Scythus

Legend
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  1. Quote:
    Originally Posted by Arcanaville View Post
    Unfortunately, this gets to the writing train-wreck that is *my* pet-peeve, which is that Origin of Powers asserts canonically that everything is magic. Super-science, natural ability, and even super-technology has as its origin magic, just a higher level magic than normal magic. The Well of the Furies is, in effect, hyper-magic.
    Y'know, I'll laugh if the Well turns out to be some kind of cyborg computer with sigils inscripted on it constructed by ancient aliens and seeded through the universe. That'd probably end the magic accusations.
  2. Quote:
    Originally Posted by Judas_Ace View Post
    They need to do with Praetoria he same thing they need to do with the Rogue Isles: Connect them to Paragon City and turn them into hero zones.
    Dear god, no.
  3. It would be nice to see more Praetorian zones. Hell, everyone knows the level 30+ game could use more content.
  4. Quote:
    Originally Posted by SpyralPegacyon View Post
    Wanna bet?
    Quote:
    Originally Posted by SuperOz View Post
    No, not really. And I suspect you're just trolling, so...well, foolish me. I fed the troll. Hope that sustains you for the weekend.


    S.
    Hm... pointing out broken pledges is now trolling. Who knew?
  5. Quote:
    Originally Posted by Nihilii View Post
    I've managed to outlevel contacts while stealthing missions. How Scythus can do what he does is beyond me. Exceptional amount of deaths (and debt)?
    Nope. I only kill what gets in my way. So far, it's given me enough gaps to try those repeatable mission contacts for filler when I'm too low level for the next chain of contacts.
  6. I still have yet to outlevel a Praetorian contact.
  7. Quote:
    Originally Posted by Melancton View Post
    It is sort of a Deus Ex Machina in reverse.
    It's called Diabolus ex Machina. It means "Demon from the machine."
  8. Quote:
    Originally Posted by SlyGuyMcFly View Post
    Flambeaux... Sometimes I wonder how Flambeaux hasn't forgotten how breathing works and died of stupid.
    Breathing is an involuntary process.
  9. Quote:
    Originally Posted by Dante View Post
    To which I've never understood why we couldn't do the same to Praetoria given that they appear to be mostly all technology based. It's times like this I miss the 'Fodder for the Canon' thread where we could at least ask these questions of the writers.
    They appear to be technology based, but when one considers Praetorian Infernal, Diabolique, etc., such appearances are deceiving. The Praetorians have magic, it's just that it appears to be a domain exclusive to Emperor Cole and his Praetors.

    Oh, and those exiled to First Ward.
  10. Quote:
    Originally Posted by Scarlet Shocker View Post
    If that were the case surely they'd be back more frequently...
    As I said, they can't come back because there's a magical barrier blocking their world from ours.
  11. Quote:
    Originally Posted by Scarlet Shocker View Post
    Somebody above also said the Rikti have fought the Battalion off - which is interesting because as the game stands, we're pretty well stalemated with the Rikti at present. That could lead one to suspect the Battalion would be somewhat circumspect in their initial contact with us... plenty of fifth columnists (lower case variety) etc... The idea being if the Rikti and the Humans have fought each other to a standstill and the Rikti can beat the Battalion... then when the Rikti and Humans join forces to take on the Battalion...
    I would like to point out that we only stalemated with the Rikti because we sealed them off from their home dimension with magic—their one true weakness. From what I can gather, the capabilities of the Rikti on their homeworld is nothing to sneeze at and they would have decimated our world utterly if it wasn't for the Omega Team. The Rikti, after all, seem to have their own Incarnates (U'kon G'rai, anyone?) and even managed to Rikti-fy one of ours (Hero 1).

    I wouldn't be surprised if their homeworld's resources rival that of the Battalion's.
  12. Oh for Mot's sake, enough with the necroes!
  13. Quote:
    Originally Posted by Iannis View Post
    Aren't virtually all of components of the Rularuu crazy, except for that HUGE BLUE JERK that nobody thought to give a cellphone to? I think it'd be hard to call in Rularuu's assistance against the Battalion.

    Plus waking up a chaos god doesn't seem like a good idea. Isn't Rularuu's mind the entire dimension when he's actually awake? He must've munched every Well in his universe. And the OTHER universes he consumed.
    I don't think anyone aside from a certain far flung future version of a master plotter thought using Rularuu to fight the Battalion was a good idea. There's a reason why a certain prolific author we keep running into is distinctly upset about the whole issue.
  14. Quote:
    Originally Posted by RadDidIt View Post
    You're just paranoid. I'm sure there is no plot. Come, let us mend that apophenia of yours!
    I swear it's true! I will not be ridiculed for my discoveries. Rularuu is a loaded warhead, waiting in one of this demented mastermind's silos.
  15. Proper punctuation.

    But in all seriousness, I'm not quite sure. That sounds very... odd. I know the RNG can be finicky at times. How're your enhancements?
  16. Quote:
    Originally Posted by FlashToo View Post
    Nah... it's Rularuu. Stormwatcher badge confirms it.
    Uh, yeah... about that.... No it doesn't.

    However, as has been pointed out, Rularuu is still very much involved. It's almost like a certain someone has a plot, you might say, to use Rularuu when the Coming Storm of the Battalion arrives.
  17. Quote:
    Originally Posted by Lycantropus View Post
    Mostly hero tips (with my 'main'). There's one with Hollow Point, and you rescue Sky Dragon in one, but the others must be villainside, which I'm just starting to expore in any repeatable capacity, so this may be my loss (I do recall a Mangle one...). Because Vigilante and Rogue missions don't carry over to the other side I haven't done them much and just used them transitionally. That may be my loss if there's good story there...
    Yeah, villain side has more appearances of these characters. Mangle and Overdrive show up exceptionally often out of all whom I've named. I'm beginning to suspect they're the choice paragons of evil and good respectively.

    Quote:
    However in my defense I could claim the bigger fail is the neglect that comes from repetition which, while I can claim my own for not doing the Vigilante/Rogue/Villain missions as well on a regular basis, I can't say I'm probably alone in doing, and missing the point of them for it.

    This again, reinforces the fact, that I cherry-pick tip missions I suppose
    I get you on repetition. I hope in the future they start adding more tips, as they're fun to run.

    Cherry-picking? I can see how that causes you to miss out on a lot.
  18. Quote:
    Originally Posted by Lycantropus View Post
    Aaaand, you don't hear so much from them in the later levels, especially enough for that to be a relevant impact.

    Now if more 40-50 missions involved facing those that stayed heroes or villains, it'd be more relevant. As it is they're, unfortunately, forgettable.
    WTF? Mangle, Overdrive, Shock Treatment, Hollow Point, and Sky Dragon show up a LOT. What tips have you been playing?
  19. Quote:
    Originally Posted by Lycantropus View Post
    I like the idea behind the "Bring Doc Quantum to true justice", but I don't like the mission in and of itself. It's easy, but it's the first step he goes 'over the line' with proof in character terms. It seems in the morality missions, most of the heroes become villains, and a couple of villains become heroes throughout the course of them.

    I don't like this because the NPC's, in my mind, should better represent the 'ideals' we're striving toward/breaking from.
    Huh? The number is equal concerning villain to hero or hero to villain.

    Frostfire, Miss Thystle, and Desdemona are all villains that become heroes.

    Flambeaux, Doc Quantum, and Polar Shift are all heroes that become villains.

    Blast Furnace goes vigilante and Silent Blade goes rogue.

    Maelstrom, Hollow Point, Mangle, Overdrive, Ravenstorm, Shock Treatment, Sky Dragon, Stalwart, and Stardusk all stay the same.
  20. Quote:
    Originally Posted by Derangedpolygot View Post
    It's not available for MM Laser Rifles either

    (In fact, none of the Beam Rifles are)
    Yeah, this keeps bugging me to heck!
  21. Quote:
    Originally Posted by tanstaafl View Post
    I like the concept of One Good Spider, but its time consuming & twice in a row I had bugged spawns and was unable to finish it, so never again.

    One of my favs is the death trap one, forget which with Dr quantam's hide out. Love that one, so much fun.
    That's the level 30 to 39 hero morality tip.
  22. Quote:
    Originally Posted by Serva_Obscura View Post
    What what what what? Where did this come from? Have I missed some mass lore slip somewhere?
    Dr. Manhat—I mean, Prometheus, tells you after running one of the Incarnate trials. I forget which.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    If I had a wider pool to choose from, I would. But when I've done, say, four Tip missions for that day and my inventory can only hold one, I don't exactly have the luxury, unless I want to dismiss the contact, go killing stuff and hoping for a drop, only to get another one I don't like.

    That said, I DO cherry-pick my Tip missions so that they at least somewhat match the character running them. I dismissed the mission that had Stardiver speak with the Scrapyarder strikers just because Stardiver can't speak.
    Maybe Stardiver can sign or hold notecards?
  24. Quote:
    Originally Posted by Kadmon View Post
    May you live in interesting times?
    Bingo.