"Chance for Damage" + Damage Auras
So, I was poking around Mids' the other night, thinking of ways to make my DB/DA scrapper not terrible, when I noticed that you could slot four different "Chance to deal (damagetype) damage" IOs in Death Shroud, and I was wondering how that would work. Every time it "ticks" and deals damage to enemies near me, does it roll once per enemy per IO? Or just once per IO to see if it hits the whole group?
Also, is this a viable, useful strategy to use? If I invested in the four "chance for damage" IOs and put them in a PBAoE damage aura, would it deal the insane amount of damage that I think it would? |
once every 10 seconds. If you have 4 damage procs in it, once every 10 seconds, whenever the aura ticks, it will attempt to hit every enemy affected by the aura with every proc in the power. In general, you don't get much benefit of procs out of toggles simply because it's not checking that often.
Procs check once per 10 seconds per activation per proc. This means that, in a toggle which is on at all times, it will check against every target in range of that aura (and this can be either the primary or secondary effect of the toggle, depending upon which effect the toggle is "riding" on)
once every 10 seconds. If you have 4 damage procs in it, once every 10 seconds, whenever the aura ticks, it will attempt to hit every enemy affected by the aura with every proc in the power. In general, you don't get much benefit of procs out of toggles simply because it's not checking that often. |
Damn... thought I'd come up with something clever there.
Thanks for the reply!
You might get more out of slotting one or two procs in Typhoon's Edge as they will check each time the power is activated.
So with enough recharge you could conceivably be activating (and thus forcing a proc check) once every 7-8 seconds against all mobs in melee range.
Of course this assumes that you already have the damage enhancement in Typhoon's Edge up to the 89%+ range. If not then you'd be better off adding straight +damage enhancements at least until you reach the ED cap for the power.
And no, Soul Drain and Build up will not increase the damage from proc effects as the damage that they do is flagged as unenhanceable. While the proc will check and potentially do damage from Sould Drain's AoE it's slow recharge makes it a generally poor place to put a damage proc.
As for procs in Dark Melee, due to the high recharge in Shadow Maul it is the better place to put a damage proc effect (again, assuming you have the overall damage enhancement for the power at or near the maximum already)
So, I was poking around Mids' the other night, thinking of ways to make my DB/DA scrapper not terrible, when I noticed that you could slot four different "Chance to deal (damagetype) damage" IOs in Death Shroud, and I was wondering how that would work. Every time it "ticks" and deals damage to enemies near me, does it roll once per enemy per IO? Or just once per IO to see if it hits the whole group?
Also, is this a viable, useful strategy to use? If I invested in the four "chance for damage" IOs and put them in a PBAoE damage aura, would it deal the insane amount of damage that I think it would?
Also, if it were on, say, a DM/DA character, would Soul Drain increase the damage that the "chance for damage" IOs dealt?