition is a slight savings if you choose to get it. ($20 for Booster + time, rather that $25 for getting the booster and paying for a single month separately.)
In any case, once you've purchased the version you want, make *certain* that you apply it as an upgrade to your existing account, rather than creating a new account. -
It might work better if you ask people to send you a PM. Some people who might be interested might also *not* want the greater Internet to actually know where they live. That said, is there any particular reason you want to limit it to just that one city? And what about the surrounding area? I just checked, and Spokane is a moderately sized city surrounded by several hundred square miles of not very much. It seems possible that there could be players in the vast rural area around it, or some of the smaller towns within a hundred miles or so. (By Internet standards, 100 miles is still pretty close. Considering that I regularly team up with people from two different continents besides my own.)
-
I have a plant controller that currently has Carrion Creepers five slotted, and I might up that to six if I use up a freespec. (I don't think the epic Fire Armor *really* needs to be five slotted, not when I don't have anything else to stack it with.) I seem to remember that one of the recent patches fixed the vines so that they could inherit IO proc effects. And I think someone posted a guide that explained which effects the vines could use, but I've been unable to find it. I'm simply trying to decide between 3 recharge, 1 acc and 2 damage, or 3 recharge, 1 acc, and two procs of some kind.
I know that this power is weird, because there's actually something like three different effects involved, including an invisible pseudo pet and the visible vine pets, and that not all of them share the same effects. I'm also pretty sure that a proc will only activate if the pet actually uses a compatible power. (For example, I'm fairly certain that Necromancy Grave Nights will only apply a defense debuff if they use one of their melee attacks.) -
Correct, and I've seen several builds that uses Gang War for that purpose alone - just four slots with the various pet +def and +res IOs. (Gang War can take both Pet and Recharge Intensive Pet pieces, so this frees up slots on the three "real" pets for their other abilities, or just more accuracy and damage.)
-
I was just checking my main character, and decided that I needed some rare salvage to craft a recipe. Just because I could, I decided to bid on a stack of ten, and sell off the extras later. So, I placed a bid. I had *intended* to place a bid for 800,000. Instead, I had a brainlock moment, and placed a bid for a stack of ten for 8,000,000. Spent about two seconds wondering why there were so many of them available, and then realized what I had done. Spent about thirty seconds running a mental systems check wondering how I could possibly have done something that stupid, then took the one I needed and put the rest back up at just under the apparent selling price.
And it doesn't even count as inf destruction, because it all went somewhere. So, if you just made a totally stupid amount of money... you're welcome. :P (By the way, a digi-cookie to anyone who noticed which rare salvage I did this with.) And as I'm now pretty much broke, I guess I get to start the whole climb over again. Ah well. -
Quote:Personally, I really dislike the banner event, and hope we never see anything else like this. I've been in about fifteen of the Deadly invasions now, and in only *two* did we even manage to make the banners vulnerable before we ran out of time. Otherwise, there are either not enough people, or idiots in Broadcast shouting contradictory or flat out incorrect orders ("Everyone gather at one banner to make them vulnerable! RIGHT NOW!") I've given up even attempting them, and have just started dropping out of teams that want to run and go do it. I'm through wasting time with it.It was not exactly clear in the initial event instructions that all the banners had to be weakened simultaneously. I made that mistake myself the first couple times. It's only been a few days; give it a little time, the more folks do it, the better informed they will become.
*Edit* Additionally, the rewards are nowhere near good enough for the time and coordination required to pull it off. Badges? And Temp powers? Seriously? For something that takes this much work, costume pieces would be nice. The critters aren't even a decent source of prestige, they seem to be worth about 2 points each on a full team. -
Unless you have three different accounts, all the purchased costumes should be available for all characters. However, a few of the costumes are limited to specific body types - mostly from the Magic set, where the Bolero jacket and Witch outfit are Female only, while the Baron outfit is only for Male and Huge. Other than that, it should definitely appear in the appropriate categories for all of your characters.
-
Quote:Will that also get rid of the error "bonk" sound that plays every time you try to use a power that isn't recharged? If not, even with the message disabled, you could eventually reach the point where that "bonk" is what you believe in-game movement should sound like.Remove "Combat Warnings" from your systems tab. It's not very useful channel to begin with.
-
Oh, one other thing to point out. In WoW, once you out-level a given quest, you can still complete it, but you get almost nothing unless you're at the level cap. A little money, some reputation, and a random piece of gear that would have been junk *before* you were twenty levels too high. If you join a team of lower-level characters, no one gets xp at all, because you can kill stuff just by looking at it.
In this game, you can join a team of lower-level characters and actually adventure with them, because the game will change your character to match their level. (You'll still be potentially far stronger, since you'll have access to extra slots and up to five levels of extra powers - especially usefull for Masterminds, since you can call your Tier 3 pet as low as level 21.) Using an Exemplared, high-level character is a great way to show a new player/friend/character around. If you aren't level 50, you even earn XP while teamed up with a lower level character. If you are level 50, you still get Inf and prestige and whatever recipes or salvage are appropriate.
*Also edited for typos. Bah.* -
As some other people have pointed out, just because a character has reached 50 doesn't mean they're dead. You can continue to play different missions. The Imperious Task Force awards costume pieces (Roman armor and weapons) which is either great or totally pointless, depending on your character and/or personal viewpoint. You can save up to "purple out" your character, just to see how insanely powerful you can get. You can issue challenges to yourself, or even use the game to do so. (Running a mission through Ouroboros with various difficulty modifiers, such as no temp powers, no inspirations, a time limit, complete without being defeated.) If you and your girlfriend have a SG base, level 50 characters are good for building up prestige, simply because you can probably handle a mission that throws more critters at you.
Personally, I hate WoW's focus on endgame/raid content. Every time I try to play again, I find it harder and harder to care, about *anything,* because almost all of the "really cool" content is stuff that I'll never see. I'm never going to join one of the massive raiding guilds - even if I didn't totally hate them, it's a game, not a job. I'm not going to be told that I *must* have this build and that I have to be on for six hours on this day every week to be available for raids. I've actually been approached by someone who asked if I needed a guild, and in practically the same breath told me a massive list of required gear and addons and such that I'd *have* to use if I wanted to join.
Honestly, one of the reasons I enjoy CoH is that none of that is ever likely to happen here. I have my own SGs, with bases that I can design and use however I see fit. I've accepted Coalition invitations from friends with much larger, better bases than mine so that I have access to the things that I can't afford yet (like more than three teleporters at a time.) I also really enjoy playing with the character creator, and trying out different powers. WoW seems to be built from the ground up to punish people who like to experiment. The only way WoW is "meant" to be played is with one main character and no others. Or at minimum, one main character who acts as the Sugar Daddy for your useless alts.
*Edited to correct some fairly grievous typos.* -
Quote:Which would be true, except for all the in-game (and therefore "real") missions where the devs repeatedly bludgeon home the fact that nearly everything Crey does is, in fact, evil. While Dr. Aeon isn't as consistently, kitten-stabbingly evil, he *is* consistently portrayed as someone who would, for example, kidnap a person and toss them through a portal into an alien dimension just to see what happens.Yeah cuz we all know that corporations are either paragons of virtue or vile festering pits of evil. Theres never any shades of gray for good people or questionable business practices, and bad people never have legitimate businesses. That's just not how the world works.
-
Quote:It wouldn't matter, because that idea has already been badly undermined by being able to trade inf and sell things on the market to begin with. As has been pointed out, any role-playing reason for not allowing two of my characters to trade could be applied to any pair of characters in the game. And no, "role playing" that two of my characters can't know each other because it's impossible for them to be in the game at the same time doesn't make any sense to me. Not when they're all members of the same SG, and *especially* not now that AE is available, and I can (if I wish) make a mission where any of my characters can team up with half of my own solo SG. And that's not even counting the two or three people I've met who have several versions of the same character (not clones, or even different powersets - I met one person who wanted the same character in a solo SG and in a friend's SG, so he made two and put one in each.)I remember a Dev saying back when I started in '05 that they didn't want people to transfer inf from toon to toon because it gave an unfair advantage to the toons with a sugar daddy lvl50. They wanted all toons to have to work their way through on their own. Of course I can't find anything about that now, so I guess we'll just have to wait for a Dev to give the reason again (if they ever will.)
-
Quote:Correct. But if you play with the same people a few times, you can get a good idea of if they're trustworthy enough to help. And the new Superleader rank helps a great deal here - if you have an existing base and are worried about getting robbed, set the permissions first so that only the Superleader can do anything but invite and promote other characters. If the group is intended to be just you in the end, you may as well get your alts invited and immediately promoted to the top. (Unless you have RP reasons for wanting different characters at various ranks.)If you CAN get a personal supergroup started and all your characters invited into it, Shadows suggestions are good. The safest way is to get the SG started and then before you actually do anything in the SG add a friend from the game to the group (or a friendly stranger) and get them to invite in all your active characters. That way it doesn't matter if the outside char tries to loot your base or whatever, since there is not going to be anything there. After that the only trick is adding new characters to the SG.
The worst that can happen is that the person helping you goes berserk and tries to kick out everyone who isn't the Superleader. Once upon a time, I believe it was actually possible to steal a SG, since all the Leaders had the same settings. You'd invite them, switch characters, and discover that they'd booted you from your own SG. I don't believe that's possible now, unless you somehow transfer Superleader status. I suppose that with invite permission, the assistant could also go nuts and start inviting his friends or random strangers, but I'm not sure how that could do any lasting damage, assuming you took time to change the other settings first. You can always kick the extras later if that happens, since booting a member is the only action you *can* preform on an offline character.