Scene_EU

Super-Powered
  • Posts

    718
  • Joined

  1. I did experience slow speeds last night, but today has been fine for me so far at work
  2. Scene_EU

    recipe drops

    It has always been this way afaik. It's the main reason I solo a lot - much better return on rare salvage and recipe drops per hour.
  3. Have you tried launching the game in safemode and entering a base? It maybe a graphics setting causing you to hang.
  4. what I would see as an acceptable compromise, would be to have any set bonus (bar defence bonuses maybe) from pet sets, apply to pets as well as the MM. Not sure if it would be doable, but having say, endurance and damage % bonuses also apply to pets would certainly help quite a lot of the different types of pets.
  5. Quote:
    Originally Posted by Sapphic_Neko View Post

    (.)(.)
    you're doing it wrong! Its:

    ( . Y . )

    happy b-day (belated)

    (and it's 2 cars on a dual carriageway approaching a roadwork split - from a very high aerial view)
  6. Quote:
    Originally Posted by Limedolly View Post
    Your characters could always dress like the scooby crew for halloween

    brilliant!

    You get 4 scooby snacks for these
  7. Scene_EU

    influence

    Quote:
    Originally Posted by Father Xmas View Post
    I like the idea of adding a salvage item you can buy that's equivalent to 1 billion inf and is tradeable.
    Could even put the 5% trading interest on either side of conversion to help as an inf sink
  8. Quote:
    Originally Posted by Cinder_Flux View Post

    The most annoyingly wet one being Scrapyard who likes to run like a little school girl.
    fixed
  9. Scene_EU

    Ow my brain!!!

    Quote:
    Originally Posted by Mr. DJ View Post
    next thing you'll want is to write your name into the moon
    Betting IBM already tried that
  10. Scene_EU

    influence

    Quote:
    Originally Posted by hidbyflames View Post
    Is it true the most influence you can on a toon at any one time is 2 billion, what happens after that?
    you get influenza
  11. Just to note, I didn't have this problem again all through this evening's play time
  12. Hmm, I only noticed this happening when I entered First Ward just now. didn't have any problems when running a few newspaper missions and a mayhem mission prior.
  13. Quote:
    Originally Posted by Sailboat View Post
    What's MSR?
    Mothership Raid
  14. Permadom, Permahasten, S/L softcap:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Domascene: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Acc/Immob(13)
    Level 4: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(31)
    Level 6: Fire Breath -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(27)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(31), Amaze-ToHitDeb%(31)
    Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 16: Embrace of Fire -- RechRdx-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(33), RedFtn-EndRdx(34)
    Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
    Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
    Level 26: Assault -- EndRdx-I(A)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39), RctvArm-EndRdx(40)
    Level 30: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-EndRdx/Dmg/Rchg(43)
    Level 35: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
    Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 41: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 44: Weave -- HO:Cyto(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(15), Mrcl-Rcvry+(15)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1545;702;1404;HEX;|
    |78DA65945B4F13511485CF74A6624B4B292DB4505A6C29F45EA880AFC48018B0558|
    |C891A5FC8A44CCA24D8369D9AE8A36FFAA6A0E2E53FF8A246FF88975FE09BE225C6|
    |BBE3EEECD54BD206F8CEACB3CF396B9FAEA1747DD5F5F4F4CD652179567655C3D85|
    |AAD5DD5AB6AB3D6B097D48A5E9685100ED254A3AC55B5017A8A742AB6566AD566A3|
    |B69B5FD31B5AFB61AA3B7DD230D46BBB4D9AD61A37DA4FDEF5EA8ED6D0AACD7C7BE|
    |0DAACD11E454DADEBD58AD37AB850D7B46DB7355CD32B3B4D9AF0B4ABB6B586B1A3|
    |D743A7EA7A39DF3DACA49635FA6334E9AC20D94CD3EF74CBBDF53165F1DA2644581|
    |1B637E05BA6F28EF9CDD6A955C4012141730F99471E818F99479F30E3B4BFC46BEC|
    |D21D1A1568EE2ED3B907EE335DF7C0FBCC31BA4BD95A6C4AB29FB5C828F33B79B1C|
    |38BFDB8CDD2461698FE45708939768219A3FD06B0DF4046F01CF8834A1CD8CF81DE|
    |82E82D88DE26D0DB047A4B506F8358337886CF982C822566E42C788E19200F6E5E4|
    |364ED27C103CD033F12D579A1794DFA082F293E76AFF89C7C0BC75CA01B1C62463D|
    |CC5FB4F3286E7FF4379F16FD03FE654EFF034D50C81693840092114032E248461CC|
    |988231923E46D9CBD89F1287720931682DF5040B2EA6623927573B35130C64C4C33|
    |5B16C3565E4C7B187E13F09B80DF14FCA6E03705BF69C214FC4E1DF25CFA33F805F|
    |CCABC45B531F6668B2D1114596491B02C12D63A6E06DFEE0C129143227248C41C12|
    |318744DCA67D9358937CC6F7907DCECCBD60CEBD64165E3115BAA70CBC64E0A5002|
    |F057879EF12228F34E4A1F969DD3CB47968934AE70DA59F566A8ABD8ACCDD6F2A9D|
    |7752485655AC55C51ECCF3CED6FBC1E34B3DE3CB3DE32B3D63C7B010FC4FC4343F9|
    |02E2107528EFBFBD8AB25593BEC6A36E9227B1F5AE70C0C6D303F756B64698F9D0F|
    |EF830FF0C61F30E7FBFA4EF729853E65B14F59E853967D74003AFD0F2E7CFEC9|
    |-------------------------------------------------------------------|
  15. Scene_EU

    END drain

    probably another silly question, but maybe you had the 3 day Endurance Increase temp buff from a safeguard/mayhem, and it's just run out?
  16. not just happening to MMs, I've noticed a big increase in mobs fleeing when on my Night Widow. It seems as though their AI has been changed to incorporate debuffs as well as dots to make them run off - and it also looks as if the distance they can run has increased as well. It wouldn't surprise me if they ran to a different zone, if it wasn't for them being in an instanced map
  17. Mob AI seem to be even more prone to running away recently, I have found. Debuffs as well as DoTs are causing mobs to fly off instantly and go off on long journeys around mission maps. This is really frustrating when it comes to rescuing hostages or boss defeats, as you are required to defeat all of the surrounding group. Running all over a map just to kill off the last of the group is not much fun at all, especially for melee characters.
  18. Tankermind GM killer:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scene: Level 50 Science Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Presence
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(19), Mocking-Taunt/Rng(19), Mocking-Rchg(21)
    Level 10: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(25)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(25), SvgnRt-Acc/Dmg/EndRdx(27), SvgnRt-PetResDam(27), DefBuff-I(29), DefBuff-I(29)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(31)
    Level 16: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(33), RedFtn-EndRdx(33), LkGmblr-Rchg+(33)
    Level 18: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
    Level 20: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34), Cloud-Acc/EndRdx/Rchg(36)
    Level 24: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 26: Assault Bot -- HO:Nucle(A), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37), S'bndAl-Dmg/EndRdx(37), EdctM'r-PetDef(39), ExStrk-Dam%(39)
    Level 28: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(40)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-Build%(42)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(43), Aegis-Psi/Status(43), HO:Ribo(43)
    Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(45), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(46)
    Level 41: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
    Level 44: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(50), SipInsght-ToHitDeb/EndRdx/Rchg(50), SipInsght-Acc/EndRdx/Rchg(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(13), Mrcl-Rcvry+(13)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(15)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1544;706;1412;HEX;|
    |78DA6593DB4E13511486F7745A4B4B4B5B4A2994F3198B0C6D903B238AA80119035|
    |40E921832B6031D69A74D0F895CFA0ADEF8021E6F7C0083465FC378E7291E0013E3|
    |755DCCFAB163DAB4F9F6FC7BEDB5FEB5BA47BD3FEF7B79FDC1AC908257725AB9BCA|
    |D6AE58A5ECA1B66C69D4A1BBA99D66521842B95D64DDD4DAB583D603B55CDE70BA6|
    |B25AB85BA818E972976D6BAEBAB3A3CC6BA5BD6DD5D0CA792DB46066F5926E5694D|
    |3856FB950C8294BBA5634CCDD90F5A06AA651ACE6B48A5130FD9672CDD8CD56683F|
    |701A9CD14BE5AC518C5D2D1A69C5564FADC2F97E07998CD3EF954BE0537389EF84A|
    |453387E803F99CE43F08879E698B9E6FC77D629C232EFB5319B22603BD31B65AED3|
    |1989CF48D204E7F182ED3439D9DAAC09392259DA01F9638B35E11AE0B818C5B9E1D|
    |99D75585AD000EF315BF7C01CB32DCFDCA4FA1E78F62C62EF06B37D0954991D3799|
    |6FC84033FB72355F203865D101C67EC3D31F6677EFFF8C92513FFAF5BFE77CBD1F9|
    |8B7C94B0079035EEEB7D707FA99FD2D6000C45C24CA1BC25C4219AE25931686168E|
    |525C8F536C518D08FA8D7C7458DAC027F033F88539F49519A23C51F6E588CE9CF42|
    |9C45090EB0EA1FE5B9A4927FE834ECC62F812F7357C199C638E7EA3FD31E23E3D87|
    |E91E51FE2EE4EF9AE1B3A3C83F86FC618AE9C16C7A1E739EB127E073E6D9A7E033F|
    |005F31D79EBC31CFA70670EE8FA0D723E7930C135E2D3E00C7891BDDCA17E4730B3|
    |1137DFDB734DA007F432279B99AF09E33833BEC23E2657C11473EA16B8C6DCA03A1|
    |33833813A53A893449D24EA2451A795E6A2E01D51D05B1B6909F49BC0FCBAEBEF26|
    |7DE92396EC8ACC0E96EB6FA390AC28F5248AF3D73C410AE4DDDA8AD73A67AD376CE|
    |B4DDB7ACBB63EA4B5049FD224FB3CB26BE3AC1DD73587B4CEDE7D0B92755F7C8BCC|
    |5FF69887ECBCE511D8CF79120DFDC61B94648372BE41996E5066E9954AA2ABBFC4A|
    |3EC3A|
    |-------------------------------------------------------------------|
  19. Perma haste and DP, softcap S/L:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scentinel: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(23), Amaze-Acc/Rchg(25), Amaze-EndRdx/Stun(25), Amaze-ToHitDeb%(27)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(17)
    Level 16: Psychic Scream -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(29), Ragnrk-Knock%(31)
    Level 18: Telekinetic Thrust -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33)
    Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36), Efficacy-Acc/Rchg(36)
    Level 22: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(37)
    Level 24: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 26: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
    Level 28: Subdue -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Immob/Rng(36), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Acc/Immob/Rchg(39), Enf'dOp-Acc/Immob(40)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/EndRdx/Rchg(50)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43)
    Level 35: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
    Level 38: Psychic Shockwave -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46), Armgdn-Dam%(46)
    Level 41: Scorpion Shield -- HO:Cyto(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
    Level 44: Weave -- HO:Cyto(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(50)
    Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(42), Mrcl-Rcvry+(42)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1549;706;1412;HEX;|
    |78DA6593596F525110C7CF818B480B02DD6B3759CA656929A4ADC62DC674315568A|
    |9246A7C6908BDA137C10BE162A28FBEF9A6564D5DBE832F6AF48BB8C4F8EC5BADCB|
    |07C0E1CE9F254280DF3973E63F6766EEDCECBD55F79B2B0F2E09E95D29174C7367B|
    |57247370AF54ACD912D94F4A25D08E1CA1735A3AE1B5AD949BBE9B6C7CE4AC5A8D7|
    |2AE5E4BA5ED35A9B40E7F8B26916EE96EBC99CA9570CBDD8DAFB378C3DAD461193A|
    |D455FAE4251F2554DDB755BCB8C56A8EA46C9DBDAEC6A35734FAF7AACFDBA5EDAA3|
    |6C4A136B55BD98EC5C972D1435FA33EB5AEDFE18251AA75FA899BFF569D8C5279B1|
    |0538AB07D06BF3095AF4C67C75711070495CE5E308FBD045F318FBF66864923A191|
    |8F6995A6B327CCBE7DF029D3FD0CE7A4B123277B8E1054C4896DF03AD3976706A9E|
    |30EEB8286742404C70147E8CCC967C2398CBB28B00BF9B850C3006A18400D43A861|
    |0835A8A4E987A6FF9A8D6367986359709379728B19A2BB3DAC919E6F6CF37D67F65|
    |33C2FE27917A15B624E2E83A799D367982ED2F8A1F1AB388B324FC5C0389860BA49|
    |33289B0D683806335C7F200B6E825BCC500E7CC45A3FE53FCCBDB30D2F131421467|
    |CEC13462FA3147F14CF6914B313C6EC84313B11CC8EA478E3EC2BC677F9F978483F|
    |C136C70466631AB311C24C44302311CC86FA9C69A77853C86F6A545A77A861693DA|
    |FB4CA8C53FC19E43773C475A9BF99B13FCCF85FECC93788FE06DF727EF177E07BE6|
    |DC07F023D34B9A596866CF729CB973CCF9F3E005F022F32169A2C83B8ABE2EA0AF0|
    |BE8AB42B525E093F8CF270D9F1F6E2192E86712B601D2A530EFA900E738A9B4DF59|
    |FAD24764BA2D76CE2AA7B4DF52212DAF60D38B6335B6FB2C5F6B7DB36B7DAB6B7DB|
    |B6BEDF2B5DFDFC621D9257292F39CD3CF6E5B946D471D9B4DDEE07A621BFC1C6357|
    |99BF3A3E52EE73E6E90366AAA7CE788F25DD6359EAB12CF658D606E90254F30F4AA|
    |DF0A8|
    |-------------------------------------------------------------------|
  20. I'd really need a data chunk to be able to properly see your build stats - essentially what kind of defence, recharge and endurance numbers you have.

    Here's my NW build that has perma haste, softcap ranged/melee with suppressed Mask Presence (2% off softcapping aoe), and has no real endurance issues at all even without Cardiac Alpha. Works very well soloing large groups, and just as well in teams:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Misscene: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 12: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
    Level 16: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33)
    Level 18: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
    Level 20: Combat Training: Offensive -- Acc-I(A)
    Level 22: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
    Level 24: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
    Level 26: Mental Training -- Flight-I(A)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
    Level 30: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(42), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(43)
    Level 32: Tactical Training: Assault -- EndRdx-I(A)
    Level 35: Foresight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(43), LkGmblr-Rchg+(43)
    Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Reactive Core Flawless Interface
    Level 50: Void Core Final Judgement
    Level 50: Cardiac Core Paragon
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(11), Mrcl-Heal(13), Mrcl-Rcvry+(13)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(17), P'Shift-End%(19)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1579;713;1426;HEX;|
    |78DA6593594F135114C7EFD0A985B6504A0B651569A12B0C25FA4E089B20200604E|
    |34B9DB4231DA96D335344F4C90FE0BEE0961022B8BCF88246BF89897E06977763F0|
    |38E70F8CE9A4CDEFCC7FEE39F79CFBCF9DBD3EE67D3F796B5848C1D1826A9A99114|
    |3CDE68B2533B3ACE74AEBAE39B5B266A8058710A2765637CDAC56D45CF412B13E67|
    |160D552FEAC515654E5FC95732FF8BA1454DBDBA5E325615E878F54F15F39AA1152|
    |BCA41E09D2F950ACA8CA69629CD6DBD2C94352DE73BD0739A61E6F5B2C77A9F28FC|
    |DBAC65BCAC6795A5F191C5CC4269AD909955CD8A666CB4527303F4DFF20A3CFBB2B|
    |84D08CBA2E60E789729DF03EF3347DD44C9CA11A2998221596C7B21897DA7745958|
    |DAB11530CFACD5C12B4CF72A739CEA39B89EEC7073BD260F33580F36305B7C209DA|
    |E133D38D1C32BEAC185595CB11A5E1767B626C024B33DC50C53421DD7A9A94B097C|
    |63768213D49F077B79421474C9224279F5BC9754FF956B757E63EE521F3EF4E1BBC|
    |4358EAB6016CC314F68CC1DCAF123C77F0DDFD6C10D66CF0DF026738CFA0AA0AF40|
    |3B6B2FA94E337C68860F3DF021021F22F021021F7AE1C334D50BC187107CE8850FB|
    |DF0210A1FA2F0E10CE5B4A187B608D7394D5A076BCE8E1D3E93E82E33F61A7C03BE|
    |6526DE316728B78BFB7774F9798F04FC4D6CF19AE4367392D67663EFEE1EDE7B8AB|
    |430FC0C233F190451C74FDEF561CE3ECCD98F39FB31673FE61CC09CBFE96AC7E14F|
    |7C9310A36F4FC167CCC1E7E00BE61FCA492127B5C7FD0D7E600E7D043F819F994DD|
    |49B829914CC14242DCD75441A3374CA87F7967EF48819BBE2E0139A970F6FA590AC|
    |5567E5C3BBBB7FCE6DADB5E2655B7CC1165FB4C5758D5418F177D225F4290D709F3|
    |FEC5A9CB59F479A433ACFBDBB9798DE29C93A27EF34F3D7D15AA7F480276878083E|
    |62363E069F309B3699E9AAF34856294355CAA92AE56495F225401B60EA54F0281EB|
    |6E97BB6F82F4B28F727|
    |-------------------------------------------------------------------|
  21. I often open with Tar Patch, Electric Fences, Fearsome Stare or a variation of those 3 - Darkest Night I generally only use if I'm taking down GMs or AVs. I will also be spamming Provoke and my goto/defensive macro.
  22. Quote:
    Originally Posted by Jagged View Post
    I bought this EU Deluxe Version last week. They have one copy left. It was delivered to me in good time. But I live in the UK, don't know if they deliver overseas but don't see why not.

    Although I live in the UK I started in closed Beta so I have a NA account but I don't believe there is any difference now. However having said that the EU Deluxe version is designed to be used to start a new account and unlike the old Good vs Evil packages you cannot add this to an existing account you can only use it to create new one. I contacted support and they were kind enough to upgrade my account for me, although I had to supply them with my original account serial codes. I was amazed I still had them Time to do some house clearing I think

    I was after Power Slide rather than the VIP badge, but that came with it. Can't find the cape of the four winds in the character creator though.
    Ah thanks for this info - I just got me my deluxe edition and wondered why it would not upgrade my existing account