Elec/SD - Farmer build
I will really appreciate any comments.
This is my Elec/SD/Pyre build as I have it on live server. I don't farm with it, but I know it excels in AoE damage and is tough so it should have no problem farming.
My build has slightly lower regen and HP, but it is soft capped against all positions making it more survivable. The +Rech on both builds is the same, but my build has more AoE and a seamless single target chain for hard targets like AVs. The single target damage isn't spectacular, but it's mostly unresisted damage types (Energy and Fire) so in most cases you'll do good. The chain I'm using is JLadder > CBrawl > FBlast > CBrawl. What I like most about my build is that it's completely sustainable without insps or temps; while the AoEs use more endurance than I can recover in the long run, fights just don't last long enough to run me dry. Single target wise the attack chain is relatively so "weak" that it doesn't use up much endurance.
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(5)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), HO:Enzym(42)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(42)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(13), FrcFbk-Rechg%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hurdle -- Jump-I(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(19), RgnTis-Regen+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(40), P'Shift-End%(50)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(29)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Kick -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), Aegis-Psi/Status(34)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;712;1424;HEX;| |78DA9D93594F135114C7EF4CA794B6335D8052562BFB5E0141105C1205130C24689| |107059AB15CA1C9A4346DA3C0932FBEF9E4FA840B8ACB47307E0D7DD1CF61D4288E| |67B9AD31BE3969FFBF7BCF3DE7DC73EEDC59D89E3185B87D5668A1F38E5D2CA6539| |9829DCFCB822F95C9CA5C460A9F102251B6A617A4236572D6919952219BB11D36FC| |599F913764AE2893A9CDAC74D6CBD3E85C6E531664AE942C0FCCC5AD2D2779215BC| |AC9629127F3D2CE67731B019AA4F252AE5BCA6963B3040B35B3F96C2679CEB17765| |7AC12E966461A7016AEB83FF174BA8C7F58AAB801E51758DB14208AD32D60891342| |180511A4579441C06ADA23F061814FD758C08E1ABA5DC846B6837059AF45B8C6D82| |B1C3D82504C1DDC369750FE7EBE37C7D1360348430C1C3CB1E5EEF255A8A5C2674A| |7083D4B8C2B1CB64CF80E513ED5A46F52176244544F31A609815304F334E38E8E51| |1644F9394AF34FE1FE1E1150AC827441AE43047BA9F87A30596CD22C2EBE868B0F4| |1A2B0A69173B88D9C7DE01C559D462F6A78A6357384CE33749CD5E050AB1AADBD47| |F5D4DD673C20B43C24F43C228C3C267C839D62AAD1D84B32D51F305E111A5E33DE7| |08EB78438EC15578DC63F71BECF84765869E415BD71802A6FFA0B3A3834B3836876| |E1111EB0B472E146EB30F57F6494719C3146681B271C42C5095571E2076D7AF427E| |390F18BD0E63284071185A87615D5CE511D1CD5C1511D1CD5C9519D1C6540695DEA| |D0BBF80D75F31BEAE6EBBA0F697BD541F47ED0F13D0C7D24BC809501B5E1C01EB53| |EF884F194F18C30F49CB14F3880A8A4BAFEC951BA5BC7C618E38C138491094218DC| |87D5A51AE6FA5A8CCAE7093F3CDFF97F2C8B46E523131A591246E5F374FD918AFFF| |F3EEFCC723AFFE500E812CA2288B68CA31594559CAEE1C8C6D175940C4EDDF766B9| |80F024D67512650A651A2586F5DD454F5F10248862A258282194304A04A516A5096| |50FC5FD0D1FBAFD42| |-------------------------------------------------------------------|
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I looked at mids closer and I think there is something bugged. I show my build having 100 more recharge, but after checking it thourougly i see that's impossible. That's a pretty sweet build. If I used it I wouldnt take a travel power, what would you take instead?
Your build has the FF proc in Thunder Strike enabled which causes the anomality. Turn it off and you should see the real values.
As for not picking a travel power... I'm not actually sure. Grant Cover would be a good pick, but I'm not sure the build has enough slots to leverage it properly. Would need some toying around to see how it'd work out, but I think it would be the best pick.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I have about 2B influence saved right now as well as many of the non-purple enhancements and a few hecatomb. If I need more influence I'm not in a super hurry to complete this build. I generally avoid the PVP enhancements, its hard for me to spend that much on enhancements.
I've only ever made IO'd regen scrappers before so I'm not practiced at builds for shield. This is my first hack at it.
I went for a lot of recharge so I can pretty much always have lightning rod and shield charge as well as active defense. Melee and Range defense are almost capped. I've seen some good builds here on the front two pages with more defense/ resistance then what this build packs maybe about 1.5 defense per category. But this has about 120 more recharge than said build which translates to about 8 seconds less downtime for lightning rod/shield charge/build up. Is going from 2 cycles of build up/ rod/ charge per minute up to 3 worth going from the defense cap to right below it, and from 100 damage bonus to only 33 damage bonus?
I'll appreciate any comments or critiques.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Enlightning: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (3) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (5) Hecatomb - Chance of Damage(Negative)
- (43) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Defense/Endurance
Level 2: Jacobs Ladder- (A) Obliteration - Chance for Smashing Damage
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
Level 4: Battle Agility- (A) HamiO:Enzyme Exposure
- (15) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Recharge
Level 6: True Grit- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Numina's Convalescence - Heal/Recharge
- (13) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance
Level 8: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Active Defense- (A) HamiO:Enzyme Exposure
Level 12: Thunder Strike- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (21) Scirocco's Dervish - Accuracy/Damage/Endurance
- (23) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Endurance
- (25) Scirocco's Dervish - Accuracy/Recharge
- (25) Force Feedback - Chance for +Recharge
Level 14: Hurdle- (A) Jumping IO
Level 16: Health- (A) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Numina's Convalescence - Heal/Recharge
Level 18: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
Level 20: Chain Induction- (A) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Endurance/Recharge
- (36) Touch of Death - Chance of Damage(Negative)
Level 22: Against All Odds- (A) Taunt Duration IO
Level 24: Stamina- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - Chance for +End
Level 26: Boxing- (A) Damage Increase IO
Level 28: Grant Cover- (A) Luck of the Gambler - Recharge Speed
Level 30: Tough- (A) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (34) Aegis - Resistance/Endurance/Recharge
- (36) Steadfast Protection - Resistance/+Def 3%
Level 32: Lightning Rod- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge- (A) Armageddon - Damage/Endurance
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Chance for Fire Damage
- (40) Armageddon - Accuracy/Recharge
- (40) Eradication - Chance for Energy Damage
Level 38: One with the Shield- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
Level 41: Weave- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (43) Gift of the Ancients - Run Speed +7.5%
- (45) Gift of the Ancients - Defense
Level 44: Conserve Power- (A) Recharge Reduction IO
Level 47: Physical Perfection- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Accuracy
- (48) Efficacy Adaptor - EndMod/Endurance
- (48) Miracle - +Recovery
- (50) Miracle - Heal
- (50) Miracle - Heal/Endurance
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run