Scythus

Legend
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  1. I was the one that suggested the captions, FYI.
  2. Quote:
    Originally Posted by ketch View Post
    Suspension of disbelief? Yes, it's a video game and, yes, it's a comic book genre. While many a concussion has been given by a rock, it's also true many a person has been killed by an explosive weapon. When suspension of disbelief is stretched too far and the story and setting become inconsistent that's a problem whether it's a game, a movie, a book, or what have you.
    Here's the thing about damage in video games: it will never make sense, especially when hit points and health bars enter the equation. If you want more realistic, consistent damage, play Call of Duty, not City of Heroes.
  3. Quote:
    Originally Posted by Venture View Post
    Urm, actually, it was heavily suggested that HeroCorps was also responsible for paying villains to cause trouble in cities it operates in...and that this is why when you want to "take on harder missions" (i.e. increase difficulty) you pay a HeroCorps rep to make it happen.
    What does that say about you the player character paying an agency that pays villains to be more active?
  4. Quote:
    Originally Posted by Kitsune9tails View Post
    Heh, We're just used to being on the 'player character' side of that mechanic.
    Perhaps more enemies should have buffs/debuffs. It could be an interesting learning experience.

    And, if rocks are higher damage, so what? Rocks hurt in real life too. Many a kid has earned a concussion from a rock fight. If you don't want to feel it, kill the Seers. Get rid of their debuff. Even the IDF weapons will hurt less, since I'm apparently wrong about indoor Seers.

    It seems like a fair tradeoff: Faster but receiving more damage, or slower and receiving less.
  5. No, it's probably that you're curbstomping the Seers more handily inside than outside. From what I've seen, it looks like people are actively ignoring the Seers outside in hopes to spped up their public opinion, thus letting their debuffs build up.
  6. Y'know, I like these ideas. Especially the Vahzilok, Luddite and Golbrickers ideas.

    Concerning the Petrovic bros, though... they appear in the Bonefire arc and they turn out to not be any different from the regular Bone Daddies. They're Marrowsnap and Marrow Drinker.
  7. Quote:
    Originally Posted by Crazy1van View Post
    If Wade gains the power of the Well, I count on him being absorbed into Rularuu in some way, probably by becoming one of the unseen Aspects
    Y'know, I always kind of figured Wade was one of Rularuu's aspects. Same headshape, the devotion to release him, and that weird introductory text:

    Quote:
    The first time with me, Darrin Wade, is always memorable.

    I've seen things that would make a normal man curl up into the fetal position and rip his eyes out. I've walked on the backs of giants and drunk from the rivers of Avalon.

    The simple man you see before you is only a single facet of my being.
  8. Quote:
    Originally Posted by Scarlet Shocker View Post
    The problem with Silver Gale's position is simply that it would take like 4 of those seers and a couple of agent provocateurs to wander into Atlas, convince the civvies that they need to attack the heroes and hey presto, no more Paragon City.

    If a few Seers can debuff Incarnate PCs to that level, that quickly, that a rock or two fells them, then that tells me the Devs are bereft of ideas. The overwhelming power of the Seers to debuff us puts all the other incarnates we've encountered in the shade. It's a good job for Cole and Mother that they are on side... they are way over-powered.
    Quote:
    Originally Posted by Wing_Leader View Post
    I have two thoughts regarding Silver Gale's rationale:
    1. Trying to contrive an in-game explanation will always fail in the face of other competing, contradictory in-game concepts. Am I to accept that the Telepathist's powers of suggestion are so strong that they can get my powered armor toon to spend five minutes removing his Impervium Armor battlesuit? Or that said powers of suggestion can somehow "convince" a mutant this his inherent powers don't work anymore? I'm sorry, but that dog just don't hunt.
    2. These same Scryers are found in abundance in Praetoria in the Maria Jenkins arc. These Scryers are not hanging out with mere normal citizens, but with large mobs of ACUs, BCUs, Mark VI Victorias, Heavy Troopers, Commanders, etc. If you think a handful of unpowered citizens armed with rocks are a legitimate threat when presided over by a single Telepathist, then no toon in the game would be capable of standing up to the mobs in the Maria Jenkins arc for more than about five seconds.
    I'm sorry but the conceptual disconnect between the enemies and mechanics in the 1-50 game and the very same enemies and mechanics in the Incarnate content is fast becoming too wide. I recognize that the devs need to make the Incarnate content more challenging, but I think the way they are going about it is highly dubious.
    Well, you are fully free to reject her suggestion (I liked it personally), but it doesn't change the fact that mechanically, it is the stacking debuffs of Seers that're kicking your ***. If you don't want to get beaned by a rock and insta-K.O.ed, kill the damn Seers.

    Seriously, it's like you people have completely forgotten how godly powerful buffs and debuffs are in this game.
  9. Quote:
    Originally Posted by EarthWyrm View Post
    I agree to a lot of things when I sign in, but the word "research" appears nowhere in the forum rules and guidelines that I can find. Feel free to point me to it if I missed it.

    As far as NCSoft goes, I have no control over what they do with my postings. That's trivially true. I don't care about them. It's the people who wouldn't bother asking them that I'd like to deter from treating me as a datapoint without my consent.
    Isn't that signature a Professor "Twixt" Manchild reference?
  10. Quote:
    Originally Posted by Crazy1van View Post
    I have done this. I have also read the Background from the City of Villains official website:

    While newer content appears to retcon this background, the Arcosians and Shiva have never been specifically designated as no longer in-continuity, to my knowledge.
    There's also nothing in that back history that contradicts that Shivans are used by the Battalion to scout worlds. The Arcosian planet is probably a Battalion colony now, the Shivans having served their purpose there.
  11. Quote:
    Originally Posted by Crazy1van View Post
    Weren't the Shivan meteors originally sent to Earth by a destroyer of worlds called galact... er, Shiva, by Earthlings? I haven't seen anything directly connecting Shiva to the Battalion / Coming Storm, so for the moment Shiva ought to be considered at least potentially a seperate space race.
    Play the Ouroboros initiation arc. The Battalion uses Shivan meteors as scouts.

    Quote:
    Speak with Mender Silos
    Mender Silos


    Briefing

    Character. I am glad to finally meet you, or re-meet you in this case.

    My name is Mender Silos, and I am over one million years old. I come from the future, near the end of time itself. I created Ouroboros so that we could have a centralized location to try and mend the past.

    I am sure Lazarus told you about the Carbon Law, and the tethers we from the future have. Of course, I am far beyond my tether, but this wouldn't be the first law I have broken. I have been planning this for a very, very long time.

    This threat... in the near future, I call it the 'coming storm.' Earth will be attacked by it, and will be unable to defend herself due to extenuating circumstances. I plan on changing that. The first step in eliminating this storm is to remove its scouts from a point in your near future. If you would be so kind as to go forward in time and help Mender Lazarus. Once they are defeated, Ouroboros will begin charting the causality wake to determine the outcome upon your time stream.
  12. Scythus

    SSA4 and Johnny

    Well, Akarist doesn't seem to care for him.

    Quote:
    'These things never end well'



    Before you handed him over to Johnny's men, Akarist told you something:
    'Ah, so I was correct. This is about Mr. Sonata. How droll. No doubt he's begun to fear his contract is finally up. Oh, you did know that, correct? This is all about the little deal Mr. Sonata made to gain all of his wealth and power and fame. It's a sad case, really, but one repeated any time ambition and ignorance boldly stride into the open arms of the underworld. I was wondering why so many people seem so enthralled by such a mediocre singer. And here I had put it off to changing tastes in music over the eons since I was last alive.
    It does make sense, though. My guess would be that the 'Wailer' demons are part of the curse, come to collect Mr. Sonata's soul. Mr. Sonata has been very clever, though. St. Martial itself is nothing more than a way to focus mystic power into a series of wards meant to distract, disrupt, or bar the demons' entry. But it won't work forever. I'll provide him advice of course, but it's not going to help. These things never end well. Believe me, I know.

    The delightful thing about situations like this is that it works both as history and as metaphor. Johnny Sonata sold his soul for success literally, but the sort of person he is, if there were no demons in this world, he would have sold his soul just the same through more mundane means.
  13. Scythus

    SSA4 and Johnny

    Oh yes, I get that. I just never recall it being a hardline rule that songs have to rhyme in order to be songs. Hell, the same goes for poems. I've read dozens of poems that don't feature a single rhyme, just as I've listened to dozens of songs without rhymes.
  14. Quote:
    Originally Posted by Golden Girl View Post
    By the way, the devs have said that the removal of Statesman won't happen right away once part 5 is live.
    I kind of figured. They need to alter a lot of stuff when they do remove him.
  15. Scythus

    SSA4 and Johnny

    Quote:
    Originally Posted by Mad_Scientist_JC View Post
    I'd like to know why the 'song' he recorded doesn't rhyme at all, or make any attempt to sound like something someone would sing. Couldn't we have gotten a little music clip and a song attempt?
    Since when were songs supposed to rhyme?
  16. A zombie posts a necro. How amusing.
  17. Quote:
    Originally Posted by Johnny_Butane View Post
    I have no issue with Batman slipping on those electric brass knuckles like he did in JLU to trade punches with Parademons.

    I've used this example before:

    When non-super Captain America downs a Frost Giant with just his wits and his shield, that just shows how badass he is. Nobody questions it.

    But when you have Thor get taken out by a shot to the chest by a Luger P08, that is wrong.


    The point is, they should aim high for their content, not cater to the lowest common denominator. If you don't want your street level vigilante fighting giant robots, don't. Opt out of becoming a god and never unlock your Alpha. But FFS, don't have demigods getting beaned by sticks and stones.
    I don't know... I like Silver Gale's slant on the whole issue:

    Quote:
    Originally Posted by Silver Gale View Post
    There you go, then. Mechanically, what happens is that the Scryers debuff your defenses *and* resistances making you vulnerable to the rock attack, but in-story, you can just treat it as the Scryers incorporating the rock-throwing into their mental attacks.

    "Why are you here? You're not doing anything useful. Every decent citizen hates you. Look at them yelling and throwing things. You're worthless and you should just lay down and *die*."

    Adjust as needed for whatever deepest fears your character has.
    Considering it's actually the stacking debuffs from the Seers (as I illustrated earlier) that're causing the harm, Silver Gale's explanation has a chilling effect to it. They're in you're head, they're making you feel worthless and doubt yourself. It's just a horrifying concept and something I can easily imagine.

    Hell, they should add captions to the trial that evoke that effect.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    Precisely. You can write whatever weaknesses you want into your characters, but some content simply doesn't work for some characters. A street-level detective hero has no place trading punches giant war machines armed with chainguns and surviving rockets to the face.
    Batman says you're wrong.
  19. Scythus

    lol Freedom CCs

    Oh look, it's this guy again.
  20. The Rogue Isles. There are three or four islands on the southern end of the map, but no one can seem to go to them. Seriously, what's going on down south in the "unexplored" regions? I find it hard to swallow that they'd remain unexplored in the modern age.

  21. Quote:
    Originally Posted by Premonitions View Post
    Oh look, it's the stupid "Ma( or StJ)/WP scrappers realitically shouldn't be relevant in this game so obviously you have super-powers even if you say you don't" argument. tralala.
    Okay.

    Can you say that in English?
  22. Quote:
    Originally Posted by Blackleviathan View Post
    I was thinking more of having something similar to the RWZ effect... Have it more spread across levels have like hollows from 8?
    Hollows starts at level 5.
  23. It really does appear to be a case of the Seers stacking. Here are the stats on the Seers in question:

    Quote:
    Scryer

    Scryer

    Scyers are among the elite of Mother Mayhem's Seers. They make up the rank and file combatants among the elite. They specialize in tearing their foes' minds apart with their mental assault while peering into the mind of their foes to find their weakness.

    Level: 40+

    Powers

    Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
    This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

    Reveal Weakness Ranged Foe -DEF, -RES (All)
    The Scryer peers deep into their victim's mind and finds what they are most vulnerable to. Targets affected by this power have their defense and damage resistance reduced for a short time. Recharge: Long


    Subdual Ranged, Moderate DOT(Psionic), Foe Immobilize
    Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate

    Resistance Auto: +20% Res(Psi), +4% Def(Melee, Ranged)
    Seers are able to predict their foes' incoming attacks granting them a minor defense buff, and are quite resistant to psychic damage.
    -DEF and -RES (All). So guess what? This is a game mechanics issue. The Seers are plowing your defenses and resistances down the tubes, making those angry rock-throwers seem more powerful than they actually are.

    I'm not sure how the devs could "fix" this unless they just removed the damage from rock attacks altogether. That said, I agree with ClawsandEffect. If they removed the challenge, people would just be complaining about how it's too easy.
  24. Quote:
    Originally Posted by Kheldarn View Post
    Well, we finally got the video. The downside is that it's (currently) only available on the 12/14/11 uStream.

    If you would like to see it, click this link, let it load and start playing, then play the mandatory 35 second ad. Once that's done, jump ahead to the 13:30 mark, and watch Zwillinger and Szass Tam as they present Szass Tam's Staff Fighting Video from the Player Summit Art Panel.
    Wait, there's a dev running around here with the name of a certain Red Wizard of Thay lich?
  25. Quote:
    Originally Posted by Golden Girl View Post
    And those pieces don't appear to include any corsets - probably to avoid more corset-rage
    Probably the dumbest set to not release a corset with.