Selenir

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  1. This is relevant to my interests.

    I think I'll do *something* with Dual Pistols, as I haven't had a chance to play that powerset much yet. Probably a Blaster, mayyyybe a Defender.

    If you need to contact me in game, my global is @Slid Silver.
  2. Does Stamina work in forms now that they've buffed Khelds?
  3. Taking a second look at all the Warshade powers, I'm contemplating trying out a dual-form build over a Tri-form one.

    Is it worthwhile to do a Warshade without a Nova form?
  4. Quote:
    Originally Posted by Square_One View Post
    Yes, Orbiting is a toggle that will stay on, so long as you do not switch out of human. And yes, it's damage will be buffed by either human or dwarf mire.
    So, if you have Orbiting up and then you use Mire, the next few "ticks" of Orbiting damage will be increased?

    Quote:
    Originally Posted by Square_One View Post
    Dwarf's single attacks and Mire needs some slots - just enough to make them effective. When you get into the 40's and have a lot more slots, you can spend time getting them built up more. Mire when slotted well can crank out some damage.
    What would you recommend slotting in Mire?

    Quote:
    Originally Posted by Square_One View Post
    Eclipse - take immediately. Mine's slottedd 2 Acc/Rech 2 Res/Rech, but you might need another slot or two without any IO bonuses. Use it, love it. It will cap your resistance and stay even when you switch forms. Resistance-capped Nova is sweet.
    Is it possible/easy to have perma-Eclipse?

    Quote:
    Originally Posted by Square_One View Post
    Hasten is really nice, since Eclipse, Mire, Pets, Quasar are all clicks on timers. And hasten's buff carries over to the forms to help the attack chains there. Also, Super Speed + Shadow Cloak = Stealth, which is nice for landing an Eclipse or just stealthing when needed. (Since we also get a free TP Ally power)
    Interesting... I didn't know they stacked.

    Quote:
    Originally Posted by Square_One View Post
    If you need build help, there's several threads on the 1/2/3rd pages of this kheld section that have good tri-form builds, try checking those out and see what you think.
    I'm just unsure which ones are up to date.

    What date did they buff the Khelds?
  5. Alright, I've got a level 39 Warshade which I'm gonna take out of retirement and see what he can do. Since I last played him, I've heard that they've buffed Kheldians a lot, and nerfed the Quantum enemies (which is part of the reason I retired the guy in the first place - I hated those things).

    I don't remember anything about how to play him, and I'm not sure what builds are effective with the new buffs.

    I've been looking through various Kheldian guides on the forums here, but almost all of them seem to be outdated, using old information.

    Can anyone help me out in respeccing my WS, and giving me a few tips on how to play him? I'd like to go Triform if that's still a viable option.



    EDIT: One specific question which popped into my mind was about Orbiting Death. First of all, is its damage affected by Mire?

    Secondly, if it is, do you have to turn on Orbiting Death *after* you use the Mire power, or can you just leave Orbiting Death toggled on, and its damage will increase once you use Mire?
  6. Quote:
    Originally Posted by Werner View Post
    Because endurance recovery is based off of maximum endurance. If you have 10% more endurance, you also recover 10% faster.
    Oh... dude. Nice.

    Looks like I'm going Accolade Hunting tonight!
  7. Selenir

    Blaze Mastery

    Quote:
    Originally Posted by Rieze View Post
    (Gasp! Just had a thought... BU + FE + fireball + FSC + critical. I can't wait!!)
    I'm already salivating about my Dark/Fire pulling off a Soul Drain/Fiery Embrace/Fireball inferno of mass death and destruction.
  8. Quote:
    Originally Posted by Rao View Post
    Greetings, most powerful and ancient forum posters!

    I have just started playing the game and made a scrapper.

    Dark melee and Fire aura is what i chose for my first toon.

    While reading through several guides/Faqs/forum posts etcetc. I noticed an utter lack of info on my chosen combo.

    Not that im really interested in min-maxing everything and squeezing the highest damage numbers possible out of my character, I AM interested in a general smoothness of play.

    I'd hate to find out in the latter levels that i really messed up on choice of powers to begin with, forcing me to reroll to another toon.

    In short, can anyone of you forum alumni shed some light on the Dark melee / fire aura combo?

    Many thanks,

    Rao the almost Magnificent
    I have a Dark/Fire scrapper which is an absolute BLAST to play. You're not as resilient as some other combos, but you can absolutely DESTROY enemies with your tons of damage, your two endurance-leeching powers, two self heals, two personal +damage buffs, tons of AoE damage, etc.

    Very fun combination to play.
  9. Thanks for the advice! This is extremely helpful to me, and I think I'm getting a better understanding of DA's mechanics by working through all this as well.

    Quote:
    Thanks for posting the build. Understand that everything I'm posting here is simply my opinion. I have a particular way I like to play and slot Dark Armor. They are not the only way to achieve a really good/fun build.
    How does your way of slotting/playing Dark Armor differ from other methods, and what are its pros and cons?

    Quote:
    Hover can serve as a psuedo-KB protection power, but the resulting back flip will still slow you down.
    This happens a lot - I've had many Dual Blades combos broken by a Hover backflip.

    Quote:
    Also keep in mind that while Hasten helps bring Conserve Power and Dark Regeneration up more quickly, the mild end crash also contributes to your endurance management challenges.
    Is it worth keeping the power?

    Quote:
    [*] If you have not already done so, earn Atlas Medallion and Portal Jockey accolades.
    I'm somewhat surprised that you say increasing max endurance is such a huge help. It seems to me like it wouldn't have that big of an effect on your endurance over a long period of time. Why is it that max endurance increases are so helpful?
  10. Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Dark Armor
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Nimble Slash
    (A) Damage Increase
    (3) Damage Increase
    (3) Damage Increase
    (5) Accuracy
    (5) Endurance Reduction
    (7) Endurance Reduction


    Level 1: Dark Embrace
    (A) Resist Damage
    (7) Resist Damage
    (9) Resist Damage
    (9) Endurance Reduction


    Level 2: Ablating Strike
    (A) Damage Increase
    (13) Damage Increase
    (15) Damage Increase
    (15) Accuracy
    (17) Endurance Reduction
    (17) Endurance Reduction


    Level 4: Murky Cloud
    (A) Resist Damage
    (11) Resist Damage
    (11) Resist Damage
    (13) Endurance Reduction


    Level 6: Typhoon's Edge
    (A) Damage Increase
    (21) Damage Increase
    (21) Damage Increase
    (23) Accuracy
    (23) Endurance Reduction
    (25) Endurance Reduction


    Level 8: Hover
    (A) Endurance Reduction


    Level 10: Obsidian Shield
    (A) Resist Damage
    (25) Resist Damage
    (27) Resist Damage
    (27) Endurance Reduction


    Level 12: Blinding Feint
    (A) Accuracy
    (19) To Hit Buff
    (19) Endurance Reduction


    Level 14: Fly
    (A) Flight Speed


    Level 16: Swift
    (A) Run Speed


    Level 18: Health
    (A) Healing
    (29) Healing


    Level 20: Stamina
    (A) Endurance Modification
    (29) Endurance Modification
    (31) Endurance Modification
    (31) Endurance Modification


    Level 22: Death Shroud
    (A) Damage Increase
    (31) Damage Increase
    (33) Damage Increase
    (33) Endurance Reduction
    (33) Endurance Reduction
    (34) Endurance Reduction


    Level 24: Dark Regeneration
    (A) Healing
    (34) Healing
    (34) Recharge Reduction
    (36) Recharge Reduction
    (36) Endurance Reduction
    (36) Endurance Reduction


    Level 26: Vengeful Slice
    (A) Damage Increase
    (37) Damage Increase
    (37) Damage Increase
    (37) Accuracy
    (39) Endurance Reduction
    (39) Endurance Reduction


    Level 28: Sweeping Strike
    (A) Damage Increase
    (39) Damage Increase
    (40) Damage Increase
    (40) Accuracy
    (40) Endurance Reduction
    (42) Endurance Reduction


    Level 30: Boxing
    (A) Empty


    Level 32: One Thousand Cuts
    (A) Damage Increase
    (43) Damage Increase
    (43) Damage Increase
    (43) Accuracy
    (46) Endurance Reduction
    (46) Endurance Reduction


    Level 35: Oppressive Gloom
    (A) Accuracy


    Level 38: Soul Transfer
    (A) Endurance Modification


    Level 41: Conserve Power
    (A) Recharge Reduction
    (42) Recharge Reduction
    (42) Recharge Reduction


    Level 44: Tough
    (A) Resist Damage
    (45) Resist Damage
    (45) Resist Damage
    (45) Endurance Reduction
    (46) Endurance Reduction


    Level 47: Weave
    (A) Defense Buff
    (48) Defense Buff
    (48) Defense Buff
    (48) Endurance Reduction
    (50) Endurance Reduction


    Level 49: Hasten
    (A) Recharge Reduction
    (50) Recharge Reduction
    (50) Recharge Reduction


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Run Speed


    Level 2: Rest
    (A) Recharge Reduction


    Level 1: Critical Hit



    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1492;590;1180;HEX;|
    |78DAA5935D6F124114866761B72BB094522CA5D0168BF6835 2577AE7C785B1A2D14|
    |41222C62B95AC3052E2BA905D4C5AA3A67AED5FF087187F1C 9EC3BCCBC7DEBA81F7|
    |59CE9C33EFCC61A679D1B084B87A28B4D5C7AE13049D76D77 74623E91B4DA73FE82|
    |69EC90BE9F57CC7358510C570B0D394AE9476E3B3E376CE5C A72783D26CA8213F48|
    |2FA041C7FFD879E47F1AFAD9E7DEB9F4A537B6C397546B387 4EDA7EEA07F3EB6D4F|
    |B60ECC92048E307C5075E3F39FDD51E49D9CB3E190DBAF6D9 B077D9693AC158FA97|
    |055A5095BE5F7865D367628838418F8B5884BA004DC515B0C AD4A6B571B18E31F05|
    |A48E47E35914A3E1AE6B5C0D590F05933975923C6E113C7BC C9082DE47E231AF031|
    |30EFF508F3F0C9A3A6002688AA1D13612276424CC03B01AF0 2580C89DCEFC4D4749|
    |793580A1EEB05103929621A1EE9848A1914CB280F91C9A918 FB67554CCB26556C3B|
    |39EF690E6BCAAD600CDC8DF0987237D08F0DEC7F17BC11D25 CE61E789BB8A9F6636|
    |CC27B2F6456F16648739957C42DF86EC1E75694E8D181B9CC 1FC4126A4BC83D000F|
    |43A2F670F12C1235E20EFABB33A147FCA44819B395517D1CA 598EF7891756205B35|
    |590734AB17DD515B18F2EB7699E2395173B4247AA11C6A9AE A6FE35BD8693731265|
    |C49F6F9C8D1A5B57B13B519AF375312BC43AD65287F76984D BFAECD6D387BBF4623|
    |18233D8D267775668A82CEBB33BFF5FCF1F2BF44BBCE423F5 8AA5C5F29AE50DCB5B|
    |96772C0ECB7B962ECBE4EFAC3A739717748FE53ECB03965F9 C64F2154CB1582C699|
    |655960CCB1A4B8E25CF5264F9CD32F907C499C46E|
    |-------------------------------------------------------------------|


    I think I did that right. >_> It might not be the exact levels I took each power, but all the slots are in the right places at least.
  11. Quote:
    Originally Posted by Desmodos View Post
    Seriously, it's a lot easier if you post your current build.
    Okay, gotta go put it into Mid's. I'll post it in a bit.
  12. Quote:
    On an IO build, this won't be a problem. On a generic IO/SO build it will present additional challenges but can be overcome.
    Why is it specifically that fly would present more challenges?

    Quote:
    Originally Posted by Desmodos View Post
    Ditto on this. Just not sure if the OP is in a position to purchase expensive IOs such as the ToE PROC. The build can be managed with out it, though it's REALLY nice to have.
    It depends on how expensive they all are. I'd like to IO him out completely eventually, but he'll probably have mostly SOs for a while. That particular enhancement is probably worth the investment early on though.

    Quote:
    Did you ding 50 and think the high end issues was normal out of a certain level of ignorance since it was your first character?
    Although I'm not sure how relevant this question is to my issue, I was pretty well informed of how well different powersets fared as far as endurance issues, but I persisted with the character anyway because I love his concept. I just didn't realize how bad it would be.
  13. Alright. My first character I ever got to level 50 is a DB/DA scrapper, and so far, I've been thoroughly disappointed by his power level. My 50 Dark/Shield scrapper destroys him in both survivability and in damage, and my 50 Energy/Energy blaster is also much more powerful. However, I still love the DB/DA character, though I'm reluctant to play him much because of how much weaker he is than my other two 50s.

    Most of my issues come from his massive endurance problems. I often find myself completely without endurance moments after a battle begins, with no real way of recovering it other than carrying a tray full of blues (which is a very short-term solution).

    I'm still very much new to the game, and I'd greatly appreciate some advice on how to improve the character. If someone could help me with a build, or even just give me some pointers on how to make an effective build of my own, that would be fantastic. My only requirement for the character is that he has to be able to fly.
  14. Quote:
    Originally Posted by BrandX View Post
    Could wait for i16 and go Elec/Dark
    Oooh. How good is elec at endurance efficiency?
  15. Quote:
    Originally Posted by BrokenPrey View Post
    Sorry Dual Blades has great damage. You were doing something wrong if you were not doing great damage.
    Wouldn't surprise me. I basically got him to 50 then quickly started on an Energy/Energy blaster and a Dark Melee/Shield Defense scrapper (who turned out to be the unstoppable GOD I've always dreamed of). Never was very good with the DB/DA.

    I've heard others say DB is a very weak powerset though - not sure who's correct on this.
  16. My first 50 was a Dual Blades/Dark Armor scrapper, which turned out to be a terrible failure of a character in terms of power... huge endurance issues to deal with and lackluster damage from his primary.

    I'm considering starting another Dark Armor scrapper, because I enjoyed the powerset, but it's hideously inefficient endurance-wise. Other than Dark Melee, are there any scrapper primaries which are efficient enough to offset the incredible drain on my blue bar that is the four thousand toggles of Dark Armor?
  17. I am *totally* going to make a BS/Elec scrapper, as well as the same Elec/Shield scrapper that the rest of CoH is going to make. :P Double tele-nuke rocks.
  18. Selenir

    How is DA/FA?

    Quote:
    Originally Posted by Decoy Carbomb View Post
    It would fit my concept well.


    DM/DA or DM/Inv as well.



    I'm really curious about this one, though. Anybody got a build, tips, anything?


    Thanks in advance.
    I'm no expert at making 6 billion inf. builds or min/maxing, but I have a DM/FA that's insanely fun to play. He deals tremendous AoE damage and has ZERO endurance problems because he has both Consume and Dark Consumption. Not the most resilient of combinations, but he's fantastic in any team which has a tank.
  19. Quote:
    Originally Posted by Umbral_NA View Post
    Procs check once per 10 seconds per activation per proc. This means that, in a toggle which is on at all times, it will check against every target in range of that aura (and this can be either the primary or secondary effect of the toggle, depending upon which effect the toggle is "riding" on)
    once every 10 seconds. If you have 4 damage procs in it, once every 10 seconds, whenever the aura ticks, it will attempt to hit every enemy affected by the aura with every proc in the power. In general, you don't get much benefit of procs out of toggles simply because it's not checking that often.
    Aah. I had thought it checked every 2 seconds (when the aura itself deals its own damage). Guess that makes it not a very useful strategy then.

    Damn... thought I'd come up with something clever there.

    Thanks for the reply!
  20. So, I was poking around Mids' the other night, thinking of ways to make my DB/DA scrapper not terrible, when I noticed that you could slot four different "Chance to deal (damagetype) damage" IOs in Death Shroud, and I was wondering how that would work. Every time it "ticks" and deals damage to enemies near me, does it roll once per enemy per IO? Or just once per IO to see if it hits the whole group?

    Also, is this a viable, useful strategy to use? If I invested in the four "chance for damage" IOs and put them in a PBAoE damage aura, would it deal the insane amount of damage that I think it would?

    Also, if it were on, say, a DM/DA character, would Soul Drain increase the damage that the "chance for damage" IOs dealt?