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Posts
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Joined
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i went to hami and the ms raid...both went great..thanks for a fun night!
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Im in need of some ms raids...so I wanna be there for that!
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yes i do have a fire/fire and i have two builds
build one is a farm build based on resistance,recovery,recharge and acc
the 2nd one is all about defense/team build'
both are hella exspensive as well so be warned.im a total fire tanker junky ..lemme see if i can find my mids builds
edit* found em..
first one is the farm build..and yes before anyone tells me its overkill or their not worth the money...im more then aware of my ocd in fire tanks thanks
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
servere farm/solo build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Fury of the Gladiator - Accuracy/Damage
- (3) Fury of the Gladiator - Damage/Recharge
- (3) Fury of the Gladiator - Damage/Endurance/Recharge
- (5) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (5) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (7) Fury of the Gladiator - Chance for Res Debuff
- (A) Accuracy IO
- (A) Gladiator's Armor - Resistance
- (7) Gladiator's Armor - End/Resist
- (9) Gladiator's Armor - Resistance/Rech/End
- (9) Resist Damage IO
- (A) Panacea - Heal/Endurance
- (11) Panacea - Endurance/Recharge
- (11) Panacea - Hea/Recharge
- (13) Panacea - Heal/Endurance/Recharge
- (13) Panacea - Heal
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Armor - Resistance
- (23) Gladiator's Armor - Resistance/Rech/End
- (25) Gladiator's Armor - End/Resist
- (25) Resist Damage IO
- (A) Jumping IO
- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - +Recovery
- (A) Endurance Modification IO
- (27) Performance Shifter - EndMod
- (29) Performance Shifter - Chance for +End
- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Absolute Amazement - Endurance/Stun
- (33) Absolute Amazement - Chance for ToHit Debuff
- (A) Gladiator's Armor - Resistance
- (33) Gladiator's Armor - Resistance/Rech/End
- (33) Gladiator's Armor - End/Resist
- (34) Resist Damage IO
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (34) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Endurance/Recharge
- (36) Kismet - Accuracy +6%
- (A) Armageddon - Damage
- (36) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Gladiator's Strike - Accuracy/Damage
- (39) Gladiator's Strike - Damage/Recharge
- (39) Gladiator's Strike - Damage/Endurance/Recharge
- (40) Gladiator's Strike - Accuracy/Endurance/Recharge
- (40) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (42) Hecatomb - Accuracy/Damage/Recharge
- (42) Hecatomb - Accuracy/Recharge
- (42) Hecatomb - Damage/Endurance
- (A) Gravitational Anchor - Immobilize
- (43) Gravitational Anchor - Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (43) Gravitational Anchor - Accuracy/Recharge
- (45) Gravitational Anchor - Immobilize/Endurance
- (A) Analyze Weakness - Defense Debuff
- (45) Analyze Weakness - Accuracy/Defense Debuff
- (45) Analyze Weakness - Accuracy/Recharge
- (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (46) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Analyze Weakness - Chance for +ToHit
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
- (50) HamiO:Membrane Exposure
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 3.125% Defense(Smashing)
- 3.125% Defense(Lethal)
- 3.125% Defense(Fire)
- 3.125% Defense(Cold)
- 1.563% Defense(Melee)
- 1.563% Defense(AoE)
- 9% Max End
- 105% Enhancement(Accuracy)
- 7.5% Enhancement(Range)
- 85% Enhancement(RechargeTime)
- 5% FlySpeed
- 91.36 HP (4.875%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 10%
- MezResist(Repel) 6000% (8% chance)
- MezResist(Sleep) 10%
- MezResist(Stun) 18.8%
- MezResist(Terrorized) 10%
- 32.5% (0.543 End/sec) Recovery
- 30% (2.347 HP/sec) Regeneration
- 10% ResEffect(FlySpeed)
- 10% ResEffect(RechargeTime)
- 10% ResEffect(RunSpeed)
- 8.04% Resistance(Smashing)
- 8.04% Resistance(Lethal)
- 14.97% Resistance(Fire)
- 14.97% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 4.575% Resistance(Toxic)
- 4.575% Resistance(Psionic)
- 5% RunSpeed
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my 2nd one is a defensive/team oriented build.im close to soft cap and yeah i know its not 45% but im pretty good with it until alpha slot puts me over the edge
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Blazing Aura- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (31) Steadfast Protection - Knockback Protection
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Miracle - Heal/Endurance
- (11) Miracle - Endurance/Recharge
- (11) Miracle - Heal/Recharge
- (13) Miracle - Heal/Endurance/Recharge
- (13) Miracle - Heal
- (A) Obliteration - Damage
- (15) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Endurance/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
- (A) Perfect Zinger - Taunt
- (25) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (27) Perfect Zinger - Accuracy/Recharge
- (27) Perfect Zinger - Taunt/Range
- (29) Perfect Zinger - Chance for Psi Damage
- (A) Reactive Armor - Resistance/Endurance
- (29) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
- (33) Steadfast Protection - Knockback Protection
- (A) Karma - Knockback Protection
- (A) Springfoot - Jumping
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Endurance Modification IO
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (46) Kinetic Combat - Knockdown Bonus
- (A) Kinetic Combat - Accuracy/Damage
- (46) Kinetic Combat - Damage/Endurance
- (48) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (48) Kinetic Combat - Knockdown Bonus
- (A) Recharge Reduction IO
- (A) Miracle - +Recovery
- (50) Miracle - Heal
- (50) Performance Shifter - Chance for +End
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 31% Defense(Smashing)
- 31% Defense(Lethal)
- 8.188% Defense(Fire)
- 8.188% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 34.44% Defense(Melee)
- 10.38% Defense(Ranged)
- 10.38% Defense(AoE)
- 5% Enhancement(Heal)
- 25% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 20% FlySpeed
- 147.58 HP (7.875%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 11%
- MezResist(Terrorized) 2.75%
- 9% (0.15 End/sec) Recovery
- 20% (1.565 HP/sec) Regeneration
- 20% RunSpeed
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Quote:such a good point.I frequently see folks say "I can IO my scrapper/brute to be plenty tough enough for *insert supposedly difficult content here* why would I roll a tank?" My response is "I can IO my tank to do more than enough damage for any content I want to play, why would I settle for any other AT?"
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um?..kay your gonna do every lvl 50 ?...i certainly wont be..lol
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Well while we wait another week or two for issue 19 I was wondering what everyone will do as far as incarnates go.
Will you even bother and if you do what toon are you gonna do and which incarnate way are you picking?
I of course will be taking my fire/fire tank into the cardiac!by the numbers and my slotting already I should have a s/l resistance capped fire tank.totally can't wait! Then maybe work on my 2nd build and do the defense route to soft cap my fire tank for giggles -
is the rikti raids still going on fridays?...and if so will it happen this friday being the holiday?..i am in need of some merits
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omg pepsi nuuuuuuuuuuu!!!
btw im trying to remember their names.use to hami with us back..WAY back...the paragon brothers?..was that their names?...shoott cant remember -
well i have probably two of most exspensive builds in the game i would imagine on my main which was also my first toon ever made. a fire/fire tank since dec 04
my first build is my farm build. purples and pvp i.o's and every awesome uniunqes you can think of.total solo build.(all built for recharge,acc and recovery.)
my 2nd build is a defensive build i made where ive got 43% melee defense and 41% s/l defense. he might not be soft capped but hes a beast!. hes my taunt team tank and hami tank.
whats funny is friday i was so bored.i went over to boomtown for a tip mish and thought about babbage.went over and found him..using just my rwz heavy and a snowbeast..i was able to solo him using my farm build and you might ask yourself why would you do it?..cause ive heard we couldnt.thats why!
i was so happy i actually went over to d.a. and found adamaster and solod him as well.using this time just a rwz heavy.yes i know using a pet isnt soloing a gm for some. but even with..it wasnt easy!
so when people say tanks just dont have it.i just dont believe it. -
i would use obliteration in lightning field first off.melee defense way better for tanks the aoe defense
energize would be much better slotted with one set aof anything then 3 sets not helping for bonus's as well.
id also dump the aegis and get the reactvie armor instead..be prepared though..i believe they going up in price -
musculature is the only incarnate tree with a defense debuff power in it.however its not a resistance buff . but an increase to debuff power effects so nothing really there.
ill be going with my fire /fire tank to the cardiac incarnates. the 33% end cost and a resistance buff will not only make me happy in recovery but ill be capped in s/l resistance.
as far as i.o sets go..i didnt find any that a fire/fire could use to increase debuff resistance.there resistance to cold,fire,energy,psi,toxic and negative .but no defense debuff resistance that i can remember off the top of my head either
i think hyper said it best when he said "SOL"... -
are you planning on using i.o's? and how much are we talking for influence to slot him up?
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Shhhh already too much has been said about that which does not exsist!
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id say you have to define legendary first before i could honestly answer that..i dont consider people who post more legendary guardianites. my quick answer would be any of those that were ever in the guardian cartel.
( ps that doesnt and never has exsisted) -
id rather they work on weather then these small lvl story arcs...plenty of things they could stop doing
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i say put it back in..not only does it do all thats already mentioned but its a great place for sets bonus's as well. sure pp is great and all..but even having pp on my defensive build i still kept consume.you never know when itll come in handy
its likes weave. sure i can do without it.but i wont! -
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*waves buh bye to posi*
hope ya learned in your next project not to wait 6 years for game end content. -
id never thought id say this but!.....
i agreee with aett *faints* :P -
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thats a big reason right there why i hate tf's. theres always one messing around.
and ive kicked a person for less so i can relate