Scarlet Shocker

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    Scarlet....seriously...melodrama much?

    If you weren't a certain few sets or ATs, you pretty much took Stamina, or sucked up the really bad recovery until you could IO, or you just loved the punishment.
    The fact that so many people considered Stamina a necessity is the reason for this change.
    Pre-20 wasn't challenging, it was dull. Really. ****ing. Dull. And I don't use censored swearing much on forums, so hopefully that gets across just how mind numbingly dull and pants on head retarded it was. It was Jackanism in its purest, herpderp form.

    Give me one, good, solid example of just HOW this makes the game easier? 1-20 won't be such a suck fest. And you'll have the EXACT same recovery post 20 as you would have anyway.
    Give me an example of how this is a bad thing. Because no one has been able to come up with a good one yet.
    Ok so "melodrama" = expressing an opinion in your book.

    I personally never had to rest after every mob. If you did then I'd suggest learn to play and stop attacking other people for having a different opinion to yours.

    As things stand I enjoyed the balancing act of end use vs progress. You call it a ****suckfest. I call it an enjoyable challenge, and your post is full of hyperbole.

    How does it make the game easier? Well it gives at least ONE extra pool or power available to be chosen which means at the very minimum you get an extra something to make life easier. Cuz sure as what my dog does on the lawn smells there's nothing in the power pools that make things harder. The fact that to quote "so many people consider Stamina necessary" doesn't equate to "that is bad." To follow that through by your logic implies that "so many tanks consider Taunt to be necessary" that it should be made an inherent without needing to choose the power for example.

    Quote:
    If you weren't a certain few sets or ATs, you pretty much took Stamina, or sucked up the really bad recovery until you could IO, or you just loved the punishment.
    I was none of these and yes I take Stamina like I do a travel power and like I take a primary attach chain. Just cuz you need it doesn't mean it's broken. But if you can't play with or without it maybe you need to revise your playstyle.
  2. in one sense I agree with the title to this thread but not the content

    To me, Endurance has been one of the few things that actually needed to be managed - and one had to make careful choices about powers and slots based on how you planned to get to 20 - but a freespec was never far away (since I joined the game in I6) and we could always juggle once we'd got to 20 and had Stamina.

    Fighting Clockwork and other end drainers is a challenge, and it is a balancing act. I've often thought the burden could be lightened - the pace of the game means as teams blitz the NPCs foes and suck end along the way and so you end up breathless which I think was the whole concept of endurance and to my mind that worked.

    I know I'm mostly a lone voice in decrying the dumbing down of a great game - and commercial imperatives will have their way - but where does it end? Carry on like this and Ms Bianco will be popping round your house to spoon feed you custard every time you log on and Mr Miller will be giving you a nice foot rub after your show. Lord knows what the Ocho will do!

    The Fitness pool didn't need to be inherent. It could have simply been tweaked: a lighter end cost of critical powers, or Stamina at 14 instead of health or any other. There's an even simpler altenrative: Give every player 500 End points in a full bar. But this way... just makes it seem a bit... blah. It strikes me as the easiest solution, rather than the best.
  3. Quote:
    Originally Posted by Gangrel_EU View Post
    I cant talk about controversial topics?

    Hmm, sounds like a chance for the chest waxing to come back in force then...

    Those who *DO* start anything will be forcibly waxed....

    Are you going to start waxing lyrical then? :-)
  4. I've not watched the review.

    I've only read the first 70 or so posts in this thread.

    I'm not going to watch the review because there has been, thus far, an overwhelming sense that many people who claim to have watched it are biased.

    But even if they are wrong, the petulant reactions by the OP to negative criticism (and there is plenty of negative criticism) tell me that this review isn't going to be fair, biased or even that interesting.
  5. Scarlet Shocker

    2 ?s

    14 50s and none have a viable 2nd build
  6. I'd be well up for this but I only have one tank and she's in Praetoria, so I'd have to think about making a new one.

    I'm on Defiant
  7. I've had responses to my petitions but they are adding a caveat that response time may be increased due to additional workload.
  8. Travel powers are now entirely optional and need only be chosen for thematic reasons - especially if you have Ninja Run and the Jump Pack booster from the GVE edition - the cooldown is not long n it and those powers combined put Super Jump to shame.

    Also with a little bit of inf you can get yourself a jet pack (assuming you dind't win one saving/robbing Atlas Park Bank) from the vendors for those harder to reach places.
  9. Quote:
    Originally Posted by Seldom View Post
    To me it's a matter of real estate. Is there ANYONE who ever searched for a team/team member based on whether they were magic/mutant/tech/etc?

    ...Speaking of real estate, I'm wondering if the 'looking for' drop-down could be modified to something like 'status:'

    Hit the drop down, and it filters by: looking for anything, not looking, on a team, leading a team-full, looking for TF, etc.

    This way it's not just for forming a team, it's also handy for joining/searching in general.
    I have seen people run "all mutant ITFs" and stuff so yes. Thematically it does make sense and it seems silly to take stuff out if it's not causing a problem.
  10. I cannot endorse this suggestion enough.

    But rather than replace the Origin with Faction - I'd rather see Faction added in to the list. I doubt it's difficult.
  11. I think you might both have nailed it. I'm definitely saving to file and applying Shadowe but _Klaw_ you have spotted it, so far as I can tell

    cheers chaps
  12. This seems like a bug to me, but I keep logging in to find the Pop Help is running. I keep turning it off and saving the option to file like that but I keep finding the bloody thing turn on - and frankly I hate it. It's annoying.

    I know when my enhancements run out or my end runs out. I don't need to be told (but in fairness my hate is partly cuz I know this already for a newbie I gladly concede that it's a good chance of being of assistance.)

    So why is it not turning off and staying off?
  13. One thing that's definitely surprised me from this thread is the depth of emotion it's stirred within the players.

    That's a serious achivement from the Devs and should be applauded
  14. Quote:
    Originally Posted by Golden Girl View Post
    No, Praetoria is for the Praetorians - we're just going there to liberate them, not conquer them.

    Also, you ned to play the Warden path - you'll find the nice contacts there

    My Praetorian characters ARE from Praetoria - well apart from the WWII Vet.
  15. Quote:
    Originally Posted by Ashen_EU View Post
    The telling line: He claims that his fight is with Tyrant, whom he once proudly called Emperor Cole, but in truth, the Resistance is just a means to an end for him. Calvin is going to get his wife back--or he's going to burn the world down around him trying.

    And the full bio it's from: http://goingrogue.na.cityofheroes.co...scott-bio.html

    So yes, it's very much revenge more than anything else for him it seems.

    Thanks for the link. I had read it a while back but of course it wasn't in the context of immersion then but yeah it very much illustrates my initial point.

    I reckon all the meta-human PCs should just take over Praetoria and run it outselves!
  16. Quote:
    Originally Posted by Ashen_EU View Post
    While it isn't really made clear in-game, in his biography rather than wanting power he wants his wife back. So rather than wanting to obtain power for its own sake he just accrues what he needs to kill Mother Mayhem, even seeing the resistance as nothing more than a tool.

    But then that's just his bio. They may take him a different way in-game if we ever get more Praetoria-focused story content.
    So very much a revenge motive, rather than any kind of justice or greater good by the sounds of it.
  17. Quote:
    Originally Posted by EvilGeko View Post
    I've found none of the Wardens to be that way at all. Quite the opposite in fact. The Crusaders mostly don't want power, they want Cole and his regime gone and are willing to do whatever is necessary to bring that about.



    I haven't found ANYONE in the Resistance to be a person seeking power for their own ends. Some of them are nuts, but revenge is usually their motivation.



    As am I. I personally find that there is no redemption in the Responsibility path, but plenty of wiggle room in the Power and Crusader paths. The Warden path is unabashedly heroic.

    As I said I've not discovered everything and you may well be right - although I think Calvin Scott seems to have an agenda of power.

    And Virtue, you're spot on!
  18. I may have been vaguely aware of help channel but I've never used it. I had no knowledge of the others.
  19. So I'm working my way through the arcs in Praetoria and I'm finding that every contact I've encountered is self-centred, two-faced, vicous, mean-spirited and generally not someone I'd want to share a pint with - and I love it!

    I must also add the caveat that I've not completed every arc available nor visited every contact not read every line of every mission on those I have done, but that is my overwhelming impression - and it's interesting because the moral choices (or perhaps the lack of morality) in Praetoria leave me thinking that I should walk my own path, and cherry pick whatever it is I feel is right for that character.

    Initially, as someone who is naturally fairly anti-authoritarian, I'd imagined leaning heavily towards the resistance but I find them to be mostly murdering terrorists who'll stop at nothing to get their own way - so no different to Cole or the Loyalist factions in many ways. The only difference is Cole has the power they want.

    But most of my characters in Praetoria have naturally gravitated towards a Loyalist position simply because it seems slightly less wrong (or perhaps more right) than the Resistance and history teaches us that those who overthrow governments for their own ends often come to sticky ends and have to compromise their ideals to maintain power.

    But there's perhaps an unintended consequence here: I am trying to create characters that have to walk a twisted and narrow path between right and wrong, trying to do what's right and still getting in the stink to do it and that makes it a far more interesting game than the "You're a hero, go do this cuz it's right" or vice versa for villains. It becomes a pendulum... can you walk the path without veering too far in any direction and maintain your morality?

    There may "only" be twenty levels to explore to date but there's a good few hours of RP and exploration to be had and I'm loving every minute of it.
  20. Shadows look awful on all but the highest settings now. Previously on my 9800GT they were fine mid-setting and now that setting looks like I'm made of lego or something.
  21. Quote:
    Originally Posted by Darkscar View Post
    Dammit...5 hours to late with my reply! lol This is what I get for not reading ALL the way through the thread before replying!

  22. cuz they taste like sushi