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Posts
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Joined
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Quote:The data is in the game, and has been for some time. Again, as was previously stated, they are not yet available to players and won't be before Issue 22 comes out. Players have known that ATOs were coming since the beta of Issue 21, but there's still no official date on when they will be made available."
Enhancements
Fixed a bug that caused some Archetype Origin enhancement sets to have underscores in their display name. This has been fixed for Superior Will of the Controller, Might of the Tanker, Superior Might of the Tanker, Ascendency of the Dominator, Superior Ascendency of the Dominator, Command of the Mastermind and Superior Command of the Mastermind."
its right there. -
Quote:...i got nothin'.So first your mad about the price of the dog and now your mad because they apparently listened and lowered the price of the next vanity pet. Obviously you're going to be mad no matter what they do, so why shouldn't they ignore everything you say?
Well, except i think i'll actually get this Snow Beast. -
Quote:That's why i said...Except that a live publish inevitably brings more traffic to the forums, as folks want to see the patch notes and have discussions and stuff... So having a forum downtime at the same time would only serve to piss off a lot of folks.
.crashing.
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Quote:So you're saying he's the Frank Miller of CoH? (Although IMO it's been quite some time since Miller produced much of real quality.) *looks over at current avatar and looks innocent*His fiction alone is worth keeping him off ignore, as disagreeable and grumpy as he appears to be otherwise.
Crashing two birds with one downtime? -
Actually Build Momentum works very well. It's available at pretty low level and the combined +tohit and 10 seconds of Momentum is nice with powers like Follow Through to stun and shut down the debuff toggles on enemies like Ghosts and Sorcerers. i also like popping it at the start of a fight to open with either Defensive Sweep, Titan Sweep or Whirling Smash.
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Quote:It's hard to ignore something that does not apply at all.My last thread birthed this one, but being this is a related but different question...I thought a new thread would be best...
OK, I understand ED better than ever.
Lets say my melee power is "being all it can" be with my choice of IO's and/or SO's in the damage department.
Now a set bonus grants me "3% damage bonus to all powers"?
Lets make the example easy, lets say that melee power is at 100% damage with enhancements. Am I getting that additional 3% from the IO set bonus?
Of course I am....right?
Your true or false is based on an incorrect premise.
An understandable and not uncommon mistake. -
Quote:Apparently robots, clones, particle cannons, power armor, and psychics are also generic fantasy MMO stuff as well. Or maybe it's the Well of the Furies, which corresponds to no classic superhero tropes about enigmatic artifacts and/or entities granting various cosmic powers. (Like Cosmic Cubes, Infinity Gauntlets, Mother Boxes, The Source, Galactus, Cosmic Control Rods, old wizards in caves babbling SHAZAM, etecetera, etcetera, etcetera...) Anyway, since scientific dystopias and robots and vast cosmic powers are apparently also standard fantasy tropes either that idiot ball is astoundingly large and heavy or we're going to have become City of Only Batmen and Captains America.Yup. Oh, and the Midnighters, can't have all that magic running around ruining things.
Oop, better get rid of Cimerora, that's all swords and monsters, right?
Croatoa, can't have witches and mythical creatures and redcaps and-
Yeah. Someone, please, drop the idiot ball already. -
Quote:Say what now? Since when has that been a tradition?Truer words were never spoken! Well, I mean, since the last time someone said that.
CONGRATS!!! Did you follow the ages-old tradition, and walk/run from where you dinged all the way back to Ms. Liberty?
When I hit 50 it was on Peregrine Island! That was a long walk!!! -
Quote:Uhm...Every prophecy of End Times carries with it harbringers of the upcoming Doom. By these portents you may come to realize that the end of the world is upon us.
Ladies and Gentlemen, I bring you news of just such an event.
At 6:49 PM Eastern Standard Time on December 12th, 2011... playing strictly by the rules of my Tournament... one of Steelclaw's characters finally...
... FINALLY ...
... reached 50th level.
I shall now be relocating my computer to the nearest bomb shelter... just in case.
Err...
*huh*
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i'm still waiting on my next VIP costume set du jour and i rarely get consumables. i might get some of these packs, but i have a feeling i'll hoard the tokens, at least for a couple more months, and get packs with points instead if i do get them. (Being a former M:tG junkie the odds are pretty good i'll get at least a few even though i did kick that habit a while back.)
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i can't tell... are you being facetious?
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Quote:Nope, for me it's far more about the scifi, and there's been plenty of that added, from retro scifi to the glitzier space opera scifi to grittier vaguely hard scifi flavored bits. i mean, seriously, do you really think the steampunk and Praetorian bits are fantasy themed?QR:
Without reading every response I think the OP does make a telling point: The whole "superhero" point of this game is being subsumed into a generic fantasy MMO with the whole incarnate bollocks. I will be soooooooooo happy when it's done and hopefully then we can get back to the proper comicbook traditions with better spandex and space lasers and mad evil geniuses etc.
Actually i guess you're referring to the Praetorian iTrials where you fight hordes of typical fantasy tropes like robots, clones, troopers in power armor and scientifically augmented psychics. Maybe if Neuron and Anti-Matter were mad evil geniuses with space stations, clones, orbital particle cannons, and giant robots we could get away from this darned fantasy focus.
Edit: Rereading Scarlet Shocker's post and my reply i'm not actually sure Scarlet Shocker has even played the game or read anything about the current storylines. Other than the Well of the Furies being some sort of quasi-technomantic cosmic power source almost nothing about the current line of Incarnate Trials is fantasy themed. They actually have far less mysticism and mythology than the original CoH setting. -
Quote:Austin, eh? Many of my friends from or in Texas have told that Austin's the best part of Texas to live in.School's going.. well, rough. Last time I gave a school update here, I think I was at my first community college, eagerly expecting to transfer to Texas A&M? Well, I didn't, so I spent another year in a different community college, then transferred to UTexas. Austin is an amazing city. But this semester has been freakin' insane! Much much harder than I was expecting, and it was a huge shock.
Quote:Plan for world domination is going well. I have two bases full of rockets ready to be launched against my enemies. I'm just hoping I didn't accidentally put the Biological payload in them...
Quote:Rants forthcoming -
i suspect part of what makes Titan Weapons seem slower in some ways is the lack of solid impact sounds to give more oomph. The whooshing noises don't really convey the devastating impact they have on groups of foes. It's really only when i notice the big pile of enemies around me that i really get a sense for how much DPS it puts out.
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Quote:So if the dev's have said that nothing isn't possible then making a shield defense compatible with every melee powerset is possible it just takes a lot of work and coding. Thanks for proving my point!Quote:Yep. And that is time spent doing something else that gets a wider appreciation. Aaaaand we're back to feasibility.Quote:Feasibility sucks. They should drop everything they're doing and work on what I want.
Although he then follows it up with a troll picture and says he beat me, but i didn't even realize this was a trolling competition. So, sure, i'll concede that he certainly beats me in that arena. Not sure how that exactly counts as a victory since i wasn't even competing, but seize your victories where you can i guess. -
Quote:Well, the statement from the Devs at least five years back was that they couldn't add additional defense types to the combat engine. That was also long before elusivity was added, so maybe it's changed, but then i don't why they wouldn't have added it to some of the armor sets. It seems like an odd thing to add the capability and then to not use it at all.AFAIK, there's no reason a new damage type couldn't be added. In fact, there already IS an attack type for toxic, and a few rare attacks are tagged with it:
Hellfire Gargoyle - Hellfire Aura
As well as a few others such as DUST's Toxic Burst and several of Maelstrom's attacks (from tip missions, not TPN).
There are, however, no powers in the game that actually give defense against it.
I always thought the reason toxic defense was never added was for flavor, and also to not upset the balance of typed defense vs. positional defense equalities, S/L/Melee, Energy/Neg/Ranged, Fire/Cold/AoE. That's a little ironic since it gives positional an edge over typed, but what can you do. -
Quote:Odd. Hmmm, admittedly i was going by the descriptions of the combat system as provided by players like Iakona and Arcanaville from back in the day. Cadavers dealing "untyped" damage was a common complaint back then and why all armor set users, including Fire, avoided Vahzilok like the plague. Super Reflexes users didn't complain because for the most part their toggles were generally considered not really worth using against anything at the lower levels.It's possible that Vahzilok were among the various Special damage types on launch day like Hydra and Devoureds, but I was able to find records of the attacks dealing Fire and Negative Energy before Issue 3 introduced Toxic. Possibly changed to make them at least somewhat resistible.
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Quote:i do agree with this. One of my favorite things about the Magic, Cyborg, and Jester sets were the face masks. Some of the Science goggles also work in this role. More pieces like that and just traditional superheroic mask pieces in general would be good. Make it so that the mask and the eyeholes/eye covers have separate colour selections.I don't know HOW or WHY I left this out of my post. I have wanted this look ever since I started playing, and it should have been second on my list (below real eye masks). It is one of the most obvious "missing elements" in City of Heroes. Those of you who read comic books know I'm not kidding.
Also, Golden Girl mentioned costumes with clear boundaries and seams. I think she was essentially describing my eye masks idea (I'm sure it wasn't MY idea first), but for the whole head or body. I think that makes more sense than my request. If the technology can be built (gentlemen), then duh, Paragon Studios would probably want to maximize its potential.
Some of you have expressed confusion about the difference between real 3D eye masks (or skin-tight costume layers) and the "painted on" costume pieces we have now. If you missed my previous example, think of how you can actually see your characters eyebrows through an eye mask. Now, put on a real fabric or plastic eye mask (I'm sure we all have one). Can you see your eye brows? No. They're hidden behind a 3D object.
I'm not disagreeing with the painted on pieces--they work quite well for many concepts, as we've all proven over the years. But actual separate layers for skin-tight pieces would make previously inaccessible concepts possible. Real eye masks would make BrandX's "white-eyed" masks idea an attractive possibility. And slightly thicker layers of tight costume pieces would open up options for sleeker, more sophisticated body armor--another request of mine that confused some of you (my apologies for not being clearer).
This post, unlike my last post in this thread, is actually serious. While we did get a large variety of traditional four colour/golden age/silver age costume pieces at launch they haven't really been updated or expanded to keep pace with the other costume piece styles since then. While a variety of colouring patterns have been added not much has been done to update the base textures and designs. -
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Quote:The general consensus i've seen is that Store Bought Enhancements (SBEs) are actually superior in general to the standard sets. The autoscaling has more overall advantages than disadvantages. The original Dev intent was that SBEs would be slightly less powerful, but i don't think it worked out that way. AFAIK the mechanic for the procs is that their chance to trigger is based on the power's recharge time, so that powers with a longer recharge have a higher chance to proc each time they're used and vice versa. That was the stated design goal when they were first being tested and if it was changed i missed it.AFAIK, all the 'shop bought' are attuned - which means they are always equal to your playing level. So if exemp'd for a task force, they adjust with you. If you sk up for a task force, they adjust up with you.
It could easily be argued that they are superior to crafted versions. -
Quote:Now i could be wrong since it was a number of years ago, but i recall that Vahzilok Cadaver vomit was originally untyped damage, not fire damage, with no player powers resisting it; something that convinced many melee players to avoid the Science origin so that they wouldn't be taking on enemies that dealt damage they had no protection against. i don't recall what defense tags the vomit had, but i'm pretty sure it was at best a single positional tag, if that. (Edit: i seem to recall that originally the vomit had no defense tags at all, but i could be wrong.)I've been on a bit of a Toxic kick lately. Let me share the fruits of my research!
What is Toxic Damage?
Toxic is one of the eight damage types in the game. It wasn't around when the game was designed, but was introduced in Issue 3 because other damage types were insufficient for certain enemy attacks. Cadaver vomit was typed Fire, Reaper darts were Negative Energy, Hydra and Devoured spits were Special/irresistible, etc. There was no damage type to cover chemical-themed attacks, so they introduced one.
The Devs then added a named toxic resistance and damage type. (The game has multiple untyped damage types that can be used with corresponding resistance options, so basically one of those untyped damages and the corresponding resistance were formally renamed as toxic in the combat engine. Hamidon and Crystal Titan damage and the corresponding resistance inspirations use two of the other untyped damages.) Sadly the defense system for whatever reason cannot have more defense types/tags added, so the defense flags/types that were in there at launch are it.
Minor quibbling aside that's an interesting overview on toxic damage in the game.