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Posts
4506 -
Joined
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Excellent Kallandra... again really gutted I couldn't make it but thanks for organising.
Maybe in the spring.... -
Pity. It's a tough call between that and disruption arrow too. I figure both will be nice to have come I19
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Quote:Well.. we now met the marketing guy for the EU. He excists... But was only hired 3 months ago.
Big plans for EU promotion in Franch and Germany too. But Mike is just one man... and EU is big. Let us hope for the best.
Would be nice for him to actually poke his head around the door here then and introduce himself.
I notice there is a new red name though which is very encouraging: http://boards.cityofheroes.com/member.php?u=489190 -
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Ooooooooooooooooooooooooooooooooooooooh shiny!!!
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Quote:I do want to counter that PGA is skippable, I wouldn't advise omitting it. -20 Dmg is effective against AVs. For soloing or spawn munching purposes, perhaps it is skippable, but when fighting dangerous targets, it will be a good help. Smoke, by the way, is resistable (unlike Flash Arrow) and will frankly be a waste of endurance and activation time for an AV, unlike PGA.
Does PGA stack in repeated applications? -
Quote:No, no, those threads have been freed from the opressive "moral ambiguity" and brought into the glorious world of Black and White where everything is either Good or Evil.
There is no black and white... there is only gold and white. -
Tonight it's been reaaaaaaaaaaaaaaaaalllllllllllllllly bad. I've crashed like 5 or 6 times, often when zoning or exiting missions.
Anyone experiencing the same? -
I'm gutted I couldn't have been there to see that.
Dante, I'd take my hat off to you for showing the class you did there, but I'm scared someone might put underpants on my head if I did -
Thanks for the input Local you've given me somethig to go on
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Ah ok that makes a bit more sense but still very clunky - but at least it's not wasted now. Thanks for the info.
(I'd never heard of the exploit either) -
Reworked:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Bombardier Beetle V2 Mu: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Fitness
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Char -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Heal%(9)
Level 1: Entangling Arrow -- TotHntr-Dam%(A), Enf'dOp-Acc/Rchg(5), P'ngTtl--Rchg%(7)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(5), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(15)
Level 4: Flash Arrow -- DarkWD-Slow%(A)
Level 6: Hurdle -- Jump-I(A)
Level 8: Air Superiority -- P'ngS'Fest-Stun%(A)
Level 10: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(11), P'ngTtl-Rng/Slow(17), P'ngTtl-EndRdx/Rchg/Slow(25), P'ngTtl--Rchg%(27)
Level 12: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Acc/Rchg(46)
Level 18: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(36), UbrkCons-Dam%(40)
Level 20: Acid Arrow -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(21), LdyGrey-DefDeb/Rchg/EndRdx(31), LdyGrey-Rchg/EndRdx(31), LdyGrey-%Dam(33), LdyGrey-DefDeb/EndRdx(34)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25)
Level 24: Fly -- Zephyr-ResKB(A)
Level 26: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Def(36), GftotA-Def/EndRdx(43)
Level 28: Ice Arrow -- Lock-Acc/Hold(A), Lock-Acc/Rchg(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 30: Flashfire -- Amaze-Stun(A), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46), Amaze-ToHitDeb%(46)
Level 32: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(33), S'bndAl-Acc/Dmg/Rchg(34), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/EndRdx(42), S'bndAl-Build%(43)
Level 35: Oil Slick Arrow -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(37), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-Rchg/EndRdx(39), LdyGrey-DefDeb/EndRdx(40), LdyGrey-%Dam(40)
Level 38: Disruption Arrow -- RechRdx-I(A), Range-I(39)
Level 41: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 44: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Summon Guardian -- EnManip-Stun%(A), C'Arms-+Def(Pets)(48), SvgnRt-PetResDam(48), EdctM'r-PetDef(48), ExRmnt-+Res(Pets)(50)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 10% Defense
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 3.44% Defense(Energy)
- 3.44% Defense(Negative)
- 6.88% Defense(Psionic)
- 3.75% Defense(Melee)
- 6.88% Defense(Ranged)
- 2.5% Defense(AoE)
- 4.5% Max End
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(Held)
- 2.5% Enhancement(JumpHeight)
- 42.5% Enhancement(RechargeTime)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(RunSpeed)
- 85% Enhancement(Accuracy)
- 10% FlySpeed
- 99.2 HP (9.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 9.35%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 2.2%
- 30.5% (0.51 End/sec) Recovery
- 52% (2.21 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 27.6% Resistance(Fire)
- 27.6% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 30% Resistance(Toxic)
- 20% Resistance(Psionic)
- 10% RunSpeed
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Set Bonuses:
Entropic Chaos
(Char)- 10% (0.42 HP/sec) Regeneration
- MezResist(Confused) 2.75%
- 2.25% Max End
(Fire Cages)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Glue Arrow)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Hot Feet)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Poison Gas Arrow)- 4% (0.07 End/sec) Recovery
(Cinders)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Acid Arrow)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.34 HP/sec) Regeneration
- 2% DamageBuff(All)
- 11% Enhancement(Accuracy)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Fly)- Knockback Protection (Mag -4)
(Stealth)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Stealth)- 2% (0.03 End/sec) Recovery
(Ice Arrow)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Flashfire)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fire Imps)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- MezResist(Held) 4.4%
- 5% Defense(Psionic)
(Oil Slick Arrow)- 15.3 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.34 HP/sec) Regeneration
- 2% DamageBuff(All)
- 11% Enhancement(Accuracy)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Charged Armor)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Summon Guardian)- 5% Defense
(Summon Guardian)- 10% Resistance(All)
(Summon Guardian)- 5% Defense
(Summon Guardian)- 10% Resistance(All)
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Any news on this? I've not seen anything relating to this bug but it's seemingly taking a while to get resolved.
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We'll need all the help we need. Ok we'll have to do some EoE farming soon and form the teams.
Anyone volunteering for team leads? -
Quote:Once upon a time, I liked to invite random low-level people to team with me because I enjoy company. I haven't done that since I realised that 100% of... Wait, let me try that again. Since I realised that 99.99999999999999% of people I run into at random are not interested in company, but rather in "XPs."
Remind me never to play on your server then because the populace sounds dreadful. -
Outstanding!
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Here's one I put together based on the Mu variant PPP
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Quote:It doesnt make sense for any of them to do it ... least of all Fire Imps.
Here is my un-asked-for Fire/TA build. I actually play with this build on live. It is one of my 3 controllers who is actually slotted up well for real instead of being theoretical. Its fun.
Lewis
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
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Interesting build. Not sure why you 6 slotted hasten with recharge tho -
It has to be said the GMs in this game are awesome. I've said that before but they really do provide great service and support
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Quote:Unless you want a mule for the purple Sleep set for 10% global recharge. It is the cheapest of the purple sets. Other than that, a single Recharge is fine.
But Yeah, I agree that the sleep is mostly worthless -- the 20% Damage debuff is most of the value of the power. The folks calling for a buff to Trick Arrow often request that some -Regen be added to PGA, which makes sense to me. Some -ToHit in there would make sense, too.
Unlikely for a looooooooooooooooooooooooong time if ever. But not beyond the realms of possibility -
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Really enjoying it so far. Up to 35 (I posted a different question on the board above) but I'm gonna be thinking about APP/PP soon.
What would go nice with this do we think? -
I've been enjoying my Fire/TA for a couple of weeks. He's now 35 but I've been noticing that Poison Gas Arrow seems to be broken
In the description is says it's a debuff and it can make targets sleep: It can only be slotted for sleep - and yet I've NEVER seen it work like that. It's an aggro magnet if I use it without mitigating first.
Is it WAI or is there something missing (in my understanding or the description): It seems to me it may be much more of a debuff than a sleep - in the same way that say, World of Confusion is more about damage than confuse.
Any suggestions, tips, advice gratefully received. -
It's not the years it's the mileage.
It's actually a pretty good question but to my knowledge there's no record kept.