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Posts
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Joined
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Hey gang, I made a Praetorian the other day to run through all the story arcs from Nova through Night Ward, but I just finished the Vanessa DeVore arc in First Ward and there is no lead in to the next contact and the story isn't complete. Any ideas?
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Quote:Very true. NCSoft appears to have adopted this approach to revenue generation with games/online entertainment.False. In a F2P model there are no players, we become dollar signs.
Quantity > Quality
1. Make game free
2. Rush content so people spend more money
3. ???
4. PROFIT!
1. create game
2. make it free to play
3. create a new currency for the game
4. create a market to spend the new currency
5. have paying players earn said currency, but at a slow rate
6. release content to purchase into the market at a rate far faster than the rate at which players earn currency
7. make it so that people have to buy this currency with real money in order to be able to purchase the new content -
That and the force field bug. If you have FF and you're an MM or on a team and the FF buffs icons start flashing like they are going to wear off and you re-buff everyone, the icons never update or reset to the buffed icon, they just keep flashing until either they die or zone out. Extremely annoying. I bugged this several days ago with no response yet.
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If there were selectable alternate power sounds for the electric powers that would be great. They're all so high pitch and annoying, I can't play a single electric based toon without getting a severe headache within 30 minutes. That, or tell your sound expert to cut the 4k out of the existing sounds.
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-When you create a custom enemy in AE and get to the costume section and finish designing your costume, if you go and click on any of the previous screens for primary or secondary power selections, then go back to the costume screen, the game erases your costume.
-If you are in the costume creation screen for creating a custom enemy and click on the primary or secondary powers screens, the game overlays the picture of the character from the costume screen over the powers selection screen, making it hard to see anything on the screen. -
Quote:All of these problems are pre-i21.5. The Atlas Park and First Ward lag and crashing are i21 and everything else started becoming an issue with i19. All of the corrupt .pigg files, massive lag spikes, dcing, mapserving, the MM bug, the iTrial LFG Q system not working, etc. have all been broken for a year now.Of the bugs introduced with I21 and later, this is by far the LEAST of my concerns.
I crash to desktop due to the game "running out of memory" which is 80% of max.
I crash to desktop when I zone into Atlas if I've been on more than three hours.
I crash to desktop because a PIGG file has an invalid texture, but only once every few days. Verifying the files doesn't seem to catch it, so it must be some quantum thing.
And the MM bug where the pets become non-responsive his hitting me on EVERY SINGLE OUTDOOR INSTANCED MISSION. 100% of them. But I guess that's still too unpredictable to bother tracking down.
An older GUI issue I've had since Going Rogue launched is that I would like to see the mission text. As it is, I have to find something dark to stand in front of to make out the words because the windows never darken no matter what the opacity slider is set to, not that it stays there.
The real irony to all this, or maybe it's the plan, is that we seem to be running on the vBulletin equivalent of the DMV, so the hassle of actually following up on anything quickly grates to the point it would be easier to just ride a bus. I used to check the Dev Tracker daily, but even that is broken now, so there's really no point. -
I'm not sure who at NCSoft thinks these are good business practices. What company in their right mind continuously sells broken products to their customers and expects those customers to be content with it and be return customers and continue to do business with them? Business 101 is make sure what you are offering is competitive and in demand. As far as I know, broken junk is neither competitive, nor in demand.
So bug reports in beta go absolutely nowhere? Am I reading that correctly? Sooooo what's the point of a beta server then? Why not just rename it the "Check Out What's Going To Be Broken Soon" server? This seems to be NCSoft's business model. Release new broken content on top of old broken content that was never fixed from the previous publish of new broken content on top of old broken content. Are the marketing people there that dense/driven to failure? The new shiney of new content does not and will not cover up the underlying discontent with the way things seem to be run over the last year plus.
I understand the logistical considerations of schedules and workflow, I used to manage a nine-figure budget in a global operation. No way in all of heck would I even consider handing out/over products that had known issues like these and not expect my customer base to dry up. I love this game, but c'mon.
P.S.- I have this issue as well with the UI resetting. Bugged it, no response (typical). With it happening with zoning and logging in (quite frequent with all the mapservs, dcing, corrupt .pigg file crashes, etc.), it makes the game unacceptably annoying, so I'll also be taking a break from the game until this is fixed. -
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This doesn't really fix anything. Just email yourself all the inspers.
And marty wasn't designed to the best of my knowledge to identify people buff capping their toons. What you can do with this trick is buff cap your toon and have your mobs set at +4x8, on a toon that wouldn't normally be able to handle it. You're not so much farming fast enough to trigger marty, but killing above the normal capabilities of the toon under normal situations. But again, this doesn't do anything. Just email yourself inspers and claim-buff. -
Love the Stay Puffed Marshmallow Man costume lol
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Thank you Fantastic_Foe and Demonic Gerbil for running and reviewing my arc. I appreciate the feedback.
I made some updates as per the feedback you provided:
-Changed mearly to merely
-Changed the Satyam message to Jhana
-Took the self rez out of Unknown's powers
-Updated the Nav text to include 'Defeat xxx" and added text to the optional objectives indicating such
-Put a note in the contact's message to you before the 4th mission indicating that it's a timed mish
-Updated the clues for the second mish
-Added some descriptions to the enemies
-Took the 'need to find mission exit' out of the fourth mish. I wanted it to be that you had to head back to the entrance to get out while the timer was still active, but since it doesn't look like you can do that, I took it out.
-Updated the mission description text from the contact for the fourth mish
I still need to update the text for the fifth mish and the arc conclusion text, it is light. Also need to add in more clues for the fifth mish.
As for the enemy mez protection and mez powers, I'll run it on a squishy at x1 and see how it goes. The enemies scale not only in size as the spawn count increases, but also in diversity to mimic team building AI from the enemies perspective. In the second enemy group, there are 3 minions, 2 LTs, and 2 bosses. At x1 on my scrapper, I would see 1 minion all the time, 1 most of the time, 1 rarely, 1 LT all the time, 1 sometimes, and 1 boss sometimes, and the other never. It appears that the order the enemies have in your enemy group in your 'edit group' window on the right determines the order in which they spawn in terms of preference in regards to team/spawn size (I played with the order and powers for quite some time to try and balance it out and verify this observation). I set the easiest enemies at the top (first priority) and the harder ones last, that way you're only going to see the harder enemies if you're set for x4 or higher. I wanted the enemies to spawn in numbers and diversity, to add some sort of AI to them to diversify their teams the same way we do when team building. On a team we might have agro control, ranged, support, melee, etc. The enemies in the group at full spawn have the same diversification. The mez protection/mez enemies are on the bottom of the list and the only time I got the mind control boss to spawn was at x3 on a small occasion and x4 with any regularity. If this is an issue at x1 or even x2 on a support toon, I'll make some adjustments.
Demonic Gerbil: Which enemy in the fifth mish were you referring to about the nuke? There are five EBs/AVs on that mish and the powers are: claws/mental manipulation, dual blades/plant control, illusion/dark armor, fire blast/dark armor, and electric melee/willpower. The only one that would have a nuke (fire blast) doesn't have it in his powers, at least not that I gave him.
Thanks again for running it and for the feedback. I'll post an update when i get the rest of the text in and when i get a chance to run through it on a support toon. -
Me wonders if SG base buffs got hit too.
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They've been delayed for me too. One account was supposed to hit three years almost a month ago and still nothing.
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I'll be there! Bots already has this one, so not sure what I'll bring. Have an archery blaster, cold dom troller, and widow that need it still.
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Wasn't there one other redside accomplishment badge that was unlocked only by a contact arc like Efficiency Expert, and wasn't accessible via flashback?
The old 5th Column badges are gone
Anniversary badges you can't get
I think they made a change recently where the 2nd Anniversary badge that rewarded the 5th Column gladiator badge is now awarded for those who didn't previously qualify for it (I think it was both of the first two years anniversary badges).
I'm having trouble finding the arc that allows you to run Aaron Thiery's arc flashback blueside, even though his arc is on the flashback list, it says you have to complete some other arc to unlock the contact before Ouro will allow you to run it (which seems pretty stupid to have an available arc in the mission list that isn't actually available). -
I'll be there this week! I'll bring my bots/ff MM.
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I just finished a new arc and wanted to see if someone would be willing to run it and let me know what they think. It's a dark horror arc. Don't want to give away much of the storyline. It's designed to be a challenge so consider that when setting your dif settings. Some custom enemy bosses won't spawn below x3, so you might not see everything with small mob counts. It's 5 missions, level 1 -54, custom enemy groups, and AVs if you so choose to fight them instead of as EBs. The arc is called "Behind The Veiled Mask", Arc # is 526759. I really appreciate it. Any feedback on anything to adjust or change would be awesome.
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For me the worst lag is in Atlas, First Ward, and zoning in and out of itrials. I'll almost always dc, get a massive 60+ second lag freeze, or get mapserved. I have a new video card and the latest drivers, so I already looked into that.
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If there are four day job badges in FW, and one is the hospital, one is DUST HQ, and one is the scavenger base, where's the fourth?
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I do dark/horror arcs so a few tracks that have inspired mine have been:
Twinkle- Les voies infectees
http://www.myspace.com/twinkleaudiot...ctees-25611914
Akira Yamaoka- Laura Plays The Piano (from Silent Hill)
http://www.youtube.com/watch?v=i6L9Cbs0m_U
Friends of Dean Martinez- Lost Horizon
http://www.youtube.com/watch?v=ikAggi6fZn4
Rapoon- Hollow Flight
http://www.youtube.com/watch?v=qTPDnj9WkVA
Pharos- Longitude
http://www.myspace.com/pharosambient...o-mix-27471051
Pharos- Desert Trance
http://www.myspace.com/pharosambient...rance-27471048 -
Very cool mission. I like the custom enemies. Savoy wasn't bad on a scrapper @ lvl 50 dif set to +0x4, no AVs. The only thing I noticed was that the captive didn't release until after Savoy was defeated and the ambush came after the mish was completed. Very nice mission!
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I'll run it when I get out of work later tonight
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Sorry I missed you guys last night, I didn't make it home in time.
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I will be there! Don't know with what yet though.