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Posts
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Joined
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Quote:Hover is actually quite useful! Flight slows down to hover speeds during combat. However, hover adds defense and takes far less endurance. With 2 or 3 enhancements the speed is as good as sprint but you also have z axis movement.But I don't want a Katana. I "want" the Dual Blades as that's how the character is suppose to be.
Oh, and I somewhat get the essence of the game as I have a high level Blaster already, but I messed it up a bit but wasn't too hard to fix as my friend made me use my alt build to fix what I messed up and helped my Blaster be better (As I taken Hover and Fly... not knowing Hover was very slow and somewhat useless after getting fly) and then taking superspeed and teleport all with Fly.
The reason I'm asking help making a Dual Blade / Willpower (or something) is I somewhat don't want to make a very bad build again.
In many builds it is a much more useful power as a prereq for flight.
Also, there are ways to change your blaster. You can earn a respec by completeing one of the 3 respec trials. They are also often for sale at wentworth's, though they can be quite expensive. Respec are also given out as veteran rewards. -
I looked at mids closer and I think there is something bugged. I show my build having 100 more recharge, but after checking it thourougly i see that's impossible. That's a pretty sweet build. If I used it I wouldnt take a travel power, what would you take instead?
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I have about 2B influence saved right now as well as many of the non-purple enhancements and a few hecatomb. If I need more influence I'm not in a super hurry to complete this build. I generally avoid the PVP enhancements, its hard for me to spend that much on enhancements.
I've only ever made IO'd regen scrappers before so I'm not practiced at builds for shield. This is my first hack at it.
I went for a lot of recharge so I can pretty much always have lightning rod and shield charge as well as active defense. Melee and Range defense are almost capped. I've seen some good builds here on the front two pages with more defense/ resistance then what this build packs maybe about 1.5 defense per category. But this has about 120 more recharge than said build which translates to about 8 seconds less downtime for lightning rod/shield charge/build up. Is going from 2 cycles of build up/ rod/ charge per minute up to 3 worth going from the defense cap to right below it, and from 100 damage bonus to only 33 damage bonus?
I'll appreciate any comments or critiques.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Enlightning: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (A) HamiO:Enzyme Exposure
- (15) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Enzyme Exposure
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Endurance
- (25) Scirocco's Dervish - Accuracy/Recharge
- (25) Force Feedback - Chance for +Recharge
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
- (A) Taunt Duration IO
- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
- (A) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Endurance/Recharge
- (36) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Chance for Fire Damage
- (40) Armageddon - Accuracy/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (43) Gift of the Ancients - Run Speed +7.5%
- (45) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
- (48) Miracle - +Recovery
- (50) Miracle - Heal
- (50) Miracle - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
I play my Martial Artist a lot. MA gets the job done, but is clearly lagging behind other sets, even single target based sets. I think what Umbral says there is the best solution. The fact that not using eagles claw is usually the best route in any given fight should speak to that. I think making the animation time on Eagles Claw shorter would do wonders to even out the set. Wouldn't that also make Thunder Kick and cobra strike marginally more useful for stunning? I would really love to see Eagles Claw turned into a small cone, but I'm not so sure I could perfectly justify that.
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Quote:Vengence is actually pretty useful, especially if you're toon in durable. I run lots of x8,+x missions and I try to run full groups. I don't die very often, but the random people I play with die all the time. Often times, having vengence makes the team more effective than if that player had survived. Its unfortunate that is the case, but if you do lots of PUGS you should expect your teammates to die frequently. Their poor builds/play is your gain.True but I am going to assume that there will be times when the firing of them will be such that I will actually have Dull Pain down for a few seconds. Truthfully once the toon is IO'd out it should not make much of a difference. I am still trying to tweak a bit for more defense, still really bummed about having Vengeance selected by accident.
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Quote:In the Lich You reccommend SOs over a set? Or maybe a different set in the lich?The +10% pet *resistance* IOs are a long way behind the +5% pet *defense* IOs in how much they will boost pet survival. For one thing, the resistance IOs don't cover psi damage. For another, a defense capped set of pets is extremely tough, compared to virtually any other kind of pets. You need both +5% defense unique IOs (Edict of the Master, and the recharge intensive one, I forget which set) to end up just shy of the defense cap, when put together with a slotted up maneuvers and shields.
More generally, set bonuses that accrue to your MM don't generally buy you as much as they would on other characters (ie: chance for build up doesn't buy you much, for example), except perhaps recharge bonuses or endurance/recovery bonuses. Recharge bonuses don't help as much when you can't turn them into bigger damage, and your pets will seldom die, meaning recharge doesn't count for overly much that way either. Recovery bonuses can be helpful because end drain can be an issue if you'd like to keep your MM active. You just don't get as much return for your mega-bucks on a necro/FF as you might for some other characters. In a way that's nice, as it means you can use all that influence for other purposes.
And, if you have life drain and your pets are alive, sharing damage, you just don't need the fighting pool, or the end drain that it represents. If the situation is bad enough that your pets are no longer alive, the fighting pool will be unlikely to keep you alive.
FWIW, YMMV, and good luck no matter how you decide to build.
PS: I generally put at least 2 SOs worth of to hit debuffs into the Lich. Check out his stats in-game sometime. He packs 9.38% or thereabouts to hit debuffing on most stuff he does, and that adds up quickly.
Also, what would you take over fighting? -
Does anyone have anything to say? I'll take any advice/critiques I can get. I build a lot of scrappers/brutes, but I've never built a Mastermind. I'd like some sort of advice before I blow my infamy load on this. I will appreciate all responses.
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If you want purples don't fight the same type of enemy repeatedly. I can't remember where I read it, but switching enemy types increases the chance of getting purples, and fighting enemy types that are commonly skipped by most players helps even more. I ran some tests actually last week. I did not use the ouroboros day job power.
Keep in mind that these numbers are based on a small sample of time.
Over 12 hours I only ran the battle maiden farm. In that time, I got 7 oranges and no purples.
For another 12 hours I swapped out enemy types every hour. I got 19 oranges and 3 purples. The purples dropped 2 from Knives and one from rularuu.
I also have a theory that filling up salvage/inpsirations/enhancements ups your chance for recipes, but I haven't tested it. If I can get more time in game I will continue testing. -
Yes, I was not precise. When you throw a bucket of IO set bonus regen into the ocean that fast healing and integration create you won't gain a noticible amount of survivability. The return on survivabilty for the price/rarity of the IOs necessary is low compared to other scrapper secondaries.
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Quote:There is a cap on health. At level 50, using dull pain you'll probably hit it. Also +regen has a diminishing return for regen scrappers.Alright I have a related question - is there a good reasonably up to date regen guide? I've run a MA/Regen scrapper up into the 20's now and I'm picking up low-level IO sets for +regen and +max health bonuses and I'm glad to see there's no cap, but I would like to see what other people think on how this all should work. One example - is taking fitness with a regen scrapper overkill or more of a good thing? Any guidance would be appreciated.
Fitness is usefull if you plan on using a lot of endurance. I don't use it on my MA/regen though. -
I just finished making a build for my Necro/FF. I have about 1.5 Billion infamy.
This is my first crack at a MM set build. Could you folks critique it for me?
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Space Dracula: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (11) Red Fortune - Endurance/Recharge
- (13) Red Fortune - Defense/Endurance/Recharge
- (13) Red Fortune - Defense
- (15) Red Fortune - Endurance
- (A) Red Fortune - Defense/Recharge
- (15) Red Fortune - Defense/Endurance
- (17) Red Fortune - Endurance/Recharge
- (17) Red Fortune - Defense/Endurance/Recharge
- (19) Red Fortune - Defense
- (19) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Gift of the Ancients - Defense/Endurance
- (23) Gift of the Ancients - Endurance/Recharge
- (A) Edict of the Master - Damage
- (23) Edict of the Master - Defense Bonus
- (25) Edict of the Master - Accuracy/Damage
- (25) Edict of the Master - Accuracy/Endurance
- (27) Edict of the Master - Accuracy/Damage/Endurance
- (27) Achilles' Heel - Chance for Res Debuff
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Miracle - Heal
- (33) Miracle - Heal/Endurance
- (33) Empty
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Damage/Endurance
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Endurance/Damage/Recharge
- (43) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Recharge Speed
- (34) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (A) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Recharge
- (A) Empty
- (A) Sovereign Right - Accuracy/Damage
- (36) Sovereign Right - Damage/Endurance
- (36) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Accuracy/Damage/Endurance
- (37) Sovereign Right - Accuracy
- (37) Sovereign Right - Resistance Bonus
- (A) Aegis - Resistance
- (40) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (46) Doctored Wounds - Heal
- (46) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal/Endurance
- (A) Endurance Reduction IO
- (A) Doctored Wounds - Heal
- (43) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Immobilize/Range
- (48) Enfeebled Operation - Accuracy/Immobilize
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Absolute Amazement - Stun
- (50) Absolute Amazement - Endurance/Stun
- (A) Hold Duration IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run -
How did this build work out for you? My necro/FF is 44. I'm out of touch on the villain IO market. How expensive is this build?
What is the actual softcap for resistance and for defense? -
Do the veteran reward pets that grant a stat bonus also grant that bonus to mastermind pets?
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I havent played my mastermind in over 2 years. Currently, I have soul mastery.
Can someone shoot me some good ideas for builds please. -
Quote:I think is miles better than it used to, plus now the power make sense. Previously you could have perma moment of glory, sure, but having so little hitpoints made it the inverse of the rest of the regen set. Regen is supposed to be good at surviving constant small chips of damage like rain or caltrops, but with the old MoG those things did you in. Also Psionic damage would finish you off pretty quick.I use it to survive Reviving in combat before I get my toggles back up. Also it holds a LotG +recharge.
It is a mere shadow of it's former glory.
Now, I have MoG ready for every crowd I run into. I can use it actively to take alphas or reactively to survive a sticky situation. Plus it works in conjunction with all my other regen powers, where as the old mog made reconstruction, instant healing, integration, and even dull pain to an extent, useless.
The current MoG is useful and it makes sense. Really its one of the best defensive powers in the game. If you're not using it, then your no where near as effective as you could be. -
Quote:If you like a lot of variety or like to watch the animation, by all means get more attacks, but with only 3 attacks(storm kick, Crippling axe kick, crane kick) you can handle any single target threat. Adding Dragons tail helps with AOE. After that, the other attacks will only be used because you feel like using them not because you need to use them. Unless you're seriously debuffed one of those 4 attacks will always be ready. Also, CAK can knock enemies out of the air like air superiority.My very first Scrapper was MA/Regen ... My theory on attacks is MORE is always better than less and I have them all along with Air Superiority. When I got to Epics I took Body Mastery which added Focused Accuracy and now even my Vet reward Sands of Mu is effective and in my attack chain. I am not one to spend Billions IOing out a characetr but she does have generic 50 level Ios in most slots and can handle ANY EB. If it gives you any more incentive to try.. I tend to like trying different powersets but I have TWO MA/Regen scrappers at level 50 now and the second has Dimensional Warder after soloing all of those Praetorians as Elite Bosses.
It may not be the most DPS scrapper out there but it will definately hold its own solo or on a team and i like the animations. Enjoy your new addition and have fun! :-D -
Quote:I stay away from eagles claw and cobra strike because with all set enchancments theres nothing I can't kill faster than it take to stun them. Typically those attacks are ineffective against EBs and AVs. Eagles Claw might seem awesome, and sure it looks good, but honestly for the animation time, its a pretty crappy attack. Thunder kick is nearly worthless.You can certainly take on EBs just fine with MA, and if you build it right, you could take on AVs (though it sounds like you don't care about that... nor do I, heh). My MA Scrapper soloed through all the EBs in the game, though of course the ones with Tier 9s are more annoying.
I personally love my MA/Regen. I grabbed Air Superiority, and that with the Stuns in MA are nice mitigation if I need it (no redraw to worry about, either). But it'd work fine with other powersets, too.
For damage, a lot of high level mobs have resists to a lot of damage, including Smashing, so you will run into that. Current Praetorian robots are a little weak to Smashing, I think (or they don't resist it), so it's not all stacked against you. Anyway, I picked up procs while slotting my attacks well and that helps, so I would recommend doing it (though it's a good idea for most characters when you can do it as well).
I personally enjoy Eagle's Claw a lot (it's hard for me to not like leaping into the air and kicking a guy's face in, hehe), but believe CAK now has better DPS. However, Cobra Strike + Eagle's Claw can nicely stun bosses with annoying auras and/or damage (or on their own for lts or minions). EC also has a 15% chance to crit, which is higher than most attacks, including CAK (if I'm looking at the numbers right). So there are pros and cons to both.
I run with Regen as my secondary, I have no problem with EBs and can take many AVs solo. I reccommend Storm Kick, Crippling axe kick, and crane kick as attacks, as well as dragon's tail. You don't really need anything more than that. -
The cubicle worked, but i dont seem to be able to walk through the posters, maybe i just remember wrong.
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I once toured a base that had veteran reward posters setup as false walls/ 2 way mirrors.
Im not sure how long ago this was, or when the base was. It this still possible to do? -
Quote:I just looked over your build, and here are a few things about it:
From some set bonuses and power picks, it looks like you are trying to get some extra recovery. If that's the case, then go for the Fitness pool. Stamina is twice as good as Physical Perfection for +recovery. Using the same slotting, that would hit ~4.0/sec recovery.
And while you are at it, you might as well get Health, which will open up more options for Heal IOs.
If you were to drop a pool, drop Leadership for Fitness.
Dull Pain is overslotted. Just stick 5-Doctored Wounds in it, sans the triple-enhancement IO.
Yeah, I highly recommend the Obliteration set for Dragon's Tail.
Eagle's Claw is overslotted for mez. Don't even bother slotting for that in that power.
If you want to get more bang for your buck, switch out the Hecatomb: Damage IO in Storm Kick for the Hecatomb proc. That Damage IO won't add that much due to ED.
In Instant Healing, why did you put a Numina's in the 5th slotted instead of another Doctored Wounds? Five-slotted Doctored Wounds get you to the ED cap for Heal and Recharge, plus it gives +5 global recharge bonus, which adds more benefit for this build.
Resilience seems to be overslotted for its benefit. I recommend not slotting it, though you could use it as a mule for certain IOs if you can't get them into Tough.
As you know, Resilience and Revive are really optional on this build. Revive, in particular, will only find disdain from min/maxers here, but hey, if you want to keep it, then I'm not going to judge.
Here's are some other hints on rebuilding if you choose to do so:- Put 5-slotted Doctored Wounds in Reconstitution and Dull Pain (and maybe Instant Healing if you got the extra slots), excluding the triple-enhancement IO. This will get you to the ED cap for both Healing and Recharge enhancement. Plus, each set gives a +5% global recharge bonus.
- Obliteration set in Dragon's Tail will also provide +5% recharge and a nice melee def bonus.
- Put 5-slotted Crushing Impact in one or two more melee attacks, and you got +25% global recharge off the bat.
- To save up on slots, only slot MoG for +recharge. Any extra defense enhancement will mostly be lost to the Scrapper defense cap.
- Consider sticking the Touch of Death set into some of your attacks, for extra melee defense.
- If you do consider getting Crane Kick, try to stick the Force Feedback +Recharge proc in there. MA/Regen benefits so much from more global recharge, not only from its attacks, but also its clicky heals.
I don't know what your ultimately intent is, but the build posted right now should still be strong enough for the most common content in the game. The above changes and recommendations is for your benefit if you want to min/max for the harder challenges. If that's the case, get at least enough global recharge to get perma-Dull Pain or close to it (and possibly more if you want to have the best MA attack chain). Then start working for positional defenses. Hope this helps.
I followed some advice, I have touch of death now in crane kick and cripling axe kick, got rid of eagles claw.
I took out hectomb damage and replaced it with chance for extra damage.
I have resilience one slotted, and I replaced revive with vengenace slotted with the recharge gamblers luck.
The reason I have numina slotted still is because I have the whole set, and my finances are still slim. I dont want to destroy the set nor do I want to waste a respec to get it out.
I dont have Mids on this (work) pc. But to sum up:
Basically all of my defenses are between 21% and 28%.
My smashing and lethal resists are 26, other resists about 9.
Recovery is 202%, Regen is 620%, global recharge is +150%, +50% to hit
Are those good numbers for regen?
I have enough recharge time to have perma dull pain. -
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I've been away for awhile. Since so much has changed. I figure its time to respec.
This build is based on what enhancements I already have, and what little influence I have available. Obviously, I can always earn more, but I'd like to respec soon.
Also I keep thinking about swapping out eagle's claw for crane kick, and putting full touch of death into crane. I just really don't like knockback. I'd like to replace scirorroco's in dragons tail with obliteration eventually.
I will appreciate any comments and help.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
shades new: Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Storm Kick Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(29), Hectmb-Dmg/EndRdx:50(29), Mako-Dam%:50(31)
Level 1: Fast Healing Mrcl-Heal:40(A), Mrcl-Rcvry+:40(45), RgnTis-Regen+:30(46)
Level 2: Reconstruction Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(5), Dct'dW-Rchg:50(5), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9)
Level 4: Quick Recovery P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:21(7), P'Shift-EndMod/Rchg:50(7)
Level 6: Combat Jumping LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11)
Level 8: Focus Chi GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(11), GSFC-ToHit/Rchg/EndRdx:50(13), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 10: Boxing Amaze-Stun:50(A)
Level 12: Dull Pain Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(15), Dct'dW-EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 14: Hasten RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 16: Integration Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(17), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal:50(21)
Level 18: Crippling Axe Kick Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(23), Mako-Dmg/Rchg:50(25), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(27)
Level 20: Super Speed Run-I:50(A)
Level 22: Tough Aegis-ResDam:50(A), Aegis-ResDam/Rchg:50(31), Aegis-ResDam/EndRdx/Rchg:50(31), S'fstPrt-ResDam/Def+:30(39)
Level 24: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), GftotA-Run+:40(33), GftotA-Def/EndRdx:40(39)
Level 26: Dragon's Tail Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46), RechRdx-I:50(48)
Level 28: Instant Healing Dct'dW-Heal:50(A), Dct'dW-Rchg:50(34), Dct'dW-Heal/EndRdx:50(34), Dct'dW-Heal/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(36)
Level 30: Maneuvers GftotA-Run+:40(A), GftotA-Def/EndRdx:40(36), LkGmblr-Rchg+:50(37), LkGmblr-Def/EndRdx:50(37)
Level 32: Tactics AdjTgt-ToHit:50(A), AdjTgt-EndRdx/Rchg:50(37), RechRdx-I:50(43)
Level 35: Eagles Claw HO:Nucle(A), HO:Perox(40), HO:Perox(42), HO:Endo(42), RechRdx-I:50(42), RechRdx-I:50(43)
Level 38: Moment of Glory LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), RechRdx-I:50(40), RechRdx-I:50(40)
Level 41: Conserve Power RechRdx-I:50(A)
Level 44: Physical Perfection EndMod-I:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48)
Level 47: Resilience GA-3defTpProc:50(A), Aegis-ResDam:50(50), Aegis-ResDam/Rchg:50(50)
Level 49: Revive RechRdx-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
7.5% DamageBuff(Smashing)
7.5% DamageBuff(Lethal)
7.5% DamageBuff(Fire)
7.5% DamageBuff(Cold)
7.5% DamageBuff(Energy)
7.5% DamageBuff(Negative)
7.5% DamageBuff(Toxic)
7.5% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
11.9% Defense(Fire)
11.9% Defense(Cold)
9.13% Defense(Energy)
9.13% Defense(Negative)
6% Defense(Psionic)
8.5% Defense(Melee)
12.3% Defense(Ranged)
13.2% Defense(AoE)
50% Enhancement(RechargeTime)
24% Enhancement(Accuracy)
18% Enhancement(Heal)
15% FlySpeed
95.4 HP (7.12%) HitPoints
15% JumpHeight
15% JumpSpeed
MezResist(Held) 6.6%
MezResist(Immobilize) 3.3%
MezResist(Terrorized) 6.6%
13% (0.22 End/sec) Recovery
62% (3.47 HP/sec) Regeneration
6.3% Resistance(Fire)
6.3% Resistance(Cold)
3.13% Resistance(Negative)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
40% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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edit: sorry I thought I had it in there