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Posts
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Joined
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Well, Willpower seems rather apt for the concept Sam described.
And overall i think War Mace, Titan Weapons, or Staff could all work with the concept. i'm especially fond of Titan Weapons because of the way Momentum slows occasionally feels to me like pausing to assess the tactical situation for a moment before exploding into another series of devastating attacks.
*WHAM* *THWOCK* *CRUNCH*
(...Hmmm, four down, two more moving in on the left, should shift a little to the right to catch them as well...)
*WHAM* *CRUNCH* *THUD*
"I'd like to point out at this point that two thirds of your allies have fallen and we're only 25 seconds into this fight, care to surrender? No?"
*WHAMWHAMWHAM*
"That was not a wise choice." -
Quote:Gigahorse?I doubt this thing is an electric.
It's called the Gigahorse. It's referred to as the 'hero car,' which would imply that Tom Hardy's gonna be driving it.Eh, the name doesn't sound any dumber than the 'car' looks.
This is just my opinion of course, but that 'car' looks pants-on-head retarded to me. -
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When in danger,
or in doubt,
run in circles,
scream and shout. -
Every single one of his posts has a point. He makes certain to manually add one at the end of every post. A very sensible precaution all things considered.
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Quote:Yup. As long as an enemy is confused any damage done to them does not alert their buddies. If they become unconfused, even by being defeated, their surviving friends will immediately aggro.Yes because the proc is a damage proc... anything it procced on has now taken damage from him and thus he qualifies for some xp... however little it may be.
EDIT: Also keep in mind... now that damage has been inflicted, the foes are alerted to his presence if he was stealthed. If confuse wears off the mobs will realize where his character is and attack him. -
Exactly. i play Incarnates less than 5% of the time. Most of my time is spent playing alts under level 40. Incarnate abilities are never an acceptable mechanism for compensating/balancing an underperforming AT.
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Quote:Just ran some tests on my Dark/Dark Dom. Not once did i get XP if i only used Possess and did no damage from myself or my pets.If all he is doing is casting Possess then then he should not be getting any XP. However if he is using any other power that deal damage (including Haunt and Umbra Beast) then he would get XP.
Now if he actually is getting XP using only Possess then it is possible that there is a bug of some sort but I'd be surprised.
Will check with my Controller.
Edit: Just spent a while using Possess on assorted enemies with my Dark/Dark Controller. No XP for any defeats by confused enemies unless i did damage as well.
Cannot reproduce alleged results. -
She'd probably refer to the actual Black Knights as Hardshell Crabs.
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It's not a bubble helmet, it's just a very esoteric mustache...
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On average i've been playing a fair bit less.
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As i recall they're generally called something more than just Superman or Flash or Batman when there's more than one unless they're deliberately trying to obfuscate who is actually using the name at any given time. Also, in most cases they're actually from or on different Earths when using the same name. Almost like the names were being used on different... shards? servers? dimensions? On the same world at the same time they tend to have other adjectives/identifiers added or be called something else while on the world (server?): Red Superman, Blue Superman, Cyborg Superman, Green Lantern (Earth), Kilowog (Green Lantern Alien). Probably because it would otherwise become incredibly confusing in very short order. Something that is occasionally played with for the sake of drama or humor when more than one character uses the same name...
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Quote:Ooh, what was the Dark Servant one?And my Elec/Shield Scrapper is one of my favorite characters. Me like.
Also, if you don't mind a little bit of math (not much at all, really) the basics of defense and how it interacts with accuracy stuff http://paragonwiki.com/wiki/Attack_Mechanics
And if no one has mentioned it yet, if you need some info, www.paragonwiki.com probably has it (aliased at wiki.cohtitan.com)
And Dark servant.
Which makes 2 posts, out of nearly 30,000 over 8 years, we can pin on Arcanaville. And the Null the Gull issue wasn't really math or mechanics related. So... yeah, pretty much whatever Arcanaville says, she's right
Anyway, i second Scrapper choice in this instance. -
Quote:That would be the stale cheese dip layer.That seems to be comparing which layer of hell is more annoying.
Now i must admit that i generally don't have difficulty coming up with names to fit my own characters. i don't even change the concepts and backstories to do it either.
Then again my heroes have names like Shadow Projector, Skyclad, Desert Cat, Wyrdling, Doctor Vahzilok, Swamp Witch, and Blitz-Kid. Not a traditional, four-colour-sounding name in the lot. -
i'm afraid i can't answer the title question since the assumption it is based on is invalid.
Thank you for the thyme. -
Quote:It has nothing to do with search functions, just that if you saw someone run by with a popular name and the global wasn't visible because you find it ugly and immersion-breaking you'd have no idea who you were trying to invite. That's not a search function issue at all. The same problem would apply to sending a tell. Either the global name is constantly visible, which is ugly if you just want the non global part of the name, or regardless of search functions you'll have a hard time locating the owner of a popular name. (Or maybe there's an SG running around where everyone has the same hero name.) Your comment about the search function was somewhat tangential to my actual post, but if someone desperately wants charactername@globalname because they can then get their desired four colour name, then i fail to see how having @WantNao attached to it evokes the four colour vibe. And if you don't have the @whatever visible sending tells, invites, etcetera to the correct character becomes somewhat problematic. Search function has no relevance in that case.Then fix the search function. Enhance it. Don't make a ****y search function and invite feature an excuse...if the idea is bad, point out why the *idea* is bad, not how ****y game features make the idea less likely.
Well, i suppose a search function using an expert system designed around anticipating social behaviors that constantly monitors all player interactions and player brain activity so that it knows exactly which player any other player is looking for at any given time would be the best solution. That sort of search function would of course have applications in other areas than MMOs. Probably be pretty easy to sell. -
Quote:Totally agreed.I have two main beefs with the Synapse TF. One is that it's broken into several phases of utterly redundant missions. If they cut all the "go to Warehouse X, now go to Warehouse Y" bits to "just Warehouse X", it'd knock off an easy half the missions and feel a lot less tedious.
Quote:The second beef is just that I really hate the Clockwork as a villain group. The high resists at low levels, this colossal amount of time waiting for Gears to finish their spawning animation, their tiny hard-to-click-on sizes, and the fact that with the exception of the King, are sort of by definition, lacking in personality as a faction (granted, the King himself is pretty neat), they're just un-fun. -
Quote:Actually it's a pretty fast TF on the best days. Can run it in slightly over an hour and the XP and Inf fall like rain. Your description is pretty much the worst case scenario for that TF. A few years back i duoed it with a Scrapper and it took about an hour and a half. (Mind you to duo it you need to be slightly selective about team makeup and/or carry a few temp powers like Envenomed Dagger.)Synapse task force
3 hours, 13 minutes
2 people quit during it. I would have but did not feel like I could do that to the others.
We had 1 support and the rest were single target melee. Even the stuff that went well took forever. The stuff that went badly was awful. They could drain all of our END before we could defeat them.
It is just an awful TF on the best days. This needs to be fixed.
Of course duoing almost any TF is usually the fastest route if you can do it. Smaller spawn sizes and less confusion. (This is assuming the minimum team size required to avoid auto-disbanding the TF/SF is four or less of course.) -
Quote:The thing is, I like four-color superhero names. And there's a limited pool of them to go around. (Don't believe me? Try making someone with a fire themed name that sounds even vaguely superheroish. Good luck!) Personally, I'd like to see a system where you can choose an "@accountname" name, or go without and use the more limited pool, knowing your name will be unique. Everybody wins!Quote:They would, just need to add global names =) make it so we have to type their global names. Kinda like Champions does =)
Or... you hide the "@Dancing Squid" from view and then when you type the name to invite the "Fire Arrow" you wanted it goes out to four different "Fire Arrow" characters.
"No problem, just make it invite whatever "Fire Arrow" is in the zone at the time."
Excellent suggestion. The Fire Arrow(@Dancing Squid) that you wanted to invite already hopped a tram to Skyway while you were typing. Luckily Fire Arrow(@My Teeth Are Sharp) and Fire Arrow(@Herpaderp) are still in zone to get your invite.
See? Global naming is simple and easy, especially all the coding to implement it into the current game structure. Takes just a jiffy. (No, it really doesn't.) -
Did you check if Ultra Mode is enabled on the Beta server? i was under the impression that glow effects need Ultra Mode.
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Killing two people as part of their plainly stated plan to eliminate all superpowered people and set themselves up as godlike ruler of the Earth is admittedly less than being a willy-nilly genocidal maniac. How many genocides did he pull off before being stopped? Is it more than the number superpowered being purges of the Primal version? Which in itself would be at least one genocide of sorts.